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Alston Greycloak

Alston Greycloak the Gnome

Stories and Legends

Chronicle of Alston Greycloak: The Amulet of Ethereal Echoes

Long time ago, in the heart of Eldergrove, where the whispering willows danced to the melodies of the breeze, lived Alston Greycloak, the most beautiful gnome in all the realms. With hair like spun silver and eyes that shimmered like the dawn, Alston was more than a mere artisan; he was a master enchanter, known for his intricate craftsmanship and whimsical charm.

Yet beneath his radiant exterior lay a yearning that stirred his soul - a thirst for adventure that could only be quenched by the pursuit of the legendary Amulet of Ethereal Echoes. This amulet, said to hold the ultimate power to bridge the mundane and the mystical, was hidden deep within the Whispering Caves, guarded by ancient spirits who tested the heart of every seeker.
Lunk stands tall on a mountain peak, gripping a large axe with both hands, while wearing a green hat that matches the rugged landscape around him, embodying strength and resilience.
Lunk's strong presence on the mountaintop, with his axe and green hat, showcases his unyielding spirit, set against the awe-inspiring backdrop of the mountain landscape.

Determined, Alston donned his finest cloak, woven from the midnight sky, and set forth on a journey that would delve into the depths of his courage and cunning. He traveled through emerald meadows, crossed shimmering streams, and climbed the craggy peaks of the Verdant Range, each step resonating with the promise of magic.

As he approached the entrance of the Whispering Caves, an eerie silence enveloped him. The air shimmered with enchantment, and the walls seemed to pulse with a life of their own. Alston stepped inside, his heart racing, for he knew that within these shadows lay both peril and promise.

Echoes of laughter and whispers filled the cavern, and soon he encountered the first guardian, a wisp of light that coalesced into a sprite named Lyra. "To pass, you must answer my riddle," she chimed, her voice a sweet melody. Alston listened intently, his mind racing. The riddle spoke of balance and truth, and with a twinkle in his eye, he crafted an answer that pleased the sprite, who then parted the way with a flourish.
A whimsical cartoon wizard, dressed in a long robe, holding a staff with a fiery glowing orb at the tip, casting a powerful, magical aura into the world.
The wizard's fiery magic radiates from his staff, lighting up the scene as he wields the power of flame with his glowing orb.

Deeper into the caves he ventured, facing other guardians - a wise old owl, a brooding troll, and a playful fox - each posing trials that tested not only his intellect but also his spirit. Alston's charm and wit, along with his unwavering heart, won over each guardian, earning their respect and unlocking deeper chambers of the cave.

Finally, after what felt like an eternity, Alston entered the chamber of the amulet. It was a breathtaking sight: the Amulet of Ethereal Echoes hung suspended in a pool of shimmering light, radiating energy that beckoned him closer. However, he was met with the ultimate challenge - a spectral figure materialized, the embodiment of his doubts and fears. "What makes you worthy of such power?" it intoned, its voice echoing through the cavern.

In that moment, Alston delved deep within himself, recalling the friendships forged and the beauty he saw in the world. "I seek not power for myself," he declared boldly, "but to create a world where beauty, magic, and kindness flourish." The figure paused, and in a swirl of ethereal light, it dissipated, allowing Alston to claim the amulet.
A green Fizzlewip, wearing a green hat, is chained to the snowy hill beneath him. His solemn gaze speaks of a story of restraint and strength in the midst of a cold, unforgiving landscape.
Chained on a snowy hill, the green Fizzlewip’s gaze reflects a deep strength, his green hat a beacon of resilience as he endures the biting cold of the wintry world.

As he held the Amulet of Ethereal Echoes, he felt a surge of warmth and clarity. It was not merely an artifact of power; it was a reminder of the connections he cherished and the beauty he wished to cultivate. With a heart full of gratitude, Alston made his way back through the caves, knowing that true magic lay not in the amulet, but in the love and kindness he shared with others.

Emerging from the Whispering Caves, Alston Greycloak returned to Eldergrove a transformed gnome. He adorned his workshop with the amulet, using its power to enhance his creations, each piece more enchanting than the last. Through his art, he inspired joy and wonder, weaving together the lives of those around him.

The legend of Alston Greycloak, the beautiful gnome who ventured into the depths of magic and emerged with the Amulet of Ethereal Echoes, echoed through the ages, reminding all that the ultimate treasure lies in the beauty of the heart and the connections we forge. Thus, the chronicle of Alston Greycloak became a timeless tale of courage, love, and the true essence of magic.

Example of the color palette for the image of Alston Greycloak

Picture with primary colors of Phthalo green, Liver, Light slate gray, Cambridge Blue and Caput mortuum
Top 5 color shades of the illustration.
See these colors in NCS, PANTONE, RAL palettes...
Author:

Alston Greycloak and the Shadowed Forest

Far away, in the heart of the Whispering Woods, where the sun barely touched the ground and shadows twisted like lost souls, lived a gnome named Alston Greycloak. Unlike his kin, who were content to toil in the fertile earth, Alston was a seeker of adventure, his heart yearning for the mysteries that lay beyond the quiet burrows. His cloak, woven from the silken threads of moonlit spiders, shimmered with hues of silver and midnight, reflecting the ethereal essence of the woods.

One day, while exploring the outskirts of the Whispering Woods, Alston stumbled upon a clearing where the air vibrated with an ancient power. At the center stood a stone altar, overgrown with vines and glistening with dew. Inscribed on the altar were runes that hummed softly, whispering secrets of a forgotten magic. Alston, ever curious, approached cautiously, feeling a strange pull towards the arcane symbols.
Alston Greycloak, a burly figure with a long beard, dons a helmet and wields two large axes, standing in a dark tunnel, the light casting shadows on his rugged, battle-worn face.
Alston Greycloak prepares for the unknown, his axes ready as he stands in the dim light of an ancient tunnel.

As he traced his fingers over the runes, a blinding light erupted from the altar, and a figure materialized before him - a spectral guardian draped in shadows. "I am Eldrin, the Warden of the Whispering Woods," the apparition declared, his voice echoing like the rustling leaves. "You have awakened the ancient magic, young gnome. A darkness stirs within the forest, threatening all who dwell here. Will you heed the call to protect your home?"

Alston's heart raced. "What must I do?"

"The Shadowed Forest has risen, and its malevolent spirit seeks to engulf the Whispering Woods," Eldrin warned. "You must gather the three sacred artifacts hidden within the realm: the Emerald of Life, the Ember of Flame, and the Sapphire of Clarity. Only then can you confront the dark force and restore balance."

Without hesitation, Alston accepted the challenge. He first journeyed to the Emerald of Life, hidden in the Cave of Echoes, a place where time seemed to unravel. The cave was alive with the sounds of dripping water and distant whispers. Navigating the labyrinthine passages, he encountered luminous creatures - tiny sprites who flitted like fireflies.

"Who dares enter our domain?" one sprite demanded, hovering before him.

"I seek the Emerald of Life to save my home," Alston replied earnestly.

The sprite, eyes narrowing, tested his resolve. "Prove your worth, gnome. Answer this riddle: What runs but never walks, has a mouth but never talks?"

Alston pondered, and the answer struck him: "A river!"

The sprite smiled, revealing the way to the Emerald, nestled in a bed of soft moss. As he grasped the radiant gem, a surge of vitality coursed through him, filling him with newfound strength.

Next, Alston ventured to the Ember of Flame, hidden within the Ashen Peaks. The journey was perilous; fierce winds howled as he ascended the rocky cliffs. At the summit, he discovered the Ember, guarded by a fierce fire spirit, a creature of blazing fury and unyielding heat.
Fizzgig stands on a cobblestone path, gazing toward a distant, glowing light at the end of the tunnel. The warm light contrasts with the cool shadows around him, creating a moment of hope and determination.
Fizzgig walks toward the light, his path illuminated by hope, as he steps into the unknown with determination.

"You wish to take the Ember?" the spirit bellowed. "Only those with courage can claim it!"

Alston took a deep breath, his heart steady. "I face the darkness to protect my home. I will not falter!"

Impressed by his bravery, the spirit challenged him to a test of flames. Alston had to dance through the flickering flames, unscathed. Summoning his courage, he embraced the heat, his cloak shimmering with protective magic. As he emerged victorious, the fire spirit gifted him the Ember, its warmth igniting his resolve.

Finally, Alston sought the Sapphire of Clarity, hidden in the depths of the Crystal Caves. The air was thick with enchantment, and the walls sparkled like stars. However, a puzzle awaited him, devised by a clever earth elemental who blocked his path.

"Answer me this, gnome: What is the essence of truth?" the elemental rumbled.

"Truth is unyielding and clear," Alston replied, remembering the lessons of his adventures. The elemental nodded, allowing him passage to the Sapphire, which pulsed with a serene blue light.

With the three sacred artifacts in hand, Alston returned to the clearing, where Eldrin awaited him. "You have proven yourself worthy," the warden intoned. "Now, confront the darkness."

As dusk descended, the air thickened with an unnatural chill. From the depths of the Shadowed Forest, a massive figure emerged - a creature cloaked in darkness, its eyes glowing with malice. The spirit of the forest had taken a monstrous form, ready to consume the light.

Alston felt the weight of fear, but the artifacts glowed with a vibrant energy. He raised the Emerald, the Ember, and the Sapphire, channeling their combined power. "By the life of the forest, the fire of courage, and the clarity of truth, I command you to leave!" he declared.

The dark creature roared, thrashing as the magic enveloped it, the artifacts' light breaking through the shroud of shadows. Alston focused, pouring his will into the spell, feeling the warmth of the Ember, the life of the Emerald, and the clarity of the Sapphire merge into a brilliant beam.
Jerik Highhill, a stoic gnome with a flowing beard, stands in the snow with a massive axe in his hands. The cold air and snowy landscape surround him, emphasizing his resolute nature and readiness for whatever challenges lie ahead.
Standing tall in the snow, Jerik Highhill grips his mighty axe, unshaken by the freezing cold, ready to face any challenge that comes his way in the unforgiving wilderness.

With a final, agonizing shriek, the dark creature disintegrated, its essence returning to the earth, and the Whispering Woods exhaled in relief. Alston, weary yet triumphant, watched as the shadows receded, replaced by the gentle glow of the moonlight.

Eldrin appeared once more, pride radiating from his spectral form. "You have saved your home, brave gnome. The forest will remember your name, Alston Greycloak."

From that day forth, Alston became a guardian of the Whispering Woods, his legend whispered among the trees. He cherished the peace he had fought for, knowing that courage, wisdom, and friendship could conquer even the darkest of forces. And so, the tale of Alston Greycloak was etched into the heart of the forest, forever a testament to the heroism that can arise from the smallest of beings.
Author:

Chronicle of Alston Greycloak: The Treasure of Duskvale

In a far away place, in the heart of the mist-laden Vale of Dusk, where shadows whispered ancient secrets, there lived a gnome named Alston Greycloak. Known for his keen mind and deft fingers, Alston was a tinkerer and alchemist, skilled in the arts of invention and potion-making. His name, though small among the grand tales of elves and humans, echoed in the alleys and workshops of his hometown, Eldergrove. But it was not mere craft that would mark his place in history; it was the dramatic intrigue surrounding the legendary treasure of Duskvale.

The treasure, said to be hidden deep within the sprawling caverns of the Vale, was rumored to be a cache of golden relics from an ancient civilization, adorned with jewels that shimmered with the light of a thousand suns. Many had sought it, but none had returned. The stories warned of monstrous guardians and enchanted traps, yet the allure of wealth and glory was a siren song that beckoned adventurers from far and wide.
On a boat in the open ocean, Winklefizz with his red hat and beard watches the vast horizon. The sea stretches endlessly before him, evoking a sense of freedom and exploration as the boat drifts through the waves.
Sailing across the endless ocean, Winklefizz's gaze is fixed on the horizon, embodying the spirit of adventure and the boundless possibilities of the sea.

One fateful autumn morning, Alston sat in his workshop, a cozy nook cluttered with vials and gears, when a scroll arrived bearing the seal of the Eldergrove Council. Unfurling the parchment, he discovered it contained a summons from the Council's head, the wise and formidable Lady Marigold. The Council had decided to form an expedition to seek out the treasure, and they wanted Alston, with his unparalleled intellect and inventive prowess, to join them.

Filled with a mix of excitement and trepidation, Alston accepted the invitation. He packed his belongings, including a peculiar device he had been tinkering with - an enchanted lantern that could reveal hidden paths and secrets in the dark. With his heart racing, he set out toward the Council Hall, where the expedition team was being assembled.

As Alston entered the hall, he was greeted by an eclectic mix of adventurers: a towering dwarf with a booming laugh, a brooding elf with piercing eyes, and a sprightly halfling known for her agility. Each had their own reasons for pursuing the treasure, and amidst their banter, Alston felt a flicker of unease. While he was eager to uncover the secrets of Duskvale, he was also acutely aware of the rivalries and ambitions that simmered just beneath the surface.

After days of preparation and planning, the expedition set forth into the Vale. The landscape shifted from the gentle rolling hills of Eldergrove to the foreboding slopes of Duskvale, shrouded in thick fog and mystery. As they journeyed deeper, tension mounted within the group. Whispers of betrayal and greed surfaced, and Alston began to suspect that not all of his companions were motivated by noble intentions.

One moonlit night, while the group camped near the entrance to the caverns, Alston decided to test his lantern. He stepped away from the fire, the cool night air wrapping around him as he activated the device. The lantern flickered to life, casting an ethereal glow that illuminated hidden markings on the nearby stone walls. The symbols hinted at paths long forgotten and traps set to guard the treasure.
A cartoon gnome, equipped with a sword and a helmet, stands in the snow, with rugged mountains looming in the background. The gnome’s stance is determined, ready to brave the harsh elements and the challenges that lie beyond the snowy peaks.
The gnome’s resolve is unwavering as he stands in the snow, preparing to face whatever challenges the mountains have in store.

Returning to the camp, Alston shared his findings, but the reaction was mixed. The dwarf, Grunthor, was eager to plunder the riches, while the elf, Lyra, urged caution. The halfling, Tilly, seemed more interested in the potential of treasure than the danger that lurked in the shadows. Alston felt a swell of responsibility to ensure that greed did not overshadow their mission. He proposed that they forge an alliance based on trust and shared goals, but the seeds of discord had already been sown.

The next day, they entered the caverns, where the air was thick with dampness and the ground beneath their feet was slick with moss. As they descended into the depths, they encountered a series of trials designed to test their wits and resolve. Riddles carved into the stone challenged their intellect, while treacherous paths and illusions sought to lead them astray. With each obstacle, Alston's ingenuity shone, and he guided the group through dangers that would have ensnared lesser adventurers.

However, the deeper they ventured, the more the tension escalated. A plan began to unfold among the members of the group. Grunthor, fueled by his greed, plotted to seize the treasure for himself. Alston, sensing the looming betrayal, confided in Lyra, and together they hatched a plan to outwit the dwarf and protect the treasure from falling into the wrong hands.

As they approached the chamber said to hold the treasure, a fierce confrontation erupted. Grunthor, blinded by ambition, attempted to overpower Alston and Lyra, but they had anticipated his move. With the enchanted lantern illuminating hidden paths, they maneuvered around him, using the caverns' natural traps to their advantage. The clash of wills echoed through the stone halls, a cacophony of clashing steel and shouts.

In a moment of desperation, Alston activated a hidden mechanism within his lantern. The ground trembled as ancient magic was unleashed, revealing the treasure chamber in all its glory. But it also summoned the guardians of the treasure - spectral figures clad in armor, forged from the very essence of the Vale itself. As the guardians emerged, Grunthor's bravado faltered, and in a fit of panic, he turned to flee. The guardians, however, had other plans, and he was ensnared by their ethereal grasp.
A stone statue of Remy, holding a sword in a proud stance, with a roaring fire pit casting flickering shadows in the background, adding an air of power and bravery.
Remy’s stone likeness, poised with sword raised, stands strong against the crackling fire pit, symbolizing eternal bravery and resolve.

Realizing the danger, Alston and Lyra focused their efforts on solving the final riddle that would allow them to claim the treasure without inciting the wrath of the guardians. With a combination of Alston's intellect and Lyra's keen insight, they deciphered the ancient language, uttering the words that would calm the spirits and grant them passage.

As the guardians receded into the shadows, Alston and Lyra stood before the treasure: gold and jewels shimmering like the stars, the culmination of countless quests and dreams. They understood that true wealth lay not in the riches before them but in the bonds they had forged and the wisdom they had gained through their harrowing journey.

In the end, Alston Greycloak emerged not just as a seeker of treasure but as a protector of its legacy. He returned to Eldergrove, his heart lightened by the knowledge that adventure could be a force for good, that even in the face of greed and betrayal, courage and friendship could shine through. The tale of Alston Greycloak and the Treasure of Duskvale became legend, reminding all who heard it that true treasure is not measured in gold but in the strength of one's character and the bonds forged along the way.
Author:
Relatives of Alston Greycloak
Gnome
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8
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Gnome
Gnarl
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Gnarl
Dobby
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Dobby
Bilbo Biggins
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Bilbo Biggins
Lilli
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Lilli
Jigglewit Sparkfizzle
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Jigglewit Sparkfizzle
Willicker Tonks
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Willicker Tonks
Tinkergnome
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Tinkergnome
Nebin
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Nebin
Zook
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Zook
Nipsy
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Nipsy
Glim
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Glim
Belwar Dissengulp
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Belwar Dissengulp
Boondoggle
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Boondoggle
Garl Glittergold
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Garl Glittergold
Fizzgig
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Fizzgig
Jerik Highhill
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Jerik Highhill
Woopadee
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Woopadee
Ellywick Tumblestrom
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Ellywick Tumblestrom
Wigglefizz
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Wigglefizz
Gimble Nackle
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Gimble Nackle
Alston Deepdelver
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Alston Deepdelver
Blinkin
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Blinkin
Rumpelstiltskin
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Rumpelstiltskin
Noggin
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Noggin
Jebeddo Triggertap
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Jebeddo Triggertap
Nackle
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Nackle
Trudi
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Trudi
Grinklefoot
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Grinklefoot
Zipwiggle
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Zipwiggle
Jervis Flinch
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Jervis Flinch
Yuli Sprat
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Yuli Sprat
Dillet
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Dillet
Penwig
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Penwig
Orick
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Orick
Fizzlewip
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Fizzlewip
Tansy
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Tansy
Knobble
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Knobble
Mekkatorque
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Mekkatorque
Fizzlethorp
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Fizzlethorp
Dinky
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Dinky
Lunk
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Lunk
Clanger
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Clanger
Neblin
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Neblin
Wizzlefrik
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Wizzlefrik
Gizmodo Gearspark
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Gizmodo Gearspark
Teebo
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Teebo
Tinker Tim
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Tinker Tim
Sprocket
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Sprocket
Widget
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Widget
Boomer
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Boomer
Fiddlestump
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Fiddlestump
Blinksy
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Blinksy
Torque Spannercrank
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Torque Spannercrank
Winklebright
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Winklebright
Nimblefoot
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Nimblefoot
Fenwick
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Fenwick
Jerrick
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Jerrick
Boddynock
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Boddynock
Snikle
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Snikle
Zib
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Zib
Zeebo
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Zeebo
Rootle
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Rootle
Thimblewick
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Thimblewick
Squib
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Squib
Brimble
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Brimble
Frothgar
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Frothgar
Chipwig
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Chipwig
Gnimsh
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Gnimsh
Hopple
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Hopple
Winklefizz
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Winklefizz
Gunder
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Gunder
Fizzbark
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Fizzbark
Remy
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Remy
Spindle
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Spindle
Thistlewick
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Thistlewick
Sporkle
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Sporkle
Nib
24
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Nib
Giggs
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Giggs
Tricklefoot
14
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Tricklefoot
Finnan
22
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Finnan
Hobswaddle
11
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Hobswaddle
Dobble
24
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Dobble
Glinwizzle
16
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Glinwizzle
Fribble
12
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Fribble
Odo Fumblefoot
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Odo Fumblefoot
Sparkplug
10
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Sparkplug
Piffle
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Piffle
Quibble
14
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Quibble
Jangles
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Jangles
Nimsy
16
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Nimsy
Poggle
17
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12
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Poggle
Rimple
15
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Rimple
Sniggles
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Sniggles
Trufflenose
21
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Trufflenose
Yaffle
9
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Yaffle
Fizzlebang
18
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Fizzlebang
Norny
24
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Norny
Bumblebop
15
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Bumblebop
Gribble
13
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Gribble
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