Long time ago, in the waning days of the Kingdom of Arthal, a realm ruled by tradition and superstition, there existed a peculiar position - one that was more legend than reality. The position was that of the
Nomad, a royal envoy who existed outside the confines of court and kingdom, tasked with wandering the vast, untamed frontiers to recover lost knowledge and treasures. Only one had ever held this title: Locke Cole.
Locke was an enigmatic figure - tall, lean, with a wild mane of black hair that seemed ever unkempt, and eyes that burned with the unrelenting fire of curiosity. He had been born into nobility, but the constraints of royal life never sat well with him. As a boy, he had been fascinated by the mysteries of the ancient world, particularly the legend of the Lost City of Zorthar - an ancient metropolis that had vanished from history, swallowed by time and the desert sands. The city, rumored to house unimaginable wealth and secrets beyond comprehension, had been the obsession of many explorers, but none had returned.

This image captures the essence of determination as a traveler ventures deeper into a lush, green forest, each step resonating with the promise of adventure and the call of the wild.
Locke, however, was different. He didn't care for gold, nor did he seek fame. What he sought was knowledge - arcane wisdom, forgotten lore, the truths that lay hidden in the dust of history. And so, when the king had offered him the title of Nomad, Locke had accepted without hesitation. He became the first and only man to hold that office in Arthal's long history, an agent of the crown free to roam where others dared not venture.
The tale begins, as all great stories do, with a map - an ancient, weathered piece of parchment found in a crumbling library deep in the heart of Arthal. It was said to have belonged to an ancient explorer named Ithar, whose last expedition had taken him deep into the deserts to uncover Zorthar's location. His journal spoke of a temple, a hidden gate, and a city that lived beneath the sands. This map, incomplete though it was, held the key to Zorthar's secrets.
Thus began Locke's quest - an expedition to the south, into the shifting sands of the Garoan Desert, where no man had dared to venture in centuries. The map led him to a hidden oasis, a place where few knew of its existence. Here, Locke encountered a strange group - desert nomads, who called themselves the
Shara, a people with dark eyes and a mysterious past. They spoke of the city in whispers, as though its name alone brought fear. To them, Zorthar was not a legend, but a curse - a place of terrible power.
Locke, undeterred, forged a tentative alliance with the Shara. They agreed to guide him to the outskirts of the desert where, according to their elders, the last remnants of Zorthar could be found. But the journey was perilous. The desert was not only vast, but alive - ruthless sandstorms, scorching heat, and creatures born from nightmare stalked them at every turn. Yet, Locke pressed on, driven by the thrill of discovery, and the Shara, despite their trepidation, followed.
After weeks of grueling travel, they reached the edge of a canyon - its walls carved with symbols and forgotten languages. Locke's heart pounded with excitement; he had found it. The entrance to Zorthar was hidden here, buried deep within the rock. As the Shara began chanting in a tongue Locke could not understand, the ground beneath them trembled, and the earth parted like a mouth opening to speak a long-forgotten truth.
The entrance to Zorthar lay before them: a massive, ornately carved stone door, covered in dust and age. Locke approached with reverence, his fingers tracing the symbols on its surface. With a rumble, the door slid open, revealing a cavernous chamber beyond - a city unlike anything he had ever imagined.
The city was vast, stretching as far as the eye could see. The buildings were tall, built from black stone, and covered in intricate, alien designs. Yet, despite its grandeur, there was no sign of life. It was as though time itself had frozen in place. Locke moved deeper into the city, his heart racing with excitement and a touch of fear. What secrets lay in the shadows of this forgotten place?

In this captivating scene, a wise adventurer navigates the enchanted woods, using firelight to ward off the shadows, embodying the spirit of exploration and survival in nature's embrace.
The air was thick with silence, broken only by the soft echo of Locke's footsteps. He passed through towering streets, marveling at the ruins, when he stumbled upon a grand temple at the heart of the city. Its doors were adorned with the same symbols as the map, and Locke knew instinctively that this was the key to unlocking Zorthar's true purpose.
Inside the temple, the walls were covered in murals depicting gods and monsters, heroes and villains, but there was one figure that caught his attention - an ancient king, his face obscured by a shadow, holding a scepter that glowed with an otherworldly light. The murals suggested that Zorthar was not just a city, but a vessel - a gateway to a realm beyond reality, one that could be unlocked only by those who understood the city's deepest secrets.
But Locke was not alone. As he examined the murals, he felt eyes upon him. From the shadows emerged a figure - a woman, draped in tattered robes, her face hidden behind a veil. She spoke to him in a voice that was at once both soothing and unnerving.
"You seek the city's power," she said, her tone low and filled with caution. "But know this - Zorthar is not a place for mortals to tread lightly. It offers knowledge, but it demands a price."
Locke, undeterred, replied, "I seek only understanding."
The woman's veil fluttered, and she stepped closer. "Then you must choose. Leave now, and the city will remain a mystery to you. Or enter the heart of Zorthar and face what lies beyond."
Despite the warning, Locke's curiosity was too great. He entered the inner sanctum of the temple, where an enormous crystal pulsated with energy. It was the source of the city's power, he realized, but it was unstable - on the brink of collapse. The murals had been a warning, but they were too late. The crystal began to hum, its energy reaching out to Locke.

In this enchanting image, a mysterious being roams the vibrant woods, their whimsical attire adding an aura of magic and curiosity to the lush environment that seems alive with stories untold.
In that moment, he understood - the city of Zorthar was not just a lost place, it was a sentient being, a living entity that had been waiting for someone to awaken it. Locke felt a surge of power within him, but with it came a terrible understanding. The city was alive, and it was not meant to be found.
With a final, defiant gesture, Locke withdrew. He had discovered the truth, but at what cost? As the temple began to crumble and the sands of the Garoan Desert surged forward, Locke knew that Zorthar's secrets were better left buried. Yet, he couldn't shake the feeling that the city had allowed him to leave for a reason - that the Nomad's journey had only just begun.
And so, Locke Cole, the last of the Royal Nomads, vanished into the desert once more, his name whispered in legend as the one who uncovered the lost city - only to leave its truths in the dust, forever.
Top 5 color shades of the illustration.
See these colors in NCS, PANTONE, RAL palettes...