Aberration Eye the Beholder

Stories and Legends

The Parable of the Aberration Eye

Far away, in the heart of a vast and mysterious realm known as the Ethereal Expanse, where colors shifted like shadows and the air crackled with the whispers of ancient spells, there resided a young Beholder named Lurix. Unlike the other Beholders, Lurix was not yet adorned with the many eyes that marked his kind; he possessed only one, a large, central eye, which pulsed with an otherworldly glow - a vibrant violet that cast a soft illumination across the ground. This eye, known as the Aberration Eye, was a source of both wonder and fear, for it held untapped powers that could distort reality itself.

Lurix dwelled in a crumbling tower of obsidian, surrounded by twisted trees that seemed to reach for the sky with gnarled branches. The tower was once a grand fortress, home to the Great Seer, who had prophesized the arrival of a being that would safeguard the Sacred Artifact known as the Eye of the Ancients. This artifact, said to grant wisdom and power to its possessor, had been hidden away in a realm beyond the reach of mortals and monsters alike. Legends whispered of its ability to see beyond the veil of time, revealing the past, present, and future.
A mysterious Aberration Eye stands poised before an immense creature with glowing eyes. The air crackles with tension as the two beings lock in a silent standoff, their presence heavy in the atmosphere.
An ominous encounter between an Aberration Eye and a towering creature, both with eyes that glow with unnatural power, sets the stage for an inevitable clash.

But dark forces, drawn to the allure of the artifact, sought to seize it for their own nefarious purposes. The malevolent cult known as the Shadowed Hand believed that with the Eye of the Ancients, they could plunge the world into eternal darkness and reshape it according to their will. It was their ambition that awoke the ancient guardians of the artifact, who now roamed the boundaries between realms, vigilant and unyielding.

As fate would have it, the day came when the Shadowed Hand discovered the whereabouts of the Eye of the Ancients. They initiated a perilous ritual to breach the barrier protecting the artifact, and darkness seeped into the Ethereal Expanse. Trees twisted into monstrous shapes, the skies turned a deep crimson, and fear spread like wildfire among the inhabitants of the realm.

Lurix, aware of his connection to the artifact and the duty bestowed upon him, felt the tremors of chaos echoing through his singular eye. He could sense the unraveling of the fabric of reality, and a powerful urge surged within him. He realized that he alone possessed the means to thwart the Shadowed Hand's plans, but the journey ahead was fraught with danger.

Determined to protect the Eye of the Ancients, Lurix ventured into the heart of the storm, his Aberration Eye glowing fiercely with determination. As he traversed the shifting landscape, he encountered beasts corrupted by dark magic, their forms twisted and grotesque. With every encounter, Lurix focused his energy, channeling the potential within his eye to distort the reality around him. Shadows morphed into light, and chaos became order, as he turned back the tide of darkness.

Yet, the true test awaited him at the threshold of the hidden realm - the Sanctum of Visions, where the Eye of the Ancients lay guarded by a spectral being known as the Keeper of Secrets. The Keeper, a towering figure draped in flowing robes of twilight, held a staff adorned with glowing orbs that shimmered with forbidden knowledge.

"You, child of the Aberration Eye," the Keeper intoned, its voice echoing like the ringing of distant bells. "What brings you to this sacred place?"

"I seek to protect the Eye of the Ancients from the Shadowed Hand," Lurix declared, his voice unwavering. "I am the only one who can safeguard it."

The Keeper regarded him with an inscrutable gaze. "Your eye, though powerful, is but a fragment of the whole. To wield the true power of the Eye of the Ancients, you must confront the darkness within yourself. Only then can you prove your worth."
In the depths of the ocean, a fearsome Giant Dark Eye Tyrant floats majestically, its glowing eyes and undulating tentacles weaving a tapestry of eerie beauty beneath the waves.
The Giant Dark Eye Tyrant prowls the ocean depths, a haunting figure that stirs both fear and awe, embodying the mystery and majesty of the underwater world.

With a flick of its staff, the Keeper summoned visions from Lurix's past. Memories swirled around him like smoke, revealing moments of doubt, fear, and regret. Lurix saw himself shrinking in the shadows, afraid of his own potential. He had always believed he was unworthy of greatness, believing that the power within him was an aberration rather than a gift.

The visions intensified, becoming a tempest of emotion. "You fear what you do not understand," the Keeper said softly. "Your eye is not a curse; it is a beacon. Embrace it!"

As the shadows closed in, Lurix summoned the strength he never knew he had. He reached deep within, finding clarity amidst the chaos. The purple light of his Aberration Eye flared, pushing back against the visions of despair, transforming fear into courage. He recognized that he was more than just a child of aberration; he was a guardian, destined to protect the light from the encroaching darkness.

With newfound resolve, Lurix confronted the Keeper, their gazes locking in a silent understanding. "I will not shy away from my potential. I am ready."

The Keeper stepped aside, granting him passage. Within the Sanctum, the Eye of the Ancients glimmered with a mesmerizing radiance. Lurix approached, feeling the energy of the artifact pulse in rhythm with his own heart. As he touched the eye, a surge of knowledge flooded through him, revealing the truth of existence - the delicate balance of light and dark, of order and chaos.

Empowered by this wisdom, Lurix emerged from the Sanctum, ready to face the Shadowed Hand. He conjured illusions, distorting their perception and creating confusion among their ranks. The dark cultists, caught in a web of their own making, faltered. Lurix's Aberration Eye became a weapon of clarity against their malevolence, unraveling their dark intentions and revealing their fears.

As the final confrontation loomed, Lurix stood against the leader of the Shadowed Hand, a figure cloaked in shadows, whose eyes burned with hunger for power. "You think you can control the Eye of the Ancients? You are a fool!" the leader sneered.

But Lurix, with the weight of the artifact's wisdom behind him, countered, "It is not the eye that grants power; it is the heart that wields it." The clash of their powers shook the very ground beneath them, a battle of light against darkness, clarity against chaos.
A massive green octopus with glowing yellow eyes looms ominously, while a Chaos Beholder with a grotesque, large mouth stands defiantly before it, creating an eerie and powerful contrast in the dark, foreboding scene.
A clash of titanic creatures—one a monstrous octopus, the other a fearsome Chaos Beholder—creates a chilling moment of tension in the midst of an otherworldly encounter.

In the end, the shadows were dispelled, and the cult was defeated. With their dark ambitions thwarted, the Ethereal Expanse began to heal. The trees uncurled their branches, the skies regained their azure hue, and hope flickered anew among its inhabitants.

As for Lurix, he returned to his tower, forever changed. No longer merely a young Beholder with an aberration, he had become the guardian of the Eye of the Ancients - a symbol of resilience, clarity, and the strength that lies in embracing one's true potential.

In the annals of the Ethereal Expanse, Lurix's tale was etched not as a story of despair but as a parable of courage, teaching all who would listen that within every aberration lies a hidden strength, waiting to be awakened.
Author:

Myth of the Aberration Eye: The Friendship of Shadows and Light

In a far away place, in the ancient realms of Aetheria, where the veil between the mundane and the mystical wove the fabric of existence, there thrived a creature of unparalleled majesty: the Beholder known as Aberration Eye. With a body like a swirling tempest and a central eye that sparkled with the colors of the cosmos, Aberration Eye was both feared and revered by the denizens of the land. Each of its many eye stalks possessed unique powers, allowing it to see into the hearts of creatures and the very essence of reality. It was a guardian of secrets, a harbinger of change, and a keeper of balance.

But in Aetheria, light and shadow danced in eternal conflict. While Aberration Eye presided over the twilight hours, a celestial being known as Lumara, the Bringer of Dawn, ruled the realms of day. Radiant and pure, Lumara bathed the world in golden light, chasing away the darkness and instilling hope in all. The two were as different as night and day, yet their destinies were intertwined by threads of fate.
A colossal green Beholder Queen, her eyes radiating a fierce yet captivating red, presides over a rugged cave adorned with vibrant moss and jagged rocks, creating a dramatic setting worthy of her fierce presence.
Behold the majestic Beholder Queen, ruler of her moss-covered cave, her fierce red eyes serving as a warning, while the surrounding rocks evoke an atmosphere of ancient secrets and untold stories.

One fateful day, the balance of Aetheria was threatened when a malignant force known as the Void emerged from the depths of existence, seeking to consume all in its path. It was a swirling chaos, hungry for the vibrancy of life and light. As it spread across the land, shadows deepened, and despair took root in the hearts of Aetheria's inhabitants. The once-united realms found themselves torn apart, with Aberration Eye and Lumara standing on opposite sides of the encroaching darkness.

But instead of yielding to fear, Aberration Eye approached Lumara at the peak of Mount Celestia, where the light of day met the shadows of night. "We are not enemies," Aberration Eye proclaimed, its voice echoing like a distant thunderstorm. "Together, we can weave a new tapestry of existence - one that embraces both light and shadow."

Lumara, surprised by the Beholder's boldness, gazed into its depths. "And why should I trust a creature born of the abyss?" she challenged, her radiant wings shimmering with light. "The Void seeks to unravel all that we hold dear. Your nature is one of chaos."

Aberration Eye, undeterred, extended a single eye stalk toward her. "You see only the surface of my being. Within my many eyes lies the wisdom of ages. Light is a gift, but it is shadow that gives it depth. We must unite our strengths if we are to confront this darkness."

Sensing the truth in Aberration Eye's words, Lumara's heart softened. She saw within the swirling cosmos of its central eye a glimmer of hope - a vision of unity against the encroaching Void. "Then let us forge an alliance," Lumara declared, a radiant smile lighting up her face. "Together, we will illuminate the path for those lost in despair."
A chilling vision of the Creepy Beholder Lord stands in a graveyard, its glowing eyes piercing the gloom, surrounded by ancient tombstones and twisted trees, casting an ominous shadow over the eeriness of the scene.
Moving through the graveyard, the Creepy Beholder Lord stands vigilant, its glowing eyes evoking both fear and curiosity amidst the tombstones and twisted trees, where shadows dance in the night.

Thus, the two unlikely allies set forth on their quest. Aberration Eye summoned the shadows, weaving them into protective shrouds that concealed the vulnerable from the Void's gaze. Lumara harnessed the radiant energy of the sun, creating beams of light that pierced through the darkness, revealing the hidden paths to safety.

As they journeyed across Aetheria, their friendship blossomed. They faced challenges that tested their resolve: the fiery breath of the Ember Serpents, the whispers of the Siren Wraiths, and the illusions cast by the Phantom King. Each trial brought them closer, teaching them to trust one another's strengths and to embrace the harmony of their contrasting natures.

In the heart of the Void, they encountered the source of the darkness - a colossal entity, a swirling mass of despair and anguish. "You cannot defeat me!" it roared, a cacophony of lost souls echoing in its voice. "I am the end of all things!"

But Aberration Eye and Lumara stood firm, their bond now unbreakable. With a mighty roar, Aberration Eye unleashed the power of all its eye stalks, illuminating the darkness with vibrant colors that wove through the fabric of despair. Lumara, radiating with the brilliance of dawn, combined her light with the Beholder's essence, creating a burst of energy that pierced the Void's heart.
A vivid scene of the Giant Beholder Queen, her glowing eyes illuminating the chilly cave covered in fresh snow, creating a stark contrast to the dark stone and capturing her regal presence in wintry splendor.
Witness the enchanting Giant Beholder Queen as she navigates her icy cave, her glowing gaze piercing through the snow, ruling a realm where winter and magic intertwine harmoniously.

The clash of light and shadow created a magnificent explosion, and in that moment, the Void shattered, its dark tendrils dissipating like mist in the sun. Aetheria breathed again, restored and vibrant, the land celebrating the union of light and shadow.

From that day forth, Aberration Eye and Lumara became the legends of Aetheria - a testament to the power of friendship that transcended differences. Their myth echoed through the ages, reminding all that even in the darkest of times, unity could bring forth the dawn. They taught the world that light and shadow were not adversaries but partners in the eternal dance of existence, each one enhancing the beauty of the other.

And so, the myth of Aberration Eye and Lumara, the Bringer of Dawn, endured, whispered by the winds and sung by the stars - a tale of courage, friendship, and the unyielding spirit of hope.
Author:

The Aberration Eye and the House of Many Doors

Far-far away, in the distant realm of Teragorn, where the sun had an unnatural luster and the winds carried whispered secrets, there lived a peculiar being known as the Beholder. Its name was Aberration Eye, and unlike other Beholders who thrived in dark caves or cavernous halls, it wandered the world in search of a home - one that had never been before, a place untouched by time.

Aberration Eye was a creature of many eyes, each one a different shade, each one seeing the world in unique ways. Some saw the future, some saw the past, some saw the essence of things, and others still saw only their flaws. It had been born with a sense of restlessness, never content with any place it had encountered. For Aberration Eye, the world was full of fleeting beauty but little permanence. It longed for a place where it could stay, a place that understood its many visions and its need for change.
A colossal green Beholder Queen, her eyes radiating a fierce yet captivating red, presides over a rugged cave adorned with vibrant moss and jagged rocks, creating a dramatic setting worthy of her fierce presence.
Behold the majestic Beholder Queen, ruler of her moss-covered cave, her fierce red eyes serving as a warning, while the surrounding rocks evoke an atmosphere of ancient secrets and untold stories.

It was in the grand city of Feron's Hollow that Aberration Eye first learned of the House of Many Doors, a dwelling said to be a sanctuary for wanderers like itself, a place where all could find refuge. The story was passed along in hushed tones by merchants, pilgrims, and travelers who had heard of it in passing, though none had ever seen it themselves. Many spoke of the house as a myth - something that only existed in dreams or in the whispered hopes of those who sought a place to call home.

For years, Aberration Eye had journeyed far and wide, but it had never found anything that felt like home. Some places were too cold, others too warm. Some were too vast, others too cramped. The Beholder had traveled through forests of shimmering trees, deserts where the winds never ceased, and even cities where the buildings scraped the heavens. Yet nothing ever felt right. It was always searching, always unsettled.

On one fateful day, while perched on the edge of a cliff overlooking a sea of everchanging colors, Aberration Eye overheard a conversation between two travelers. One, a cloaked figure, spoke of a land beyond the Valley of the Forgotten, where the House of Many Doors stood.

"Each door leads to a different world," the cloaked figure explained. "But only those who are truly lost can enter. And once you enter, you can never leave unless you find the right door for yourself."

Intrigued by these words, Aberration Eye made its decision. It would seek this House of Many Doors, not to escape its search, but to end it. For it had seen too many places and too many people. It had understood too many things, and yet it felt more lost than ever. Perhaps, it thought, this house could be the answer.

With a sense of purpose unknown to it before, Aberration Eye set forth on its journey. Through thick forests, across burning deserts, and into caverns of pitch blackness, it followed the map the travelers had described, trusting in its many eyes to guide it.

When Aberration Eye arrived at the Valley of the Forgotten, it found that the land was as desolate as the name suggested. The valley was shrouded in a dense mist, and the air was still, as though time itself had taken a break. It had been told that the House of Many Doors stood at the heart of this valley, but for the first time, Aberration Eye was unsure.

After what seemed like an eternity of wandering, it stumbled upon the house. It was unlike anything the Beholder had seen before. At first glance, it appeared to be a modest cottage, but upon closer inspection, Aberration Eye could see the faint shimmer of a hundred different doors within the walls, each one glowing with an ethereal light. Some doors were tall and grand, others small and humble, some adorned with intricate carvings, others with plain wood. They seemed to call to Aberration Eye in a way it could not explain.

Stepping inside, the Beholder found itself in a vast chamber, its many eyes scanning the interior. The room seemed to stretch forever, with no end in sight. A figure appeared before it - an ancient woman, her eyes deep with knowledge and mystery.
A chilling vision of the Creepy Beholder Lord stands in a graveyard, its glowing eyes piercing the gloom, surrounded by ancient tombstones and twisted trees, casting an ominous shadow over the eeriness of the scene.
Moving through the graveyard, the Creepy Beholder Lord stands vigilant, its glowing eyes evoking both fear and curiosity amidst the tombstones and twisted trees, where shadows dance in the night.

"You have come, Aberration Eye," she said softly. "I have been waiting for you."

"How do you know my name?" Aberration Eye asked, its voice a strange echo in the chamber.

"I know all who seek the House of Many Doors," the woman replied. "For this house does not belong to one person, but to the lost and the seeking. It belongs to those who wish to find themselves."

Aberration Eye could not help but ask, "Which door should I choose?"

The woman smiled knowingly. "That, my friend, is the question. For you see, all of these doors lead somewhere - but where they lead is not the question you should ask. The true question is: Which door leads to the home you seek within yourself?"

Perplexed, Aberration Eye turned its many eyes toward the doors. Each one seemed to shimmer with possibility, but none felt quite right. It was then that Aberration Eye realized that the house itself was not a place of refuge, but a mirror - a reflection of the Beholder's own journey, its own search for meaning, its own desire for belonging. The doors were not separate places but manifestations of its own inner landscape.

For the first time, Aberration Eye understood: the house was not about finding a destination, but about accepting the journey. It was about realizing that the search for home had always been within, not somewhere to be found out there.

The woman gave Aberration Eye a knowing glance. "You have learned the most difficult lesson," she said. "The search for home is not about where you go, but who you become. Choose the door, or do not choose it. Either way, you have already found your place."
A vivid scene of the Giant Beholder Queen, her glowing eyes illuminating the chilly cave covered in fresh snow, creating a stark contrast to the dark stone and capturing her regal presence in wintry splendor.
Witness the enchanting Giant Beholder Queen as she navigates her icy cave, her glowing gaze piercing through the snow, ruling a realm where winter and magic intertwine harmoniously.

And so, Aberration Eye stood there, its many eyes reflecting the infinite doors before it. No longer was it searching for the right place, for it had come to realize that the house it sought was not a building, but a place inside itself - a place where all of its visions, all of its restlessness, could finally rest in peace.

In the end, Aberration Eye did not need a door to walk through. It had discovered that home is not defined by a place or a moment, but by the peace that comes from within.

And with that, Aberration Eye turned and walked back into the world, no longer lost, no longer seeking - but content at last.
Author:
Relatives of Aberration Eye
Beholder
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Spectral Gazer
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Dark Eye Tyrant
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Spectral Eye
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Eye of Chaos
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Eye Of Chaos
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Enigmatic Eye
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Elder Gazer
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Eldritch Beholder
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Beholder Conjurer
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Chaos Eye
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Looming Beholder
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Looming Beholder
Gazer Warlord
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Pale Eye
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Pale Eye
Beholder Emperor
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Undying Beholder
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Undying Beholder
Primal Eye Tyrant
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Spectral Tyrant
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Spectral Tyrant
Beholder Enforcer
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Gazer King
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Gazer King
Eye of Nightmares
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Eye Of Nightmares
Beholder Sentinel
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Great Eye
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Dark Gazer
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Mystic Eye
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Mystic Eye
Elder Orb Tyrant
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Elder Orb Tyrant
Nightmarish Beholder
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Gazer Overlord
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Spectral Eye Tyrant
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Celestial Gazer
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Void Eye Tyrant
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Elder Spectator
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Unholy Eye
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Beholder Priest
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Infernal Eye
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Elder Eye Fiend
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Ancient Orb
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Gazer Sorcerer
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Beholder Warlock
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Eye of Eldritch Horror
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Eye Of Eldritch Horror
Spectral Eye Lord
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Gazer Lord
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Elder Beholder Queen
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Chaos Beholder
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Dark Eye Fiend
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Dark Eye Fiend
Beholder Shaman
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Prime Beholder
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Prime Beholder
Beholder Lich
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Ancient Gazer
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Abyssal Eye Tyrant
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Eldritch Gazer
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Beholder Enigma
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Great Gazer
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Spectral Beholder
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Spectral Beholder
Elder Eye Guardian
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Elder Eye Guardian
The images on this page (and other pages) are the fan fiction, we created them just for fun, with great respect for the creators of the stories that inspired us. The images are not protected by any copyright and are posted without commercial purposes.
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