Snikle the Gnome

Stories and Legends

The Gnome and the Mystical Key

In a far away place, in the heart of the Whispering Woods, where the trees danced with ancient secrets and the air shimmered with enchantment, lived a young gnome named Snikle. With a wild tuft of green hair and a curiosity that bubbled over like a cauldron, Snikle was known among the forest dwellers for his adventurous spirit. Despite his small stature, he dreamed of great quests and magical discoveries.

One sunny morning, while exploring the far reaches of the woods, Snikle stumbled upon a peculiar sight: a glimmering stone partially buried under a blanket of moss. He knelt down, brushing the soft green away, and revealed a beautifully crafted key, shimmering with an iridescent light. It was unlike anything he had ever seen - adorned with intricate carvings of mythical creatures and delicate vines.
Snikle, a wise creature with a long beard, stands in a shadowy forest where a red light glows behind him, creating an eerie yet mystical atmosphere around him. His eyes seem to hold secrets waiting to be discovered.
The enigmatic Snikle stands amidst the trees, bathed in a mysterious red light, as the forest around him pulses with ancient magic and untold stories.

As Snikle held the key, a soft voice floated through the air. "Ah, young gnome! You have found the Mystical Key of Eldoria." The voice belonged to Elara, a wise and ethereal sprite who had watched over the forest for centuries. She appeared in a swirl of sparkles, her translucent wings catching the sunlight.

"What does it unlock?" Snikle asked, his eyes wide with wonder.

"The key can open a hidden portal to the Realm of Dreams," Elara explained, "but only for those pure of heart and brave enough to face the challenges that await."

Excitement coursed through Snikle. A portal! He envisioned worlds beyond his own, filled with wonders he had only heard of in bedtime stories. "I want to go!" he declared.

Elara smiled, but her expression turned serious. "Beware, Snikle. The path to the portal is fraught with dangers. You will need a companion - someone who can help you navigate the challenges."

Just then, a loud rustle came from the bushes. Out jumped Bramble, a mischievous rabbit with a knack for trouble. His fur was as white as snow, but his personality was anything but. "Did I hear ‘adventure'?" he exclaimed, his eyes sparkling with mischief.

Snikle hesitated. "But Bramble, you're always getting into trouble."

"Exactly! Trouble is my middle name!" Bramble grinned. "I'll be the perfect partner!"

With little choice, Snikle agreed. The two unlikely friends set off, Snikle clutching the key tightly in his hand. Their journey took them deep into the forest, where shadows loomed, and whispers of forgotten magic filled the air. As they approached the entrance to the portal, a dark figure emerged - a guardian of the realm, a towering creature with eyes like burning coals.

"Who dares approach?" it bellowed, its voice echoing through the trees.

Snikle stepped forward, his heart racing. "I am Snikle, and this is Bramble. We seek the Realm of Dreams."

The guardian eyed them suspiciously. "To enter, you must prove your worth. Face me in a challenge of wit and courage!"
Lilli, a skilled archer, stands poised with her bow and arrow in a room filled with the warmth of crackling fireplaces. The flickering firelight casts a mystical glow on her determined face.
Lilli, a master of archery, prepares for an unknown challenge, the warmth of the fire contrasting with the focus in her eyes as she readies her shot.

Bramble perked up. "We can handle it!" he declared.

The guardian grinned, revealing sharp teeth. "Very well. Solve my riddle, and the portal shall be yours. Fail, and you will remain trapped in the forest forever."

The challenge was set. The guardian posed a riddle that twisted through their minds like a serpent. Snikle and Bramble put their heads together, exchanging ideas, their friendship growing stronger with each moment of collaboration. After what felt like hours, Snikle's eyes lit up. "The answer is ‘time!'"

The guardian paused, then roared with laughter. "Correct! You may pass!"

With hearts pounding, Snikle and Bramble approached the portal, the key glowing brighter with each step. As they inserted the key into the ancient lock, a brilliant light engulfed them, and the world around them transformed.

They found themselves in the Realm of Dreams, a breathtaking landscape filled with floating islands and cascading waterfalls of light. Colors swirled around them, and magical creatures danced through the air. Snikle and Bramble exchanged glances, a mix of awe and exhilaration flooding their senses.

However, their adventure was not without peril. A storm brewed on the horizon - an ominous shadow approached, a creature that thrived on nightmares. It sought to drain the joy from the realm, plunging it into darkness.

"We have to stop it!" Snikle shouted, determination igniting within him.

"Let's do it together!" Bramble rallied, his mischievous spirit reignited.

The duo devised a plan. Snikle would use the key to unlock the heart of the realm, which held the power to defeat the nightmare creature. Bramble, with his speed and agility, would distract the beast. As they executed their daring strategy, their friendship shone brighter than ever, a beacon of hope against the encroaching darkness.

With the key in hand, Snikle faced the creature. "You will not take this realm!" he cried, his voice echoing with conviction. As he turned the key, a blinding light burst forth, enveloping the nightmare in a radiant glow.
A wizard, deep in thought, reads a book in the midst of a mystical forest, where fire flickers in the background, casting an orange glow over the trees and highlighting the intensity of his focus.
Surrounded by the warmth of firelight, the wizard’s focus sharpens as he reads in the enchanted forest, where flames flicker and crackle in the twilight.

In a flash, the creature vanished, banished by the power of their friendship and bravery. The Realm of Dreams returned to its vibrant state, and the inhabitants cheered, celebrating their victory.

Snikle and Bramble, now heroes, shared a knowing smile. They had not only unlocked a portal to another world but also discovered the strength of their bond. The Mystical Key had opened more than just a door; it had forged an unbreakable friendship.

As they returned home to the Whispering Woods, Snikle realized that true adventure wasn't just about the destination; it was about the friends you made along the way. And with Bramble by his side, he knew that every day would hold new wonders and endless possibilities.
Chipwig, with a red beard and a red cape, stands tall, holding a sword in one hand and wearing a golden crown. His regal stance and confident expression show he’s ready to lead with wisdom and strength in any battle ahead.
Chipwig stands ready to lead, his sword in hand and golden crown on his head, embodying the courage and strength of a true leader.
A cartoon dwarf points at the setting sun, with a stunning view of a mountain range and a waterfall in the background. The colors of the sky shift from orange to purple, creating a breathtaking natural scene.
As the sun sets over the mountains, this cartoon dwarf points to the horizon, inviting us to marvel at the breathtaking scene where the sky meets the peaks and waterfall below.
Author:

The Legend of Snikle and the Crystal Cavern

Far away, in the ancient realm of Eldoria, where verdant forests kissed the sky and sparkling rivers danced beneath the sunlight, lived a gnome named Snikle. Unlike other gnomes, who spent their days tending to the earth and collecting treasures of nature, Snikle had a heart filled with wanderlust and dreams of adventure. His home, a cozy burrow nestled beneath a giant oak tree, was adorned with maps of faraway lands, tales of legendary creatures, and the glimmering gems he'd collected during his travels.

One fateful day, while exploring the Whispering Woods, Snikle stumbled upon a hidden glade shrouded in mist. There, he discovered an ancient stone archway, entwined with ivy and glowing with an ethereal light. Curiosity sparked in his heart, and with a deep breath, he stepped through the archway, unaware that he was about to embark on a journey that would test the limits of friendship and bravery.
In the midst of a heavy rainstorm, Gimble Nackle, with his dog at his side, braves the elements. His expression is determined as other figures are seen in the background, their forms blurred by the stormy weather.
Gimble Nackle and his loyal dog stand firm in a fierce rainstorm, their determination unwavering as they endure the storm together.

On the other side, Snikle found himself in the fabled Crystal Cavern, a realm where shimmering crystals illuminated the darkness with vibrant colors, casting a magical glow on everything they touched. But it was not a realm of peace; the cavern was guarded by a ferocious dragon named Drakthar, who hoarded treasures beyond imagination and terrorized the inhabitants of the land.

As Snikle marveled at the beauty around him, he heard a soft whimpering sound. Following the sound, he came across a small creature trapped beneath a fallen crystal. It was a young faerie named Lira, her delicate wings crushed and her spirit dimmed. Snikle's heart swelled with compassion, and he quickly rushed to her side.

"Fear not, little one! I will free you," Snikle said, using all his strength to lift the heavy crystal. With a great effort, he managed to free Lira, who looked up at him with tears of gratitude in her sparkling eyes.

"Thank you, brave gnome!" Lira exclaimed, her voice soft as a whispering breeze. "This cavern is under the shadow of Drakthar, and many creatures suffer because of him. I fear for my friends and our home. Will you help us?"

Snikle's heart raced. Though he was but a humble gnome, he felt the weight of Lira's plea deep within him. "I will help you, dear Lira. Together, we will find a way to defeat Drakthar!"

With a newfound purpose, Snikle and Lira set out on their quest. As they journeyed deeper into the Crystal Cavern, they encountered many challenges. They faced treacherous paths, deceptive illusions created by the crystals, and traps laid by the dragon. Yet, through each trial, Snikle's bravery shone bright. He used his knowledge of the land and his quick wit to navigate the dangers they encountered.

As they pressed on, their bond grew stronger. Lira's lightness of spirit complemented Snikle's determination, and together, they forged a friendship that transcended their differences. Lira taught Snikle the ways of magic, while Snikle shared his tales of adventure, filling the cavern with laughter and hope.

Finally, they reached the heart of the Crystal Cavern, where Drakthar lay coiled around a massive mound of treasure. His scales glistened ominously, and his eyes glowed like molten gold. Snikle felt a tremor of fear but stood firm. He glanced at Lira, who nodded, her wings shimmering with courage.
A friendly cartoon gnome is seated in a small boat, leisurely reading a book while soft candlelight flickers in the water around him. The calmness of the night is palpable as the boat drifts under a starry sky, adding magic to the serene moment.
A peaceful moment on the water with a gnome reading his book under the gentle glow of floating candles, surrounded by the quiet beauty of nightfall.

"Drakthar!" Snikle called, his voice echoing through the cavern. "We have come to put an end to your tyranny! Your greed has brought suffering to this land, and it is time for you to face justice!"

Drakthar raised his massive head, a sneer curling his lips. "A gnome and a faerie? How amusing! You dare challenge me? I will crush you both!"

With a roar, Drakthar unleashed a torrent of fire, but Snikle, quick on his feet, dodged the flames. Lira, harnessing her magic, conjured a shield of light that enveloped them, protecting them from the dragon's wrath. They worked together, using their strengths - Snikle's cunning and Lira's magic - to outsmart the dragon.

As the battle raged, Snikle remembered the stories of old, tales of a magical crystal that could amplify the power of friendship. He directed Lira to a massive crystal at the center of the cavern, urging her to channel their bond through it.

With determination, Lira soared toward the crystal, and as she touched it, a blinding light erupted, enveloping Snikle and Lira. The energy surged through them, amplifying their courage and strength. The light grew so powerful that it caught Drakthar off guard, stunning the beast.

"Together, we are stronger!" Snikle shouted, and with that, he leaped toward Drakthar, drawing upon the magic of their friendship. Lira joined him, and together they unleashed a wave of light that struck the dragon, breaking his hold over the cavern.

Drakthar, overwhelmed by the power of their bond, let out a roar of defeat. "No! This cannot be!" He thrashed and twisted, but it was too late. The magic enveloped him, forcing him to retreat into the depths of the cavern, never to return.
Norny, armed with a large axe and wearing a helmet, stands tall in a dark cave filled with mossy rocks and running water. The dim light casts shadows, enhancing the mysterious atmosphere of the cave.
Norny’s strength is unmatched as he stands ready for any danger lurking in the dark, mossy cave, his axe glinting in the dim light.

With the dragon gone, the Crystal Cavern was free once more. The creatures of the land emerged from hiding, their spirits lifted by the courage of Snikle and Lira. The once-somber atmosphere transformed into a vibrant celebration, with laughter and joy echoing throughout the cavern.

Snikle and Lira, hailed as heroes, forged a pact with the creatures of the cavern to protect their home from any future threats. Their friendship became a beacon of hope, reminding all that even the smallest of hearts could accomplish great things when united.

As the sun set over Eldoria, painting the sky in hues of gold and purple, Snikle returned to his burrow beneath the great oak tree. He knew that adventures awaited him, but the legend of Snikle and the Crystal Cavern would be a story he cherished forever - a tale of bravery, friendship, and the magic that lies within the hearts of those who dare to stand together.
Norny, holding a gleaming sword, stands firm in a shadowy cave, accompanied by a loyal dwarf by his side, while another mysterious figure looms in the background, their story yet untold.
In the depths of the cave, Norny stands ready, sword in hand, with his loyal dwarf companion and a shadowy figure watching in the background.
Jerik Highhill, with a long, flowing beard, stands in a mystical forest, holding a staff as shadows dance around him. A group of figures can be seen in the background, adding intrigue to this quiet moment.
Surrounded by the secrets of the forest, Jerik Highhill prepares for the journey ahead, his staff guiding him through the unknown.
Author:

The Chronicles of Snikle the Gnome: Quest for the Sacred Codex

In a far away place, in the verdant valleys of Eldenwood, where the sun's rays danced through the canopy and whispered secrets of old, lived a clever gnome named Snikle. With a tuft of wild hair that spiraled like a storm cloud and twinkling eyes that reflected the mischief of the forest, Snikle was well-known among his kin for his unparalleled wit and insatiable curiosity. Yet, it was not merely his humor that set him apart, but his involvement in a grand tale that would shape the fate of Eldenwood for generations to come.

The tale began on a crisp autumn morning when the air was fragrant with the scent of fallen leaves and the promise of adventure. Snikle had been rummaging through the ancient archives of his village, a hodgepodge of dusty tomes and forgotten lore. Among the crumbling parchment, he stumbled upon a tattered map, its edges worn and frayed. The map hinted at the location of the Codex of Elaria, a sacred tome said to hold the secrets of the forest's magic - secrets that could either heal or destroy.
Lilli, dressed in red and sporting a long white beard, stands confidently on a rocky landscape. She holds a stick in her hand with a majestic mountain range looming in the background, under a crisp, clear sky.
Clad in red, Lilli stands tall against the backdrop of vast mountains, her stick in hand, ready for whatever challenges nature may present.

As Snikle deciphered the cryptic symbols, a sense of urgency washed over him. He knew that such power could not fall into the wrong hands. Determined to uncover the Codex before it was lost to greed or malice, Snikle enlisted the help of his friends: Grindle, the burly dwarf with a heart of gold; Fennel, a wise and gentle elf; and Tilly, a sprightly fairy with a knack for illusions.

Their journey led them deep into the Enshadowed Glade, a part of the forest where sunlight struggled to penetrate the thick foliage. Whispers of ancient spirits echoed through the trees, and shadows danced like wraiths among the underbrush. As they ventured deeper, the friends encountered a band of brigands known as the Ironclaws, notorious for their ruthlessness and greed. Led by a cunning rogue named Brax, the Ironclaws sought the Codex for their own nefarious purposes.

In a daring maneuver, Snikle and his companions devised a plan to infiltrate the Ironclaws' camp. Tilly, with her gift for illusion, transformed into a fearsome beast, sowing confusion among the brigands. While they were distracted, Snikle sneaked into Brax's tent, where he discovered not only maps leading to the Codex's location but also a treacherous plot to ambush the gnome community.

Racing back to his friends, Snikle shared the dire news. "We must warn the village!" he exclaimed, urgency lacing his words. They knew they had to reach Eldenwood before the Ironclaws could enact their plan. With Grindle's strength and Fennel's swiftness, they hastened back, devising a counter-strategy to thwart the impending attack.

Upon their return, the village was abuzz with panic. The elder gnomes, wise yet frail, gathered in the Great Hall to discuss the looming threat. Snikle stood before them, heart pounding. "We cannot let fear dictate our actions," he proclaimed. "Together, we can outsmart the Ironclaws and protect our home!"

With the elder's blessing, Snikle's plan unfolded. He rallied the gnomes, forming a coalition of all the woodland creatures - squirrels, rabbits, and even the cantankerous badgers. They set up clever traps and illusions throughout the village, preparing for the Ironclaws' inevitable attack.
A whimsical character named Winklefizz, with a long snowy beard and a bright red hat, stands in front of a cozy wooden cabin, surrounded by a blanket of snow. The crisp winter air seems to swirl around him as he gazes toward the distant mountains.
Winklefizz, bundled in his iconic red hat and snowy beard, watches the winter landscape as snowflakes gently fall around him, his cozy cabin just behind.

On the eve of the ambush, Snikle, Grindle, Fennel, and Tilly positioned themselves at the perimeter of Eldenwood, hidden among the trees. As the sun dipped below the horizon, the sound of rustling leaves announced the arrival of the Ironclaws. Brax, confident in his numbers, led his band of ruffians toward the unsuspecting village.

Just as they stepped into the clearing, the ground beneath them erupted in chaos. Snikle's traps ensnared many of the brigands, while Tilly's illusions conjured nightmarish visions, sending the Ironclaws into disarray. Grindle, wielding his axe with ferocity, charged forward alongside Fennel, who rained arrows from above, each shot precise and deadly.

In the midst of the melee, Snikle spotted Brax attempting to flee. Without a second thought, he pursued the rogue through the trees, his heart racing. "You won't escape so easily!" Snikle shouted, channeling every ounce of courage he possessed.

The chase led them to the ancient ruins where the Codex was hidden. With a final burst of speed, Snikle tackled Brax, sending them both tumbling into the overgrown remnants of an ancient temple. As they fought, Snikle managed to snatch the map from Brax's grasp, revealing the Codex's final resting place.

With dawn breaking, Snikle's friends caught up to him, and together they apprehended the rogue, securing him until the village's defenses were restored. Snikle quickly explained the significance of the Codex. "It's not just a book; it's the key to protecting our world from dark magic," he urged.
A wizard, deeply focused, stands in the middle of a mysterious forest. With a glowing light shining on his face, he reads from an ancient book, his staff glowing softly as he taps into the magical forces around him.
In the heart of the enchanted forest, a wizard delves into the secrets of the arcane, the glow of his staff illuminating his path through the mystical woods.

Finally, they followed the map to a hidden glade, where the Codex lay upon an ancient stone pedestal, radiating a soft, ethereal glow. As Snikle approached, he felt the warmth of the tome's magic envelop him. Carefully, he reached out, feeling an energy pulsate through his fingertips. This was not merely a book; it was a living repository of the forest's essence.

With the Codex secured, Snikle returned to Eldenwood, where he was hailed as a hero. The villagers celebrated their victory, but Snikle knew the true triumph lay in the lessons learned - of courage, friendship, and the unyielding spirit of their kin.

As the years passed, Snikle became a guardian of the Codex, sharing its wisdom with those deemed worthy, ensuring that the secrets of Eldenwood would be safeguarded for generations to come. And thus, the legend of Snikle the Gnome grew, forever entwined with the sacred Codex, echoing through the valleys and woods, a testament to the power of unity in the face of darkness.
Jerrick, a tall figure with a green hat and long beard, stands in a forest surrounded by rocks and trees. He holds a staff, his presence commanding the space around him.
Jerrick stands tall in the heart of the forest, his staff steady in his hand. The rugged terrain and towering trees reflect his deep connection with nature and his powerful presence.
A gnome in a red hat and jacket stands alone in a shadowy room, the darkness around him creating an air of mystery as he surveys the space with a cautious yet curious gaze.
In the depths of the dark room, the gnome stands vigilant in his red hat and jacket, ready to uncover the secrets hidden in the shadows that swirl around him.
Author:
Relatives of Snikle
Gnome
1012
8
63
3
Gnome
Gnarl
4
3
18
0
Gnarl
Dobby
25
3
18
0
Dobby
Bilbo Biggins
4
3
17
0
Bilbo Biggins
Alston Greycloak
17
3
18
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Alston Greycloak
Lilli
26
3
18
0
Lilli
Jigglewit Sparkfizzle
30
3
18
0
Jigglewit Sparkfizzle
Willicker Tonks
9
3
18
0
Willicker Tonks
Tinkergnome
19
3
18
0
Tinkergnome
Nebin
7
3
18
0
Nebin
Zook
18
3
18
0
Zook
Nipsy
23
3
18
0
Nipsy
Glim
26
3
18
0
Glim
Belwar Dissengulp
12
3
18
0
Belwar Dissengulp
Boondoggle
23
3
18
0
Boondoggle
Garl Glittergold
19
3
18
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Garl Glittergold
Fizzgig
19
3
18
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Fizzgig
Jerik Highhill
21
3
18
0
Jerik Highhill
Woopadee
5
3
18
0
Woopadee
Ellywick Tumblestrom
23
3
18
0
Ellywick Tumblestrom
Wigglefizz
23
3
18
0
Wigglefizz
Gimble Nackle
24
3
18
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Gimble Nackle
Alston Deepdelver
12
3
18
0
Alston Deepdelver
Blinkin
18
3
18
0
Blinkin
Rumpelstiltskin
7
3
18
0
Rumpelstiltskin
Noggin
14
3
18
0
Noggin
Jebeddo Triggertap
5
3
18
0
Jebeddo Triggertap
Nackle
19
3
18
0
Nackle
Trudi
18
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Trudi
Grinklefoot
13
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Grinklefoot
Zipwiggle
22
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Zipwiggle
Jervis Flinch
32
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Jervis Flinch
Yuli Sprat
4
3
18
0
Yuli Sprat
Dillet
29
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Dillet
Penwig
17
3
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Penwig
Orick
27
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18
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Orick
Fizzlewip
20
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Fizzlewip
Tansy
19
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Tansy
Knobble
20
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0
Knobble
Mekkatorque
20
3
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0
Mekkatorque
Fizzlethorp
26
3
18
0
Fizzlethorp
Dinky
8
3
18
0
Dinky
Lunk
19
3
18
0
Lunk
Clanger
19
3
18
0
Clanger
Neblin
12
3
18
0
Neblin
Wizzlefrik
30
3
18
0
Wizzlefrik
Gizmodo Gearspark
15
3
18
0
Gizmodo Gearspark
Teebo
11
3
18
0
Teebo
Tinker Tim
10
3
17
0
Tinker Tim
Sprocket
13
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18
0
Sprocket
Widget
5
3
18
0
Widget
Boomer
28
3
18
0
Boomer
Fiddlestump
28
3
18
0
Fiddlestump
Blinksy
0
3
18
0
Blinksy
Torque Spannercrank
9
3
18
0
Torque Spannercrank
Winklebright
19
3
18
0
Winklebright
Nimblefoot
18
3
18
0
Nimblefoot
Fenwick
18
3
18
0
Fenwick
Jerrick
18
3
18
0
Jerrick
Boddynock
12
3
17
0
Boddynock
Zib
17
3
18
0
Zib
Zeebo
28
3
18
0
Zeebo
Rootle
15
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Rootle
Thimblewick
25
3
17
0
Thimblewick
Squib
14
3
18
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Squib
Brimble
22
3
18
0
Brimble
Frothgar
30
3
17
0
Frothgar
Chipwig
12
3
18
0
Chipwig
Gnimsh
17
3
16
0
Gnimsh
Hopple
20
3
18
0
Hopple
Winklefizz
29
3
18
0
Winklefizz
Gunder
18
3
18
0
Gunder
Fizzbark
23
3
18
0
Fizzbark
Remy
25
3
18
0
Remy
Spindle
14
3
18
0
Spindle
Thistlewick
18
3
17
0
Thistlewick
Sporkle
21
3
18
0
Sporkle
Nib
24
3
18
0
Nib
Giggs
23
3
17
0
Giggs
Tricklefoot
14
3
18
0
Tricklefoot
Finnan
22
3
18
0
Finnan
Hobswaddle
11
3
18
0
Hobswaddle
Dobble
24
3
18
0
Dobble
Glinwizzle
16
3
18
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Glinwizzle
Fribble
12
3
18
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Fribble
Odo Fumblefoot
9
3
18
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Odo Fumblefoot
Sparkplug
10
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18
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Sparkplug
Piffle
20
3
18
0
Piffle
Quibble
14
3
18
0
Quibble
Jangles
9
3
18
0
Jangles
Nimsy
16
3
18
0
Nimsy
Poggle
17
3
18
0
Poggle
Rimple
15
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18
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Rimple
Sniggles
10
3
18
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Sniggles
Trufflenose
21
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18
0
Trufflenose
Yaffle
9
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18
0
Yaffle
Fizzlebang
18
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18
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Fizzlebang
Norny
24
3
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Norny
Bumblebop
15
3
18
0
Bumblebop
Gribble
13
3
18
0
Gribble

Appearance of Snikle

Here are the ways of how people describe Snikle:
  • Snikle is a gnome with short, wiry hair, sharp, beady eyes, and a mischievous expression.
  • He has a wide, round face, with a patchy beard that reaches the top of his chest.
  • Snikle's clothes are simple and rugged, with patches on the elbows and knees of his trousers.
  • He has long, skinny arms and legs, giving him a somewhat lanky appearance despite his short stature.
  • Snikle's ears are slightly pointed, sticking out from beneath his tousled brown hair.
  • His eyes gleam bright yellow, set deep in his face, and his smile reveals sharp, uneven teeth.
  • Snikle's skin is a light olive tone, weathered and freckled from exposure to the outdoors.
  • He often carries a small satchel and tools hanging from his belt, useful for tinkering.
  • Snikle's boots are worn and scuffed, as if he's been on many adventures or travels.
The images on this page (and other pages) are the fan fiction, we created them just for fun, with great respect for the creators of the stories that inspired us. The images are not protected by any copyright and are posted without commercial purposes.
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9
3
18
0
Torque Spannercrank
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