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Merry Brandybuck

Merry Brandybuck the Halfling

Stories and Legends

The Legacy of Merry Brandybuck and the Wise War for Treasure

Far away, in the twilight years of the Third Age, when peace had mostly returned to Middle-earth, an aged halfling named Meriadoc Brandybuck, or Merry as he was affectionately called, dwelled in Buckland. His once stout heart, tempered by the trials of adventure with the Fellowship, still burned with the embers of distant fires, though his limbs had grown slow, and his back was now bent with age.

Though Merry's days were now filled with simpler joys - feasts with his friends, long walks along the Brandywine River, and the care of his beloved family - he could never entirely forget the thrill of adventure. Tales of ancient treasures and distant lands whispered to him in dreams, echoing in his mind like forgotten songs.
Little Merry Brandybuck, holding a spoon, stands beside a crackling fire pit, her posture relaxed as the warm glow of the flames dances in the twilight, creating a cozy and adventurous atmosphere.
By the fire’s warmth, Little Merry Brandybuck holds a spoon, lost in thought as the glow of the fire pit lights up her face under the open sky.

One such night, as he sat by the hearth with Pippin at his side, a figure arrived unannounced at his door. Tall, cloaked in a heavy grey hood, and carrying an old staff of knotted oak, the visitor spoke with a voice both familiar and commanding.

"Gandalf?" Merry croaked, struggling to rise from his chair.

"No, old friend," the figure replied, pulling back the hood. The face that greeted Merry was aged, though fairer than a man's should be. It was Legolas, the elf of Mirkwood, who had come on a dire errand.

"Merry," said Legolas, "I bring word from distant lands. A dark shadow stirs once more in the mountains of Ered Mithrin. An ancient treasure hoard, older even than Smaug's, lies beneath the frozen peaks. It is said that a portion of Morgoth's wealth was hidden there, guarded by powers long forgotten. We fear this hoard may have drawn the attention of Sauron's remaining servants - those who fled into the shadows after his fall."

Merry's heart skipped a beat. "But what has this to do with me, Legolas? I'm no adventurer anymore."

"You were once, and that is enough. You see, there is a map," Legolas continued. "It was found in the ruins of Erebor. It points to a hidden vault deep in the Ered Mithrin. The treasure is said to contain not only gold but powerful artifacts of the old world. The dwarves of Erebor, led by Gimli, believe this could change the fate of Middle-earth once more. We need someone with wisdom, someone who knows the perils of treasure hunts, to guide us in this endeavor."

"Me?" Merry shook his head. "I'm old, Legolas. My adventuring days are long past."

"Your heart is still young," Legolas said with a smile. "And treasure hunts... well, I hear Brandybucks have a nose for such things."

Merry chuckled, though his heart was heavy with doubt. Could he, an old hobbit now well into his twilight years, truly embark on such a journey? But the thought of distant lands, buried secrets, and the thrill of one last adventure called to him.

After a night of debate and farewells, Merry, with Pippin insisting to join him, set out with Legolas, heading north toward Erebor, where Gimli awaited them. The journey was long and treacherous, the wind howling through the mountain passes as the small band of adventurers climbed higher into the frozen peaks of the Grey Mountains. Snow and ice blanketed the land, and ancient ruins of once great fortresses lay scattered like the bones of forgotten giants.
Young Merry Brandybuck, cloaked in a deep red robe, grips a large battle axe with determination, standing within a dark cave where shadows loom and an aura of mystery fills the air.
In the depths of a darkened cave, Young Merry Brandybuck stands strong, clutching his battle axe, prepared for any unknown dangers that may lie in the shadows.

When they finally reached Gimli's camp near the mountain's base, the dwarf greeted them warmly. "Ah, Merry, Pippin! You are just in time. We've found something."

In the icy heart of the mountain, beyond labyrinthine caves and guarded by forgotten magic, they discovered a vast chamber. Within it lay piles of glittering treasure - gold, jewels, armor, and weapons - but something far more sinister gleamed among the wealth. A great black crown, forged from dark iron, sat upon a stone plinth. It radiated malice.

"The Crown of Angmar," Gimli muttered. "It was thought destroyed, but here it lies. This treasure is cursed."

The air grew cold, and Merry could feel the weight of ancient, evil eyes upon them. Shadows flickered at the edges of the chamber, and a low, guttural growl rumbled from the depths of the earth. They had awakened something, something dark and malevolent that had slumbered for ages beneath the mountain.

Suddenly, the shadows surged forward, taking the shape of spectral warriors - wraiths of the long-dead servants of Angmar. With a cry, Legolas loosed an arrow, while Gimli swung his axe with fury. Merry and Pippin, though small and frail in comparison, fought bravely with their swords, their old hands still steady in the face of danger.

But the wraiths were many, and the crown at their center seemed to pulse with dark energy, feeding their strength. As the battle raged, Merry realized that this was no ordinary treasure - this was a trap laid by the dark powers of the old world, a beacon for the remaining servants of Morgoth and Sauron. If they did not destroy the crown, the treasure's curse would consume them all.

In a moment of clarity, Merry remembered something Gandalf had once told him, long ago: "The greed of treasure will always blind those who seek it for themselves. True wealth lies not in gold, but in wisdom."

"Destroy the crown!" Merry shouted. "It's the key!"

Gimli swung his axe with all his might, shattering the iron crown. As it broke, a great wail echoed through the mountain, and the wraiths dissolved into mist. The treasure, too, seemed to lose its luster, becoming nothing more than a pile of worthless rocks and broken metal.

Breathing heavily, the companions stood amidst the wreckage of the cursed hoard.
Young Ander Brightring, wearing medieval attire, holds a glowing axe in one hand and a hammer in the other. She stands confidently in front of a snowy landscape, her breath visible in the chilly air.
Brimming with strength and determination, Young Ander Brightring stands tall in her medieval armor, the glowing axe casting an eerie light on the snowy world around her.

"It was never about the gold," Merry said, leaning on his sword, his face lined with weariness. "It was about wisdom, and knowing when to walk away."

With that, the group left the mountain, abandoning the treasure and returning to their homelands. Merry, though weary from his adventure, felt a deep satisfaction. His heart, like the mountains themselves, had grown colder over the years, but now it was warm once more.

And so, the legend of Meriadoc Brandybuck - once a young hobbit caught in the great wars of the Ring, now an old and wise halfling - was etched into the annals of Middle-earth, not for his lust for treasure, but for his wisdom in knowing its true cost.

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Author:

The Secrets of Merry Brandybuck

Long time ago, far away, in the heart of the Shire, nestled beneath the ancient hills, lay the village of Buckland. Its emerald fields danced in the gentle breeze, and laughter echoed from the cozy hobbit-holes. Among these merry folk lived Merry Brandybuck, a halfling with a penchant for adventure far beyond the ordinary. Known for his quick wit and insatiable curiosity, Merry often found himself entangled in the most peculiar escapades.

One crisp autumn morning, while the leaves turned to shades of gold and crimson, Merry stumbled upon a curious artifact in the attic of Brandy Hall. It was an old, dust-covered map, its parchment brittle and yellowed with age. Intrigued, he brushed off the cobwebs and studied the intricate lines and symbols. It depicted a path leading from the Shire into the mysterious Old Forest, and at its center lay a symbol that resembled a key entwined with vines.
Ferdinand Took, wearing a green outfit with horns on his head, stands confidently among a group of men dressed in elaborate costumes, exuding a sense of camaraderie and fun.
Ferdinand Took takes the spotlight in his green outfit and horned headgear, joined by fellow adventurers in elaborate costumes, united in their festive spirit.

Merry's heart raced at the thought of hidden treasure. He had heard tales from his cousin Pippin about the enchanted woods, where strange creatures roamed and ancient magic lingered in the shadows. This map, however, promised more than mere stories - it hinted at a forgotten secret buried within the earth.

"Pippin!" Merry called, a mischievous glint in his eye. "Come quick! I've found something splendid!"

Pippin, ever eager for adventure, bounded into the attic. His eyes widened as he saw the map. "What's this, Merry?" he asked, barely able to contain his excitement.

"A treasure map! It leads into the Old Forest!" Merry exclaimed, rolling up the parchment. "We must explore it!"

After a quick breakfast of scones and tea, the two hobbits set off, their spirits high. They made their way toward the edge of the forest, the towering trees casting long shadows as the sun began to dip below the horizon. The air grew cooler, and an eerie silence enveloped them.

As they ventured deeper into the woods, the path became obscured by twisted roots and thick underbrush. Strange sounds echoed around them - whispers carried by the wind, the rustling of leaves, and distant animal calls. Merry felt a shiver run down his spine, but his curiosity outweighed his fear.

Suddenly, they stumbled upon a clearing. In the center stood a massive tree, ancient and gnarled, its branches stretching skyward like skeletal fingers. At its base, half-buried in the earth, was a small stone door adorned with the same key-and-vine symbol from the map.

"This must be it!" Pippin gasped, excitement radiating from him.

Merry knelt by the stone door, brushing away the dirt. "It looks like it's locked," he murmured, examining the keyhole. The map hadn't mentioned a key. Just then, a flash of insight struck him. "Wait! The vines!"

Merry noticed a cluster of ivy growing nearby. He carefully plucked a handful and began to weave them together, forming a crude imitation of a key. As he inserted the makeshift key into the lock, the stone door emitted a low rumble and began to creak open.

"What if something terrible is inside?" Pippin asked, a tinge of apprehension in his voice.

"Only one way to find out," Merry replied, his adventurous spirit ignited.

With a mighty push, the door swung wide, revealing a dimly lit chamber beyond. As they entered, the air felt thick with enchantment. Crystals lined the walls, shimmering in hues of blue and green, casting a kaleidoscope of light across the chamber. In the center lay a pedestal, upon which rested a beautifully crafted amulet - an intricate design of intertwined vines and leaves, glowing softly.
Little Merry Brandybuck, dressed in elfin attire, takes aim with a bow and arrow in a lush forest. Her green hood blends with the surrounding trees as she crouches, focused and ready for action.
A skilled archer in the heart of the forest, Little Merry Brandybuck readies her arrow for what lies ahead, her green cloak camouflaging her within the vibrant surroundings.

"Merry, look!" Pippin exclaimed, eyes wide with wonder. "It's beautiful!"

Merry approached the amulet, sensing its ancient power. As he reached for it, a chilling wind swept through the chamber, extinguishing the light. Shadows danced around them, and a deep, resonant voice echoed from the darkness.

"Who dares disturb my slumber?"

Startled, the hobbits spun around to see a spectral figure emerging from the shadows - a wraith cloaked in mist, its eyes glowing with a haunting light.

"We mean no harm!" Merry stammered, his heart racing. "We were just curious!"

The wraith's gaze bore into them, and for a moment, Merry felt the weight of countless years of sorrow. "Curiosity has its price," it intoned. "This amulet is a key to ancient magic. It can grant great power, but it comes with a burden. You must choose wisely."

Merry, trembling but resolute, stepped forward. "What kind of burden?"

"The burden of responsibility," the wraith replied, its voice softening. "This amulet can heal the forest, restoring balance to nature, but it requires a keeper - a soul brave enough to wield its power."

Merry looked at Pippin, who nodded, sensing the gravity of the choice. The fate of the forest - and perhaps the Shire - hung in the balance.

With newfound determination, Merry spoke. "I will accept the burden. I will be the keeper."

The wraith's expression softened, and it extended a ghostly hand. "Then take it, brave halfling. Use it wisely."

As Merry grasped the amulet, a surge of energy coursed through him, igniting a warmth in his heart. The chamber brightened, the shadows receding as the light enveloped them. The wraith smiled, then faded into the light, leaving only the echo of its presence.

With the amulet in hand, Merry and Pippin emerged from the chamber, the forest alive with renewed vigor. The trees shimmered with vibrant colors, and the air was filled with the sweet scent of blooming flowers.
A small figure dressed in an elaborate costume rides a horse, holding a sword in one hand and a red horn atop her head. The blend of regal and playful elements creates a sense of fantasy and adventure as she journeys forward.
With sword in hand and a red horn on her head, this young rider embraces the world of fantasy and adventure, her determination clear as she rides forward with purpose.

Merry looked around, feeling a connection to the very essence of the land. "We did it, Pippin! We saved the forest!"

Pippin beamed, his eyes sparkling with pride. "And you'll be the best keeper ever!"

As they made their way back to the Shire, Merry felt a profound sense of purpose. The amulet was not merely a treasure; it was a legacy, a duty to protect the land he loved. The adventures of Merry Brandybuck had only just begun, and he was ready to face whatever challenges lay ahead, heart full of courage and hope for the future.
Author:

The Myth of Merry Brandybuck and the Forgotten Tongue

In a time long past, in the gentle rolling hills of the Shire, there lived a Halfling named Merry Brandybuck. Merry was not like other Hobbits; his spirit sparkled with an insatiable curiosity and a yearning for adventure. Where his kin were content to cultivate their gardens and celebrate their feasts, Merry often found himself wandering the lush meadows, dreaming of distant lands and ancient stories whispered by the wind.

One crisp autumn morning, while exploring the woods beyond Buckland, Merry stumbled upon an old, moss-covered stone, half-buried beneath the roots of a gnarled oak tree. Intrigued, he knelt beside it, brushing away the dirt and leaves. As he did, he discovered strange symbols etched into the surface - symbols that glimmered faintly in the dappled sunlight. The moment he traced his fingers over them, he felt a surge of warmth and a rush of images filled his mind: grand castles, forgotten realms, and a language as melodic as the babbling brooks of the Shire.
Rosie Cotton, adorned with horns and a flowing cape, stands atop a rock, gazing toward a glowing full moon that illuminates the sky, while a distant castle looms in the background, adding an air of mystery and fantasy.
In the moonlight, Rosie Cotton’s silhouette stands strong, her cape flowing in the wind as she gazes toward the full moon and the imposing castle in the distance, ready for whatever adventure comes next.

Merry realized that this stone was a remnant of a lost civilization, one that had spoken a tongue forgotten by time. He could not shake the feeling that the symbols held secrets waiting to be unlocked. It was then that he vowed to unearth the meaning of this ancient language and share it with the world.

Eager to pursue this newfound quest, Merry sought the guidance of his closest friend, Pippin Took. Together, they would unravel the mysteries of the symbols. Pippin, though carefree and often distracted by food and merriment, shared Merry's adventurous spirit. They spent long days poring over dusty tomes in the Brandybuck library, seeking hints about the language and the civilization that had once thrived in harmony with nature.

As the sun dipped below the horizon, casting a golden glow over the Shire, Merry and Pippin would sit beneath the stars, discussing their discoveries and dreams. It was during these twilight conversations that Merry found himself feeling an unfamiliar warmth toward Pippin, an emotion that blossomed quietly, entwining their friendship with an unspoken bond.

But the pursuit of the forgotten tongue was not without challenges. As they delved deeper into their studies, strange occurrences began to unfold. They heard whispers in the wind, sensed eyes watching them from the shadows, and felt an ancient presence guiding them. One evening, as they gathered by the stone again, the air grew thick with enchantment. The symbols glowed brightly, and the ground trembled beneath their feet. Suddenly, a figure emerged from the light - a shimmering spirit, radiant and wise.

"I am Elenion, guardian of the lost language," the spirit proclaimed, its voice echoing like the gentle chime of bells. "You seek the words of the ancients, but know this: language is not merely a collection of sounds. It is a living tapestry, woven from the hearts of those who spoke it. To unlock its true power, you must first understand its essence."
Amidst a forest engulfed in surreal flames, a brave figure stands in costume, courage illuminating his stance. The vivid backdrop of fire contrasts with the tranquility of the woods, creating a scene steeped in urgency and daring.
In this dramatic moment, a fearless figure faces the flames, a beacon of bravery surrounded by nature's chaos, inviting us to explore the depths of courage and resilience.

Merry and Pippin listened intently as Elenion continued. "You must journey to the Grove of Echoes, where the essence of language resides. There, you will face a trial that tests your bond. Only through your unity can you hope to retrieve the knowledge you seek."

Determined, the two friends set forth on their quest, venturing through lush forests and over misty hills until they reached the Grove of Echoes. The grove was a magical place, filled with trees that seemed to whisper to one another, their leaves shimmering like stars in the night sky. At the center stood a massive tree with bark that glowed faintly, its roots winding deep into the earth.

As they approached, the ground trembled, and the air crackled with energy. A voice, both thunderous and gentle, resonated from the tree. "To gain the wisdom of the ancients, you must share your truest feelings with one another. Only through vulnerability can you connect with the essence of language."

Merry and Pippin exchanged glances, the weight of the moment hanging in the air. With a deep breath, Merry spoke first, revealing the depth of his feelings for Pippin - how their friendship had become the cornerstone of his life, how he cherished every adventure, every quiet moment spent together. Pippin's eyes widened with surprise, but soon a smile broke across his face as he confessed his own feelings, echoing Merry's sentiments with a sincerity that left them both breathless.

As their words intertwined, a radiant light enveloped them. The ancient tree shone brighter, and the symbols of the forgotten language emerged in luminous brilliance before them. They felt the essence of the language flow into their hearts - its music, its rhythm, and its profound connection to the world around them.
A heroic figure stands resolutely atop a hill, clutching a sword amidst a gathering of fellow adventurers, the wind tousling their costumes as they prepare for the challenges that lie ahead under a vast blue sky.
In this powerful scene, a courageous hero brandishes their sword atop a hill, surrounded by fellow adventurers, capturing the spirit of camaraderie and resilience against the beautiful expanse above.

When the light faded, the grove was silent, but Merry and Pippin stood transformed. They understood now that the forgotten language was a bridge between souls, a testament to the bonds of love and friendship. As they made their way back to the Shire, they carried with them not just the symbols of an ancient tongue, but the understanding that language, in all its forms, was a gift to be shared.

In the years that followed, Merry Brandybuck and Pippin Took became renowned for their tales of adventure and their mastery of the forgotten language. Together, they taught the Halflings of the Shire to embrace the beauty of words, weaving stories that echoed the joy and love they had discovered in each other.

And so, the myth of Merry Brandybuck and the forgotten tongue became a cherished story, a reminder that the bonds of friendship and love are the most powerful words of all, echoing through time like the gentle rustle of leaves in a summer breeze.
Author:
Relatives of Merry Brandybuck
Halfling
280
11
92
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Halfling
Frodo Baggins
31
3
18
0
Frodo Baggins
Samwise Gamgee
21
3
18
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Samwise Gamgee
Meriadoc Brandybuck
29
3
18
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Meriadoc Brandybuck
Peregrin Took
5
3
18
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Peregrin Took
Bilbo Baggins
15
3
17
0
Bilbo Baggins
Rosie Cotton
12
3
18
0
Rosie Cotton
Lobelia Sackville-Baggins
3
3
18
0
Lobelia Sackville-Baggins
Paladin Took II
0
3
16
0
Paladin Took II
Fredegar "Fatty" Bolger
0
3
18
0
Fredegar "Fatty" Bolger
Hamfast "Gaffer" Gamgee
4
3
18
0
Hamfast "Gaffer" Gamgee
Belladonna Took
0
3
18
0
Belladonna Took
Smeagol
11
3
18
0
Smeagol
Pippin Took
11
3
17
0
Pippin Took
Folco Boffin
7
3
17
0
Folco Boffin
Farmer Maggot
0
3
17
0
Farmer Maggot
Tolman Cotton
6
3
18
0
Tolman Cotton
Odo Proudfoot
0
3
18
0
Odo Proudfoot
Gerontius "Old Took"
0
3
18
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Gerontius "Old Took"
Hugo Bracegirdle
3
3
17
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Hugo Bracegirdle
Balbo Baggins
5
3
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Balbo Baggins
Primula Brandybuck
15
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Primula Brandybuck
Will Whitfoot
9
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Will Whitfoot
Bandobras "Bullroarer" Took
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3
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Bandobras "Bullroarer" Took
Hildifons Took
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Hildifons Took
Lalia Clayhanger Took
8
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Lalia Clayhanger Took
Peregrin "Pippin" Took
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Peregrin "Pippin" Took
Frodo Gardner
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Frodo Gardner
Fastolph Bolger
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Fastolph Bolger
Rory Brandybuck
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Rory Brandybuck
Blanco
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Blanco
Estella Bolger
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Estella Bolger
Faramir Took
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Faramir Took
Daisy Gamgee
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Daisy Gamgee
Marigold Gamgee
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Marigold Gamgee
Sancho Proudfoot
34
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Sancho Proudfoot
Posco Baggins
2
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Posco Baggins
Largo Baggins
12
3
17
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Largo Baggins
Mungo Baggins
3
3
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Mungo Baggins
Adalgrim Took
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Adalgrim Took
Sigismond Took
13
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Sigismond Took
Isengar Took
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Isengar Took
Ferdinand Took
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Ferdinand Took
Hildibrand Took
25
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Hildibrand Took
Bell Gamgee
11
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Bell Gamgee
Halfast Gamgee
18
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Halfast Gamgee
Saradoc Brandybuck
28
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18
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Saradoc Brandybuck
Melilot Brandybuck
15
3
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Melilot Brandybuck
Gorbadoc Brandybuck
10
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Gorbadoc Brandybuck
Esmeralda Brandybuck
16
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Esmeralda Brandybuck
Rorimac "Goldfather" Brandybuck
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Rorimac "Goldfather"...
Longo Baggins
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Longo Baggins
Porto Baggins
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Porto Baggins
Hilda Bracegirdle
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Hilda Bracegirdle
Dudo Baggins
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Dudo Baggins
Primrose Boffin
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Primrose Boffin
Fortinbras Took II
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Fortinbras Took II
Mirabella Took
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Mirabella Took
Theodoric Brandybuck
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Theodoric Brandybuck
Elanor Gardner
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Elanor Gardner
Hobson "Roper" Gamgee
5
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Hobson "Roper" Gamgee
Andwise "Andy" Roper
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Andwise "Andy" Roper
Tolman "Tom" Cotton
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Tolman "Tom" Cotton
Anson Roper
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Anson Roper
Goldilocks Gardner
25
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Goldilocks Gardner
Robin Smallburrow
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Robin Smallburrow
Ferdibrand Took
32
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Ferdibrand Took
Holfast Gardner
46
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Holfast Gardner
Faramir Gardner
32
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Faramir Gardner
Pervinca Took
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Pervinca Took
Pearl Took
52
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Pearl Took
Pimpernel Took
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Pimpernel Took
Largo Boffin
18
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Largo Boffin
Lothíriel Gardner
37
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Lothíriel Gardner
Hugo Boffin
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Hugo Boffin
Griffo Boffin
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Griffo Boffin
Milo Burrows
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Milo Burrows
Mosco Burrows
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Mosco Burrows
Alfrida Bolger
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Alfrida Bolger
Herugar Bolger
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Herugar Bolger
Filibert Bolger
53
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Filibert Bolger
Sigismond Bolger
52
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Sigismond Bolger
Malva Headstrong
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Malva Headstrong
Sedriss Nofoot
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Sedriss Nofoot
Celebar Bramblefoot
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Celebar Bramblefoot
Pantha Melonhead
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Pantha Melonhead
Tarrin Lightfoot
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Tarrin Lightfoot
Erevan Leafwing
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Erevan Leafwing
Garret Goodbarrel
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Garret Goodbarrel
Lini Greenhill
47
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Lini Greenhill
Esme Underfoot
39
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Esme Underfoot
Eldon Underbough
17
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Eldon Underbough
Nob
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Nob
Rorik Underhill
50
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Rorik Underhill
Leaf Tealeaf
32
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Leaf Tealeaf
Corwin Swiftfoot
19
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Corwin Swiftfoot
Reginard Took
31
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Reginard Took
Willa Proudfoot
44
3
18
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Willa Proudfoot
Ander Brightring
22
3
18
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Ander Brightring
Tansy Greenbottle
21
3
18
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Tansy Greenbottle
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