Home Fantasy Bestiary Light
Varric Tethras

Varric Tethras the Dwarf

Stories and Legends

Chronicle of Varric Tethras: The Dwarf Who Dared

In a far away place, in the heart of the sprawling city of Kirkwall, where shadows intertwined with the flicker of torchlight, lived a dwarf named Varric Tethras. Known for his charming wit and golden curls that seemed to defy the natural order, Varric was a storyteller and a rogue, his heart as precious as the treasures he pursued. Yet beneath his jovial demeanor lay a fierce spirit driven by an unquenchable thirst for adventure - and revenge.

The tale began on a fateful night in the Deep Roads, where Varric and his band of adventurers sought riches beyond imagination. They ventured deeper than ever, guided by tales of a legendary treasure: the Heart of the Stone, a jewel said to grant its wielder unimaginable power. But their quest turned dire when they crossed paths with a ruthless mercenary, a cunning elf named Saren, who had long desired the Heart for himself.
A wise figure adorned with impressive horns and a balanced beard reads thoughtfully, seated in a sunlit room that reveals hints of nature through its window, blending comfort with intellect.
Within these serene walls, the figure exudes wisdom as he absorbs the knowledge of ancient texts, framed by gentle sunlight and nature's whispers from the open window, an epitome of tranquility and learning.

The clash was fierce, echoes of steel ringing through the cavern as Saren's mercenaries descended upon them like a swarm. In the chaos, Varric fought valiantly, his crossbow singing with deadly precision. Yet, as the dust settled, his companions lay defeated, and Saren, with a malevolent grin, snatched the Heart from its pedestal and vanished into the shadows, leaving only silence and ruin.

Haunted by the loss, Varric returned to Kirkwall, a dwarf marked by sorrow. The once-vibrant taverns felt hollow, and the laughter of patrons was but a distant memory. He clutched a silver coin given to him by one of his fallen friends, a promise of loyalty that fueled his resolve. Varric was determined to reclaim not only the treasure but also his sense of purpose.

Gathering allies was no easy feat; trust was scarce in the dark alleys of Kirkwall. Yet, with his charm and charisma, Varric enlisted a motley crew: the fierce elven rogue, Isolde, whose quick reflexes matched his own; Hawke, a hero forged in trials, whose bravery inspired all around him; and Fenris, a brooding warrior with a tragic past that resonated deeply within Varric's heart.

Their journey took them through the underbelly of Kirkwall, where secrets thrived and betrayal lurked at every corner. Each lead brought them closer to Saren, but danger followed closely. The city's underworld was a treacherous maze, and Varric found himself reminiscing about the stories his mother told him - a reminder that every great adventure came with its fair share of sacrifices.
A character clad in a horned costume, deeply engrossed in an ancient tome, enveloped by the shadows of a cave, whilst a small demon perches mischievously upon his head, adding a whimsical touch to the scene.
Explore the depths of imagination as the horned character delves into the pages of his book, with a curious demon providing an entertaining distraction, crafting a story where fantasy meets reality in an enchanting cave.

One fateful night, Varric's crew tracked Saren to an abandoned warehouse along the docks. The air was thick with anticipation as they devised their plan, Varric's heart racing with the thrill of the hunt. They burst into the warehouse, crossbow drawn, only to be met with a sight that sent shockwaves through the group: Saren stood amidst a pile of shimmering gold, the Heart of the Stone cradled in his hands.

"Did you really think you could take this from me?" Saren taunted, his voice dripping with arrogance. The mercenary was surrounded by henchmen, their eyes glinting with greed.

But Varric was undeterred. "You took everything from me, elf. It's time to pay your debts."

A fierce battle erupted, the clash of steel and the crack of crossbow bolts filled the air. Varric's cunning tactics shone through, orchestrating chaos among Saren's ranks while his allies fought valiantly at his side. The tide turned when Isolde flanked Saren, her dagger finding its mark. Varric seized the moment, charging forward and confronting the mercenary face to face.
Varric Tethras, dressed in a detailed costume, stands proudly with his long beard and flowing hair. His costume reflects his larger-than-life persona, and his expressive face hints at the many tales he’s yet to tell.
A master of storytelling, Varric Tethras stands before his audience, his costume and long beard a testament to the countless adventures he's lived through and ready to recount.

With a swift movement, Varric disarmed Saren and reclaimed the Heart of the Stone. The power surged through him, a rush that felt both exhilarating and terrifying. But instead of using it for vengeance, Varric remembered the sacrifice of his friends, and a different kind of power filled his heart - one of hope and redemption.

As dawn broke over Kirkwall, Varric stood at the docks, the Heart glowing softly in his hands. He made a choice: to use the treasure not for revenge but to rebuild, to honor those he lost. With the Heart, he forged a new path, ensuring the streets of Kirkwall would echo with tales of bravery and camaraderie rather than blood and vengeance.

And thus, the Chronicle of Varric Tethras came to an end - not with the bitterness of revenge, but with the promise of new adventures and the resilience of a dwarf who dared to dream. The world was vast, and Varric, with a heart as rich as the treasures he sought, would continue to weave his stories into the tapestry of time.

Example of the color palette for the image of Varric Tethras

Picture with primary colors of Smoky black, Coffee, Cafe noir, Khaki and Titian
Top 5 color shades of the illustration.
See these colors in NCS, PANTONE, RAL palettes...
Author:

The Legacy of Varric Tethras

Long time ago, in the heart of the Frostback Mountains, beneath towering peaks of stone and snow, lay the ancient dwarven city of Orzammar. Here, amidst the echoes of hammers striking anvils and the glow of forge fires, resided Varric Tethras - a dwarf of uncommon wit and remarkable skill. Renowned for his storytelling and craftsmanship, Varric was not just a smith but a bard of sorts, weaving tales of heroism and tragedy into the very metal he shaped. Yet, even in his glory, shadows loomed over his homeland, threatening to engulf the rich heritage of the dwarves.

Varric's story began in an age when the once-great dwarven kingdoms had fallen into despair, their mines exhausted and their people fractured by greed and ambition. The once-untouchable banners of the Paragon stood battered under the weight of corruption, and the ancestral stone that marked the center of Orzammar lay dull and cold. The Assembly, a council of noble families, was paralyzed by endless feuds, their focus turned inward while the threats from the surface and the darkspawn beyond the Deep Roads grew ever more pressing.
Harbek, a warrior with a long, braided beard, stands in a cluttered room filled with forgotten treasures and relics. His armor gleams faintly as he surveys the items scattered across the floor, his keen eyes searching for something of importance.
Harbek, amidst the remnants of past adventures, searches the room for clues that could lead him to his next quest, his warrior's intuition guiding him.

One fateful evening, while recounting tales of yore in the bustling tavern of the Diamond Quarter, Varric overheard a conversation that chilled him to the bone. A faction of nobles, the Iron Council, was plotting to seize the throne from the rightful king, Anvaar Aeducan. Led by the cunning and ambitious Lady Elara, they believed they could unite Orzammar under their iron fist, even if it meant igniting a civil war. Varric knew that this conflict would spell doom not just for the dwarves but also for the city's future, as it would further weaken their already dwindling resources against the encroaching darkness.

Determined to thwart this treachery, Varric sought out the king. In the grand halls of the palace, adorned with stone carvings and ancient relics, he presented the evidence he had gathered. Anvaar, though noble, was weary from the burdens of leadership. "The dwarves do not need tales of glory," he said, his voice heavy with despair. "They need action." Varric, inspired, proposed a plan: he would gather a band of dwarves willing to stand against the Iron Council and expose their treachery, reigniting hope in the hearts of the people.

With his charm and charisma, Varric enlisted a group of unlikely allies. There was Bronn, a grizzled warrior who had lost his family to the darkspawn; Lira, a gifted rogue skilled in stealth and subterfuge; and Thrain, a scholar who had dedicated his life to the forgotten histories of their people. Together, they formed the Dwarven Reclamation, a brotherhood devoted to restoring honor and unity to their fractured race.

As the Reclamation prepared their plans, Varric spun tales of unity and strength to the dwarves in the taverns and streets of Orzammar, reminding them of their once-great legacy. With each story, he rekindled the flames of hope and defiance in their hearts, inspiring many to rise against the Iron Council.
Andrim Ironskull, his long hair and thick beard blowing in the snowy winds, stands solemnly in a frozen landscape. Massive stone arches rise behind him, their weathered surfaces a testament to time and the harsh conditions of this ancient land.
In the heart of a snowy wilderness, Andrim Ironskull stands tall, his beard and hair whipped by the wind, as ancient stone arches rise behind him, holding secrets of a forgotten age.

The day of reckoning arrived with the first light of dawn. In the Assembly Hall, the nobles convened, unaware of the storm gathering outside. Varric and his band stealthily infiltrated the hall, cloaked in shadows, while he prepared to deliver a final tale - a story that would lay bare the treachery of Lady Elara and the Iron Council.

As Varric began, weaving the story of a legendary dwarven hero who had once united their people, the atmosphere shifted. His words rang true, echoing through the hall. With each line, he painted a vivid picture of loyalty and courage, but beneath the surface, his tale intertwined with the secrets he had uncovered. The nobles, captivated by his narrative, began to listen not just with their ears but with their hearts.

Suddenly, Lira revealed herself, her daggers glinting in the light as she stepped forward to confront Lady Elara. "You speak of unity," she said, her voice steady. "Yet you plot betrayal in the shadows." The room erupted in chaos as Bronn and Thrain joined the fray, exposing the corruption that had festered within the Assembly.

Varric, seizing the moment, spoke directly to the people of Orzammar gathered in the hall. "This is not just a fight for power; it is a fight for our very existence!" His voice carried through the turmoil, striking chords of valor in every heart. The crowd began to rally behind him, standing firm against the treacherous council.
Kaelrin Stonehelm, his full armor reflecting the last light of the day, stands tall against a snowy landscape. The sky behind him is painted with a breathtaking sunset, casting an orange glow across the scene, as he faces the challenges ahead.
With the sunset at his back, Kaelrin Stonehelm faces the bitter cold and the unknown, his armor gleaming as he prepares for whatever lies beyond the horizon.

In the end, the Iron Council was overthrown, and Lady Elara was exiled, her ambitions shattered. Anvaar Aeducan, inspired by Varric's courage and the unity of the dwarven people, promised a new era for Orzammar - one of cooperation and strength. Varric's tales became legends, not just in song but in the hearts of every dwarf who had fought for their future.

Years later, Varric stood once more at the forge, hammering away at a new creation. As he worked, he recalled the struggles and triumphs of their journey. The city thrived, no longer a shadow of its former self. The Dwarven Reclamation had not just reclaimed power but had restored hope and purpose.

And so, Varric Tethras, the bard and the smith, became a Paragon in his own right - not just for his tales but for the legacy of unity he had forged in the heart of his people. In the depths of the Frostback Mountains, the fires burned bright, echoing with the stories of dwarves who would never forget their strength, their courage, and the indomitable spirit that would carry them into the future.
Author:

Chronicle of Varric Tethras: The Quest for the Sanctum of Eldrin

Long time ago, in the ancient realm of Thedas, amidst the towering peaks of the Frostback Mountains and the labyrinthine tunnels of the Deep Roads, there lived a dwarf known as Varric Tethras. Renowned as a storyteller and a skilled crossbowman, Varric was not only a master of words but also a cunning adventurer. His silver tongue and quick wit often opened doors that were otherwise closed to those of his kind. With his trusty crossbow, Bianca, by his side, he embarked on a quest that would etch his name into the annals of history - a quest for the legendary Sanctum of Eldrin.

The tale began when whispers of the Sanctum - a hidden sanctuary said to house treasures beyond imagination - reached the ears of adventurers throughout Thedas. It was rumored that within its stone walls lay relics of an ancient civilization, artifacts capable of bestowing unimaginable power upon those who possessed them. However, the path to the Sanctum was fraught with danger, protected by magical wards and guardians from a time long past.
In a cozy, dimly lit room, a wise figure with a long beard dons a rich red robe, meticulously cooking on a grill, the inviting aroma filling the air, as the shadows dance around him in the flickering light.
In this intimate scene, a figure dressed in a flowing red robe cooks with care, the flicker of the grill bringing warmth to the shadowy room. The enchanting aroma invites all to share in the magic of the moment.

Varric, intrigued by the prospect of riches and the chance to spin a grand tale, set forth from his home in Orzammar. His journey began in the bustling surface town of Kirkwall, where he gathered a motley crew of adventurers, each drawn to the promise of glory and wealth. Among them were an elven mage named Solas, a fierce warrior named Cassandra Pentaghast, and a crafty rogue known as Isabela. Together, they formed a fellowship bound by ambition and a thirst for adventure.

The first leg of their journey led them to the treacherous caverns of the Frostback Mountains. The icy winds howled like banshees as the group delved into the depths, facing not only the cold but also the remnants of darkspawn who had made the caverns their home. Varric's quick thinking and deft marksmanship proved invaluable as he navigated his companions through ambushes and traps, all while weaving tales of heroism to bolster their spirits.

As they descended deeper, they discovered ancient inscriptions that hinted at the Sanctum's location. These carvings, telling the story of Eldrin, a long-forgotten mage-king, revealed that the Sanctum was hidden within a valley enshrouded in illusions - a place where the landscape could shift like sand in a storm. The group faced a series of challenges that tested their resolve: illusions that caused them to confront their deepest fears, and trials that forced them to rely on each other's strengths.
A shadowy figure clad in dark garments stands majestically by a lively fire pit, the faint glow of the flames illuminating the surroundings, creating an aura of mystery and power that hints at untold stories and secrets.
This striking image captures the essence of mystery, with a powerful figure intertwined with the dance of firelight, suggesting stories of ancient lore and the quiet strength residing within the darkness.

One such trial occurred when they encountered a colossal stone guardian, a relic of Eldrin's reign, animated by powerful magic. As the creature awakened, it unleashed a devastating wave of energy, threatening to overwhelm the party. It was Varric's ingenuity that saved them; he distracted the guardian with a tale of Eldrin's fall from grace, invoking the guardian's memories of its former master. This distraction allowed Cassandra to strike a decisive blow, shattering the guardian into crumbling stones.

After weeks of hardship, the fellowship finally reached the fabled valley. There, the air shimmered with magic, distorting reality in breathtaking ways. It was here they found the entrance to the Sanctum, concealed by an elaborate riddle that would test their intellect. Varric, recalling the legends, deciphered the riddle, revealing the door hidden within a massive rock face.

Inside the Sanctum, they were met with wonders beyond belief - ancient tomes of magic, weapons of unimaginable power, and artifacts that whispered of untold stories. But amidst the treasures, they also discovered a dark secret: Eldrin's ambition had led to his downfall, his lust for power resulting in catastrophic consequences for his people. Varric, ever the storyteller, felt the weight of this revelation and knew that their quest was not solely for riches but also a cautionary tale for future generations.
Harbek, a warrior with a long, braided beard, stands in a cluttered room filled with forgotten treasures and relics. His armor gleams faintly as he surveys the items scattered across the floor, his keen eyes searching for something of importance.
Harbek, amidst the remnants of past adventures, searches the room for clues that could lead him to his next quest, his warrior's intuition guiding him.

As they prepared to leave, a lingering magical presence awoke - Eldrin himself, a spectral figure cloaked in shadows, demanded to know their intentions. Varric, with his characteristic bravado, spoke not of greed but of the importance of history and the lessons learned from it. Moved by the sincerity of Varric's words, Eldrin granted them safe passage, allowing them to take only what they deemed necessary for the preservation of knowledge and the protection of Thedas.

With treasures in hand and tales to tell, Varric and his companions emerged from the Sanctum, forever changed by their journey. Varric returned to Kirkwall, where he would share the stories of their exploits and the lessons learned within the hidden sanctuary. He understood now that true wealth lay not in gold or power, but in the bonds forged through adversity and the wisdom gained through experience.

Thus, the Chronicle of Varric Tethras was born, a tale that echoed through the taverns and halls of Thedas, inspiring future generations to seek adventure, cherish their friendships, and remember the stories that shape their world. The Quest for the Sanctum of Eldrin became more than a mere adventure; it became a legacy, immortalized in song and story, reminding all that the greatest treasures are often the lessons learned along the way.
Author:
Relatives of Varric Tethras
Dwarf
1490
9
87
2
Dwarf
Gimli
57
3
18
1
Gimli
Thorin Oakenshield
12
3
18
0
Thorin Oakenshield
Balin
11
3
18
0
Balin
Dwalin
15
3
18
0
Dwalin
Kili
13
3
18
0
Kili
Fili
18
3
18
0
Fili
Bombur
29
3
18
0
Bombur
Bofur
87
3
18
0
Bofur
Bifur
15
3
18
0
Bifur
Oin
106
3
18
0
Oin
Gloin
86
3
18
0
Gloin
Dori
23
3
18
0
Dori
Nori
0
3
18
0
Nori
Ori
6
3
18
0
Ori
Thráin
12
3
18
0
Thráin
Thrór
16
3
18
0
Thrór
Durin
44
3
18
0
Durin
Azaghâl
14
3
18
0
Azaghâl
Dáin Ironfoot
11
3
18
0
Dáin Ironfoot
Narvi
49
3
18
0
Narvi
Telchar
20
3
18
0
Telchar
Fundin
44
3
18
0
Fundin
Gróin
14
3
18
0
Gróin
Thorgrim
10
3
18
0
Thorgrim
Brokkr
16
3
16
0
Brokkr
Sindri
18
3
18
0
Sindri
Eitri
24
3
18
0
Eitri
Durin VII
18
3
18
0
Durin VII
Grumpy
23
3
18
0
Grumpy
Bashful
11
3
18
0
Bashful
Sleepy
26
3
18
0
Sleepy
Sneezy
23
3
18
0
Sneezy
Happy
19
3
18
0
Happy
Dopey
7
3
17
0
Dopey
Doc
16
3
18
0
Doc
Brann Bronzebeard
27
3
18
0
Brann Bronzebeard
Muradin Bronzebeard
13
3
18
0
Muradin Bronzebeard
Magni Bronzebeard
22
3
17
0
Magni Bronzebeard
Falstad Wildhammer
19
3
18
0
Falstad Wildhammer
Kurdran Wildhammer
30
3
18
0
Kurdran Wildhammer
Moira Thaurissan
13
3
18
0
Moira Thaurissan
Baelog
13
3
18
0
Baelog
Thargas Anvilmar
51
3
18
0
Thargas Anvilmar
Thori
7
3
18
0
Thori'dal
Thorek Ironbrow
19
3
18
0
Thorek Ironbrow
Ungrim Ironfist
8
3
18
0
Ungrim Ironfist
Gotrek Gurnisson
12
3
18
0
Gotrek Gurnisson
Felix Jaeger
59
3
18
0
Felix Jaeger
Thrandin Stonehelm
25
3
18
0
Thrandin Stonehelm
Durog
58
3
18
0
Durog
Bardin Goreksson
24
3
18
0
Bardin Goreksson
Kazrik Grimbrow
26
3
18
0
Kazrik Grimbrow
Snorri Nosebiter
53
3
18
0
Snorri Nosebiter
Thorgrim Grudgebearer
27
3
18
0
Thorgrim Grudgebearer
Algrim Ironfist
34
3
18
0
Algrim Ironfist
Logen Ninefingers
29
3
18
0
Logen Ninefingers
Borin
102
3
18
0
Borin
Vili
25
3
17
0
Vili
Vestri
30
3
18
0
Vestri
Andvari
104
3
18
0
Andvari
Alberich
30
3
18
0
Alberich
Brok
27
3
18
0
Brok
Vili the Brave
20
3
18
0
Vili The Brave
Harbek
43
3
18
0
Harbek
Urist
18
3
18
0
Urist
Dáin Stonehelm
44
3
18
0
Dáin Stonehelm
Thrain II
10
3
17
0
Thrain II
Burin
12
3
18
0
Burin
Durak
13
3
18
0
Durak
Kaelrin Stonehelm
31
3
18
0
Kaelrin Stonehelm
Oldarin
31
3
18
0
Oldarin
Haela Brightaxe
103
3
18
0
Haela Brightaxe
Kargan Firebeard
31
3
18
0
Kargan Firebeard
Drong the Hard
69
3
18
0
Drong The Hard
Alaric Ranulfsson
31
3
18
0
Alaric Ranulfsson
Barundin
28
3
18
0
Barundin
Kadrin Redmane
32
3
17
0
Kadrin Redmane
Durin the Deathless
34
3
18
0
Durin The Deathless
Flint Fireforge
53
3
18
0
Flint Fireforge
Caramon Majere
41
3
18
0
Caramon Majere
Finkle Ironhorn
32
3
18
0
Finkle Ironhorn
Bonedigger
49
3
18
0
Bonedigger
Dorrin Ironshield
26
3
18
0
Dorrin Ironshield
High King Thorgrim
24
3
18
0
High King Thorgrim
Torgrim Thunderfist
66
3
18
0
Torgrim Thunderfist
Garin Stoutarm
39
3
18
0
Garin Stoutarm
Rurik Axethrower
37
3
18
0
Rurik Axethrower
Andrim Ironskull
40
3
18
0
Andrim Ironskull
Grimbold Blackhammer
68
3
18
0
Grimbold Blackhammer
Brok Ironwill
44
3
18
0
Brok Ironwill
Torin Stoneblade
44
3
18
0
Torin Stoneblade
Orin Ironstar
42
3
18
0
Orin Ironstar
Brogar Stoneaxe
71
3
18
0
Brogar Stoneaxe
Drogan Deepforge
67
3
18
0
Drogan Deepforge
Algrim Battlehammer
40
3
18
0
Algrim Battlehammer
Thargrum Forgehelm
48
3
18
0
Thargrum Forgehelm
Korgan Bloodaxe
98
3
18
0
Korgan Bloodaxe
Tordek
67
3
18
0
Tordek
Thibbledorf Pwent
40
3
18
0
Thibbledorf Pwent
The images on this page (and other pages) are the fan fiction, we created them just for fun, with great respect for the creators of the stories that inspired us. The images are not protected by any copyright and are posted without commercial purposes.
Continue browsing posts in category "Light"
You may find these posts interesting:
Faedra
13
3
13
0
Faedra
Adrasteia
7
3
12
0
Adrasteia
Nimrodel
35
3
18
0
Nimrodel
Captain Delaryn Summermoon
25
3
18
0
Captain Delaryn Summermoon
Ophelia
19
3
18
0
Ophelia
Nysa
9
3
17
0
Nysa
Fairy Oak
7
3
2
0
Fairy Oak
Kheleorn
41
3
18
0
Kheleorn
Home
Terms of Service
Contact Us

© 2023 Snargl.com