Revenant the Necromancer

Stories and Legends

The Revenant's Veil

In a far away place, in the kingdom of Eldoria, where magic coursed through the veins of the earth and the whispers of the dead lingered in the twilight, there existed a legend that made the hearts of the brave quiver with trepidation. This legend spoke of a Revenant named Lyra, the most beautiful necromancer to ever tread the mortal realm. With her shimmering raven-black hair, piercing violet eyes, and skin like porcelain, she captivated all who laid eyes on her. Yet, it was not her beauty that forged her legend, but her mastery over life and death.

Lyra dwelled in the forsaken ruins of an ancient temple, where the sun seldom pierced the shroud of gloom. The temple, entwined with thorny vines and haunted by restless spirits, was a place where mortals feared to tread. Yet, despite her formidable powers, Lyra was not born a necromancer. Her transformation began on the eve of her wedding, when she discovered her betrothed, Prince Alaric, entwined with a rival sorceress, Mirella. Consumed by betrayal, Lyra sought vengeance. In her grief, she uncovered a forbidden tome that spoke of the Dark Arts, granting her the power to resurrect the dead.
A Revenant dressed in a flowing purple robe holds a matching purple staff, standing in a dark forest beneath a full moon. The moonlight illuminates his form, giving him an ethereal, ghostly presence as if he were part of the night itself.
In the eerie glow of the full moon, the Revenant’s presence in the forest is both haunting and majestic, his purple robes and staff glowing faintly in the darkness.

As the winds howled outside, she unleashed her fury, calling forth shadows from the beyond. Alaric's spirit returned, a ghostly figure draped in remorse, forever bound to her will. He became her confidant, her servant, and her tormentor. For every night he whispered secrets of the afterlife, he also bore witness to her descent into madness. Though Lyra wielded the power of life and death, she learned too late that the darkest magics exacted a heavy price.

One fateful day, a weary traveler named Caelum stumbled upon the temple, seeking refuge from the storm. Drawn by the aura of power that enveloped Lyra, he ventured inside, his curiosity piqued. The moment their eyes met, an unspoken bond ignited between them - a connection that transcended life and death. Caelum, a scholar of ancient lore, found himself captivated by Lyra's tragic beauty and haunted by the sorrow that clung to her like a shroud.

As they conversed, Lyra revealed the truth behind her necromancy. Caelum, enthralled by her tale, proposed a plan to liberate her from the chains of her own making. He spoke of a legendary artifact, the Heart of Oblivion, rumored to grant its wielder the ability to rewrite the past and sever the ties that bound the living to the dead. Together, they embarked on a perilous journey to recover the artifact, unaware of the malevolent forces that sought its power for their own dark purposes.
A dynamic duo, a man in demonic attire and the Zombie King, pose in a shadowy forest adorned with a radiant crystal sword, their fierce expressions reflecting their formidable alliance against the darkness.
Within the depths of the forest, a thrilling partnership unfolds between the man dressed as a fierce demon and the formidable Zombie King. Together, they wield a glowing crystal sword, ready to face any sinister forces that dare to challenge their strength.

Unbeknownst to them, Mirella had been stalking their every move. Driven by jealousy and the desire for revenge, she summoned a cabal of dark sorcerers known as the Veilkeepers. They wove a web of shadows to ensnare Lyra and Caelum, using illusions and deceit to pit them against one another. The couple faced relentless trials, battling not only the Veilkeepers but their own inner demons as doubt began to poison their hearts.

As they ventured deeper into the treacherous Abyssal Woods, where the boundary between life and death blurred, the darkness crept closer. Lyra's past deeds began to haunt her, manifesting as wraith-like apparitions of the souls she had wronged. Each encounter forced her to confront her choices and the consequences of wielding such power. Caelum, steadfast in his love for her, reminded her of the beauty still left in the world, but the shadows whispered insidiously, taunting her with visions of Alaric and her lost dreams.

Finally, after countless trials, they reached the heart of the Abyss, where the Heart of Oblivion lay hidden in a cavern of swirling mists. As Lyra reached for the artifact, the Veilkeepers ambushed them, revealing Mirella as their leader. A fierce battle ensued, magic clashing against magic as Lyra unleashed her necromantic powers, raising the spirits of the fallen to aid her. Caelum fought valiantly by her side, his heart racing with both fear and determination.
A Hallowed Mage, robed in deep purple, holds a mysterious gun in an ancient, dimly lit room. Columns rise around him, and a window reveals a shadowy, mystical world. The mage exudes an aura of power and mystery.
With his weapon ready, the Hallowed Mage stands in an ancient hall, the weight of his magic blending with his quiet determination. The world outside is unknown, but he is prepared for whatever may come.

In the midst of chaos, Lyra hesitated, the artifact's allure pulling her in. The whispers of the past grew louder, urging her to claim her vengeance against Mirella and Alaric. But as she looked into Caelum's eyes, filled with unwavering support, she realized that true power lay not in vengeance but in choice. In a moment of clarity, she chose to shatter the Heart of Oblivion, releasing a wave of energy that obliterated the Veilkeepers and restored the balance between realms.

As the dust settled, Lyra felt a warmth enveloping her, a sense of liberation washing away her burdens. Alaric's spirit appeared one last time, not as a wraith but as a figure of light. He smiled, nodding in approval before fading into the ether, free at last. Lyra turned to Caelum, who stood before her, his love unwavering. Together, they emerged from the Abyss, ready to forge a new path, unshackled from the past.

The tale of Lyra, the Revenant, and Caelum, the scholar, echoed through the ages, a story of love, redemption, and the delicate balance between light and darkness. Eldoria remembered her not as a feared necromancer but as a symbol of hope, beauty, and the triumph of the human spirit over the shadows of despair. The world would forever cherish the memory of the Revenant's veil, where beauty and darkness entwined, shaping the destiny of those who dared to love against all odds.
Author:

Legend of the Revenant: The Necromancer's Embrace

In a far away place, in the heart of the darkened Vale of Eldrath, where the mist clung to the earth like a lover's touch, there lay a village known as Eldergrove. The villagers lived in constant shadow, haunted by tales of the Revenant, a feared necromancer whose name was whispered with trepidation. It was said that he possessed the power to command the very souls of the dead, raising them to do his bidding. No one knew how he came to wield such power, for the secrets of the Revenant were locked away in the echoes of time.

The legend began many years ago when Eldrath was not a vale of despair but a thriving kingdom ruled by King Aric. The kingdom prospered until a great drought descended upon the land, withering crops and draining rivers. In desperation, the king summoned the finest scholars, alchemists, and sorcerers, hoping to uncover a solution. Among them was a young sorcerer named Alaric, ambitious and gifted, yet lacking wisdom. He became obsessed with ancient texts that spoke of forbidden powers - the art of necromancy.
In a shadowy forest filled with swirling mist, a Wraith Enchanter, cloaked in a dark hooded robe, grips a mystical staff. The trees around him are dense, their shapes blurred by the fog, creating an aura of magic and mystery.
A lone Wraith Enchanter, his hooded figure barely visible in the mist, stands in a forgotten forest, channeling the arcane energy around him. The fog whispers ancient incantations.

Ignoring the warnings of his peers, Alaric delved into dark rituals, driven by the belief that he could resurrect the long-lost spirits of the land to plead with the gods for mercy. Night after night, he gathered bones and relics from forgotten graves, invoking the restless souls with chants that echoed through the night like a haunting lullaby. At first, the villagers regarded him as a savior, believing he would bring relief. But the power he summoned came at a cost.

As the moon hung heavy in the sky, Alaric successfully called forth the first spirit - a young girl named Lirael, who had perished in the drought. She appeared before him, her ethereal form shimmering like mist. "What is it you seek, sorcerer?" she asked, her voice like the rustling of leaves. He implored her to speak to the gods, to plead for rain. Lirael's spirit agreed but warned him, "Every soul you summon binds you further to the realm of the dead. The living and the dead are not meant to intertwine." Ignoring her caution, Alaric continued, enthralled by the power he wielded.

As he raised more spirits, Alaric's soul darkened, and he became a vessel of the Revenant. His flesh grew pale, and his once-bright eyes took on a haunting glow. With each invocation, he lost pieces of his humanity, until he could no longer distinguish between the whispers of the living and the cries of the dead. The spirits, once grateful, grew restless, for Alaric's ambition fed their sorrow.

One fateful night, a storm raged across the vale, and lightning struck the altar where Alaric performed his rituals. The spirits he had called forth surged with unbridled energy, transforming him into the Revenant - a being of immense power, yet cursed to wander between life and death. The village trembled as the earth shook and the skies darkened, the spirits he had raised rising from their graves in a spectral army.

With a voice that echoed like thunder, the Revenant declared, "I shall reclaim what was lost! The gods will hear my command!" The villagers, stricken with fear, gathered to confront the horror that had befallen them. They pleaded for Alaric to return, but the Revenant only laughed - a sound devoid of warmth.

In the chaos, Lirael's spirit emerged, pleading with the Revenant to remember his humanity. "You are not meant to command us, Alaric! You must break this curse before it consumes you!" But the Revenant, now beyond reason, saw her as a mere pawn in his game, dismissing her words with contempt.
The Specter King, cloaked in black, stands in a dimly lit room, holding an ancient book in one hand and a large knife in the other. Shadows dance across the walls, giving the room an unsettling atmosphere filled with dark magic.
In a room shrouded in darkness, the Specter King holds both a book of ancient knowledge and a knife, symbols of his arcane dominion. The room echoes with the power of forgotten rituals.

As the armies of the dead surged toward Eldergrove, the villagers, united in desperation, sought the wisdom of the ancient oracle who dwelled on the outskirts of the vale. The oracle, a withered crone with eyes like black holes, spoke of a way to save their land. "To quell the Revenant, you must reclaim the souls he has taken. Gather the sacred relics from his altars and return them to their rightful graves."

Emboldened by hope, the villagers ventured into the heart of darkness, where the Revenant's power was strongest. They navigated treacherous paths, gathering relics and performing ancient rites to appease the restless spirits. One by one, they returned the lost souls to their eternal rest, their whispers echoing gratitude.

As dawn broke, the villagers stood before the Revenant, armed with the relics and a determination forged in unity. "Alaric!" they called out, their voices rising against the howl of the winds. "We reclaim the souls you have stolen! Release them, and you may find peace!"

For a moment, the Revenant faltered, the flicker of Alaric's spirit struggling against the darkness that enveloped him. The villagers pressed forward, holding the relics high, invoking the memory of their loved ones. The spirits, one by one, answered the call, rising from the Revenant's grasp, breaking the chains of despair that bound them.

In a final clash, the essence of Alaric surged forth, battling against the Revenant's will. With a thunderous roar, the Revenant imploded, scattering the darkness like ashes on the wind. The storm subsided, the skies clearing as the sun bathed Eldergrove in golden light once more.

Alaric's spirit, now freed from the curse of the Revenant, appeared before the villagers. "Forgive me," he whispered, a haunting sorrow in his gaze. "I sought to save our land, but in my greed, I lost my way."
A Dark Reaper stands tall in a black outfit, holding a gleaming sword in his hand. His presence exudes an air of inevitability, as if he is the harbinger of fate, prepared to meet any challenge with unyielding resolve.
The Dark Reaper, his sword drawn, stands like a force of nature. The air around him crackles with dark energy, as he prepares to confront whatever fate may bring his way.

With a wave of his hand, the spirits of the lost departed, ascending to the heavens, finally at peace. Alaric, now a mere shadow of his former self, vanished into the ether, a guardian of the souls he had once summoned.

Eldergrove flourished once more, but the legend of the Revenant lived on, a cautionary tale whispered among the villagers for generations. They would tell of the necromancer who sought power beyond his reach, reminding their children that the boundaries between life and death are sacred, and some powers are not meant to be wielded by the living.

Thus, the Vale of Eldrath remained a place of reverence, where the echoes of the past served as a reminder of the thin line that separates ambition from oblivion. The Revenant's tale endured, a spectral reminder of the price of hubris, echoing through the ages in the whispers of the wind.
Author:

The Chronicles of Revenant: The Temple's Temptation

Far-far away, in the heart of the ancient kingdom of Eldoria, nestled amid towering mountains and whispered legends, stood the Temple of Valthor, a sacred sanctuary dedicated to the god of shadows and secrets. It was a place revered by many but accessible to few. Its treasures were rumored to be vast, hidden away in labyrinthine chambers, guarded by enchantments and formidable wards. For centuries, this temple had remained untouched, a beacon of mystery and reverence until the arrival of Revenant, the infamous necromancer.

Revenant was not born into darkness; he was once Valen, a gifted scholar drawn to magic's allure. His insatiable thirst for knowledge led him down a treacherous path, culminating in a fateful night when he sought forbidden tomes in the catacombs of Eldoria. The tomes offered insight and power, but at a dire price - the loss of his humanity. Transformed into a being of shadows, Revenant embraced his new identity, wielding powers that instilled fear in hearts across the land.
In a shadowy forest filled with swirling mist, a Wraith Enchanter, cloaked in a dark hooded robe, grips a mystical staff. The trees around him are dense, their shapes blurred by the fog, creating an aura of magic and mystery.
A lone Wraith Enchanter, his hooded figure barely visible in the mist, stands in a forgotten forest, channeling the arcane energy around him. The fog whispers ancient incantations.

Whispers of Revenant's exploits filled taverns and marketplaces, drawing attention from powerful factions. Among them was the Phantom Guild, a covert assembly of thieves and mercenaries looking to seize control of Valthor's temple. Their leader, the enigmatic Lady Lysara, saw in Revenant the missing piece of her grand design. A partnership was proposed, one that promised power beyond comprehension - if he assisted her in breaching the sacred temple.

Revenant, intrigued yet wary, agreed. Over the following weeks, they meticulously mapped the temple's defenses, deciphering ancient scripts that described the layers of enchantments woven into the very stone. As the date approached for their audacious heist, tensions simmered; rumors of a rival faction - The Order of the Radiant Dawn - who sought to protect Valthor's temple, surged through the streets. They were zealously dedicated to the temple's sanctity and would stop at nothing to thwart Revenant's ambitions.

On the night of the lunar eclipse, clad in cloaks of shadow, Revenant and the Phantom Guild infiltrated the temple. With an innate understanding of the shadows, Revenant navigated through winding halls filled with traps and arcane symbols. He felt the pulse of ancient magic, resonating with the remnants of his former self, propelling him deeper into the keep.
The Specter King, cloaked in black, stands in a dimly lit room, holding an ancient book in one hand and a large knife in the other. Shadows dance across the walls, giving the room an unsettling atmosphere filled with dark magic.
In a room shrouded in darkness, the Specter King holds both a book of ancient knowledge and a knife, symbols of his arcane dominion. The room echoes with the power of forgotten rituals.

Each step felt weighted with consequence, yet exhilaration fueled his advance. The guild members, skilled but frightened, followed closely, tethered by their desperation for wealth. Deeper into the temple, they encountered sentinels of divine light - guardians animated by powerful wards, glowing with a blinding radiance that scorched their night's cover.

The ensuing chaos was both magnificent and terrifying. Revenant unleashed his necromantic powers, weaving shadows into tendrils that wove the radiant guardians temporarily into oblivion. But his magic, dark and volatile, awakened more than he intended; ancient spirits, long trapped in the shadows, surged forward, drawn to their former master's call. Revenant momentarily lost control, the spirits slipping free and mingling with the living, creating havoc amid the guild.

Lady Lysara, seeing chaos unfurl, turned on Revenant. "You've failed us!" she screamed, desperation clawing at her throat. Revenant, now beset by the spirits he had summoned, struggled to regain control even as he faced betrayal from those he sought to trust. In a burst of raw power, he channeled the very essence of the temple, bending the shadows to his will, forcing the spirits to confront the guardians in a cataclysmic clash.
A Dark Reaper stands tall in a black outfit, holding a gleaming sword in his hand. His presence exudes an air of inevitability, as if he is the harbinger of fate, prepared to meet any challenge with unyielding resolve.
The Dark Reaper, his sword drawn, stands like a force of nature. The air around him crackles with dark energy, as he prepares to confront whatever fate may bring his way.

As the temple trembled, Revenant realized that the treasures were not simply gold and jewels but the sacred relics imbued with the very essence of Valthor - the seals of balance maintaining order between life and death. In an act of redemption, he chose to stabilize the power within, sealing the relics instead of seizing them for personal gain. The order of guardians, now free of the chaotic spirits, resumed their vigil.

The Phantom Guild scattered amidst the chaos, and Lady Lysara was lost to the shadows, her ambitions crushed beneath the weight of a power she could not comprehend. Revenant, feeling a paradoxical resurgence of his humanity, vanished into the night, leaving the temple forever altered yet intact.

Thus, the chronicles of Revenant spun into the folklore of Eldoria, where he became a specter - neither fully embraced nor entirely forsaken by the living. Tales of his encounter spread throughout the lands, a reminder that even the deepest shadows can harbor flickers of light, echoing Valthor's final lesson: the sanctity of balance between light and dark.
Author:
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Relatives of Revenant
Necromancer
698
8
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Necromancer
Necromancer
5
3
6
0
Necromancer
Lich
4
3
6
0
Lich
Death Knight
6
3
6
0
Death Knight
Undead Sorcerer
5
2
11
0
Undead Sorcerer
Dark Wizard
12
3
13
0
Dark Wizard
Grave Lord
4
3
6
0
Grave Lord
Skeleton Mage
5
3
13
0
Skeleton Mage
Vampire Lord
6
3
14
0
Vampire Lord
Wraith King
6
3
14
0
Wraith King
Dread Necromancer
5
3
12
0
Dread Necromancer
Bone Wizard
3
3
6
0
Bone Wizard
0
3
0
0
Shadow Mage
Elder Necromancer
18
3
18
0
Elder Necromancer
Corpse Master
13
3
12
0
Corpse Master
Bone Lord
5
3
18
0
Bone Lord
Ghoul King
17
3
18
0
Ghoul King
Undying Sorcerer
14
3
18
0
Undying Sorcerer
Spectral Mage
48
3
18
0
Spectral Mage
Zombie King
19
3
18
0
Zombie King
Wight Lord
19
3
17
0
Wight Lord
Necrotic Sorcerer
0
3
6
0
Necrotic Sorcerer
Shade Master
0
3
12
0
Shade Master
Doom Mage
0
3
6
0
Doom Mage
Soul Reaver
10
3
18
0
Soul Reaver
Black Wizard
3
3
6
0
Black Wizard
Death Sorcerer
18
3
18
0
Death Sorcerer
Necromantic King
33
3
18
0
Necromantic King
Crypt Keeper
22
3
18
0
Crypt Keeper
Undead King
20
3
18
0
Undead King
Grave Sorcerer
9
3
18
0
Grave Sorcerer
Dark Enchanter
13
3
12
0
Dark Enchanter
Lich King
6
3
12
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Lich King
Mummy Lord
6
3
18
0
Mummy Lord
Soul Weaver
49
3
17
0
Soul Weaver
Cursed Mage
7
3
12
0
Cursed Mage
Hollow Sorcerer
18
3
17
0
Hollow Sorcerer
Wraith Sorcerer
22
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12
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Wraith Sorcerer
Flesh Weaver
7
3
6
0
Flesh Weaver
Eldritch Necromancer
9
3
6
0
Eldritch Necromancer
0
3
0
0
Phantom Mage
Deathlord
10
3
12
0
Deathlord
Shadow Sorcerer
16
3
18
0
Shadow Sorcerer
Grave Warden
0
3
6
0
Grave Warden
Blood Mage
37
3
18
0
Blood Mage
Ebon Necromancer
21
3
6
0
Ebon Necromancer
Zombie Sorcerer
24
3
12
0
Zombie Sorcerer
Necrotic Warlord
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3
12
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Necrotic Warlord
Reaper Mage
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3
17
0
Reaper Mage
Bone Sorcerer
20
3
18
0
Bone Sorcerer
Undead Wizard
16
3
12
0
Undead Wizard
Grave Lich
38
3
18
0
Grave Lich
Death Wraith
49
3
12
0
Death Wraith
Necromancer King
2
3
12
0
Necromancer King
Cursed Necromancer
8
3
6
0
Cursed Necromancer
Wraith Warden
25
3
18
0
Wraith Warden
Soul Mage
6
3
12
0
Soul Mage
Crypt Sorcerer
13
3
6
0
Crypt Sorcerer
Dark Summoner
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18
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Dark Summoner
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Shadow Wraith
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Death Weaver
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Cursed Wraith
Vampire Sorcerer
9
3
12
0
Vampire Sorcerer
Undead Enchanter
7
3
7
0
Undead Enchanter
Wight Sorcerer
2
3
18
0
Wight Sorcerer
Dark Reaper
10
3
18
0
Dark Reaper
Soul Summoner
7
3
17
0
Soul Summoner
Necrotic Priest
12
3
12
0
Necrotic Priest
Bone Reaver
5
3
12
0
Bone Reaver
Elder Lich
3
3
6
0
Elder Lich
Specter King
18
3
18
0
Specter King
Shade Sorcerer
14
3
18
0
Shade Sorcerer
Wraith Enchanter
14
3
18
0
Wraith Enchanter
Death Enchanter
9
3
18
0
Death Enchanter
Undead Sovereign
0
3
18
0
Undead Sovereign
Grave Reaver
0
3
17
0
Grave Reaver
Flesh Mage
3
3
17
0
Flesh Mage
Dread Sorcerer
0
3
17
0
Dread Sorcerer
Dark Necromancer
6
3
12
0
Dark Necromancer
Lich Sovereign
8
3
12
0
Lich Sovereign
Wight Enchanter
0
2
12
0
Wight Enchanter
Phantom Enchanter
5
3
18
0
Phantom Enchanter
Shadow Reaver
8
3
17
0
Shadow Reaver
Corpse Sorcerer
4
3
18
0
Corpse Sorcerer
Deathlord Sorcerer
5
3
6
0
Deathlord Sorcerer
Crypt Enchanter
5
3
16
0
Crypt Enchanter
Necrotic Warden
9
3
6
0
Necrotic Warden
Wraith Sovereign
4
3
18
0
Wraith Sovereign
Bone Enchanter
12
3
18
0
Bone Enchanter
Dark Summoner King
0
3
18
0
Dark Summoner King
Revenant Sorcerer
2
2
6
0
Revenant Sorcerer
Undead Overlord
10
3
7
0
Undead Overlord
The images on this page (and other pages) are the fan fiction, we created them just for fun, with great respect for the creators of the stories that inspired us. The images are not protected by any copyright and are posted without commercial purposes.
Continue browsing posts in category "Crafts"
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Galadriel
Lyrics for the 'Galadriel'
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