Toth Amon the Wizard

Stories and Legends

The Timeless Pursuit of Toth Amon

Long time ago, far away, in the heart of a hidden valley, surrounded by towering cliffs and dense forests, stood the ancient tower of Toth Amon. This was no ordinary tower; it was a sanctuary for the last remaining wizard, a master of both the arcane and the artistic. Toth Amon, with his long silver beard and piercing blue eyes, had devoted his life to the pursuit of knowledge and magic, seeking out the mysteries of the world. Among these mysteries, one captivated him above all: the fabled Timeless Painting, rumored to hold the power to freeze moments in time.

The legend spoke of a painting created by an unknown artist who had harnessed the essence of time itself. It was said that anyone who gazed upon it could experience a moment forever - be it joy, sorrow, or love - replayed in their mind as vividly as the first time. Toth Amon believed that the painting could not only enrich lives but also unlock secrets of the universe. As years passed, whispers of its location became a haunting refrain in his mind, compelling him to pursue it with relentless fervor.
Sauron stands in a sunlit field, sword and shield in hand, his ominous presence filling the air. The setting sun casts long shadows across the land, his costume and hat marking him as a formidable figure of power.
With the weight of a sword and shield, Sauron stands resolute against the setting sun, prepared to face whatever challenges the horizon may bring.

One stormy evening, as the winds howled outside and rain lashed against the tower's stone walls, a soft knock echoed through the chambers. Toth Amon opened the door to find a cloaked figure, drenched from the downpour, standing in the doorway. The figure was a young woman with fiery red hair and emerald eyes - Lyra, a skilled artist known for her uncanny ability to capture emotions on canvas.

"Wizard Toth Amon," she said breathlessly, "I have come seeking your wisdom. I've heard of your quest for the Timeless Painting, and I believe I have information that could aid you."

Intrigued, Toth Amon invited her inside. They exchanged tales of their passions and dreams. Lyra revealed that she had seen visions of the painting in her dreams, where the colors danced and swirled with a life of their own. The images spoke to her, guiding her towards a hidden path in the enchanted forest beyond the valley. Together, they decided to embark on the quest, each drawn by their own reasons - the wizard's hunger for knowledge and the artist's yearning for inspiration.

The next morning, they set forth, the forest alive with the sounds of nature. Toth Amon used his magic to ward off dangers, while Lyra sketched their journey, capturing the essence of the world around them. Days turned into weeks as they ventured deeper into the heart of the woods, overcoming obstacles that tested their strength and resolve. They faced enchanted creatures, treacherous landscapes, and illusions that threatened to ensnare them. But their bond grew stronger with each challenge, each brush of magic against art.

Finally, they reached a clearing bathed in ethereal light. At its center stood an ancient stone pedestal, and upon it, covered in a veil of shimmering mist, lay the Timeless Painting. It was unlike anything Toth Amon had ever seen: colors that shifted with every glance, depicting scenes of joy, despair, and love - captured moments that seemed to pulse with life.

As they approached, a shadow emerged from the mist - a figure cloaked in darkness, with eyes like burning coals. It was the Keeper of the Painting, a being bound to protect the masterpiece from unworthy souls. "Only those who can prove their worth shall gaze upon the painting," it declared, its voice echoing like thunder.

Toth Amon stepped forward. "We seek to understand the painting's power, to share its beauty with the world, not to possess it for selfish gain."
Allanon, with a long beard and dressed in a blue outfit, stands confidently on a boat. A dog sits calmly at his feet, while the tranquil water and distant horizon provide a peaceful backdrop to their journey.
A serene moment on the open water, where Allanon, with his dog by his side, navigates through the quiet landscape, preparing for what lies ahead.

The Keeper narrowed its eyes. "What will you sacrifice to attain this knowledge?"

Lyra, inspired by Toth Amon's bravery, spoke up. "I will give up my gift as an artist. Without the ability to paint, I would still carry the moments I've captured in my heart."

The Keeper pondered, then turned to Toth Amon. "And you, wizard? What will you sacrifice?"

Toth Amon's heart raced. He knew the weight of his own gifts. "I will sacrifice my magical abilities. To know the essence of this painting is worth more than the power I wield."

The Keeper studied them both. After what felt like an eternity, it nodded. "Your sacrifices prove your intentions. You may gaze upon the Timeless Painting."

As they approached the painting, Toth Amon felt an overwhelming surge of emotions. He closed his eyes and allowed the colors to envelop him. Memories flooded his mind - his childhood, lost loves, and moments of joy spent with friends. Each stroke of the brush brought him closer to understanding the delicate tapestry of existence.
Mordenkainen, dressed in yellow and green, stands proudly against a mountainous backdrop. His sword gleams in the light, and his yellow cape billows in the wind, signaling his readiness for the next adventure.
With sword in hand and cape billowing in the wind, Mordenkainen stands poised for the adventures and challenges that lie ahead, his resolve as unshakable as the mountains behind him.

Lyra stepped beside him, and together they experienced the painting's full depth. The scenes transformed their understanding of art, life, and time. As the visions faded, Toth Amon and Lyra found themselves changed forever. They could now appreciate the fleeting beauty of life and the power of emotions, knowing that every moment mattered.

When they returned to the tower, Toth Amon felt a sense of peace. Though he had lost his magic, he had gained wisdom that transcended it. Lyra, now filled with inspiration, painted without brushes - capturing the beauty of life in her heart and sharing it with the world.

The legend of the Timeless Painting lived on, but it was no longer a mere pursuit of power. Toth Amon and Lyra became the keepers of its essence, inspiring others to cherish their moments, for life itself is the greatest canvas of all.
Author:

Toth Amon: The Last Wizard of Zareth

Long time ago, far away, in the ancient lands of Zareth, shrouded in mist and forgotten by time, there lay a village named Eldoria, bordered by a forest said to be enchanted. The villagers whispered tales of a wizard known as Toth Amon, a name synonymous with both awe and dread. Legend held that he possessed unfathomable power and knowledge, but after a cataclysmic event that had fractured the very fabric of reality, he vanished without a trace.

For decades, the villagers lived in the shadow of fear, recounting stories of Toth's wrath and the destruction of his tower, a colossal structure made of black stone, hidden deep within the forest. They believed that any who dared to seek him would never return. Yet, curiosity had a way of pulling at the hearts of the brave and the foolish alike.
Sauron stands in a sunlit field, sword and shield in hand, his ominous presence filling the air. The setting sun casts long shadows across the land, his costume and hat marking him as a formidable figure of power.
With the weight of a sword and shield, Sauron stands resolute against the setting sun, prepared to face whatever challenges the horizon may bring.

One stormy night, a young man named Kaelan, known for his fiery spirit and insatiable thirst for adventure, gathered a group of his friends in the tavern of Eldoria. They spoke of Toth Amon, the last wizard, and the treasures of wisdom he might still possess. "What if he holds the key to saving our village?" Kaelan proposed, his eyes alight with determination. "The river is drying up, and our crops are failing. We need his magic!"

Despite their fear, the allure of adventure and the promise of salvation urged Kaelan's friends - Leira, the swift-footed huntress, and Bran, the village blacksmith - to join him. With a lantern in hand and courage in their hearts, the trio set out into the forest, guided only by the faint glow of the moon peeking through the heavy clouds.

As they ventured deeper into the woods, the atmosphere shifted. The air became thick with an unsettling energy, and the shadows danced with a life of their own. They stumbled upon remnants of Toth Amon's tower, crumbled stones overgrown with vines, whispering secrets of the past. But it was the vibrant blue glow emanating from a concealed entrance that drew them in.

Inside, they discovered a chamber lined with ancient tomes and glowing crystals. In the center stood a pedestal, upon which rested a crystal orb swirling with mist. Kaelan approached, reaching out to touch it, but a voice thundered through the room, shaking the very ground beneath them. "Who dares disturb the sanctum of Toth Amon?"

They turned, and there he was - Toth Amon, cloaked in shadows, his eyes gleaming with a fierce light. The air crackled with magic as he regarded the intruders, a mix of curiosity and irritation on his face. "You seek my wisdom, yet you do not understand the price."

Leira stepped forward, her voice steady despite the fear coursing through her veins. "We came to save our village. We need your help."

Toth Amon studied them, the weight of ages etched into his features. "What you seek is not a gift, but a burden. Magic is a double-edged sword; it can save or destroy." He raised his hand, and visions of Eldoria's past flooded the chamber - fields lush with crops, rivers flowing freely, and a time when magic was revered, not feared.
Allanon, with a long beard and dressed in a blue outfit, stands confidently on a boat. A dog sits calmly at his feet, while the tranquil water and distant horizon provide a peaceful backdrop to their journey.
A serene moment on the open water, where Allanon, with his dog by his side, navigates through the quiet landscape, preparing for what lies ahead.

Kaelan felt a stirring within him, an awakening of purpose. "We can't let fear dictate our lives. We can learn to wield magic responsibly!" he implored.

The wizard remained silent, lost in thought. At last, he spoke, "Very well. If you wish to embrace the arcane, you must first prove yourselves worthy." With a flick of his wrist, the room transformed. They were no longer in the chamber, but in a vast expanse filled with swirling energies and shifting landscapes - a realm of pure magic.

"You will face three trials," Toth Amon declared, his voice echoing. "Survive them, and I shall teach you."

The first trial was a test of courage. A beast of shadow emerged, fierce and relentless. Kaelan stood firm, rallying his friends to confront their fears together. With their combined strength, they drove the creature back, their bond shining brighter than any dark force.

The second trial demanded wisdom. They were presented with riddles that twisted their minds and tested their perceptions. Leira, with her keen intuition, deciphered the ancient puzzles, revealing truths about themselves and the world around them.

The final trial was one of sacrifice. Bran faced the choice to save himself or risk it all for the others. With unwavering resolve, he chose the latter, demonstrating the power of selflessness.

As they triumphed, Toth Amon observed, a flicker of admiration in his eyes. The trials had unveiled their true potential, and the wizard extended his hand. "You have proven yourselves. Magic is not a tool; it is a force of nature, and you must be its stewards."
Mordenkainen, dressed in yellow and green, stands proudly against a mountainous backdrop. His sword gleams in the light, and his yellow cape billows in the wind, signaling his readiness for the next adventure.
With sword in hand and cape billowing in the wind, Mordenkainen stands poised for the adventures and challenges that lie ahead, his resolve as unshakable as the mountains behind him.

With his teachings, the trio returned to Eldoria, transformed. They used their newfound knowledge to heal the land, channeling the magic responsibly to restore the rivers and revive the crops. Toth Amon remained a guardian in the shadows, his presence felt yet unseen, guiding them as they embraced their roles as protectors of balance.

Years later, as the sun set over a flourishing Eldoria, Kaelan, Leira, and Bran stood atop the hill where Toth Amon's tower once loomed. They shared a knowing smile, their hearts forever bound by the legacy of the last wizard. In their hands, the future of magic rested, not as a weapon, but as a beacon of hope, illuminating the path for generations to come.

And thus, the tale of Toth Amon became legend, a story woven into the fabric of Zareth, reminding all who heard it that true magic lies not in power, but in the bonds of friendship and the courage to stand against the darkness.
Author:

The Redemption of Toth Amon: The Last Gemstone

In a far away place, in the heart of the crumbling kingdom of Aksala, there existed a secret so dark, it had been buried beneath centuries of sand and dust. Toth Amon, once a revered royal wizard, now stood alone on the precipice of ruin. His mind, sharp and filled with ancient knowledge, had served the kingdom faithfully, his spells woven like the fabric of the stars themselves. But power always corrupts, and the weight of a thousand secrets pressed heavily upon him.

The world had turned. Once a prosperous land, Aksala had descended into a dystopian nightmare after the mysterious death of the last king, Mahir. With no heir to inherit the throne, the kingdom fractured. Factions fought, cities crumbled, and the ruling class fell into decadence and vice. The royal bloodline was no more, and the wizards, led by Toth Amon, held the last remaining power.
Sauron stands in a sunlit field, sword and shield in hand, his ominous presence filling the air. The setting sun casts long shadows across the land, his costume and hat marking him as a formidable figure of power.
With the weight of a sword and shield, Sauron stands resolute against the setting sun, prepared to face whatever challenges the horizon may bring.

But with this power came the temptation of forbidden knowledge. In his search for immortality, Toth Amon had discovered the existence of the Stone of Zalmar - an ancient gemstone said to possess unimaginable power. The stone could bend time and space, allowing its wielder to rewrite the very fabric of existence. Desperate to control it, Toth Amon made a decision that would haunt him forever.

He stole the stone from the vaults of the forgotten temple, believing he could wield its power to save the kingdom. But instead of salvation, the stone cursed him, draining his magic and twisting his mind. He was cast out from the royal court, condemned as a traitor and a madman. Aksala fell into darkness, and Toth Amon became a ghost, wandering the desert with only the fragmented memories of his once-great mind.

Years passed. The once-great wizard was now a recluse, broken and forgotten, living in the ruins of his former life. He had searched for a way to redeem himself, to undo the curse of the gemstone and restore what he had lost. Yet, every attempt had failed. The kingdom was dying, its people starving and oppressed under the brutal reign of the warlords who had risen in the wake of the royal family's fall.

One day, while wandering the desolate streets of a crumbling city, Toth Amon encountered a girl - a girl unlike any other. She was young, with eyes that shone with the innocence of a better world. Her name was Lyra, and she was a scavenger, one of many trying to survive in the ruins of Aksala. She spoke of a prophecy, one that had been passed down through generations, a prophecy that foretold of a fallen wizard who would one day return to reclaim the lost gemstone and save the kingdom.

"I have heard of you, wizard," Lyra said, her voice filled with hope. "You are the one who can undo the curse. The Stone of Zalmar is said to be hidden in the Temple of the Forgotten. If you can find it, you can redeem yourself and bring an end to the warlords' reign."

Toth Amon had long since lost faith in prophecies and hope, but something about Lyra's words struck a chord deep within him. Perhaps this was his chance, the one he had been waiting for - to redeem not only himself but the shattered kingdom as well.

The journey to the Temple of the Forgotten was long and perilous, filled with dangers from both the harsh desert and the warlords who sought to claim the power of the stone for themselves. Toth Amon's magic, weakened by the curse, barely flickered to life, and he was forced to rely on Lyra's resourcefulness and unyielding spirit. Along the way, they encountered bandits, ruthless soldiers, and strange creatures that roamed the land, yet each trial only brought them closer to their goal.

Finally, after many trials, they reached the Temple of the Forgotten. The ancient structure, half-buried in sand, seemed to pulse with an eerie energy. Inside, the air was thick with the scent of decay and old magic. At the heart of the temple, resting upon an altar, lay the Stone of Zalmar - its surface shimmering with a light that seemed to come from within.
Allanon, with a long beard and dressed in a blue outfit, stands confidently on a boat. A dog sits calmly at his feet, while the tranquil water and distant horizon provide a peaceful backdrop to their journey.
A serene moment on the open water, where Allanon, with his dog by his side, navigates through the quiet landscape, preparing for what lies ahead.

But as Toth Amon reached for the stone, a shadow moved across the room. It was a figure, clad in black, their face hidden beneath a hood. A warlord, a leader of the factions that had torn Aksala apart.

"You seek to claim the stone for yourself, wizard?" the warlord's voice echoed in the chamber. "You were a fool to think you could control it."

Toth Amon's heart sank. He knew the warlord had been tracking him, hoping to seize the stone's power for himself. But in that moment, something within Toth Amon shifted. The years of madness, of loss, and of regret, all coalesced into a single realization. He had never truly sought the stone for power. He had sought it for redemption - to right the wrongs he had done and to restore the kingdom.

"I do not seek power," Toth Amon said, his voice steady despite the warlord's looming presence. "I seek to end the cycle of destruction. This kingdom was once great, and it can be again. But not through conquest. Not through domination."

The warlord laughed, drawing a blade from his side. "And you think you can stop me? You, a broken wizard who has already failed once?"

The tension in the room was palpable. With a swift motion, Toth Amon reached for the Stone of Zalmar, his fingers brushing its surface. In that instant, the gemstone pulsed, and a surge of power flooded his body, restoring his magic. But instead of using it to destroy, he focused all his energy on the warlord, binding him with a spell of restraint. The warlord fell to his knees, his sword clattering to the ground.

"You will not bring ruin to this land," Toth Amon declared. "The people of Aksala will rise, not through war, but through unity."

With a final, decisive wave of his hand, the Stone of Zalmar glowed brightly, and a wave of energy spread across the land. It was not a force of destruction, but one of healing - undoing the damage wrought by years of conflict and decay. The desert bloomed with life, cities once broken were restored, and the warring factions, their minds cleared, began to lay down their arms.
Mordenkainen, dressed in yellow and green, stands proudly against a mountainous backdrop. His sword gleams in the light, and his yellow cape billows in the wind, signaling his readiness for the next adventure.
With sword in hand and cape billowing in the wind, Mordenkainen stands poised for the adventures and challenges that lie ahead, his resolve as unshakable as the mountains behind him.

Toth Amon, the fallen wizard, had redeemed himself. He had used the power of the stone not for himself, but for the kingdom. The last gemstone had not only healed the land but had restored a lost hope in the hearts of its people.

As for Lyra, she became the voice of the new age - a symbol of hope and renewal for a kingdom reborn. Toth Amon, now an elder wizard, watched as Aksala flourished once more, knowing that true redemption had not come from the power of the Stone of Zalmar, but from the strength of the people and the heart of a broken wizard who had dared to hope again.

And in the quiet of the desert, the whispers of the past were finally silenced.
Author:
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Relatives of Toth Amon
Wizard
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8
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Wizard
Merlin
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Merlin
Gandalf
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Gandalf
Saruman
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Saruman
Radagast
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Radagast
Albus Dumbledore
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6
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Albus Dumbledore
Severus Snape
5
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Severus Snape
Gellert Grindelwald
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Gellert Grindelwald
Elminster
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3
6
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Elminster
Raistlin Majere
6
3
6
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Raistlin Majere
Harry Dresden
7
3
6
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Harry Dresden
Rincewind
0
3
6
0
Rincewind
0
3
0
0
Ged
Morgana Le Fay
3
3
1
0
Morgana Le Fay
Prospero
4
3
6
0
Prospero
Zatanna
15
3
8
0
Zatanna
Doctor Strange
20
3
8
0
Doctor Strange
Tim Hunter
5
3
6
0
Tim Hunter
0
3
0
0
John Constantine
Jafar
5
3
6
0
Jafar
The Witch King
0
3
6
0
The Witch King
Malekith
0
3
6
0
Malekith
The White Witch
3
3
6
0
The White Witch
Baba Yaga
16
3
9
0
Baba Yaga
The Enchanter
7
3
7
0
The Enchanter
Circe
8
3
7
0
Circe
Simon Magus
10
3
8
0
Simon Magus
Mandrake the Magician
5
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0
Mandrake The Magician
Gargamel
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Gargamel
Kelek
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Kelek
Dalamar
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Dalamar
Pug
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Pug
Belgarath
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7
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Belgarath
Polgara
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3
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Polgara
Zeddicus Zu
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6
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Zeddicus Zu'l Zorander
Thoth
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3
7
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Thoth
Willow Ufgood
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Willow Ufgood
Dagonet
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Dagonet
Auron
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Auron
Sybil Trelawney
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3
1
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Sybil Trelawney
Antonidas
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Antonidas
Kel
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6
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Kel'Thuzad
Kael
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3
6
0
Kael'thas Sunstrider
Allanon
7
3
6
0
Allanon
Moiraine Damodred
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3
6
0
Moiraine Damodred
Rand al
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Rand Al'Thor
Aviendha
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3
1
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Aviendha
Thom Merrilin
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0
Thom Merrilin
Ishamael
7
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8
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Ishamael
Lanfear
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8
0
Lanfear
Puck
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3
2
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Puck
Orko
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Orko
Mad-Eye Moody
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Mad-Eye Moody
Morgoth
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Morgoth
Kvothe
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Kvothe
Lady Jessica
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Lady Jessica
Baron Mordo
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Baron Mordo
Nicol Bolas
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Nicol Bolas
Urza
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Urza
Jace Beleren
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Jace Beleren
Liliana Vess
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Liliana Vess
Rita Skeeter
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Rita Skeeter
Yen Sid
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Yen Sid
Schmendrick the Magician
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Schmendrick The Magician
Gwydion
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Gwydion
Ryze
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Ryze
Merlin Ambrosius
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Merlin Ambrosius
Nathair
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Nathair
Mordenkainen
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Mordenkainen
Acererak
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Acererak
Vecna
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Vecna
Fingolfin
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Fingolfin
Pellinore
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Pellinore
Felix Faust
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Felix Faust
Morgase Trakand
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Morgase Trakand
Emhyr var Emreis
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3
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Emhyr Var Emreis
Coriakin
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12
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Coriakin
Elric of Melniboné
2
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12
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Elric Of Melniboné
Magnus the Red
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8
0
Magnus The Red
Erebus
3
3
12
0
Erebus
Sauron
4
3
12
0
Sauron
Fflewddur Fflam
7
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Fflewddur Fflam
Alanon
5
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Alanon
Elphaba
5
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12
0
Elphaba
Bayaz
5
3
6
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Bayaz
Tarmon
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3
11
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Tarmon
Schmendrick
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The images on this page (and other pages) are the fan fiction, we created them just for fun, with great respect for the creators of the stories that inspired us. The images are not protected by any copyright and are posted without commercial purposes.
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Take a look at this Music Video:
Imp Rock and Roll
Lyrics for the 'Imp Rock and Roll'
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