Squib the Gnome

Stories and Legends

The Parable of the Squib and the Gnome: A Tale of Lost Magic

In a realm hidden beyond the veil of our mundane world, there lay a lush valley known as Eldergrove, where vibrant flowers blossomed and ancient trees whispered secrets of forgotten magic. In this valley lived a peculiar creature known as a Squib - a small, mischievous being, often overlooked due to his ordinary appearance. Though he was plump and short, with a tuft of hair that stood on end, he possessed a heart brimming with curiosity.

Not far from where the Squib roamed was a Gnome named Bramble, a stout little fellow with a beard woven from strands of silver moonlight. Bramble was renowned across the land for his wisdom and his powerful spells, which could coax the flowers to bloom and summon rain to quench the thirst of the earth. Yet, unbeknownst to all, Bramble had become obsessed with a legendary spell, said to grant the wielder control over time itself.
A small toy Squib stands at the edge of a waterfall, holding a candle in one hand, its gentle flame casting a soft glow against the rush of water, as nature's beauty surrounds him in this tranquil moment.
Amidst the cascading waters of a grand waterfall, a small Squib stands, the flickering candle in his hand offering a serene light in the face of nature’s raw power.

The legend told of a crystal hidden deep within the Enchanted Caves, guarded by a fearsome beast known as the Shadow Wyrm. Many had attempted to retrieve the crystal, but none returned, for the wyrm was said to consume the very light of hope. Bramble, driven by ambition and desire, resolved to seize this spell for himself, believing it would secure his place as the most powerful being in Eldergrove.

Meanwhile, the Squib, though often dismissed as a mere nuisance, had long admired the Gnome from afar. He saw the wonder in Bramble's eyes and felt a strange kinship, believing that magic was not merely a tool for power but a connection to the world and its inhabitants. With a heart full of courage, the Squib approached Bramble, offering to assist him on his quest.

"Let me come with you," the Squib pleaded, his voice earnest. "Together, we may find the crystal and bring magic to all, not just for yourself."

Bramble, initially dismissive, scoffed, "What could you possibly do? This is no task for a Squib. You're more trouble than you're worth." Yet the Squib's sincerity tugged at his heart, and with a reluctant nod, he allowed the Squib to accompany him.

As they journeyed towards the Enchanted Caves, the bond between the Gnome and the Squib deepened. They encountered vibrant meadows and dark forests, faced raging rivers and treacherous cliffs, each challenge bringing them closer together. The Squib, with his nimble wit, devised clever ways to navigate obstacles, while Bramble, in turn, shared snippets of wisdom and spells that illuminated their path.

Upon reaching the Enchanted Caves, the atmosphere shifted. Darkness wrapped around them like a heavy cloak, and the air was thick with a chilling silence. As they ventured deeper, the cavern glowed with eerie luminescence, revealing the fabled crystal perched atop a stone pedestal. But before they could claim it, the Shadow Wyrm emerged, its scales glimmering like obsidian, eyes burning with an ancient fury.

"Turn back!" the wyrm roared, its voice echoing through the chamber. "Only those pure of heart may approach the crystal."

Bramble, gripped by ambition, stepped forward, brandishing his staff. "I seek the crystal to wield its power!" he declared, the greed in his eyes blinding him to the truth.

The wyrm laughed, a sound like cracking thunder. "Power without purpose is a curse, Gnome. It will consume you."
A Squib statue stands tall on a rocky outcrop, holding a staff, with a magnificent mountain range stretching out behind it, the scene bathed in the glow of the setting sun.
On a rocky peak, the Squib statue gazes toward the distant mountains, the setting sun casting a golden light over the rugged landscape, a symbol of strength and wisdom.

In that moment, the Squib, heart pounding but resolute, stepped between Bramble and the wyrm. "No! The magic belongs to all. It should be shared, not hoarded!" His tiny voice quivered, but the weight of his conviction rang true.

The wyrm paused, intrigued by the Squib's bravery. "Do you truly believe that, little one?"

"Yes!" the Squib exclaimed, tears glistening in his eyes. "Magic is not about control; it's about connection. We must protect our home, not dominate it!"

The wyrm considered the Squib's words, the flicker of hope igniting within its ancient heart. "You speak with wisdom beyond your years. Perhaps it is not power that is needed, but love and unity."

With a roar that shook the caves, the wyrm receded, and the path to the crystal opened. The Squib, heart swelling with joy, turned to Bramble. "Together, we can use this magic to heal Eldergrove and help our friends!"

But Bramble, still entranced by the idea of power, hesitated. "I… I don't know if I can give up the chance to be great."

The Squib placed a comforting hand on Bramble's shoulder. "True greatness lies not in dominance, but in the bonds we forge with one another."

Realization dawned upon Bramble, the weight of ambition lifting. "You're right, Squib. I've been blinded by desire. Let us use this magic for good."
Fizzlethorp stands in a stream of water, holding his sword firmly as the forest surrounds him. The mist from the stream rises into the air, adding a mystical quality to the serene, yet powerful moment in the heart of the forest.
Fizzlethorp stands tall in the stream, his sword held high as the forest mist swirls around him, signaling a moment of quiet before the next great adventure.

Together, they approached the crystal, hands entwined, hearts united. As they touched it, a warm light enveloped them, and the magic surged through their veins, weaving their intentions into a tapestry of hope.

From that day forth, the Squib and the Gnome became legends not for their power, but for their friendship. They traveled the valley, spreading joy, healing, and enchantment wherever they went, teaching all that magic flourished best in the embrace of community.

And in Eldergrove, the winds carried a new tale - one not of conflict, but of connection, reminding all who heard it that the greatest spell of all is love.

Example of the color palette for the image of Squib

Picture with primary colors of Dark sienna, Pang, Pale silver, Mountbatten pink and Dark salmon
Top 5 color shades of the illustration.
See these colors in NCS, PANTONE, RAL palettes...
Author:

The Legend of Squib the Gnome

In a forgotten valley shrouded in mist, there existed a peculiar gnome named Squib. Unlike other gnomes, who were known for their jovial laughter and bright red hats, Squib was an enigmatic figure. His hat was a faded blue, and his skin bore the hue of ancient stone. Legend had it that he possessed an extraordinary gift: the ability to communicate with the elements. However, he kept this power a secret, shrouded in the depths of his mystical cave beneath the roots of the towering Eldertree.

For centuries, the gnomes of Eldergrove celebrated the arrival of spring with a grand festival, gathering around the Eldertree to sing, dance, and tell tales. But as the years passed, the festival began to dwindle, and whispers of Squib's abilities echoed through the valley. Gnomes became increasingly wary of his silent presence, convinced he was cursed. They feared that his connection to the elements could bring calamity upon their village.
Widget, with a large beard and bulbous nose, stands tall in a rugged landscape, holding a sturdy stick. Behind him, a boat gently floats by a river surrounded by lush greenery, setting the stage for an adventurous journey in the wild.
Widget, ready for any challenge, stands on the edge of the river, his boat waiting for the next journey into the untamed wilds.

One fateful spring, a severe drought plagued Eldergrove. The rivers ran dry, and the lush greenery faded to dusty brown. The gnomes, desperate and thirsty, turned their gazes toward the Eldertree, believing it could somehow summon the rain. In their desperation, they gathered to hold a council, and it was decided that Squib must be confronted.

Armed with courage and indignation, a group of gnomes approached Squib's cave. They found him seated in a circle of shimmering crystals, his blue hat barely illuminated by the glow of the stones. The air crackled with tension as they accused him of hoarding the rain, claiming that his silence was the root of their suffering. Squib, with a calm demeanor, merely smiled, for he understood their plight far better than they could fathom.

"You seek the rain, but do you understand its essence?" he asked, his voice like a whispering breeze. "The elements are not to be commanded; they must be embraced." The gnomes were taken aback by his words, but their desperation clouded their judgment. They insisted he use his powers to bring rain, not realizing that to command the elements was to invite chaos.

Squib stood, his blue hat shining as he stepped outside. The air felt thick with anticipation. He raised his hands, summoning the winds. The clouds gathered, dark and foreboding, as he began to dance, a rhythm unlike any seen before. The gnomes watched in awe as the tempest swirled around him, but as the winds howled, so did the cries of the elements. Thunder rumbled ominously, and lightning split the sky, illuminating the valley in a blinding flash.
A statue of Sporkle, deep in thought, sits in a lush forest surrounded by vibrant moss. He is engrossed in reading a book, with the green expanse of the forest all around him, offering a moment of stillness and wisdom within nature's embrace.
Amidst the tranquil forest, Sporkle finds solace in the pages of his book, surrounded by the soothing embrace of nature's quiet wisdom.

In their fear, the gnomes shouted for him to stop, fearing destruction. Yet Squib danced on, entwined with the storm, teaching the gnomes the harmony of nature's fury. As he twirled, the rain began to fall - not as a torrent, but as a gentle shower. The ground soaked up the moisture, and life breathed anew in Eldergrove. The gnomes, realizing their error, saw the beauty in Squib's connection to the elements. They understood now that he was not a curse but a bridge between their world and the forces of nature.

But the celebration was short-lived. A rogue gnome, consumed by jealousy of Squib's power, sought to seize it for himself. He crafted a wicked charm, meant to drain Squib's abilities. As the festival unfolded, the charm found its way to Squib's cave, hidden amongst the glimmering crystals. Unbeknownst to Squib, the charm pulsed with dark energy, ready to consume his spirit.

During the festival, as laughter and joy filled the air, the rogue gnome slipped into Squib's realm, activating the charm. A terrible storm erupted, more violent than before. Squib felt the weight of the charm pulling at his essence, and he realized the truth: he had to sacrifice his connection to the elements to save his kin.

With a heavy heart, Squib descended into the eye of the storm, where chaos and tranquility coexisted. He summoned all his strength, unleashing a burst of light that shattered the charm into a million pieces. The storm abated, and the rogue gnome was consumed by his own malice, his spirit lost forever in the tempest.
Winklebright, with a red hat perched atop his head, stands proudly on a deck next to a boat. His eyes sparkle with curiosity, and the boat's wooden structure and the surrounding atmosphere exude a sense of adventure on the open sea.
With his red hat catching the wind, Winklebright stands on the boat deck, eagerly awaiting the adventures that lie ahead across the vast open sea.

In the aftermath, Squib's form began to fade. He had given up his powers to protect Eldergrove. As the last remnants of his essence intertwined with the roots of the Eldertree, he whispered a promise to the gnomes: "Embrace the elements, for they are not yours to control but to honor."

The gnomes, now free from fear and filled with gratitude, erected a monument at the foot of the Eldertree in Squib's honor. From that day forward, they celebrated not only the arrival of spring but also the wisdom of nature, fostering a bond with the elements that Squib had taught them.

As the years turned into centuries, the story of Squib the gnome transformed into legend, passed down through generations. Gnomes would gather every spring, singing songs of joy and gratitude, forever remembering the gnome who taught them the delicate balance of nature. And in moments of quiet reflection, they would listen closely, for on the wind, they could almost hear Squib's gentle laughter, a reminder that true power lies not in control but in understanding and respect for the world around them.
Author:

The Gnome's Quest for the Heart's Coin

In a verdant glade on the edge of Elderwood Forest, there lived a peculiar little gnome named Squib. Standing no taller than a garden spade, with a pointed hat adorned with tiny, glimmering emeralds, Squib had always been an adventurer at heart. While his fellow gnomes were content with their tranquil lives of mushroom farming and toadstool dancing, Squib yearned for more. His heart fluttered with dreams of romance and ancient relics, particularly a legendary coin said to grant the holder true love.

The coin, known as the Heart's Coin, was not merely a shiny piece of gold; it was steeped in a long-forgotten tale of passionate love between a brave knight and a beautiful maiden. As the story went, the coin had been hidden away centuries ago, guarded by mystical creatures and cloaked in riddles. Many had sought it, but none had returned. For Squib, however, the thrill of the chase was irresistible, especially after hearing about the adventurous spirit of a fellow gnome, Lilith, whose laughter reminded him of the sweetest melody.

Driven by a fervent desire to not only find the coin but also to impress Lilith, Squib set out one bright morning. He packed his tiny satchel with his essential items: a map he'd drawn by hand, a compass, and a half-eaten scone. As he made his way into the forest, the trees whispered secrets, and the wildflowers encouraged him to continue.

Days passed as Squib navigated through ancient ruins and vine-choked paths, following the cryptic clues inscribed on the map. He discovered that the Heart's Coin could be found in the Valley of Echoes, a place rumored to test the purity of one's heart. To reach it, he had to face three challenges, each demanding bravery, ingenuity, and above all, sincerity.

The first challenge was the Bridge of Whispers, a rickety span that swayed precariously over a deep chasm. To cross, Squib had to speak aloud his deepest fear - a fear of never being loved. As his voice echoed in the stillness, he felt a rush of warmth around him, and the bridge creaked approvingly, allowing him safe passage.

Next, he encountered the Grove of Shadows, a dark thicket where the trees took the shapes of his insecurities. Here, he was confronted by haunting images from his past - moments filled with doubt and ridicule. To overcome this challenge, Squib had to acknowledge these shadows and declare his self-worth. With newfound confidence, he shouted, "I am deserving of love and adventure!" The shadows dissipated, revealing a shimmering pathway leading onward.

The final and most daunting challenge awaited him at the entrance of the Valley of Echoes, where a majestic dragon, scales glistening like rubies, lay curled upon a pile of treasures. Its eyes sparkled with wisdom, and it posed a question that sent a chill through Squib: "What does love mean to you?"

In that moment, he thought of Lilith - the kindness in her smile, the joy she brought to others, and the spark in her eyes that mirrored his own dreams. "Love is a connection that empowers us, igniting our spirits and leading us to become our true selves," he articulated, his voice steady and clear. The dragon nodded wisely, recognizing the truth in his words. With a sweeping gesture, it revealed the Heart's Coin nestled beneath its wing.

Holding the ancient coin in his tiny hands, Squib felt its warmth pulse through him. He knew he had found more than just a treasure; he had discovered the courage to embrace his feelings. He made his way home, heart afire with excitement, imagining the moment he would present it to Lilith.

Upon his return to Elderwood, he found Lilith sitting by a fountain, the sun casting a golden glow upon her. With a mixture of apprehension and exhilaration, Squib approached her, the coin glittering in the palm of his hand. "Lilith," he said, trying to maintain his composure, "I ventured far and faced trials, but in the end, it was the thought of you that gave me the strength to endure."

Her eyes widened, curiosity swirling within them. Squib continued, "This coin is said to grant true love, but I believe it is only a symbol of what I already feel. You inspire me to be bold and brave - will you join me in this adventure of life, together?"

Lilith's smile illuminated the evening, as she reached out to take the Heart's Coin, holding it delicately as if it were a fragile flower. "Squib, your bravery shines brighter than any treasure," she replied softly. "I've admired you from afar, always enchanted by your spirit."

And so, amidst the backdrop of Elderwood, the little gnome's heart soared. The quest that had begun with a thirst for adventure had blossomed into something far more profound. With the Heart's Coin symbolizing not just their love but a bond forged in courage, Squib and Lilith began a journey together, traversing the landscapes of dreams and creating their own ancient tales of romance and adventure.
Author:
Relatives of Squib
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1012
8
63
3
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Gnarl
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18
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Gnarl
Dobby
25
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Dobby
Bilbo Biggins
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Bilbo Biggins
Alston Greycloak
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Lilli
26
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Lilli
Jigglewit Sparkfizzle
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Jigglewit Sparkfizzle
Willicker Tonks
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Tinkergnome
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Nebin
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Zook
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Nipsy
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Glim
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Woopadee
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Wigglefizz
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Wigglefizz
Gimble Nackle
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Gimble Nackle
Alston Deepdelver
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Alston Deepdelver
Blinkin
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Blinkin
Rumpelstiltskin
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Rumpelstiltskin
Noggin
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Noggin
Jebeddo Triggertap
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Jebeddo Triggertap
Nackle
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Nackle
Trudi
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Trudi
Grinklefoot
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Grinklefoot
Zipwiggle
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Zipwiggle
Jervis Flinch
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Jervis Flinch
Yuli Sprat
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Yuli Sprat
Dillet
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Dillet
Penwig
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Penwig
Orick
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Orick
Fizzlewip
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Fizzlewip
Tansy
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Tansy
Knobble
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Knobble
Mekkatorque
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Mekkatorque
Fizzlethorp
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Fizzlethorp
Dinky
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Dinky
Lunk
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Lunk
Clanger
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Clanger
Neblin
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Neblin
Wizzlefrik
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Wizzlefrik
Gizmodo Gearspark
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Gizmodo Gearspark
Teebo
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Teebo
Tinker Tim
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Tinker Tim
Sprocket
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Sprocket
Widget
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Widget
Boomer
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Boomer
Fiddlestump
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Fiddlestump
Blinksy
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Blinksy
Torque Spannercrank
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Torque Spannercrank
Winklebright
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Winklebright
Nimblefoot
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Nimblefoot
Fenwick
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Fenwick
Jerrick
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Jerrick
Boddynock
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Boddynock
Snikle
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Snikle
Zib
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Zib
Zeebo
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Zeebo
Rootle
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Rootle
Thimblewick
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Thimblewick
Brimble
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Brimble
Frothgar
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Frothgar
Chipwig
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Chipwig
Gnimsh
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Gnimsh
Hopple
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Hopple
Winklefizz
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Winklefizz
Gunder
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Gunder
Fizzbark
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Fizzbark
Remy
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Remy
Spindle
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Spindle
Thistlewick
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Thistlewick
Sporkle
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Sporkle
Nib
24
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Nib
Giggs
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Giggs
Tricklefoot
14
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Tricklefoot
Finnan
22
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Finnan
Hobswaddle
11
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6
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Hobswaddle
Dobble
24
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18
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Dobble
Glinwizzle
16
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Glinwizzle
Fribble
12
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Fribble
Odo Fumblefoot
9
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Odo Fumblefoot
Sparkplug
10
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Sparkplug
Piffle
20
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Piffle
Quibble
14
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Quibble
Jangles
9
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Jangles
Nimsy
16
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18
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Nimsy
Poggle
17
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12
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Poggle
Rimple
15
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Rimple
Sniggles
10
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Sniggles
Trufflenose
21
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Trufflenose
Yaffle
9
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Yaffle
Fizzlebang
18
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Fizzlebang
Norny
24
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Norny
Bumblebop
15
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Bumblebop
Gribble
13
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18
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Gribble
The images on this page (and other pages) are the fan fiction, we created them just for fun, with great respect for the creators of the stories that inspired us. The images are not protected by any copyright and are posted without commercial purposes.
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