Grim Basilisk the Basilisk

Stories and Legends

The Amusing Journey of the Grim Basilisk

Far away, in the shadowy realms of ancient lore, where whispers of magic danced through the air and secrets lay hidden beneath layers of myth, there lived a creature known as the Grim Basilisk. Once revered as a fierce guardian of a portal to another world, the Basilisk had become a grumpy, old legend, its scales dulled by time, and its once fiery gaze now merely a flicker of memory. His lair was a forgotten cave, draped in cobwebs and illuminated by flickering torches, where the dust of ages settled like a blanket over forgotten tales.

The Grim Basilisk spent his days recounting the glories of his youth, regaling himself with stories of valiant knights and daring adventurers who had come seeking the key to the portal. The key, a shimmering amulet of emerald and gold, had been lost long ago, swallowed by the sands of time. As the years wore on, however, the Basilisk's disdain for the world grew, and he found joy only in his solitude, dismissing any notion of reclaiming his former glory.
A toy Godzilla stands in water, its eyes glowing bright red as its mouth opens to reveal sharp teeth, creating an eerie, powerful image against the backdrop of dark, rippling water.
In the depths of the water, a toy Godzilla’s glowing eyes and gaping mouth strike fear and awe, as it emerges from the shadows with an unmistakable energy.

One misty morning, as the sun struggled to break through the fog, a curious little creature named Pip entered the Basilisk's domain. Pip was a sprightly squirrel, full of energy and mischief, with bright eyes that sparkled like the morning dew. He had heard tales of the Grim Basilisk and his fabled key, and his adventurous spirit urged him to seek out this once-mighty guardian.

"Greetings, oh Grim Basilisk!" Pip chirped, scampering across the cave floor. "I seek the key to another world! Will you guide me?"

The Basilisk opened one weary eye, grumbling, "Why should I? The world is nothing but a collection of dull creatures and insipid tales. What could you possibly want with a key?"

Pip, undeterred by the Basilisk's cantankerous demeanor, replied, "I wish to explore the wonders of the world beyond! I have heard it is filled with treasures and experiences beyond imagination. Surely you have some spark of adventure left in you!"

The old Basilisk chuckled dryly, "Adventure? It has long since fled my heart. But… if you can find the key, I might reconsider."

Intrigued, Pip decided to embark on this challenge. "What must I do to find it?" he asked eagerly.

The Basilisk sighed, "To retrieve the key, you must journey through three realms: the Forest of Echoes, the Lake of Illusions, and the Mountains of Whispers. Each realm guards a piece of the puzzle that leads to the key. Only then may you awaken my spirit of adventure."

With a determination that could rival the fiercest knight, Pip set forth on his quest. The Forest of Echoes was the first destination. Towering trees loomed above, their leaves whispering secrets to the wind. Every sound resonated, mimicking the creatures of the forest. As Pip navigated the labyrinth of trunks, he found himself in a clearing, where a mischievous sprite named Lila danced playfully.

"Why do you seek the key?" Lila asked, her voice a tinkling chime.

"To explore another world!" Pip exclaimed.

Lila smirked, "The key is hidden here, but only the pure of heart may see it. Recite a truth about yourself."

Without hesitation, Pip declared, "I am small, but my heart is full of dreams!" The forest stirred, and a gentle breeze brushed against him. Suddenly, a glimmering feather fell from the sky. It landed at Pip's feet, radiating warmth and magic. "You have proven yourself," Lila said, vanishing into the woods.

With the feather in hand, Pip pressed on to the Lake of Illusions. As he approached, the water shimmered with ethereal beauty, reflecting myriad colors. It was a deceptive sight, for the lake held the memories of all who dared to look. Gazing into the depths, Pip saw visions of his fears and doubts rise to the surface.
A Red Hydra statue standing proudly amidst dense greenery, its head surrounded by lush foliage and glowing green eyes that peer through the wilderness with a sinister intelligence.
With its vibrant red scales and piercing gaze, the Red Hydra stands as a silent sentinel, its presence adding to the mystery of the forest around it.

"Face your reflection," a voice echoed, and Pip realized he must confront his own insecurities. "I fear I am not brave enough," he whispered.

With renewed courage, Pip shouted, "I am brave, and I will not be defined by my fears!" The lake roared with approval, and a radiant pearl emerged from its depths, granting him strength and clarity.

Finally, Pip ascended the Mountains of Whispers, where the winds spoke of forgotten legends. As he climbed higher, he met an ancient owl perched upon a craggy rock.

"Why do you seek the key?" the owl hooted.

"To unlock another world and bring joy to my heart!" Pip replied.

"Then listen closely," the owl said. "The key lies in the bond you forge. Climb to the peak, and shout your purpose."

Pip climbed higher and shouted into the howling winds, "I seek the key not just for myself, but to share the joy of exploration with others!"

Suddenly, the mountain trembled, and a brilliant light enveloped him. The key, an ornate amulet, appeared before him, glistening in the sunlight. Pip grasped it, feeling the weight of possibility in his tiny paws.

With the key secured, Pip returned to the Grim Basilisk, his heart racing with excitement. The old creature watched, curiosity flickering in his eyes.

"I have found the key!" Pip announced, holding it aloft.

The Basilisk's demeanor shifted, his once-grumpy face softening. "You have journeyed far, little one. Tell me, what have you learned?"

"I have learned that adventure lies not in treasures or worlds unknown, but in the courage to face oneself and the joy of connection," Pip replied, beaming with pride.
A fearsome-looking Wyrm Basilisk with piercing red eyes prowls through a moody, dark forest filled with ancient rocks and moss-covered trees, creating an atmosphere of mystery, danger, and the allure of the unknown.
The haunting presence of the Wyrm Basilisk unfolds in this eerie forest scene. With its brilliant red eyes ready to pierce through the darkness, it symbolizes the enchanting mysteries that linger within the shadows of nature.

With that, the Basilisk chuckled, a deep, rumbling sound that echoed through the cave. "Perhaps there is hope yet for an old soul like mine."

And so, the Grim Basilisk, with Pip by his side, embarked on a new journey, not to guard a portal, but to explore the wonders of the world together, rekindling the spark of adventure in both their hearts.

In the end, the Grim Basilisk learned that sometimes, the greatest treasures are not found in distant realms but in the journey of friendship and the willingness to embrace the unknown. And as for Pip, he discovered that true courage comes from the heart, transforming the mundane into the extraordinary. Together, they became legends once more, not as guardians of a key, but as adventurers of life itself.
Author:

The Grim Basilisk's Revenge

In a far away place, in the heart of the sunlit realm of Chortling Glen, where flowers bloomed with laughter and streams giggled as they flowed, lived a creature of unmatched mischief - Grim Basilisk. With emerald scales that shimmered like the finest jade and eyes as piercing as twin suns, Grim was no ordinary basilisk. He had long been the subject of folklore and fables, known for his ability to petrify anyone who dared meet his gaze. However, what most didn't know was that Grim had been wronged by a troupe of overly enthusiastic adventurers, who had mistakenly believed him to be a mere myth.

One bright afternoon, as the sun painted the sky with hues of gold, Grim sat lazily on his favorite rock, a large boulder at the edge of a secluded pond. He lounged with an air of grandeur, admiring his reflection in the water. "Oh, how glorious I am!" he mused, "The most magnificent creature in all of Chortling Glen!"
A vibrant toy lizard sprawls on the soft earth, surrounded by a dreamy, blurred landscape that adds a touch of whimsy to the scene, combining playful imagination with a hint of adventure in a world that encourages exploration.
A delightful little toy lizard captures the spirit of childhood allure, lying nestled in dirt as its imaginative surroundings fade into a soft blur, reminding us of the wonders found in simple moments of play and creativity.

But just as he was about to revel in his own glory, a loud ruckus broke the serene air. A band of adventurers - three bumbling fools and a rather anxious bard - stumbled into the glen, swords clanking and laughter echoing. Their leader, Sir Reginald the Ridiculous, was clad in armor that seemed to be more for decoration than protection. "Onward, brave souls!" he boomed, his voice booming with misplaced confidence. "We seek the fabled Grim Basilisk! Today, we shall become legends!"

Grim's heart sank. "Legends? Me? How dare they!" he hissed under his breath. For you see, Grim had only wanted peace and quiet, a simple life filled with sunbathing and the occasional dip in the pond. But legends meant trouble - trouble that would inevitably involve shouts, swords, and likely some very embarrassing misunderstandings.

The adventurers, oblivious to Grim's dismay, drew closer, their excited chatter echoing through the trees. "Did you hear? The basilisk can turn us to stone! Imagine the glory!" piped up Clarice, the bard, who strummed her lute with fervor.

"Oh, the fame!" chimed in Fumble, the bumbling mage, who had mistakenly turned himself into a frog twice that morning. "We could carve our names into the annals of history!"

As the party approached the pond, Grim could no longer contain his irritation. "Enough!" he roared, his voice echoing like thunder. The adventurers froze, their laughter dying in their throats. "You come to my home, blundering about like clueless children, and you wish to turn me into a mere tale? I shall show you the error of your ways!"

With a flick of his tail, Grim summoned a thick fog that enveloped the glen. The adventurers squinted, confused and scared. "Wha-what's happening?" stammered Sir Reginald, clutching his sword.

"Let the games begin!" cackled Grim, his eyes gleaming with mischief. He focused on the fog, and with a wave of his claws, began to create illusions. The fog morphed into terrifying figures: shadows of giants, serpents, and even a horde of tiny, giggling goblins that danced around the adventurers.

"Face your fears!" Grim shouted, laughter bubbling in his throat. The adventurers screamed and stumbled over each other, their bravado quickly evaporating. Fumble tripped and fell, landing face-first in the pond with a loud splash, much to Grim's delight.

"Help! I'm a frog again!" croaked Fumble, flailing his arms.

"Not for long!" Grim said, reveling in the chaos. "You wanted to be legendary, didn't you? Well, this is your legend!"

As the fog thickened, Grim conjured even more elaborate phantoms. He fashioned a giant, fire-breathing cupcake that rolled toward them, sprinkles flying in all directions. The adventurers, now dodging pastry and shouting, were nothing more than a jumbled mess of limbs and panic.
A towering, monstrous creature with sharp claws and terrifying fangs, emerging from the darkness of a cave, its massive jaws open in a roar that echoes through the stone walls.
A terrifying giant awakens from the depths, its roar reverberating in the cave as it makes its presence known, a creature of immense power and fury.

Suddenly, a loud "CRUNCH!" echoed through the glen as the cupcake collided with Fumble, knocking him backward into the pond again. This time, he transformed into a very disgruntled goldfish, swimming frantically in circles.

"Stop it! You fiend!" shouted Sir Reginald, who was now trying to wrestle a ghostly chicken that had manifested from the fog. "We're trying to become heroes here!"

Grim laughed so hard he nearly fell off his rock. "Oh, heroes! You've come to the wrong place for that! Here, you shall only find embarrassment and regret!"

Just then, Clarice, the bard, decided to change her strategy. "If you can turn us to stone, why not sing about it?" she yelled, her voice a mixture of fear and determination. "Let's make this a song worth remembering!"

Intrigued, Grim paused his antics. "A song? About me?" He leaned in closer, curious. "Well, it could be interesting. But only if you can do it without turning into more of a mess!"

With newfound confidence, Clarice strummed her lute, and with a shaky voice, began to sing:

"In the heart of Chortling Glen,
Where the flowers bloom and the rivers wend,
A basilisk lies, scaly and green,
With a glare so fierce, it's hardly seen!"

Grim's heart softened a little. He had never been the subject of a song before. The chaos subsided as he listened, and the adventurers, realizing they could perhaps turn this encounter into something more than mere folly, joined in. Each added their own verse, filled with absurdity and whimsy, turning their frightful experience into a ballad of hilarity.

As they sang, Grim felt a warmth wash over him. This was far more enjoyable than petrifying them! They weren't here to conquer him; they were simply eager for adventure, even if they were hilariously incompetent at it.

When the last note rang through the glen, Grim clapped his claws together. "Bravo! That was delightful!" he exclaimed. The adventurers, breathless and relieved, looked at one another, then back at Grim.
An imposing toy monster figure with menacing glowing eyes, while a distinguished Grim Basilisk in an elegant coat looms protectively in the backdrop, creating a scene full of intrigue and fantasy.
Dive into a world of fantasy as this menacing toy monster with glowing eyes takes center stage, alongside the enigmatic Grim Basilisk, suggesting endless stories waiting to unfold.

"Can we call a truce?" Sir Reginald said, panting. "You'll get your song, and we'll tell tales of the Grim Basilisk, the most fearsome yet misunderstood creature in all of Chortling Glen!"

Grim, pleased with the turn of events, nodded. "Agreed! But only if you promise to keep my cupcake friends in your tales!"

And so, the Grim Basilisk became a legend - not one of fear and despair, but of laughter, camaraderie, and the best cake fight Chortling Glen had ever witnessed. From that day forth, adventurers came not to slay the basilisk but to share songs and stories, all while Grim watched, chuckling to himself, reveling in his newfound fame.

Example of the color palette for the image of Grim Basilisk

Picture with primary colors of Charcoal, Medium jungle green, Feldgrau, Medium spring bud and Dollar bill
Top 5 color shades of the illustration.
See these colors in NCS, PANTONE, RAL palettes...
Author:

The Grim Basilisk and the Hidden Map

Long time ago, in the ancient realm of Azurath, nestled among the dense, fog-choked forests and treacherous mountain passes, lived a creature unlike any other - a basilisk so fierce, so deadly, that even the bravest warriors trembled at its name: the Grim Basilisk. Unlike the tales of serpents with venomous fangs and paralyzing gaze, the Grim Basilisk was said to have a deep, unsettling presence, one that inspired both awe and terror in equal measure.

But this was no mere monster of myth. The Grim Basilisk was a creature of old magic, a guardian of secrets, one that had lived for centuries in a forgotten cavern beneath the craggy peaks of Mount Alaric. And its most treasured secret was a map - an ancient map rumored to lead to a treasure lost to time, buried deep beneath the earth, its power enough to change the course of kingdoms.
A Godzilla-like Naga creature with glowing red eyes and sharp teeth lurks ominously, blending reptilian fierceness with mythical mystery. Its powerful form emerges from the darkness, exuding danger.
A mythical Naga, inspired by Godzilla, emerges from the darkness with glowing red eyes and jagged teeth. Its menacing appearance brings a sense of primal fear, its power radiating in every curve of its form.

It was this very map that brought together an unlikely duo: a thief named Eldric and a scholar named Verena.

Eldric had lived a life of shadows and stolen riches. His hands, quick as lightning, had taken jewels and gold from the vaults of kings, but there was one thing he never could steal: knowledge. The hidden map had eluded him for years, and his curiosity had grown as he overheard rumors in taverns and whispered from the lips of old sages. It was said that the Grim Basilisk, though deadly, could be bargained with, if approached in the right manner.

Verena, on the other hand, was a scholar of the old world, a historian obsessed with the lost empires of Azurath. She had spent her life studying ancient texts and deciphering cryptic languages, and it was through her research that she first stumbled upon the legend of the Grim Basilisk. Unlike most, she wasn't interested in the treasure - it was the map itself, the knowledge encoded within its parchment, that fascinated her. She believed that it held the key to unlocking forgotten histories and unlocking the secrets of the ancients.

Their meeting was no accident. Eldric had planned to infiltrate Verena's library, hoping to find more clues about the map, but when he found her buried in ancient tomes, he had no choice but to strike a deal. Verena, ever the curious mind, did not shy away from the rogue but instead saw the opportunity to combine their strengths. She had the knowledge of the map's location, but Eldric had the skills to get past the traps and the basilisk itself.

Together, they ventured into the perilous lands of Mount Alaric. The journey was long and fraught with danger. They crossed deep ravines, scaled jagged cliffs, and navigated forests where the trees whispered of things unseen. But it was the mountain's base that truly tested their resolve. The entrance to the basilisk's lair was hidden beneath a waterfall, its waters dark and thick with the scent of decay. Inside, the cave system sprawled out like a labyrinth, winding and twisting, filled with sharp rocks, serpentine passages, and dark pools of stagnant water.

As they ventured deeper, the air grew cold, and the silence around them was broken only by the sound of their footsteps. It was then that they heard it - the deep rumble of the basilisk's growl, a sound that resonated through the cavern like an echo from the abyss. The Grim Basilisk had sensed them. Its eyes were the size of shields, glowing like molten amber, and its breath carried the scent of burning ash. But it did not attack.

Instead, the basilisk watched them from the shadows, waiting. It knew they had come for the map. But the creature did not seek to kill them outright. There was a code of honor in its ancient soul, a sense of curiosity shared by the basilisk and its would-be prey. It had seen countless adventurers come, some with swords drawn and greed in their hearts, others with empty promises and foolish desires. But these two - Eldric and Verena - were different. They came not for riches, but for knowledge. The basilisk could sense this, and it would allow them a chance to prove their worth.

The Grim Basilisk slithered forward, its massive body coiling like a serpent as it approached them. Eldric drew his dagger, but Verena raised her hand, signaling him to stand down. She spoke in the ancient tongue, a language long forgotten by most, a language that only the wise could understand. The basilisk paused, its head tilting slightly as if in recognition.
The Grim Basilisk, resembling a mythical creature, emerges from the water, its massive head above the surface and majestic wings spread wide, crafting an awe inspiring silhouette against the vibrant backdrop of its aquatic home.
In a dramatic display of strength, the Grim Basilisk captivates onlookers with its impressive form. Its majestic wings and striking presence evoke both fear and fascination, reminding us of the ocean's wonders.

"What do you seek, travelers?" The basilisk's voice was not one of words but of thought - deep, ancient, and profound.

"We seek the map," Verena said, her voice steady but filled with reverence. "The map to the lost treasure."

The basilisk's eyes glowed brighter, a spark of interest flickering within them. "The map is not for greed," it intoned. "It is not a tool for riches. It is a key, a key to knowledge long buried. Are you prepared to understand what lies within?"

Verena nodded, her heart racing with anticipation. Eldric, ever the skeptic, hesitated, but he trusted Verena's wisdom.

"Then," the basilisk rumbled, "you must prove your worth."

For three days, they endured trials set by the basilisk, each more difficult than the last. They had to solve riddles of the ancients, navigate illusions that twisted their perception of reality, and face visions of their darkest fears. But with every challenge, their bond grew stronger. Eldric, who had once trusted only in himself, found in Verena a partner whose intellect complemented his street-smart cunning. And Verena, who had always relied on books and scrolls, learned to trust in the daring actions of her companion.

On the fourth day, the basilisk deemed them worthy. It led them to a hidden chamber deep within the cavern, where the map lay upon a stone pedestal. The map was not a simple parchment, but a living document, its ink shimmering and shifting with the flow of time. It was a map of the world's past, present, and future, a tapestry of knowledge that could change everything.
A formidable Grim Basilisk, with an imposing stature, stands amidst a fog-shrouded landscape, its features intricately detailed, evoking a sense of awe as it dominates the scene with sheer presence and strength.
The might of the Grim Basilisk is palpable as it emerges from the mist, a true titan of the wild. Its imposing form challenges our perception of reality, inviting explorers to delve into realms of myth and legend.

The Grim Basilisk, once a feared and solitary creature, had forged an unlikely friendship between two souls from different worlds. It had shown them that true power did not lie in riches or fame, but in the pursuit of knowledge, and the bonds that could be formed when different paths intertwined.

And so, Eldric and Verena left the cavern, not as thieves and scholars, but as partners - united in their quest for knowledge, forever changed by the friendship they had formed with the Grim Basilisk.

They returned to the world above, the hidden map now in their possession. But the true treasure they had discovered was not gold, but the profound understanding that friendship and wisdom could unlock the most powerful mysteries of all.
Author:
Relatives of Grim Basilisk
Basilisk
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Basilisk
Basilisk
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Basilisk
Cockatrice
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Cockatrice
The Basilisk of Harry Potter
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The Basilisk Of Harry Potter
Fafnir
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Fafnir
Basilisk of the Underworld
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Basilisk Of The Underworld
Hydra
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Basilisk of the West
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Basilisk Of The West
King Basilisk
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Gorgon
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Basilisk Queen
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Naga
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Rhyme
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Basilisk of Chaos
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Argus
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Valkyrie Basilisk
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Gorgona
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Yuan-Ti
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Yuan-Ti
Tiamat
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Scylla
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Scylla
Medusa
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Medusa
Drake
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Drake
Zephyr
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Zephyr
Frost Basilisk
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Frost Basilisk
Gorgon of the Abyss
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Gorgon Of The Abyss
Iron Basilisk
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Iron Basilisk
Riven
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Riven
Gorgon of Shadows
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Gorgon Of Shadows
Viper King
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Viper King
Emerald Basilisk
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Emerald Basilisk
Ancient Basilisk
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Ancient Basilisk
Thunder Basilisk
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Shadow Basilisk
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Shadow Basilisk
Storm Serpent
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Storm Serpent
Basilisk of Despair
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Basilisk Of Despair
Crystal Basilisk
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Crystal Basilisk
Lava Basilisk
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Lava Basilisk
Death Serpent
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Death Serpent
Infernal Basilisk
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Infernal Basilisk
Razor Basilisk
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Frostbite Basilisk
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Celestial Basilisk
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Doom Basilisk
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Doom Basilisk
Feral Basilisk
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Feral Basilisk
Dark Serpent
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Dark Serpent
Titan Basilisk
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Titan Basilisk
Pyro Basilisk
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Pyro Basilisk
Ancient Serpent
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Ancient Serpent
Ashen Basilisk
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Ashen Basilisk
Elder Basilisk
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Elder Basilisk
Gorgon of Nightmares
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Gorgon Of Nightmares
Blight Basilisk
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Blight Basilisk
Serpent of the Void
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Serpent Of The Void
Silver Basilisk
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Silver Basilisk
Abyssal Basilisk
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Abyssal Basilisk
Venom Basilisk
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Venom Basilisk
Gorgon of Frost
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Gorgon Of Frost
Thunder Serpent
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Thunder Serpent
Prime Basilisk
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Prime Basilisk
Titanic Basilisk
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Titanic Basilisk
Basilisk of the Deep
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Basilisk Of The Deep
Arcane Basilisk
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Arcane Basilisk
Serpent of Shadows
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Serpent Of Shadows
Glacier Basilisk
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Glacier Basilisk
Hallowed Basilisk
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Hallowed Basilisk
Gorgon of the Mist
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Gorgon Of The Mist
Inferno Serpent
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Inferno Serpent
Obsidian Basilisk
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Obsidian Basilisk
Ruin Basilisk
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Ruin Basilisk
Eldritch Serpent
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Eldritch Serpent
Wyrm Basilisk
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Wyrm Basilisk
Nether Basilisk
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Nether Basilisk
Storm Basilisk
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Storm Basilisk
Celestial Serpent
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Celestial Serpent
Prime Serpent
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Prime Serpent
Gorgon of the Sun
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Gorgon Of The Sun
Abyss Serpent
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Abyss Serpent
Sapphire Basilisk
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Sapphire Basilisk
Crimson Basilisk
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Crimson Basilisk
Dread Basilisk
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Dread Basilisk
Verdant Basilisk
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Verdant Basilisk
Spectral Serpent
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Spectral Serpent
Divine Basilisk
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Divine Basilisk
Luminous Basilisk
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Luminous Basilisk
Nether Serpent
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Nether Serpent
Iron Serpent
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Iron Serpent
Basilisk of Ruin
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Basilisk Of Ruin
Darkscale Basilisk
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Darkscale Basilisk
Serpent of Eternity
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Serpent Of Eternity
Blazing Basilisk
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Blazing Basilisk
Frost Serpent
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Frost Serpent
Gorgon of Twilight
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Gorgon Of Twilight
Arcane Serpent
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Arcane Serpent
Gorgon of Storms
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Gorgon Of Storms
Shadow Serpent
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Shadow Serpent
Grave Basilisk
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Grave Basilisk
Twilight Basilisk
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Twilight Basilisk
The images on this page (and other pages) are the fan fiction, we created them just for fun, with great respect for the creators of the stories that inspired us. The images are not protected by any copyright and are posted without commercial purposes.
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Crimson Hydra
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Crimson Hydra
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