Flesh Weaver the Necromancer

Stories and Legends

Chronicle of the Flesh Weaver

In a far away place, in the shadowed corners of a realm where the veil between life and death thinned, there lived a striking figure known as Selene, the Flesh Weaver. Her beauty was the stuff of legends - long, raven-black hair cascading down her back like a waterfall of night, eyes that glimmered with an otherworldly luminescence, and skin as pale as moonlight. Yet it was her uncanny powers as a necromancer that truly set her apart, for Selene was no mere sorceress; she wielded dominion over flesh itself.

Selene was born into a world steeped in superstition and fear, the daughter of a humble healer in a village where magic was regarded with suspicion. As a child, she had always felt different, an innate connection to the spirits of the departed that her mother had tried to suppress. When a terrible plague swept through her village, Selene discovered her calling. Driven by despair and a fierce determination to save her kin, she turned to the forbidden arts, conjuring the souls of the dead to aid her in healing the living.
A Cursed Mage, shrouded in a hooded cloak, holds a sceptacle in front of a glowing full moon. The scene is charged with dark energy, the mage’s presence casting a shadow over the night.
Beneath a glowing full moon, the Cursed Mage raises their sceptacle, channeling dark forces into the night.

But her powers came at a cost. The more she delved into the realm of the deceased, the more she became a vessel for their restless spirits, each one leaving a mark upon her soul. It was during this turbulent time that she first heard whispers of the Grimoire of Sorrow, an ancient artifact said to grant its possessor unparalleled mastery over life and death. Legends spoke of its ability to weave flesh into unimaginable forms, bending reality to the will of the one who dared to wield it.

Compelled by an insatiable curiosity and the promise of power, Selene embarked on a treacherous journey to find the Grimoire. Her path was fraught with danger; she traversed dark forests where malevolent spirits roamed, crossed treacherous mountains guarded by the vengeful souls of the slain, and delved into the depths of long-forgotten catacombs where echoes of the past whispered secrets and riddles. Each trial only fueled her resolve, and the more she encountered the spirits of the damned, the more they whispered the dark truths of the Grimoire into her ear.

After months of relentless searching, Selene finally unearthed the Grimoire of Sorrow, hidden within the crumbling remains of an ancient temple, shrouded in shadows and sorrow. Bound in tanned leather, its pages were filled with intricate illustrations of grotesque and beautiful forms - flesh molded into exquisite shapes, twisted into terrifying nightmares, or animated with breath and will. The moment her fingers brushed its pages, a surge of energy coursed through her, igniting her veins with a fire of power she had never known.

Yet the Grimoire demanded a sacrifice - a tribute of flesh and soul. The price was steep; she must weave her own essence into the tapestry of its magic. As she began the process, the spirits of the fallen flocked to her, drawn by the allure of the Grimoire. They urged her to reconsider, warning her of the darkness that lay within, but blinded by her ambition, she ignored their cries.

With every incantation, Selene felt herself shifting, her essence intertwining with the fabric of the artifact. It granted her the ability to raise armies of the dead and reshape the living into forms of her choosing. She became a master of necromancy, her powers unmatched and her beauty enhanced, but at a terrible cost. The more she wielded her powers, the more she felt her humanity slipping away, replaced by a hunger for more - a desire to create, to control, and to dominate.
A Flesh Weaver, clothed in billowing attire, holds a mystical crystal ball, his figure framed by a serene forest backdrop, where ancient trees whisper secrets of the past, veiled in quiet fog.
Amidst the whispering trees, the Flesh Weaver's crystal ball reflects realms beyond imagination. The forest, hazed in fog, cradles the secrets of time, offering a glimpse into fate's design.

In her arrogance, Selene began to experiment recklessly, weaving together flesh from her fallen enemies and the souls of the cursed. The creations were monstrous yet magnificent, abominations of beauty and horror that roamed her domain, instilling terror in those who dared cross her path. Yet with every creation, she felt the grip of madness tightening around her heart, the whispers of the Grimoire growing louder, urging her to push the boundaries even further.

As she spiraled deeper into darkness, a faction of rogue sorcerers, determined to stop her reign of terror, banded together. They sought to destroy the Grimoire and free Selene from its malevolent grasp. Led by the valiant warrior Elys, who had once loved Selene before her descent into madness, they stormed her fortress, battling through her grotesque creations. Each fallen creature echoed Selene's lost humanity, reminding Elys of the woman he once cherished.

The final confrontation between Elys and Selene took place in the heart of her stronghold, surrounded by the remnants of her twisted creations. Elys implored her to abandon the Grimoire, to remember the beauty of life rather than the allure of power. But Selene, consumed by the darkness within her, could only laugh, a haunting sound that echoed through the chamber. "You cannot save me, Elys. I am the Flesh Weaver. I am life and death intertwined!"

In a climactic battle, magic and steel clashed. Elys wielded a blade forged in the fires of the ancients, imbued with the essence of purity, while Selene unleashed the very essence of the Grimoire. But as their powers collided, a strange resonance filled the air - a moment of clarity pierced through Selene's madness. For a fleeting instant, she glimpsed the woman she had been, the healer who had sought to save lives rather than dominate them.
In an eerie fog-cloaked area, a Death Sorcerer dressed in a dark hooded suit grips a gleaming sword tightly amidst ghostly pillars, shrouded in an atmosphere of suspense and foreboding.
This haunting image captures the Death Sorcerer standing guard against hidden threats, as the fog envelops the ghostly columns, creating an atmosphere thick with danger and mystery.

In that moment of weakness, Elys plunged his blade deep into her heart, a strike aimed not to kill but to sever the bond she shared with the Grimoire. As Selene fell, her last breath was filled with sorrow, her spirit escaping into the ether, her body collapsing into a heap of flesh - once beautiful, now merely a vessel of her ambition.

The Grimoire of Sorrow, deprived of its mistress, let out a chilling wail before disintegrating into a cloud of dark smoke. The spirits that had been drawn to Selene scattered, finally freed from her grasp. Elys, broken-hearted, wept for the love he had lost, for the woman who had become a monster, all in the pursuit of power.

Thus ended the tale of Selene, the Flesh Weaver. Her legacy, a haunting reminder of the fine line between beauty and monstrosity, of life and death, and the eternal struggle against the darkness that resides within us all. The chronicles of her reign served as a warning, a testament to the price of ambition, and the true nature of the artifacts we dare to covet.
Author:

The Legend of the Flesh Weaver

In a time forgotten by man, when the stars themselves seemed to whisper the secrets of the universe, there existed a realm shaded by the winds of magic and mystery. This realm, known as Morentha, was a land of lush valleys and towering mountains, yet it hid an unspeakable dark power. At the heart of this realm was a figure both revered and reviled - Zaroth, the Necromancer, known infamously as the Flesh Weaver.

Zaroth was not born into darkness. Once, he was a healer, a sage renowned across the lands for his unparalleled ability to mend both skin and spirit. His hands, skilled and gentle, ushered many back from the brink of death. But fate is a cruel mistress; the loss of his beloved, a woman named Avina, shattered his soul. Consumed by grief, Zaroth delved into the forbidden arts, seeking the ancient secrets of life and death that lay buried in the text of a long-lost tome called the Grimoire of Ashen Souls.
A Cursed Mage, shrouded in a hooded cloak, holds a sceptacle in front of a glowing full moon. The scene is charged with dark energy, the mage’s presence casting a shadow over the night.
Beneath a glowing full moon, the Cursed Mage raises their sceptacle, channeling dark forces into the night.

In his quest, Zaroth unearthed forbidden knowledge, learning to manipulate both flesh and spirit. He transformed from a healer to the Flesh Weaver, capable of stitching lifeless bodies into grotesque forms, breathing life into death for a price that only the most desperate would pay. His resurrection rituals became the stuff of legends, for from his hands emerged creatures crafted from the remnants of both man and beast, living testament to his dark mastery.

But the fame of the Flesh Weaver brought whispers of a powerful artifact - the Heart of Tralorn, said to be a gem forged from the essence of the first star. Those who possessed it could control life itself, crafting destinies with the mere flick of a wrist. Many sought the Heart, but its location was lost to time, scattered among the forgotten ruins buried deep in the Echoing Depths, a labyrinthine cave system pockmarked beneath Morentha.

When news spread of Zaroth's connection to the undead, a coalition of kingdoms crafted an intricate web of intrigue. They sought to seal his power and reclaim the Heart of Tralorn for themselves. Yet, instead of banishing him, the leaders agreed that the only way forward was to form an unlikely alliance with the Flesh Weaver.

They sent emissaries from each kingdom, adorned with robes of diplomacy, to approach Zaroth in his obsidian tower, a structure hidden in the shadows of the Pinethorn Forest. Time froze as they presented their offer - a pact, for if they could find the Heart of Tralorn together, they could use its power to restore harmony to the realms once torn apart by war.
A Flesh Weaver, clothed in billowing attire, holds a mystical crystal ball, his figure framed by a serene forest backdrop, where ancient trees whisper secrets of the past, veiled in quiet fog.
Amidst the whispering trees, the Flesh Weaver's crystal ball reflects realms beyond imagination. The forest, hazed in fog, cradles the secrets of time, offering a glimpse into fate's design.

Zaroth, ever the manipulator, did not agree to their terms lightly. He siphoned their fears and desires, probing under their armor of bravado, feasting on the weaknesses of the mighty kings and queens. Yet, he, too, had become a pawn of desperation, driven by a longing to resurrect Avina, to see her smile once more and to feel the warmth of her embrace.

Thus, a fragile alliance was forged. Each emissary, doubting the others, was bound by the quest to navigate the Echoing Depths, each carrying whispered tales of betrayal and mistrust. The journey was fraught with treachery, as they faced the spirits of those whom Zaroth had once resurrected and the shadows of their dark pasts.

As they plunged deeper into the caverns, set upon by illusions and dark enchantments, the emissaries began to fall, one by one. They succumbed either to their own fears or to the creatures birthed from Zaroth's hands - a twisted reminder of what he had become. With each death, the dynamic shifted, revealing the true nature of each leader's heart - some sought power, others redemption, but few sought unity.
In an eerie fog-cloaked area, a Death Sorcerer dressed in a dark hooded suit grips a gleaming sword tightly amidst ghostly pillars, shrouded in an atmosphere of suspense and foreboding.
This haunting image captures the Death Sorcerer standing guard against hidden threats, as the fog envelops the ghostly columns, creating an atmosphere thick with danger and mystery.

In a climactic confrontation surrounded by pulsating crystals that shimmered with the essence of the Heart, Zaroth faced the last of the emissaries alone. Realizing that the Heart's power could indeed mend the rift in his own heart, he placed his fragile trust in them.

In that fleeting moment, forged by the bonds of pain and tenacity, Zaroth uncovered his own salvation. When the Heart of Tralorn finally materialized, he did not seek to wield it as a weapon, nor did he revive Avina. Instead, he harnessed its power to restore the land, healing those scarred by darkness and empowering the emissaries to rise together as true leaders.

Legends tell that the Flesh Weaver ceased to be a figure solely of death, becoming instead a guardian of life. The alliance of kingdoms was born anew from the ashes of mistrust, forever altering the course of Morentha. And though the Heart of Tralorn remains hidden within the echoes of the depths, its legacy is alive, a testament to the power of unity and the strength to rise from tragedy. Thus, the tale of the Flesh Weaver serves as a reminder: even from the darkest of places, light can emerge, forever changing destinies etched in time.
Author:

The Shadows of the Flesh Weaver

In an age when the stars whispered ancient truths to those who dared listen, a legendary figure known only as the Flesh Weaver emerged from the shrouded mists of the Berathryn Forest. He was a sorcerer of unparalleled power, wielding control over life and death, and his dark art had earned him a fearsome epithet: the Necromancer. Tales of his devious experiments summoned a caravan of adventurers to stop his madness, but few returned, their faces pale and eyes hollow.

Among these brave souls was Arin, an abandoned youth raised in the cobbled streets of Eldriath, dreaming of heroism but burdened with the doubts of his lineage - a father he had never known, rumored to have been a disgraced knight who fell to darkness. With a glimmer of hope and a satchel filled with meager supplies, Arin joined the ill-fated expedition venturing to confront the Flesh Weaver, ignited by the tales of the countless souls ensnared in his grasp.
A Cursed Mage, shrouded in a hooded cloak, holds a sceptacle in front of a glowing full moon. The scene is charged with dark energy, the mage’s presence casting a shadow over the night.
Beneath a glowing full moon, the Cursed Mage raises their sceptacle, channeling dark forces into the night.

As the sun dipped behind whispering pines, thick fog curled around the group as they traversed deeper into Berathryn Forest. Shadows danced mockingly in the half-light, hinting at unseen evils. The air became thick with memories, the whispers of long-dead spirits merging with the rustle of leaves, guiding Arin toward an unthinkable fate.

With the group dwindling one by one to illusions and treachery, Arin and the hardened warrior Greth made their way to the accursed keep known as Harrow's Hold, where the Flesh Weaver was said to dwell. Time twisted within the ancient structure; a labyrinth of carved stone and echoing silence. As Arin felt the oppressive weight of despair, a flicker of defiance ignited within him. He discovered, through cryptic runes and ghastly relics, that the Flesh Weaver was not merely a man; he was an embodiment of lost hope, his power fed by the anguish of those he had ensnared.

"Why do you disturb my sanctuary?" croaked a voice from the shadows, encasing them in a cold embrace. The Necromancer emerged, his form woven from the remnants of the fallen. Skin from various souls stretched across his torso, his eyes glowing with an unholy fire. "You seek to destroy what you do not understand!"

Arin stood frozen, yet the loyalties of a forgotten bloodline began to stir within him. "I seek to end your tyranny, to free those you have captured," he declared, feeling each word echo with newfound strength.

The Flesh Weaver laughed, a sound that twisted like a dagger through the soul. "Freedom? This world has little of it to offer. I provide a greater gift - the eternity of suffering."
A Flesh Weaver, clothed in billowing attire, holds a mystical crystal ball, his figure framed by a serene forest backdrop, where ancient trees whisper secrets of the past, veiled in quiet fog.
Amidst the whispering trees, the Flesh Weaver's crystal ball reflects realms beyond imagination. The forest, hazed in fog, cradles the secrets of time, offering a glimpse into fate's design.

With that, Arin's mind was invaded by images of lost souls trapped in anguish, their cries reverberating in his ears like a haunting melody. He saw fleeting glimpses of his father among them, the once-proud knight reduced to a mere shadow. Rage and sorrow collided within him, igniting a fire that blazed forth as he called upon the remnants of his lineage.

Drawing forth the latent power of his ancestry, Arin wielded an ancient incantation, summoning light amidst despair. The air shimmered as he harnessed his fear, turning it against the darkness. Tendrils of pure energy lashed towards the Flesh Weaver, forcing him back against the stone wall of his keep. For the first time, the Necromancer quailed, fear etched across his darkened visage.

The battle surged, light and darkness battling for dominance, entwined in a spiral of existence and oblivion. Greth, wounded but unyielding, fought alongside Arin, their combined strength illuminating the shadows. As the light intensified, the souls caught in the Weaver's grasp began to break free, their expressions shifting from torment to wondrous relief.

Realizing his hold over the souls waning, the Flesh Weaver attempted to shatter Arin's resolve, whispering dark truths about his heritage and the shame of his father's descent. But each word only fueled Arin's fury, revealing an unwavering burning truth. "You are no god of despair! You mimic strength but thrive on fear!"
In an eerie fog-cloaked area, a Death Sorcerer dressed in a dark hooded suit grips a gleaming sword tightly amidst ghostly pillars, shrouded in an atmosphere of suspense and foreboding.
This haunting image captures the Death Sorcerer standing guard against hidden threats, as the fog envelops the ghostly columns, creating an atmosphere thick with danger and mystery.

With a final surge of will, the energies collided, and a cataclysm erupted within the keep. When the dust settled, the screams receded, and the shadows were expelled, revealing a crumbling hideout - the Flesh Weaver reduced to naught but ash, a twisted echo of what he once commanded. The path toward the light opened, and the imprisoned souls fled, free at last.

Amidst the fractured remains of the keep, Arin's journey had transformed him from an uncertain boy into a beacon of strength. He had faced the darkest corners of his own lineage and emerged with hope. As dawn unfurled its golden arms over Berathryn Forest, he vowed to protect the world from the shadows of despair, carrying within him the legacy of both the fallen knight and the rescued spirits.

In the hills beyond, the sun broke, casting rays upon the land once cursed by darkness, signaling a new dawn where the legends of the Flesh Weaver would be but a cautionary tale - reminding all that light, no matter how dim, could conquer the shadows that haunted even the deepest of hearts.
Author:
Relatives of Flesh Weaver
Necromancer
698
8
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Necromancer
Necromancer
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3
6
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Necromancer
Lich
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Lich
Death Knight
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Revenant
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Revenant
Undead Sorcerer
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Undead Sorcerer
Dark Wizard
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Dark Wizard
Grave Lord
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Grave Lord
Skeleton Mage
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Skeleton Mage
Vampire Lord
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Vampire Lord
Wraith King
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Dread Necromancer
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Bone Wizard
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Bone Wizard
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Shadow Mage
Elder Necromancer
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Elder Necromancer
Corpse Master
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Corpse Master
Bone Lord
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Ghoul King
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Ghoul King
Undying Sorcerer
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Undying Sorcerer
Spectral Mage
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Spectral Mage
Zombie King
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Zombie King
Wight Lord
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Necrotic Sorcerer
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Shade Master
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Doom Mage
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Soul Reaver
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Death Sorcerer
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Lich King
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Lich King
Mummy Lord
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Mummy Lord
Soul Weaver
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Soul Weaver
Cursed Mage
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Hollow Sorcerer
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Wraith Sorcerer
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Wraith Sorcerer
Eldritch Necromancer
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Phantom Mage
Deathlord
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Deathlord
Shadow Sorcerer
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Shadow Sorcerer
Grave Warden
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Grave Warden
Blood Mage
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Blood Mage
Ebon Necromancer
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Ebon Necromancer
Zombie Sorcerer
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Zombie Sorcerer
Necrotic Warlord
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Necrotic Warlord
Reaper Mage
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Bone Sorcerer
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Bone Sorcerer
Undead Wizard
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Cursed Necromancer
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Crypt Sorcerer
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Dark Summoner
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Dark Summoner
Revenant Lord
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Fallen Sorcerer
Shadow Wraith
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Death Weaver
Undying Mage
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Grave Enchanter
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Grave Enchanter
Phantom Sorcerer
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Phantom Sorcerer
Lich Sorcerer
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Lich Sorcerer
Hallowed Mage
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Hallowed Mage
Doom Sorcerer
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Doom Sorcerer
Cursed Wraith
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Cursed Wraith
Vampire Sorcerer
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Vampire Sorcerer
Undead Enchanter
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Undead Enchanter
Wight Sorcerer
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Wight Sorcerer
Dark Reaper
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Dark Reaper
Soul Summoner
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Soul Summoner
Necrotic Priest
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Necrotic Priest
Bone Reaver
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Bone Reaver
Elder Lich
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Elder Lich
Specter King
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Specter King
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Shade Sorcerer
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Wraith Enchanter
Death Enchanter
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Death Enchanter
Undead Sovereign
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Undead Sovereign
Grave Reaver
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Grave Reaver
Flesh Mage
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Flesh Mage
Dread Sorcerer
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3
17
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Dread Sorcerer
Dark Necromancer
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Dark Necromancer
Lich Sovereign
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Lich Sovereign
Wight Enchanter
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Wight Enchanter
Phantom Enchanter
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Phantom Enchanter
Shadow Reaver
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Shadow Reaver
Corpse Sorcerer
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Corpse Sorcerer
Deathlord Sorcerer
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Deathlord Sorcerer
Crypt Enchanter
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Crypt Enchanter
Necrotic Warden
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Necrotic Warden
Wraith Sovereign
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Wraith Sovereign
Bone Enchanter
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Bone Enchanter
Dark Summoner King
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Dark Summoner King
Revenant Sorcerer
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Revenant Sorcerer
Undead Overlord
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Undead Overlord
The images on this page (and other pages) are the fan fiction, we created them just for fun, with great respect for the creators of the stories that inspired us. The images are not protected by any copyright and are posted without commercial purposes.
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