Fiddlestump the Gnome

Stories and Legends

The Fiddlestump's Prophecy

In a far away place, in the heart of Eldergrove, where shadows danced among the ancient oaks, lived Fiddlestump, an old gnome whose frail figure belied the power of his mind. His beard, long and tangled like the roots of the forest, housed secrets whispered by the winds. Eldergrove was a realm where magic flowed as freely as the babbling brooks, but it was also a place rife with danger. Rumors of a looming darkness spread like wildfire among the villagers, and they turned to Fiddlestump, the last of the wise gnomes, hoping he could unveil their fate.

One stormy night, as the rain lashed against the crooked windows of his moss-covered cottage, Fiddlestump settled into his creaky chair. The flickering candlelight cast eerie shadows that flicked and flared as he began to chant ancient incantations, searching for a glimpse of the future. His gnarled fingers danced over a dusty tome, its pages yellowed with age. Suddenly, a vision unfolded before him - a dark figure cloaked in shadows, a creature of unimaginable malice lurking at the edge of Eldergrove, poised to unleash chaos upon the land.
Boondoggle, equipped with a sword and shield, stands vigilant in a dimly lit room, the flickering fire casting shadows on his determined face.
In the heart of darkness, Boondoggle stands resolute, ready to face any challenge that comes his way, with fire burning behind him.

Fiddlestump's heart raced. He knew he had to act swiftly. The prophecy was clear: only a journey into the heart of the Shadowvale, a forbidden part of the forest, could reveal the means to thwart this impending doom. It was a place where even the bravest dared not tread, filled with twisted trees that whispered secrets and a chilling mist that obscured the path. But he had no choice. The safety of Eldergrove depended on it.

At dawn, armed with nothing but a small satchel of supplies and his enchanted wooden flute, Fiddlestump set off. The forest greeted him with an unsettling silence, the usual chirps and rustles replaced by a thick tension. As he ventured deeper, the air turned colder, and the trees grew denser, their gnarled branches clawing at the sky like desperate hands. The path, once familiar, twisted into a labyrinth of shadows.

After hours of wandering, Fiddlestump stumbled upon a clearing bathed in an unnatural glow. In the center stood an ancient stone altar, etched with runes pulsating with energy. He felt drawn to it, the whispers of the trees guiding him closer. As he approached, a low growl echoed through the clearing, and from the shadows emerged the dark figure from his vision - a towering beast with eyes like burning coals and a mouth full of jagged teeth.

Panic surged within him, but Fiddlestump raised his flute to his lips. The haunting melody filled the air, weaving through the trees and wrapping around the creature. It paused, confusion flickering in its eyes. Drawing upon every ounce of magic within him, Fiddlestump played the song of binding, a melody crafted to tame even the fiercest of spirits. The beast swayed, caught in the enchantment, and for a moment, Fiddlestump glimpsed its true form - a guardian spirit twisted by dark magic.
Fiddlestump, the gnome with a long white beard, wears a cozy brown outfit and holds a cane as he stands proudly in a magical forest, his eyes twinkling with wisdom and adventure.
In the heart of the forest, Fiddlestump, the ancient gnome, stands tall, his cane in hand and his wise gaze scanning the horizon, ready for whatever mystical journey awaits.

"I know you," Fiddlestump whispered, remembering tales of the guardian that once protected the forest. "You were cursed."

The creature's eyes softened, and with a low rumble, it spoke, "Free me from the darkness that binds me, and I will reveal the path to your salvation."

Fiddlestump's heart raced. To break the curse, he needed the power of the Eldergrove's essence, the life force of the forest itself. With the guardian's guidance, he journeyed to the Whispering Pool, a hidden spring said to contain the purest magic. But the path was fraught with trials - echoing laughter, shifting shadows, and illusions that played upon his fears.

Finally reaching the pool, Fiddlestump plunged his hands into the cool water, drawing forth its shimmering essence. He returned to the clearing, where the guardian awaited. With trembling hands, he poured the essence over the beast, chanting an incantation of liberation.
A charming toy figurine of a wizard stands confidently on a street, his staff raised and a hat perched atop his head. The soft pink glow of streetlights adds a whimsical touch to the scene, as though he's ready for adventure.
The wizard figurine stands proudly, his staff glowing under the pink streetlights, as though he's about to embark on an extraordinary magical quest.

Light exploded around them, banishing the shadows. The guardian, now free, transformed into a magnificent stag, its antlers adorned with luminescent flowers. "Thank you, brave gnome," it said, its voice like the rustling leaves. "I will aid you in your quest."

With the guardian by his side, Fiddlestump returned to Eldergrove, where darkness began to seep into the very roots of the land. The villagers, panicked and lost, looked to him for guidance. Together, they confronted the malevolent force threatening their home. With the guardian's strength and Fiddlestump's wisdom, they summoned a barrier of light, pushing back the encroaching darkness.

As dawn broke over Eldergrove, the shadows receded, and the land breathed a sigh of relief. Fiddlestump, now a hero, was celebrated among his people, but he knew the journey had changed him forever. He had faced the abyss and emerged, not unscathed, but strengthened. And in the heart of the forest, the guardian watched over them, a reminder that even in the darkest times, hope could be found and forged anew.

Example of the color palette for the image of Fiddlestump

Picture with primary colors of Smoky black, Teal blue, Bole, Cafe au lait and MSU Green
Top 5 color shades of the illustration.
See these colors in NCS, PANTONE, RAL palettes...
Author:

The Chronicles of Fiddlestump: Keeper of Secrets

Far-far away, in the verdant expanse of Elderwood Forest, where sunbeams danced playfully through the leaves and whispers of ancient magic echoed in the air, lived a gnome named Fiddlestump. Unlike the others in his clan, who were content tending to their mushrooms and basking in the warm glow of community, Fiddlestump was restless. He yearned for adventure, for the thrill of the unknown beyond the gnarled trees and babbling brooks of his home.

One fateful morning, as dew clung to the petals of wildflowers and a mist hung like a veil over the forest floor, Fiddlestump discovered an old, leather-bound tome hidden beneath the roots of an ancient oak. Its pages were yellowed and delicate, inscribed with arcane symbols and illustrations of creatures long forgotten. As he turned the pages, a particular drawing caught his eye: a map leading to the fabled Crystal Grove, a place said to be filled with wonders and dangers alike. Legends spoke of a luminous crystal at its heart, rumored to grant wisdom and power to those brave enough to seek it.
A stoic Fiddlestump, donning a helmet and beard, stands tall on a mountain peak, with an erupting volcano in the background. The air is thick with the power of nature, and the scene is filled with intense energy.
Standing atop the highest peak, this Fiddlestump faces the raw force of a volcanic eruption, a symbol of resilience against nature’s fury and the unrelenting power of the earth.

With a heart full of resolve and a satchel packed with essentials, Fiddlestump set forth on his journey. He navigated through the thick underbrush and the tangled roots of Elderwood, his little feet deftly avoiding the traps laid by the forest's natural inhabitants. As he journeyed deeper, the familiar sounds of chirping birds and rustling leaves faded into an ominous silence. Shadows danced between the trees, and the air grew heavy with an unshakeable tension.

After hours of walking, Fiddlestump reached the entrance of Crystal Grove. The air shimmered with a magical haze, and the ground sparkled with crystalline formations jutting out from the earth like jagged teeth. The grove pulsed with energy, and at its center, he spotted the luminous crystal, its glow pulsating like a heartbeat. Mesmerized, he stepped closer, each step echoing like a drumbeat in his ears.

But as Fiddlestump approached the crystal, a sudden chill swept through the grove. The ground trembled beneath him, and a figure emerged from the shadows - a towering figure draped in dark robes, its face obscured by a hood. "Who dares to seek the heart of the grove?" it boomed, its voice reverberating like thunder.

"I am Fiddlestump, keeper of Elderwood," he stammered, his small frame trembling with both fear and determination. "I seek the wisdom of the crystal."

The figure laughed, a sound that echoed ominously in the stillness. "Wisdom comes at a price, little gnome. Do you understand the risks you take? The crystal does not give freely."

Fiddlestump hesitated, but his longing for knowledge outweighed his fear. "I do. I will face any trial to prove my worth."

"Very well," the figure said, stepping aside to reveal a path lined with illusions and challenges. "Only by overcoming the darkness within can you claim the crystal's wisdom. Enter if you dare."
A Fiddlestump in a red coat and matching red hat, gripping a large, metallic object with one hand. The backdrop features a dynamic setting that highlights the gnome's strength and purpose in the moment.
The Fiddlestump, clad in his vibrant red coat, holds a mysterious metal object, poised to take on whatever challenge lies ahead. His determined expression matches the intensity of the moment.

As Fiddlestump ventured down the path, he faced a series of trials that tested his resolve and heart. The first trial was a vision of despair: he saw his beloved Elderwood in flames, the trees reduced to ashes, his friends calling for help, their faces twisted in agony. Overwhelmed by grief, he faltered, but the thought of his community reignited his spirit. "I must be strong for them!" he shouted, pushing through the vision.

The second trial confronted him with doubt. Shadows whispered his insecurities, echoing words of failure he had long buried. "You are but a small gnome," they taunted. "What makes you think you are worthy?" Fiddlestump clenched his fists, recalling the wisdom of his elders. "I am not just a gnome; I am a keeper of secrets, a seeker of truth!" With renewed determination, he cast aside the shadows and continued.

Finally, he reached the last trial - a reflection of himself, a version filled with selfishness and greed, yearning for power rather than wisdom. The doppelgänger extended a hand, promising strength and glory. But Fiddlestump shook his head, realizing that true wisdom lay in humility and selflessness. "I do not seek power for myself but for the good of my people," he declared.

With each trial, Fiddlestump felt himself changing. The weight of fear and doubt fell away, replaced by clarity and purpose. Emerging from the darkness, he finally stood before the luminous crystal. It pulsed with life, its glow inviting yet intimidating.

"Welcome, Fiddlestump," a voice echoed from the crystal, soft yet commanding. "You have faced the darkness and emerged stronger. Speak your desire."

"Grant me the wisdom to protect Elderwood, to safeguard my people and preserve the balance of magic," he replied, his voice steady.

The crystal shimmered, and a warm light enveloped him. "Your heart is true, little gnome. Wisdom is not a gift; it is a journey. Use it wisely."
A small Poggle figurine stands on a weathered brick floor, its attention drawn towards the doorway where sunlight peeks through, and a faint breeze sways the curtains in the window beside it.
Surrounded by the warmth of sunlight filtering through a window, the Poggle figurine stands still, evoking a sense of timelessness in this simple yet cozy setting.

In that moment, Fiddlestump understood that the true essence of wisdom was to serve others, to listen, and to learn. As he exited Crystal Grove, the towering figure faded into mist, leaving him with a profound sense of purpose.

Fiddlestump returned to Elderwood, forever changed. He shared his journey with his clan, instilling a newfound respect for the mysteries of their world. The gnome who once sought adventure now understood that the greatest exploration lay not in distant lands but within the heart. He became a guardian of the forest, using his wisdom to nurture and protect, proving that even the smallest of beings could hold the mightiest of destinies.

And so, the tale of Fiddlestump, Keeper of Secrets, echoed through the ages, reminding all who heard it that courage and compassion were the greatest treasures of all.

Example of the color palette for the image of Fiddlestump

Picture with primary colors of Blue Gray, Smoky black, Medium jungle green, Pang and CG Red
Top 5 color shades of the illustration.
See these colors in NCS, PANTONE, RAL palettes...
Author:

Fiddlestump and the Divine Relic

Far-far away, in the heart of the Evergreen Glade, nestled beneath the roots of an ancient oak, lived a gnome named Fiddlestump. With his fiery red beard and twinkling emerald eyes, Fiddlestump was not your ordinary gnome. He was known for his quick wit, nimble fingers, and unparalleled skill in crafting intricate gadgets from the treasures of the forest. However, what set him apart was his insatiable curiosity and unyielding courage, qualities that would soon lead him into a conflict that would change the fate of the realm.

The Evergreen Glade was home to many magical beings, but it was also a place of delicate balance. The harmony was disrupted one fateful day when an ancient prophecy resurfaced, whispering of a divine relic: the Heart of the Forest. This relic, said to possess the power to heal the world, had been hidden away by the Elder Spirits for centuries. Now, it was time for a worthy champion to retrieve it and use its power to restore balance.
Boddynock, a brave adventurer, stands atop a snowy mountain, clad in armor with a sword at his side. A majestic waterfall cascades behind him, the mist creating an ethereal atmosphere against the cold mountain air.
Boddynock faces the elements in the frozen landscape, with the majestic waterfall offering a serene contrast to the wild mountain peaks around him.

However, word of the relic's return reached the ears of dark forces lurking beyond the Glade. The Shadow Wraiths, led by the malevolent sorcerer Vexor, sought to seize the Heart for their nefarious purposes. If they succeeded, the Glade - and all life within it - would be plunged into eternal darkness.

Fiddlestump, overhearing the gathering storm while tinkering with a new contraption, felt a spark ignite within him. He could not stand idly by while danger loomed over his home. Gathering his tools and a handful of enchanted mushrooms for sustenance, he set off toward the ancient Eldertree, where the relic was said to be guarded.

The journey through the Glade was fraught with peril. Vines twisted like serpents, and shadows danced ominously at the corners of his vision. As Fiddlestump ventured deeper, he encountered strange creatures - some helpful, others hostile. A mischievous pixie named Lira, drawn by his determination, decided to accompany him. With her shimmering wings and infectious laughter, Lira lifted his spirits. "Don't worry, Fiddlestump! We'll outsmart those Wraiths together!" she declared, her confidence infectious.

As they approached the Eldertree, they discovered Vexor's minions lying in wait. The Shadow Wraiths, shrouded in darkness, glided silently, their eyes glowing with hunger. Fiddlestump's heart raced, but he took a deep breath and clutched his trusty wrench, an heirloom from his father. "We must distract them," he whispered to Lira. She nodded, her wings fluttering excitedly.

With a swift flick of his wrist, Fiddlestump activated one of his ingenious gadgets - a luminous firefly jar. The tiny creatures burst forth, illuminating the dark forest like stars in the night sky. The Wraiths recoiled, confused and disoriented. "Now, Lira!" Fiddlestump shouted. She darted through the air, creating a whirlwind of light, leading the Wraiths away from the path to the Eldertree.
A lively group of gnomes, wearing red capes and wielding swords, march through a quaint street lined with blooming pink flowers, their faces filled with determination.
These gnomes are ready for adventure, their swords held high as they make their way through a lively street adorned with pink flowers and the promise of excitement ahead.

With the Wraiths distracted, Fiddlestump dashed toward the massive trunk of the Eldertree. The ancient bark shimmered with ethereal energy, and at its base lay a stone pedestal, atop which rested the Heart of the Forest. The relic pulsed softly, radiating warmth that beckoned him closer.

Just as Fiddlestump reached out to claim the relic, a chilling voice echoed through the air. "Foolish gnome! You think you can take what belongs to me?" Vexor materialized from the shadows, his cloak swirling ominously. With a wave of his hand, he summoned the Shadow Wraiths, who surged toward Fiddlestump with malevolent intent.

But Fiddlestump was prepared. "Now or never!" he shouted, gripping the Heart. As he lifted it from the pedestal, a brilliant light erupted, enveloping him and Lira. The Wraiths shrieked, blinded by the radiance, while Vexor staggered back, fury etched across his face. "No! The power is mine!" he roared.

With a sudden surge of energy, the Heart of the Forest pulsed brightly, and Fiddlestump felt its magic course through him. He turned to Lira, who nodded in understanding. "Together!" they cried in unison. The relic's light expanded, pushing back the shadows, weakening the Wraiths, and turning their dark essence into shimmering motes that danced in the air.

In a final desperate act, Vexor lunged toward Fiddlestump, but the gnome was ready. With a deft movement, he unleashed another of his contraptions - a trap that ensnared the sorcerer in a net of enchanted vines. Vexor writhed and shrieked as the light engulfed him, and with a final, desperate scream, he vanished into the void from whence he came.
Jerik Highhill, with a long, flowing beard, stands in a mystical forest, holding a staff as shadows dance around him. A group of figures can be seen in the background, adding intrigue to this quiet moment.
Surrounded by the secrets of the forest, Jerik Highhill prepares for the journey ahead, his staff guiding him through the unknown.

As the last remnants of darkness faded, the Heart of the Forest settled back into the pedestal, its glow now steady and serene. Fiddlestump and Lira stood victorious, surrounded by the awakened beauty of the Glade. Flowers bloomed brighter, and the air filled with the sounds of joyous creatures celebrating their freedom.

Word of their bravery spread throughout the realm, and Fiddlestump became a hero not just among gnomes but among all the magical beings of the forest. With the Heart of the Forest restored, the balance was regained, and Fiddlestump continued to craft his gadgets, now using his skills to protect the Glade from any future threats.

In the years that followed, Fiddlestump and Lira would often recount their adventure, a tale of courage, friendship, and the belief that even the smallest beings can change the world. And as the sun set behind the ancient oak, casting a warm glow over the Evergreen Glade, the legend of Fiddlestump and the Heart of the Forest became a cherished story, a reminder of the enduring light that thrives in even the darkest of times.
Author:
Relatives of Fiddlestump
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Zook
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Glim
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Jerik Highhill
Woopadee
5
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Woopadee
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23
3
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Ellywick Tumblestrom
Wigglefizz
23
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Wigglefizz
Gimble Nackle
24
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Gimble Nackle
Alston Deepdelver
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Alston Deepdelver
Blinkin
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Blinkin
Rumpelstiltskin
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Rumpelstiltskin
Noggin
14
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Jebeddo Triggertap
5
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Jebeddo Triggertap
Nackle
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Nackle
Trudi
18
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Grinklefoot
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Grinklefoot
Zipwiggle
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Zipwiggle
Jervis Flinch
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Jervis Flinch
Yuli Sprat
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Yuli Sprat
Dillet
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Dillet
Penwig
17
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Penwig
Orick
27
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Orick
Fizzlewip
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Fizzlewip
Tansy
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Tansy
Knobble
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Knobble
Mekkatorque
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Mekkatorque
Fizzlethorp
26
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Fizzlethorp
Dinky
8
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Dinky
Lunk
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Lunk
Clanger
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Clanger
Neblin
12
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Neblin
Wizzlefrik
30
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Wizzlefrik
Gizmodo Gearspark
15
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Gizmodo Gearspark
Teebo
11
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Teebo
Tinker Tim
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Tinker Tim
Sprocket
13
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Sprocket
Widget
5
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Widget
Boomer
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Boomer
Blinksy
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Blinksy
Torque Spannercrank
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Torque Spannercrank
Winklebright
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Winklebright
Nimblefoot
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Nimblefoot
Fenwick
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Fenwick
Jerrick
18
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Jerrick
Boddynock
12
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Boddynock
Snikle
11
3
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Snikle
Zib
17
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Zib
Zeebo
28
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0
Zeebo
Rootle
15
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Rootle
Thimblewick
25
3
17
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Thimblewick
Squib
14
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0
Squib
Brimble
22
3
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Brimble
Frothgar
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Frothgar
Chipwig
12
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Chipwig
Gnimsh
17
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16
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Gnimsh
Hopple
20
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Hopple
Winklefizz
29
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18
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Winklefizz
Gunder
18
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Gunder
Fizzbark
23
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Fizzbark
Remy
25
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18
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Remy
Spindle
14
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18
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Spindle
Thistlewick
18
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17
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Thistlewick
Sporkle
21
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Sporkle
Nib
24
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Nib
Giggs
23
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17
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Giggs
Tricklefoot
14
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0
Tricklefoot
Finnan
22
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18
0
Finnan
Hobswaddle
11
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Hobswaddle
Dobble
24
3
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Dobble
Glinwizzle
16
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Glinwizzle
Fribble
12
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Fribble
Odo Fumblefoot
9
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Odo Fumblefoot
Sparkplug
10
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Sparkplug
Piffle
20
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Piffle
Quibble
14
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Quibble
Jangles
9
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Jangles
Nimsy
16
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Nimsy
Poggle
17
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Poggle
Rimple
15
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Rimple
Sniggles
10
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Sniggles
Trufflenose
21
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Trufflenose
Yaffle
9
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Yaffle
Fizzlebang
18
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Fizzlebang
Norny
24
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Norny
Bumblebop
15
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Bumblebop
Gribble
13
3
18
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Gribble
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