Hydraxis the Hydra

Stories and Legends

Chronicle of the Hydraxis: The Manuscript of Eternity

Long time ago, far away, in the ancient realm of Elanthir, where emerald forests kissed the azure skies, there lived a formidable creature known as Hydraxis, the Royal Hydra. With nine sinuous heads, each embodying a different element - earth, fire, water, air, light, darkness, time, space, and life - Hydraxis ruled over the enchanted land, a guardian of ancient secrets and a bringer of balance. Legend spoke of a forgotten manuscript, the Manuscript of Eternity, said to contain the knowledge of the cosmos and the key to immortality. It was believed to be hidden deep within the Caverns of Desolation, a treacherous labyrinth protected by ancient magic and fierce beasts.

Word of the manuscript reached the ambitious sorceress Seraphine, whose insatiable thirst for power led her to concoct a dark plan. She believed that by acquiring the manuscript, she could bend the very fabric of reality to her will. Seraphine gathered a band of mercenaries, each skilled in their own craft, and set out to capture Hydraxis. They traversed the enchanted forests and treacherous mountains, each step echoing with the promise of glory and danger.

Meanwhile, Hydraxis sensed the encroaching darkness. The air thickened with malevolence as Seraphine's forces approached. Each head of Hydraxis bore the weight of ancient wisdom and instinct. He summoned the Guardian Spirits of Elanthir, ethereal beings composed of the very elements he commanded. Together, they prepared for the impending battle, setting traps woven with magical energies and preparing to defend the sacred manuscript.

As twilight descended upon Elanthir, Seraphine's forces reached the outskirts of the Caverns of Desolation. The ground trembled underfoot, as if the land itself warned them to turn back. Undeterred, Seraphine led her mercenaries into the dark maw of the cavern, armed with spells and weapons forged in the fires of betrayal.

Inside, they encountered the Guardian Spirits, swirling mists of elemental fury. The first head of Hydraxis, wreathed in flames, emerged from the shadows, igniting the cavern walls with blazing fire. The mercenaries faltered, their resolve tested as the fire danced before them. Seraphine channeled her dark magic, unleashing a torrent of shadow energy, but the fire swirled around her, forming a protective barrier that repelled her attack.

Realizing brute force would not win the day, Seraphine retreated to devise a new plan. She understood that each head of Hydraxis represented an elemental force that needed to be conquered separately. The second head, embodying the power of the storm, unleashed a tempest that sent mercenaries flying. Thunder echoed through the caverns, mingling with their cries of despair. As she watched her forces scatter, Seraphine's heart raced. The battle was slipping from her grasp.

But Seraphine was not one to back down easily. She turned to the most cunning of her mercenaries, a rogue named Kael. He had once been a thief who specialized in acquiring rare artifacts. She offered him a deal: infiltrate the hydra's lair and secure the Manuscript of Eternity. Kael, drawn by the promise of wealth and power, agreed, knowing that the prize would elevate him to the status of legend.

In the darkness of the cavern, Kael crept closer to the heart of Hydraxis's domain. He utilized his skills to evade the elemental guardians, his heart pounding with both fear and excitement. As he reached the inner sanctum, he found the Manuscript of Eternity resting upon an altar of crystal, glowing with an ethereal light. Yet, as he reached for it, the heads of Hydraxis loomed above him, eyes glinting with wisdom and fury.

"What seeks the mortal in the realm of gods?" the head of water asked, voice echoing like a tidal wave. Kael hesitated, sensing the magnitude of his folly. Yet greed propelled him forward. He snatched the manuscript, and the entire cavern shuddered.

Hydraxis roared, and the cavern erupted into chaos. Elemental fury unleashed upon Kael as he fled, the very essence of Elanthir rising against him. The winds howled, fires ignited, and shadows stretched, seeking to reclaim what belonged to them. Kael stumbled, clutching the manuscript, his heart racing as the heads of Hydraxis pursued him, each embodying a different force of nature.

Just as escape seemed impossible, Seraphine appeared, casting a spell that halted Hydraxis in his tracks. "Give me the manuscript!" she commanded, her eyes alight with ambition. Kael, caught between the furious hydra and the power-hungry sorceress, felt the weight of his choices. In that moment of decision, he realized the truth: the manuscript was not merely a tool for power but a guardian of balance.

In a burst of courage, Kael turned to Hydraxis, raising the manuscript high. "You may take your knowledge, but not at the cost of chaos!" he declared. As the words left his lips, the manuscript glowed brighter, resonating with the elemental forces. The heads of Hydraxis halted, the chaos subsiding as the manuscript pulsed with energy.

Understanding flooded through Hydraxis, and with a thunderous roar, he unleashed a wave of elemental magic that enveloped Seraphine and her mercenaries. The surge of energy washed away their dark ambitions, scattering them like leaves before the wind. Seraphine, realizing the futility of her quest, vanished into the shadows, leaving only echoes of her ambition.

With the battle won, Hydraxis turned his gaze to Kael, who knelt before the radiant manuscript. "You have shown bravery and wisdom," the hydra spoke. "This knowledge is not for mortals to wield but to protect." Hydraxis lifted his heads, each one glowing with elemental energy, and a pact was forged. Kael would be the guardian of the manuscript, ensuring that it would never fall into the wrong hands again.

Thus, the legend of Hydraxis, the Royal Hydra, and the Manuscript of Eternity was etched into the annals of Elanthir's history, a tale of ambition, courage, and the delicate balance between power and wisdom. The winds carried the story across the realm, a reminder that true strength lies not in conquest, but in understanding the forces that shape the world. And in the heart of the caverns, the spirits of the elements whispered, forever vigilant, as the legacy of the hydra and the manuscript endured through the ages.
Author:

The Heroic Parable of Hydraxis and the Flame of Unity

In a time long past, nestled in the heart of the mystical land of Eldoria, there existed a magnificent creature known as Hydraxis. Unlike the fearsome hydras of old tales, Hydraxis was a gentle guardian of the shimmering Lake Aetheria, a body of water revered for its healing properties. With eight glimmering heads adorned with colorful scales, each representing a different aspect of nature - fire, water, earth, air, light, darkness, life, and death - Hydraxis was a symbol of harmony.

Despite his majestic presence, Hydraxis often felt lonely. While the creatures of the forest revered him, they kept their distance, fearing the legends of his kind. He would spend countless evenings gazing at the stars reflected in the lake, dreaming of a companion who would see beyond his monstrous appearance. Little did he know, destiny had plans in store for him.

One fateful day, as Hydraxis lounged by the lake, a loud commotion erupted nearby. Curious, he raised his heads and turned towards the source of the noise. He saw a young girl named Elara, her face stained with dirt and tears, standing over a fallen tree. A band of mischievous sprites had trapped her beloved puppy, Pippin, beneath the heavy trunk, their laughter ringing through the air. The sprites were playful but had no understanding of the chaos they caused.

Hydraxis felt a surge of empathy. Despite his natural instincts to shy away from humans, he couldn't bear to see the girl in distress. With careful precision, he approached the scene, his massive form casting a gentle shadow over Elara. The sprites froze, their laughter fading into startled whispers. Elara looked up, her eyes widening in awe and fear.

"Stay back! You're a monster!" she cried, instinctively stepping back.

But Hydraxis spoke, his voice a soothing melody. "I am no monster, dear child. I am Hydraxis, guardian of the lake. I can help you."

With a graceful motion, he extended one of his powerful heads toward the fallen tree. The sprites, realizing Hydraxis meant no harm, scattered to the wind, their playful spirits retreating in the face of genuine strength. With a surge of effort, Hydraxis lifted the heavy trunk, freeing Pippin, who bounded toward Elara with joy.

Elara gasped in disbelief. "You… you saved him! But why would a creature like you help me?"

"I help because it is my duty," Hydraxis replied, lowering the trunk with a gentle thud. "But also because no one should be alone in their moments of sorrow."

As Hydraxis spoke, something magical unfolded. Elara, once frightened, began to see past the creature's fearsome appearance. She saw the kindness in his multiple eyes and the strength in his many limbs. "You're not a monster; you're a hero!" she exclaimed, throwing her arms around Pippin.

From that day on, a beautiful friendship blossomed between Hydraxis and Elara. She would visit him by the lake every day, bringing wildflowers and sharing stories of her life in the village. They spent countless hours exploring the depths of the forest and the shimmering waters of Lake Aetheria. In turn, Hydraxis shared tales of the ancient world, teaching Elara about the delicate balance of nature, the importance of harmony, and the wisdom that lay within the hearts of all creatures.

One evening, as the sun dipped below the horizon, casting a golden glow over the lake, a shadow descended upon Eldoria. A fearsome dragon named Ignar, consumed by jealousy and greed, sought the lake's powers for himself. He believed that by controlling the waters of Aetheria, he could become the most powerful creature in all the realms.

Ignar approached with flames dancing around him, casting a terrifying shadow. "I will drain this lake of its power!" he roared, his voice echoing through the trees. "And you, beast, will be crushed beneath my might!"

Elara trembled, fear gripping her heart, but Hydraxis remained calm. "You do not need to do this, Ignar," he said, his voice steady. "The power of Aetheria is not for one to possess alone. It belongs to all of nature."

"Silence!" Ignar bellowed, launching a stream of fire towards Hydraxis. Without hesitation, Hydraxis used his many heads to create a barrier of water, quenching the flames and protecting Elara. The lake shimmered brighter, as if responding to Hydraxis' call for unity.

Fueled by the bond he had formed with Elara, Hydraxis felt a surge of courage. He rose to his full height, his heads swirling with energy. "Together, we can protect Aetheria! Let the strength of friendship and unity bind us against this threat!"

Elara, her fear transformed into determination, stood beside him, arms outstretched. "You're not alone, Hydraxis! I believe in you!"

In that moment, a powerful light erupted from the lake, enveloping Hydraxis and Elara. The elemental forces of fire, water, earth, air, light, and darkness combined, forming a radiant shield that pushed back Ignar's flames. The dragon roared in frustration, finding his strength waning in the face of their unity.

Realizing he could not conquer the bond of friendship, Ignar unleashed one final attack, only to be met with the combined power of Hydraxis and Elara. The water from the lake surged forth, swirling around Ignar, binding him in a net of liquid energy. In an explosion of light, Ignar was cast away, never to threaten Eldoria again.

As the dust settled, Hydraxis and Elara stood victorious. The lake sparkled with renewed life, and the creatures of the forest emerged from their hiding places, rejoicing in their freedom. They had witnessed the extraordinary power of unity and friendship.

From that day on, Hydraxis was no longer seen as a monster but as a guardian, a hero whose heart was as vast as the lake he protected. Elara became a symbol of bravery, teaching her village the value of understanding and kindness, showing that true strength lies not in power alone but in the bonds we forge.

Thus, the legend of Hydraxis and Elara was passed down through generations, a parable of friendship, unity, and the triumph of love over fear. And so, in the heart of Eldoria, the shimmering Lake Aetheria continued to glow, a testament to the heroic spirit of Hydraxis, the guardian of the lake, and the girl who saw the hero within.
Author:

The Tale of Hydraxis: The Map of Unveiling

Long ago, beneath the gnarled branches of the Withering Wood, there lived a creature both feared and revered - a beast of legend, whose very name conjured images of death and regeneration. Hydraxis was her name, a hydra of profound intelligence, her many heads a symbol of knowledge and power. Unlike the other creatures of her kind, who lived solely for destruction, Hydraxis sought not to ruin, but to understand. She bore a secret, the most intricate and mysterious one of all - the Map of Unveiling.

This ancient artifact, a tattered scroll bound in the hide of some long-dead creature, was believed to lead to a lost realm, where the truth of existence itself could be discovered. To many, the map was a mere fable, a legend passed down through the ages. But to Hydraxis, it was a symbol of potential and hope - an item of such power that it could reconcile even the most fractured parts of the world, bringing about a new era of peace.

But Hydraxis had no intention of simply keeping it for herself. The map was part of something much greater - a delicate balance between the forces of nature, magic, and time. For years, Hydraxis had lived in solitude, guarding the map and learning its secrets. She understood its significance, yet its full revelation eluded her. Only through an intricate act of friendship could the map be truly understood and its powers unlocked.

As the years passed, Hydraxis grew lonely. Her heads, each one capable of seeing a different perspective, often bickered with each other. Every time she found a clue to the map's mystery, she would argue amongst herself about what it meant. The map, it seemed, was designed not only to be a guide but a test - only those who learned to reconcile their differences would unlock its secrets. And so, Hydraxis decided that she must seek out others, those who could help her.

It was not long before she found the first of them: a humble sorcerer named Emrys, a man whose magic had once been used to harm but who now sought redemption. Emrys had spent much of his life seeking ways to atone for his past, and when he heard the whispers of Hydraxis and her legendary map, he knew that fate had brought him here. It was said that the map could be understood only through the combined efforts of two - those who had experienced both the darkness and the light. Hydraxis had lived in the shadows for too long, and Emrys' understanding of magic seemed the perfect complement.

At first, they did not trust one another. Hydraxis, with her many heads, could not help but be suspicious of Emrys' intentions, for the map's secrets were deeply tied to her own personal journey. But Emrys, with a quiet but persistent resolve, sought only to help. He could sense the tension in the air, the struggle of many voices arguing within Hydraxis' mind. He would speak calmly to her, offering solutions to the riddles the map presented, all the while listening patiently as her many heads tried to understand each interpretation.

The first key to unlocking the map lay hidden in the shape of a puzzle - an intricate maze that could only be solved through cooperation. Hydraxis would often get frustrated, as each head had its own idea of how to proceed. Emrys, however, had a gift - he could hear the voices of the map. Not in words, but in feelings, in emotions. He knew the map responded not to logic alone but to the bonds of those who worked together.

"I cannot see it," Hydraxis would say, her voices merging in frustration. "It is beyond us!"

But Emrys would whisper, "It's not about seeing, Hydraxis. It's about feeling the way forward. Trust me, and let us work together."

And slowly, with each passing day, they began to understand one another. The map, which once seemed a puzzle of chaos, began to reveal its patterns. Each twist and turn in the labyrinth was not a dead end, but a new doorway to another realm of thought, another perspective to consider.

Yet, the journey was not without its trials. Another companion had to be found - one who could aid them in a way neither of them could. This third traveler came in the form of Isolde, a wise and gentle warrior from a far-off land. Isolde had long heard of Hydraxis, and in her heart, she knew that reconciliation was not just about solving puzzles or finding hidden paths - it was about healing the wounds of the world.

Isolde's sword, a weapon of light and peace, had the power to dispel the shadows that threatened to overwhelm the travelers. With her calm demeanor and resolute spirit, she was the key to unlocking the final piece of the puzzle. She too had known loss, and in her silence, there was an understanding deeper than any words could express.

Together, the three of them - Hydraxis, Emrys, and Isolde - pushed forward, their hearts bound by a shared purpose. As they moved deeper into the labyrinth of the map, the voices within Hydraxis grew quieter. No longer did they bicker among themselves. No longer did they argue over the way forward. Hydraxis had learned, through her friends, that the answers lay not in her individual heads but in the collective wisdom of the group. She realized that even a creature as mighty as herself needed the strength and support of others.

At long last, they reached the final chamber. Before them lay the Map of Unveiling in all its glory, unfurled and glowing with an ethereal light. The map was no longer a mere artifact - it was a living, breathing thing. As they approached it, the map shifted and reshaped itself, revealing the truth of what lay beyond the physical realm.

The secrets of existence, the origin of magic, and the mysteries of life itself were no longer hidden. But the final revelation was not in the destination - it was in the journey. The friendship forged between Hydraxis, Emrys, and Isolde had unlocked the deepest understanding of all: the path to reconciliation and peace was not one of power, but of unity.

And so, the world was changed. The three friends returned to their respective lands, carrying the wisdom they had unlocked. Hydraxis, once a solitary creature, had learned that to heal the world, she must first heal herself. The map, once a tool of knowledge, had become a symbol of friendship - a map that led not to treasure, but to the heart of understanding.

Thus ends the tale of Hydraxis, the hydra who sought reconciliation, and the Map of Unveiling that guided her through the greatest journey of all.
Author:
Relatives of Hydraxis
Hydra
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6
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Hydra
Lernaean Hydra
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Lernaean Hydra
King Ghidorah
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King Ghidorah
Orochi
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Orochi
Yamata no Orochi
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Yamata No Orochi
Tiamat
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Tiamat
Hail Hydra
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Hail Hydra
Polycephaly
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Polycephaly
Chaos Hydra
12
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Chaos Hydra
Vaskr
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Vaskr
Typhon Hydra
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Typhon Hydra
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Hydra Mother
Imperator Hydra
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Imperator Hydra
Hydra Spawn
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Hydra Spawn
Hydros
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Hydros
Thousand-Year Hydra
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Thousand-Year Hydra
Serpentis
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Serpentis
Devouring Hydra
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Devouring Hydra
Gigantomachia
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Gigantomachia
Ashen Hydra
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Ashen Hydra
Blood Hydra
6
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Blood Hydra
Bone Hydra
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Bone Hydra
Night Hydra
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Night Hydra
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Deep Hydra
Chromatic Hydra
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Chromatic Hydra
Flame Hydra
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Flame Hydra
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Corrupted Hydra
Primeval Hydra
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Primeval Hydra
Proto-Hydra
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Proto-Hydra
Storm Hydra
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Storm Hydra
Sea Hydra
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Sea Hydra
Frost Hydra
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Frost Hydra
Lightning Hydra
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Lightning Hydra
Swamp Hydra
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Swamp Hydra
Verdant Hydra
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Verdant Hydra
Ghastly Hydra
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Ghastly Hydra
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Phyrexian Hydra
Shadow Hydra
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Shadow Hydra
War Hydra
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War Hydra
Rampaging Hydra
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Rampaging Hydra
Regal Hydra
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Regal Hydra
Pestilent Hydra
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Pestilent Hydra
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Brood Hydra
Radiant Hydra
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Radiant Hydra
Scourge Hydra
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Scourge Hydra
Volcanic Hydra
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Volcanic Hydra
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Temporal Hydra
Abyssal Hydra
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Abyssal Hydra
Savage Hydra
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Savage Hydra
Gluttonous Hydra
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Gluttonous Hydra
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Iron Hydra
Withering Hydra
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Withering Hydra
Eldritch Hydra
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Eldritch Hydra
Gloom Hydra
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Gloom Hydra
Chaosborn Hydra
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Chaosborn Hydra
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Titanic Hydra
Infinite Hydra
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Infinite Hydra
Prime Hydra
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Prime Hydra
Leviathan Hydra
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Leviathan Hydra
Eclipse Hydra
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Eclipse Hydra
Dread Hydra
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Dread Hydra
Winged Hydra
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Winged Hydra
Venom Hydra
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Venom Hydra
Elemental Hydra
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Elemental Hydra
Steel Hydra
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Steel Hydra
Omega Hydra
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Omega Hydra
Void Hydra
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Void Hydra
Serpentine Hydra
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Serpentine Hydra
Chasm Hydra
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Chasm Hydra
Nether Hydra
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Nether Hydra
Raging Hydra
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Raging Hydra
Elder Hydra
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Elder Hydra
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Mythic Hydra
Eternal Hydra
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Eternal Hydra
Phoenix Hydra
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Phoenix Hydra
Dark Hydra
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Dark Hydra
Primeval Warden
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Primeval Warden
Ember Hydra
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Ember Hydra
Abysswalker Hydra
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Abysswalker Hydra
Spirit Hydra
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Spirit Hydra
Zephyr Hydra
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Zephyr Hydra
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Apex Hydra
Thunder Hydra
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Thunder Hydra
Deathbringer Hydra
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Deathbringer Hydra
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Phantom Hydra
Hydra Rex
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Hydra Rex
Reborn Hydra
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Reborn Hydra
Stone Hydra
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Stone Hydra
Black Hydra
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Black Hydra
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Terror Hydra
Relentless Hydra
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Relentless Hydra
Sacred Hydra
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Sacred Hydra
Forest Hydra
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Forest Hydra
Luminous Hydra
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Luminous Hydra
Silver Hydra
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Silver Hydra
Crimson Hydra
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Crimson Hydra
Hydra King
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Hydra King
Stygian Hydra
8
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Stygian Hydra
Bane Hydra
43
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12
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Bane Hydra
Ruin Hydra
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Ruin Hydra
Scaled Hydra
9
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Scaled Hydra
Feral Hydra
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Feral Hydra
Moon Hydra
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Moon Hydra
Hellfire Hydra
2
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12
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Hellfire Hydra
Voidbringer Hydra
0
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Voidbringer Hydra
The images on this page (and other pages) are the fan fiction, we created them just for fun, with great respect for the creators of the stories that inspired us. The images are not protected by any copyright and are posted without commercial purposes.
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