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The White Witch

The White Witch the Wizard

Stories and Legends

The Parable of The White Witch and the Celestial Compass

In a realm veiled by mystery and enchantment, where forests whispered secrets and mountains towered like ancient sentinels, lived a legendary figure known as The White Witch. Unlike the stories of malevolent sorcery that circled the townsfolk, she was a beacon of wisdom and grace, revered for her profound connection to the mystical elements of nature. Clad in flowing robes that shimmered like fresh snow under the moonlight, she roamed the land, gathering knowledge and nurturing the flora and fauna that flourished in her presence.

One fateful day, as she wandered the lush valley of Eldoria, the winds carried to her a haunting melody, a song sung by the stars themselves. Intrigued, The White Witch closed her eyes and allowed the music to envelop her. It spoke of a prophecy - a vision of a time when the realms of man would lose their way, guided only by the false lights of greed and ambition. But in this darkness, there lay a key, a celestial compass that would lead the lost souls back to their true path.
A rugged warrior, Brom, dressed in red, stands in the snow. His long beard and determined expression reveal a life of battles fought, as he grips a sword in his hand, prepared for whatever challenge lies ahead.
In the frozen wilderness, Brom stands firm, his sword at the ready, his long beard symbolizing his many battles won.

Determined to unearth the truth of this vision, The White Witch ventured to the sacred mountain of Caldera, where the skies kissed the earth and the ancients whispered their secrets. It was said that within its depths lay the Crystal Cavern, a place infused with the energy of the universe. As she ascended the rugged path, she encountered a group of travelers who had become ensnared by their own ambitions. They sought treasures and glory, their hearts heavy with the burden of desire.

"Good travelers," she called, her voice as soothing as the evening breeze, "I urge you to turn back. The path you tread leads only to despair, for the treasures you seek are but mirages in the sands of time."

But they laughed, blinded by their dreams of wealth, and pressed on, leaving The White Witch with a heavy heart.

Reaching the mouth of the cavern, she felt a surge of energy. The walls sparkled like stars against the velvet night, and at its center lay a pool of shimmering water that reflected the cosmos. Kneeling beside it, she closed her eyes and spoke an ancient incantation, calling forth the spirits of the stars. In a dazzling flash, the waters parted, revealing a vision of the celestial compass - an artifact imbued with the light of the universe, capable of guiding lost souls back to their true purpose.

Yet, a voice echoed through the cavern, deep and resonant. "To obtain the compass, you must first face your greatest fear." It was the Guardian of the Cavern, a spectral figure shrouded in mist. "You must show me that your heart is pure, for only then will the compass reveal itself."
A mysterious figure, Math Mathonwy, stands tall in a grand doorway, horns protruding from his head. He holds an ancient book, ready to unlock forgotten knowledge, his powerful presence commanding the space around him.
Math Mathonwy, a master of arcane secrets, stands at the threshold of adventure, his book of power in hand, awaiting the next chapter of his journey.

The White Witch took a deep breath, summoning her courage. She envisioned the travelers she had encountered, their faces twisted by greed, and the darkness that clouded their hearts. "I fear the loss of those who wander blindly," she confessed, "for they forget their roots and their connection to each other."

With those words, a brilliant light enveloped her, and the Guardian nodded in approval. The waters of the pool shimmered brighter, and in a moment of overwhelming clarity, The White Witch understood - the compass was not merely a physical object; it was a metaphor for the hearts of the people.

Emerging from the cavern, she found the travelers still pursuing their ill-fated quest. With compassion in her heart, she approached them once more. "You seek what you cannot grasp. Your desires blind you to the beauty of the world around you," she pleaded. "Let me show you a path that leads not to riches, but to fulfillment."

Skeptical yet intrigued, the travelers paused. She extended her hand, and in a soft glow, a vision unfolded before them. They witnessed their true potential - the impact of kindness, the strength of community, and the joy of sharing. The allure of gold faded as they realized the richness of connection and purpose that life offered.

One by one, they turned away from their ambitions, inspired by The White Witch's wisdom. "Thank you," one traveler said, tears glimmering in his eyes. "We were lost, but now we see."
Bathed in the soft glow of sunset, a mysterious woman in a captivating costume stands beside a sleek cat in a forest, her elegance enhanced by the warm light filtering through the trees, creating a scene of enchantment and quiet beauty.
In a forest alive with the glow of sunset, a woman clad in a stunning costume watches quietly beside a cat, embodying a serenity that captures the enchantment of nature and the beauty of simple moments.

In that moment, the sky brightened, and from the heavens, the celestial compass descended, illuminating the path ahead. The White Witch, fulfilled in her mission, smiled as she watched the travelers embrace their newfound direction.

Years later, as the realm flourished with unity and understanding, tales of The White Witch spread far and wide. She became a symbol of hope and enlightenment, reminding all that true treasure lies not in the material but in the bonds we forge with one another. The celestial compass remained a guiding light, forever whispering to those who dared to listen to the harmony of the universe.

And so, the parable of The White Witch and the celestial compass teaches us that the true essence of exploration lies not in the quest for riches, but in the discovery of our hearts and the connections that bind us all. In a world filled with distractions, may we always seek the light that guides us home.
Author:

The White Witch and the Veiled Path

In a distant land, draped in an eternal winter that shimmered like starlight on frost, there lived a wizard known as the White Witch. She was no ordinary wizard; her power was an ancient weave of winter's essence, allowing her to speak to glaciers, to lull storms into silence, and to create entire mountains from the icy winds. The White Witch lived in solitude atop the icy peaks of Mount Istaal, watching over her frozen kingdom with quiet pride.

One day, the ice began to melt - not through warmth or sun, but through a strange and silent darkness creeping through her lands. It slithered into the valleys, swallowing entire fields of snow in silence, leaving nothing behind. This darkness was unlike any force she had known; it consumed without sound, without mercy, and, perhaps most unsettling, without shadow.
A rugged warrior, Brom, dressed in red, stands in the snow. His long beard and determined expression reveal a life of battles fought, as he grips a sword in his hand, prepared for whatever challenge lies ahead.
In the frozen wilderness, Brom stands firm, his sword at the ready, his long beard symbolizing his many battles won.

When the darkness crept closer, threatening the villages that lay in the valleys below, the White Witch knew it was time to act. She stepped down from her icy throne, donning her pale cloak, and with her crystalline staff in hand, she set out to find the source of the devouring dark. Whispers of the villagers echoed to her as she walked past them in a graceful silence. They watched her with awe and relief; the White Witch was their guardian, their legend, and the very spirit of winter itself.

As she descended, her path twisted and coiled like the veins of a frozen river. Each step brought her closer to the warmth she dreaded, yet she did not falter. At the edge of the realm, where her power waned, she encountered a vast mist, cold yet strangely empty, as if it were the shell of something long dead. It seemed to sigh at her approach, its murmur filling the air with the low hum of hunger.

"I am the White Witch," she said, her voice piercing the mist like a blade of ice. "I command the snows, and you will yield to me."

But the mist only grew thicker, and from it emerged a figure clad in shadows - a being known in whispers only as the Veiled One, a shadow-lord from a realm beyond her winter. His shape was ever-shifting, as if woven from sorrow and spite itself. The Veiled One spoke with a voice that seemed to crumble like ashes upon the air.

"Why do you defend this frozen waste, oh witch of snow?" he asked. "This land was never meant to last, not in the shadow of my arrival."

Her reply was steady. "This land has its own magic, bound by the winter spirit that keeps life sleeping until it is ready to return. I am here to keep that cycle unbroken."

The Veiled One laughed, a brittle sound like cracking glass. "Your time is over, White Witch. All things must succumb to the Void."

With a flick of his hand, darkness lashed out, striking her with the force of a hundred winters. She staggered, feeling the chill of her own powers drain away. She knew that defeating the Veiled One would require a power beyond her icy enchantments, something rooted not in frost but in the deeper magic of the land.

And so she set forth on a journey through her own realm in search of three legendary artifacts, said to hold the secrets of nature itself. Each was hidden in places where no warmth had touched, forgotten relics guarded by timeless creatures.
A mysterious figure, Math Mathonwy, stands tall in a grand doorway, horns protruding from his head. He holds an ancient book, ready to unlock forgotten knowledge, his powerful presence commanding the space around him.
Math Mathonwy, a master of arcane secrets, stands at the threshold of adventure, his book of power in hand, awaiting the next chapter of his journey.

Her first destination was the Cavern of Silver Winds, an ancient ice-cave rumored to house the Feather of the Everbird, a mythical creature said to be the first soul of winter. She ventured into the depths of the cavern, where biting gales swept through jagged spires of frost. After hours of searching, she found the Everbird's feather, shimmering with an ethereal light. It pulsed with a warmth that did not melt but fortified, a symbol of life persisting through the cold.

The second artifact lay in the Heart of Glacierwell, a frozen lake that churned beneath its surface with the energy of unseen currents. Beneath the ice was the Moonlit Scale, a fragment from a leviathan who had slumbered under the lake's surface since the dawn of the world. The White Witch whispered to the ice, calling forth the leviathan's spirit, who rose and gifted her the scale as a token of its ancient strength.

The last and most elusive artifact was the Thorn of the Elder Tree, hidden in the depths of the Thorny Hollow. It was guarded by an ancient creature, an ice-troll who bore the marks of ages upon his thick, glacial skin. The White Witch was forced to fight him, wielding her staff and the artifacts she had collected. The battle was fierce, yet she defeated him without spilling his blood, winning his respect and earning the final artifact.

With the three relics in her possession, the White Witch returned to the edge of her realm to face the Veiled One. She placed the Feather, the Scale, and the Thorn upon the ground, and they began to resonate, each humming with a different, elemental force. She closed her eyes, feeling them infuse her with their essence - her mind became as light as the feather, her spirit as steady as the scale, her resolve as sharp as the thorn.

The Veiled One awaited her, laughing at the relics with disdain. "You think trifles of ice and bone can challenge the Void?"

"Perhaps not alone," she said, and then she raised her staff high. The artifacts glowed, releasing a wave of light that shimmered across the land, merging into a singular brilliance that seemed to banish all shadows. She could feel the powers binding together, an energy far older than winter or the Void.

With a sudden sweep of her staff, she unleashed the combined magic toward the Veiled One. The light struck him, shattering his form into wisps of darkness. He fought to regain his shape, but the White Witch continued her spell, weaving the light into a net around him, capturing his essence in an eternal loop of fading shadows.

The Veiled One's form began to collapse, drawn into itself until only a wisp remained, bound within a shard of enchanted ice that fell into her hand. She had trapped him in the one prison he could not escape - a prison forged by nature's own balance, by both light and dark, frost and flame, life and death.
Bathed in the soft glow of sunset, a mysterious woman in a captivating costume stands beside a sleek cat in a forest, her elegance enhanced by the warm light filtering through the trees, creating a scene of enchantment and quiet beauty.
In a forest alive with the glow of sunset, a woman clad in a stunning costume watches quietly beside a cat, embodying a serenity that captures the enchantment of nature and the beauty of simple moments.

When the White Witch returned to her mountain, she carried with her not only the shard of the Veiled One but also a newfound understanding. She placed the shard in the highest peak, allowing it to gleam as a reminder that darkness and light must forever remain in balance.

Her land, free from the encroaching void, returned to its silent peace. The frost once more settled over the valleys, and the cycle of winter was restored. And the White Witch, her purpose renewed, continued her vigil, guarding the land not only with her powers of frost but with the wisdom she had gained from her journey into the Veiled Path.

And in the heart of Mount Istaal, the ice still glows with a faint dark shimmer - a reminder of the shadow defeated, and the guardian who would forever keep watch.
Author:

The Lost Kingdom of Winter's Edge

Once, in a land veiled by mist and whispered through generations, there existed a legend of a kingdom that none could find, though many tried. It was a realm of eternal winter, a place that seemed to belong to no time, untouched by the hands of men and hidden from the greedy eyes of kings. This was the Kingdom of Winter's Edge, said to be ruled by a sorceress so beautiful that the world bowed to her will without ever seeing her face.

Her name was Lysandra, but she was known to the world as the White Witch. She was the most powerful wizard to have ever walked the earth, her beauty so striking that it caused rivers to freeze, flowers to wither, and stars to lose their light. But this beauty was not simply her allure - it was a weapon, as cruel and cold as the winter winds she commanded. And it was in her heart, not her looks, that the true coldness lay.
A rugged warrior, Brom, dressed in red, stands in the snow. His long beard and determined expression reveal a life of battles fought, as he grips a sword in his hand, prepared for whatever challenge lies ahead.
In the frozen wilderness, Brom stands firm, his sword at the ready, his long beard symbolizing his many battles won.

Lysandra's magic had once belonged to a great kingdom, a civilization flourishing beneath the eternal snow. But power can turn even the most radiant into shadows, and it was her heart's emptiness that led the kingdom to fall. The story goes that in her desire for more - the whispers of an even greater magic - she struck a deal with the Ancient Ones, beings who lived beyond the veil of time. They offered her the power to reshape the world, to reign over life and death, if she would bind her heart to theirs. But Lysandra, filled with arrogance, sought not to bind her heart but to bury it forever.

The price was terrible. The magic she received froze the world around her, casting a spell over the kingdom that left it stranded in an unending winter. Her kingdom, her people, the creatures of the land - they all vanished into the frost, and Lysandra was left with nothing but her undying beauty and a heart colder than the snow. The kingdom of Winter's Edge was lost to the winds, its location hidden from mortal eyes, and Lysandra, the White Witch, vanished into the echoes of time.

But the story does not end with Lysandra's sorrowful isolation. There were those who believed the kingdom still existed, its golden halls encased in ice, its riches untouched by time. They were the dreamers, the adventurers, the seekers of forgotten lands. Some thought the kingdom was merely a legend, a tale spun to scare children into obedience. But others, more daring, believed that if they could find Winter's Edge, they would find not only wealth beyond imagining, but the key to ultimate power. The greatest of these seekers was a young man named Alistair.

Alistair was a man driven by ambition, not of wealth, but of understanding. He had heard the tales as a boy, the legend of the White Witch, and the allure of the lost kingdom haunted his dreams. His mind was sharp, his spirit unyielding, and he believed he could unravel the mystery where others had failed. Armed with nothing but an ancient map that had once belonged to a scholar who vanished in pursuit of the kingdom, Alistair set forth on his journey, determined to find the Kingdom of Winter's Edge and the White Witch who ruled it.

For years, Alistair wandered through forests where the trees seemed to whisper in a language he could never understand, through mountains that echoed with strange, unearthly sounds. He braved winds that cut through his flesh like daggers, and storms that seemed to recognize him as one of their own. He found no signs of life, only a desolate wilderness, a frozen expanse where even the stars refused to shine.

Then, one night, after many years, Alistair stumbled upon something that froze his blood with fear. In a hollow at the base of a mountain, he discovered an ancient stone door, engraved with runes that pulsed with an eerie light. The door was a gateway, a seal that had been placed by the Ancients themselves, meant to trap the magic of Winter's Edge forever.

Alistair, driven by the need to understand, chanted the words that had been passed down to him, and the stone door began to shift. With a groan, it opened, revealing a blinding light within. Stepping through, he found himself in a vast hall, the walls shimmering with frost, the air heavy with an ancient cold. The Kingdom of Winter's Edge was real.

He had found it.
A mysterious figure, Math Mathonwy, stands tall in a grand doorway, horns protruding from his head. He holds an ancient book, ready to unlock forgotten knowledge, his powerful presence commanding the space around him.
Math Mathonwy, a master of arcane secrets, stands at the threshold of adventure, his book of power in hand, awaiting the next chapter of his journey.

The beauty of the kingdom was beyond anything Alistair had imagined. The castles of ice sparkled like diamonds, and the ground was smooth and untouched, as if the entire world had been frozen in time. But it was not the beauty that gripped him - it was the silence, the unnerving stillness that surrounded him. Not a soul stirred, no bird called, no wind blew.

Alistair's breath caught in his throat when he saw her. She stood before him, like a figure carved from marble, her hair a silver cascade of frost, her eyes like deep winter seas. Lysandra, the White Witch, was not a legend, nor a ghost - she was here, in the flesh, as if she had never moved, never aged. She was waiting.

"You found me," her voice was like a breath of ice, both beautiful and terrible.

Alistair stepped forward, but his heart began to race. "The kingdom... it is real," he said in awe.

"Yes," she replied softly, a smile playing at the corners of her lips. "And so are the costs of seeking it."

Alistair felt a sudden chill seep into his bones, as if the very air around him was turning against him. He tried to speak, but no words came. The cold began to press in, suffocating him, until he could barely breathe.

"Do you know," Lysandra continued, her voice a lullaby of frost, "that every quest has its price? You sought me, but what you will find here is not riches, nor power. You will find only the endless winter of my heart."
Bathed in the soft glow of sunset, a mysterious woman in a captivating costume stands beside a sleek cat in a forest, her elegance enhanced by the warm light filtering through the trees, creating a scene of enchantment and quiet beauty.
In a forest alive with the glow of sunset, a woman clad in a stunning costume watches quietly beside a cat, embodying a serenity that captures the enchantment of nature and the beauty of simple moments.

With those words, the truth dawned on him. Lysandra was not merely a ruler of this frozen kingdom - she was its curse. And in seeking her, he had stepped into a trap. A trap that none could escape, for the kingdom was not lost - it was waiting for those who sought it, those who would freeze their hearts like hers in a bid for knowledge and power.

Alistair fell to his knees, realizing the truth too late: the kingdom of Winter's Edge was not a prize to be claimed. It was a prison, and Lysandra was its eternal warden. The White Witch had trapped herself here long ago, and now, she would trap him as well.

And so, the legend of the White Witch and the lost kingdom endures - not as a tale of beauty or glory, but as a warning to those who dare seek what should remain buried. For the Kingdom of Winter's Edge waits, its icy heart ever cold, and its beauty eternal, hiding the price of its dark, frozen power.
Author:
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Relatives of The White Witch
Wizard
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Wizard
Merlin
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Merlin
Gandalf
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Gandalf
Saruman
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Saruman
Radagast
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Radagast
Albus Dumbledore
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Albus Dumbledore
Severus Snape
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3
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Severus Snape
Gellert Grindelwald
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Gellert Grindelwald
Elminster
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Elminster
Raistlin Majere
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Raistlin Majere
Harry Dresden
7
3
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Harry Dresden
Rincewind
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Rincewind
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3
0
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Ged
Morgana Le Fay
3
3
1
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Morgana Le Fay
Prospero
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6
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Prospero
Zatanna
15
3
8
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Zatanna
Doctor Strange
20
3
8
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Doctor Strange
Tim Hunter
5
3
6
0
Tim Hunter
0
3
0
0
John Constantine
Jafar
5
3
6
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Jafar
The Witch King
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The Witch King
Malekith
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3
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Malekith
Baba Yaga
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Baba Yaga
The Enchanter
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The Enchanter
Circe
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Circe
Simon Magus
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Simon Magus
Mandrake the Magician
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Mandrake The Magician
Gargamel
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Gargamel
Kelek
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Kelek
Dalamar
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Dalamar
Pug
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Pug
Belgarath
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Belgarath
Polgara
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Polgara
Zeddicus Zu
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Zeddicus Zu'l Zorander
Toth Amon
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Toth Amon
Thoth
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Thoth
Willow Ufgood
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Willow Ufgood
Dagonet
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Dagonet
Auron
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Auron
Sybil Trelawney
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3
1
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Sybil Trelawney
Antonidas
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Antonidas
Kel
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Kel'Thuzad
Kael
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Kael'thas Sunstrider
Allanon
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Allanon
Moiraine Damodred
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Moiraine Damodred
Rand al
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Rand Al'Thor
Aviendha
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Aviendha
Thom Merrilin
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Thom Merrilin
Ishamael
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Ishamael
Lanfear
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Lanfear
Puck
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2
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Puck
Orko
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Orko
Mad-Eye Moody
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Mad-Eye Moody
Morgoth
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Morgoth
Kvothe
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Kvothe
Lady Jessica
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Lady Jessica
Baron Mordo
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Baron Mordo
Nicol Bolas
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Nicol Bolas
Urza
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Urza
Jace Beleren
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Jace Beleren
Liliana Vess
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Liliana Vess
Rita Skeeter
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Rita Skeeter
Yen Sid
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Yen Sid
Schmendrick the Magician
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Schmendrick The Magician
Gwydion
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Gwydion
Ryze
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Ryze
Merlin Ambrosius
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Merlin Ambrosius
Nathair
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Nathair
Mordenkainen
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Mordenkainen
Acererak
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3
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Acererak
Vecna
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12
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Vecna
Fingolfin
10
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Fingolfin
Pellinore
17
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12
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Pellinore
Felix Faust
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3
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Felix Faust
Morgase Trakand
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Morgase Trakand
Emhyr var Emreis
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3
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Emhyr Var Emreis
Coriakin
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Coriakin
Elric of Melniboné
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Elric Of Melniboné
Magnus the Red
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Magnus The Red
Erebus
3
3
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Erebus
Sauron
4
3
12
0
Sauron
Fflewddur Fflam
7
3
12
0
Fflewddur Fflam
Alanon
5
3
6
0
Alanon
Elphaba
5
3
12
0
Elphaba
Bayaz
5
3
6
0
Bayaz
Tarmon
0
3
11
0
Tarmon
Schmendrick
8
3
13
0
Schmendrick
Belisarius
0
3
6
0
Belisarius
Math Mathonwy
8
3
12
0
Math Mathonwy
John Uskglass
5
3
12
0
John Uskglass
Howl
5
3
7
0
Howl
Simon Snow
5
3
6
0
Simon Snow
Septimus Heap
21
3
13
0
Septimus Heap
Sarkan
5
3
6
0
Sarkan
Eragon
0
3
6
0
Eragon
Brom
9
3
11
0
Brom
Mankar Camoran
0
3
12
0
Mankar Camoran
Divayth Fyr
7
3
12
0
Divayth Fyr
Mannimarco
10
3
12
0
Mannimarco
Farengar Secret-Fire
0
3
12
0
Farengar Secret-Fire
Dulinor
0
3
11
0
Dulinor
Karsus
9
3
12
0
Karsus
Rastlin Majere
10
3
13
0
Rastlin Majere
Quirrell
13
3
13
0
Quirrell
Sinestra
2
3
12
0
Sinestra
Doctor Fate
7
3
6
0
Doctor Fate
The Necromancer
4
3
12
0
The Necromancer
The images on this page (and other pages) are the fan fiction, we created them just for fun, with great respect for the creators of the stories that inspired us. The images are not protected by any copyright and are posted without commercial purposes.
Continue browsing posts in category "Crafts"
Take a look at this Music Video:
Apsara's Dance
Lyrics for the 'Apsara's Dance'
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