Phantasm the Undead

Stories and Legends

Chronicle of the Phantasm: The Quest for the Luminous Aetherstone

In a far away place, in the shadowed realms of Eldoria, where the living and the spectral intertwine, tales of the Undead wanderers were whispered around flickering campfires. Among them, Phantasm stood as a formidable figure, a once-noble knight now bound by the shackles of undeath. His ghostly form drifted through the mists, a beacon of both dread and hope, as he embarked on an ultimate quest to uncover the rare gemstone known as the Luminous Aetherstone, said to possess the power to bridge the realms of the living and the dead.

Phantasm's story began long before his transformation. He was Sir Alaric, a gallant knight of the Golden Order, revered for his valor and unwavering commitment to justice. His life took a tragic turn during a fateful battle against a dark sorcerer who sought to plunge the world into eternal night. In a desperate attempt to save his comrades, Alaric confronted the sorcerer alone, but the cost was great. He fell, and his spirit was ensnared by the very darkness he fought against, reemerging as the Phantasm - a restless wraith with unfinished business.
The Undying Queen radiates an ethereal beauty, her crown shimmering with an otherworldly glow, draped in an elegant black robe. A haunting aura surrounds her, as she gazes into the abyss with timeless wisdom and grace, captivating all who dare to approach
The Undying Queen commands attention with her regal presence, a figure of mystery and allure, forever ruling over the realm that straddles life and death.

It was during his ethereal wanderings that whispers of the Aetherstone reached Phantasm's ears. Legends spoke of its otherworldly glow and the power to grant the Undead a chance at redemption, to walk once more in the land of the living. The Aetherstone was hidden deep within the treacherous Abyssal Caverns, a labyrinth filled with ancient traps, spectral guardians, and echoes of lost souls. Driven by a yearning for salvation and the hope of reuniting with his lost comrades, Phantasm resolved to undertake this perilous journey.

As he entered the caverns, Phantasm felt the weight of despair cling to him like a shroud. The flickering shadows danced along the jagged walls, teasing him with glimpses of memories long gone. But he pressed on, guided by the ethereal light of his own spectral form. Along the way, he encountered other spirits trapped within the cavern's depths, souls who had lost their way in the darkness. Phantasm, now a guardian of the lost, offered them guidance and companionship, sharing tales of honor and bravery from his mortal days.
A glowing face reveals itself through the mist as a Restless Spirit, standing in a ghostly costume at the doorway, bathed in the enchanting light of sunset, echoing tales from both the living and the beyond.
Emerging from the shadows of a doorway, this Restless Spirit captures the sunset's glow vividly, a bridge between realities, sparking curiosity and awe in its haunting pose.

Yet, the path to the Aetherstone was fraught with challenges. The cavern was guarded by Nyxar, a fearsome wraith who once ruled the Abyssal realms. Clad in shadows, Nyxar taunted Phantasm, testing his resolve. The two engaged in a battle of wills, their clash resonating through the caverns like thunder. With each strike, Phantasm felt the weight of his past as Alaric surge within him, rekindling the courage that once defined him. In a final act of defiance, he drew upon the remnants of his knightly honor, channeling his will into a blinding light that pierced through Nyxar's darkness, dispelling the specter into the void.

Emerging victorious, Phantasm continued deeper into the caverns until he reached the heart of the Abyss. There, nestled upon a pedestal of stone, lay the Luminous Aetherstone, radiating a kaleidoscope of colors that danced like stars. Its beauty was unmatched, a promise of hope wrapped in luminescence. As he approached, memories flooded back - of laughter shared with comrades, of battles fought in the name of honor, and of the love he had lost. It was then that Phantasm realized that the Aetherstone's true power lay not in restoring life but in illuminating the path toward acceptance and peace for the Undead.
A haunting figure in a long green coat holds two flaming torches aloft, casting eerie light in all directions. A skull rests atop their head, a symbol of their ghostly nature as they navigate a world of shadows.
This spectral figure, with flames in hand and a skull atop their head, moves through the shadows, a fiery light guiding the way through the darkness of the unknown.

With the Aetherstone clutched in his spectral grasp, Phantasm felt a surge of warmth course through him, a balm for his restless soul. He understood that his journey was not merely about reclaiming a lost life but about healing the wounds of his past. As he emerged from the caverns, the Aetherstone glowing brightly, he vowed to guide other lost souls, helping them find their own paths toward redemption.

Thus, the legend of Phantasm grew, a tale of a noble knight turned guardian of the lost, forever wandering the borders between life and death, embodying the ultimate struggle for peace and purpose. The Luminous Aetherstone remained a symbol of hope, not just for the Undead, but for all who dared to delve into the shadows of their own souls, seeking the light that lies beyond. In the hearts of many, Phantasm became a beacon, a reminder that even in the darkest of times, the spirit of a hero can shine eternal.
Author:

Phantasm: The Undying Dream

In a kingdom wrapped in twilight, where the sun dared not rise for fear of exposing the secrets buried beneath, there lived an entity called Phantasm. The people spoke of Phantasm as a legend, a wraith who existed somewhere between life and death, but no one had ever seen the creature, only felt its passing through the chilling winds or in the whispered sighs of the woods.

Phantasm had once been a man - an ordinary man with a heart full of love and a soul brimming with dreams. He had loved a woman named Liora, whose beauty outshone the stars, whose laughter could turn the bitterest night into dawn. Their love was a quiet fire, tender yet consuming, a bond so deep that the very earth seemed to hum with their union. But life, as it often does, tore them apart. A fever claimed Liora, and despite Phantasm's pleas to the heavens, she was taken from him.
In a dim urban alley, a powerful lich sorcerer garbed in a flowing green robe grips a staff that glows with energy. Behind him, flames flicker ominously, casting shadows that dance along the alley's weathered walls, hinting at hidden dangers.
This striking portrayal showcases a lich sorcerer in a shadowy alley, illuminated by fire, as he wields his staff with powerful intent, symbolizing the thin line between magic and peril.

The grief that followed consumed him utterly. Phantasm could not accept the finality of death, the cold truth that love, like life, could be extinguished. And so, in his desperate sorrow, he made a vow: he would find a way to bring her back. It wasn't a thought born of madness, but of an unwavering belief that love, in its purest form, could transcend even death.

Phantasm journeyed far and wide, seeking out forgotten magicians, ancient scrolls, and dark rituals. He gave up his name, his identity - he became nothing more than the echo of a soul in torment, a shadow seeking the light. Time passed, and the years bled into centuries, but Phantasm's obsession never wavered. He learned the secrets of the dead, delved into the ancient arts of necromancy, and sought the most forbidden of knowledge: the art of resurrection. But each time he tried, Liora remained beyond his reach.

In the end, Phantasm succeeded - but the price was greater than he had ever imagined. The spell he cast was so powerful, so far-reaching, that it bound him to the realm of the undead. He became a wraith, neither living nor dead, a being caught between two worlds, condemned to wander the earth for eternity. His love, though, was not returned. Liora, it seemed, was lost forever, her spirit a distant memory he could never touch.

Years turned into centuries, and Phantasm's form began to fade. His once-human body became transparent, a mere shadow of its former self. His love for Liora, though, remained the one constant in his existence. It was the only thing that kept him tethered to this world, though the world was no longer his. He no longer sought to reclaim her in the mortal sense - he no longer wished to see her body or hear her voice. Instead, he sought the ultimate truth: what would become of love when it was no longer tied to time?

One night, in the heart of the kingdom's forgotten forest, Phantasm encountered a creature unlike any he had seen before - a young woman named Melina, who was lost and cold. She had wandered far from her village, seeking something she could not name. When she saw him, her heart stirred, for despite his ghostly visage, something about Phantasm spoke to her, a quiet longing, an unspoken sadness that resonated deep within her.

"I've lost something," she said, her voice trembling.
A mysterious Phantasm cloaked in shadows stands amidst an enchanting field of mushrooms, its red eyes glowing fiercely beneath a dark hood. The surrounding landscape hints at secrets waiting to be discovered, conjuring images of wild adventures and eerie
This captivating picture presents a Phantasm in a mystical mushroom field, its vibrant red eyes inviting intrigue while wrapped in the dark cloak of mystery and enchantment, promising thrilling adventures ahead.

Phantasm looked at her, his form flickering in the moonlight. "I, too, have lost much. Perhaps too much to ever find again."

And so, they spoke. Melina shared her fears, her doubts, her longing for a love she felt would never come. Phantasm listened, for he understood her pain. He had, in his own way, suffered the same loss. The night passed in quiet conversation, the bond between them growing, though it was unspoken. And though Phantasm knew he could not return to the realm of the living, something about Melina's presence softened the edges of his eternal grief.

As the first light of dawn broke through the trees, Melina stood to leave, her heart heavy with the weight of the stories she had heard. "I must go," she said, but before she could walk away, Phantasm spoke again.

"You seek something," he said softly, "but you must learn to seek without expectation. Love cannot be held in the grasp of desire. It must be freed, allowed to wander as it will."

"I don't understand," she whispered.

Phantasm looked down, his transparent form shimmering as though he were made of the very mist that clung to the earth. "You seek what is lost, and I sought what I could never find. But the ultimate truth is this: love does not end. It changes. Perhaps my love for Liora was not meant to end in life. Perhaps it was always meant to linger, to echo."
A majestic Mummy King adorned in a regal black costume, complete with an ornate crown, stands defiantly. His piercing gaze and intricate attire suggest an ancient power, while shadows stretch across the ground, adding an aura of mystery to his presence.
Behold the Mummy King, a fearsome ruler of the ancient realms, dressed in black and crowned with authority. His powerful presence commands respect, inviting tales of lost civilizations and forgotten secrets.

Melina nodded slowly, her mind racing with thoughts too vast to contain. She understood that she, too, had been seeking not a person, but a feeling - a connection that could never truly be lost. As she turned to leave, Phantasm's voice echoed in the wind, "Remember, true love is not bound by time, nor by bodies. It is the thing that moves through the soul, the thing that makes us whole."

Melina disappeared into the forest, her heart lighter than it had been in years, while Phantasm lingered, his essence fading into the morning mist. He had learned, after all these long years, that some loves were meant to live beyond death - not as they once were, but as something more: as an echo that would never fade, a whisper on the wind.

And in the endless night that followed, Phantasm, the Undead, finally found peace.
Author:

Chronicle of the Lich Queen and the Forgotten Scroll

Long ago, in a land of crumbling castles, haunted forests, and perpetual twilight, there reigned a ruler unlike any other - the Lich Queen, Lady Morgatha the Undying. She was neither truly alive nor fully dead, a wraith-like monarch who ruled over the Kingdom of the Undead from her towering obsidian throne. Her skin was the color of frostbite, her eyes glowed with an eerie, sickly green, and her voice sounded like the wind rattling through dry bones. Yet despite her ghastly appearance, she was known for a most curious trait: an unwavering love for mystery novels.

Yes, you heard that right. The Lich Queen, one of the most powerful undead beings in existence, spent her nights curled up in her crypt-like library, flipping through ancient scrolls and tattered books of mystery, hoping to solve the enigmas of her long-forgotten kingdom. She often sighed dramatically, muttering things like, "I would have solved that before breakfast... if only my lacking mortal senses of taste weren't so problematic."
The Undead Sage, cloaked in a hooded robe, stands in a snow-covered alleyway, holding a sword as he faces an unseen enemy. The flickering lantern light casts eerie shadows, adding to the chilling atmosphere of the scene.
The Undead Sage, with his sword drawn, stands in the cold, silent alley, surrounded by the eerie glow of the lantern and the snow that blankets the world in stillness.

Her most recent obsession, however, was a peculiar scroll, the contents of which had baffled scholars, necromancers, and detectives alike for centuries. It was a crumbling parchment, a scroll that had somehow slipped through the cracks of history, lost in the shifting sands of time. It was said to contain the secret - a mystery so profound it could unravel the very fabric of reality itself. Morgatha had come to call it the Forgotten Scroll of Eternal Confusion.

One stormy night, as thunder rumbled in the distance and lightning cracked the sky, Lady Morgatha stood before a massive shelf of scrolls, her bony fingers stroking the delicate edges of the ancient parchment. A grin, or at least something resembling it, spread across her face. "Tonight," she whispered, her voice echoing in the cavernous chamber, "I will crack this case wide open."

The scroll, wrapped in layers of dust and cobwebs, had been found in the most unexpected of places: the personal library of an eccentric former librarian of the royal court, who had mysteriously vanished years ago. Some claimed he was devoured by his own books, while others whispered that he had been consumed by his own overwhelming curiosity. Either way, the scroll was left behind, an enigma that had stumped even the most brilliant of scholars.

Lady Morgatha, however, was not deterred by its confusing nature. She had, after all, eons of experience in deciphering riddles and cryptic puzzles. With a snap of her skeletal fingers, she summoned her loyal minion, Gloomsworth, a rather lazy ghost with a questionable work ethic, to fetch her a cup of "undead coffee," which was a concoction made from boiled soul matter and the tears of lost souls.

Gloomsworth floated in reluctantly, his translucent form swirling lazily through the air. "Is this really necessary, Your Majesty?" he moaned, his ethereal voice full of disinterest. "Can't we just leave it for the next century? There's an excellent haunting special on the spectral network tonight."

Morgatha's eyes narrowed. "I must solve this mystery tonight, Gloomsworth. It's the only thing that keeps me going anymore… other than the occasional nap and maybe some dark chocolate." She unfurled the scroll, and as the cryptic runes began to glow faintly, she leaned in, trying to decipher its meaning.

The scroll's message was maddeningly vague:

"When the moon is high and the stars are low,
Find the door where none shall go.
Three riddles wait, but none will speak,
Only those who dare, dare to seek."


Morgatha frowned. "Riddles, eh? The most tedious of puzzles. But I'm no novice. Let's get this over with."

With that, she stood tall, her bony form casting a shadow across the crypt, and snapped her fingers. The air shimmered, and a door appeared before her - a door that hadn't been there a moment ago. It was carved from an ancient oak, its wood twisted and gnarled like the roots of an ancient tree. Above the door was an inscription in a language that even Lady Morgatha couldn't immediately understand.

"I must admit," Morgatha said with a smirk, "the librarians knew how to design a good door. But what's behind it? That's the real mystery."

With a flourish, she pushed open the door, and in the blink of an eye, the room beyond transformed. The crypt vanished. The walls stretched into infinity, and a strange mist filled the air. The temperature plummeted, and the very atmosphere seemed to hum with an ancient energy.

And then, three figures appeared before her. They were cloaked in shadow, their faces hidden in darkness. One of them stepped forward and spoke in a low, rasping voice.

"Answer us, O Lich Queen, and the scroll's mystery shall be revealed."
A fierce warrior, dressed in a green outfit, stands confidently in a snow-covered forest, gripping a shield in one hand and a sword in the other. The towering trees and soft snowfall create a serene yet intense atmosphere around the warrior.
A warrior prepares for whatever challenges lie ahead in a mystical, snow-covered forest, the sword and shield symbols of strength in a quiet, icy world.

Morgatha raised an eyebrow. "Do I have a choice?"

The figure raised a hand, and a riddle echoed through the mist:

"I can be cracked, I can be made,
I can be told, I can be played.
What am I?"


Lady Morgatha thought for a moment. "A joke," she declared confidently. "A joke can be cracked, made, told, and played."

The figures nodded, though they didn't seem impressed. "Correct," they murmured, but there was no smile on their shadowed faces. The next figure stepped forward, its voice echoing like a thousand whispers.

"The more you take, the more you leave behind.
What am I?"


Lady Morgatha tapped her skeletal chin. "Footsteps," she said, her voice steady. "When you take a step, you leave a footprint behind. Simple."

The figures nodded again, but this time, their cloaks fluttered with what might have been frustration. "Correct," they intoned, though they still remained as impassive as ever.

The final figure spoke, its voice colder than the rest. "One last riddle," it said.

"I am not alive, but I grow;
I do not have lungs, but I need air.
I do not have a mouth, but water kills me.
What am I?"


Morgatha's lips curled into a smile. "Fire," she said, "obviously."

The figures stood silent for a long moment, their forms flickering like shadows in the mist. Finally, they spoke in unison, their voices blending into one eerie chant: "Correct, O Lich Queen. You have solved the riddle of the scroll."

The door behind her opened once more, and Morgatha stepped through. As she emerged into the royal hall of the Undead Kingdom, she held the scroll triumphantly in her bony hands.

But as she unfurled the final section of the scroll, her smile faded. The last line read:
Amidst a surreal lava field, a Restless Spirit rises with arms outstretched to the vibrant, glowing flames, embodying both power and despair against the backdrop of an otherworldly landscape ablaze with fiery hues.
Against a backdrop of incandescent lava, the Restless Spirit's stance symbolizes both a fierce defiance and a connection to the elemental forces of nature, illuminating the depths of its haunting essence.

"The mystery is solved, but the true question remains:
Why did you bother to solve it at all?"


Morgatha stared at the words, blinked, and then shrugged. "Well, that was anticlimactic," she said. "But at least I know now I'm still better at puzzles than Gloomsworth."

And so, the Lich Queen of the Undead Kingdom, satisfied with her night's mystery-solving adventure, returned to her crypt-like library, only to start a new mystery novel - because even immortals need a little entertainment.
Author:
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Relatives of Phantasm
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Skeleton
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Wraith
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Ghoul
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Specter
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Wight
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Poltergeist
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Apparition
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Shadow
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Shadow
Death Knight
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Death Knight
Mummy Lord
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Mummy Lord
Lich King
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Lich King
Revenant Knight
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Revenant Knight
Lich Queen
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Lich Queen
Vampire Lord
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Restless Spirit
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Restless Spirit
Haunt
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Haunt
Undying
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Undying
Crypt Keeper
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Crypt Keeper
Banshee Queen
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Banshee Queen
Ectoplasmic Entity
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Ectoplasmic Entity
Undead Warrior
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Undead Warrior
Dread Wraith
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Dread Wraith
Wailing Spirit
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Wailing Spirit
Deathless
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Deathless
Vengeful Ghost
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Vengeful Ghost
Haunting Presence
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Haunting Presence
Bone Golem
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Bone Golem
Rotting Corpse
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Rotting Corpse
Ghostly Apparition
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Malevolent Spirit
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Undead Mage
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Eternal Rest
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Eternal Rest
Undead Banshee
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Undead Banshee
Zombie Lord
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Zombie Lord
Skeletal Mage
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Haunted Phantom
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Haunted Phantom
Undying Wraith
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Undying Wraith
Deathly Apparition
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Deathly Apparition
Dreadful Ghost
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Undead Titan
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Undead Titan
Spirit Wraith
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Mummified Warrior
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Vampire Spawn
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Undead Champion
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Shadow Wraith
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Shadow Wraith
Spectral Assassin
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Spectral Assassin
Vengeful Phantom
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Vengeful Phantom
Decayed Horror
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Decayed Horror
Undying Shade
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Undying Shade
Ghostly Warden
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Ghostly Warden
Eternal Specter
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Zombie King
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Bone Knight
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Revenant Sorcerer
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Revenant Sorcerer
Lich Lord
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Lich Lord
Undead Queen
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Undead Queen
Mummy King
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Mummy King
Ghost Rider
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Ghost Rider
Undead Monk
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Undead Monk
Wraith King
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Wraith King
Haunting Shade
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Haunting Shade
Necrotic Beast
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Necrotic Beast
Phantasmal Entity
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Phantasmal Entity
Spirit King
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Spirit King
Undead Berserker
12
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Undead Berserker
Skeletal Archer
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Skeletal Archer
Lich Priest
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Lich Priest
Revenant Sorceress
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Revenant Sorceress
Undead Barbarian
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Undead Barbarian
Ghostly Knight
23
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Ghostly Knight
Wraith Warrior
11
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Wraith Warrior
Malevolent Shade
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Malevolent Shade
Undying Queen
10
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Undying Queen
Decayed Warlord
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Decayed Warlord
Phantom Warrior
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Phantom Warrior
Eternal Ghoul
12
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Eternal Ghoul
Ghostly Sorcerer
7
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18
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Ghostly Sorcerer
Undead Sentinel
10
3
18
0
Undead Sentinel
Lich Sorcerer
9
3
18
0
Lich Sorcerer
Zombie Berserker
0
3
18
0
Zombie Berserker
Spectral Mage
6
3
18
0
Spectral Mage
Phantom Queen
5
3
18
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Phantom Queen
Undead Sage
11
3
18
0
Undead Sage
Vengeful Revenant
10
3
18
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Vengeful Revenant
Dreadful Wight
11
3
18
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Dreadful Wight
Mummified Sorcerer
18
3
17
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Mummified Sorcerer
Haunting Knight
11
3
17
0
Haunting Knight
Phantom Assassin
12
3
18
0
Phantom Assassin
The images on this page (and other pages) are the fan fiction, we created them just for fun, with great respect for the creators of the stories that inspired us. The images are not protected by any copyright and are posted without commercial purposes.
Continue browsing posts in category "Demons"
Take a look at this Music Video:
Morrigan
Lyrics for the 'Morrigan'
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