Mummy Lord the Undead

Stories and Legends

The Mummy Lord: Guardians of the Skies

Far away, in the arid expanse of the forgotten desert, where the sun blazed mercilessly and the winds whispered ancient secrets, there lay an ancient tomb, long buried under shifting sands. It was the resting place of the Mummy Lord, an enigmatic figure who ruled over a forgotten kingdom and guarded the secrets of the skies.

The legend of the Mummy Lord spoke of a time when the skies were choked with darkness. A great war raged across the lands, sparked by a desire for dominance over flight. Various factions, each seeking the power to soar above their enemies, clashed in violent conflict. This war, known as the Heroic War for Flight, threatened to tear apart the very fabric of reality.
A Mummy Lord, draped in a hooded cloak, holds a massive axe and sword. Standing in a snowy landscape with a distant city on the horizon, this ancient warrior exudes an aura of death and forgotten power.
In a frozen wasteland, the Mummy Lord raises his weapons, his ancient gaze fixed on the distant city as he prepares for a battle lost to time.

Amidst this turmoil, whispers emerged of a hidden sanctuary, a place said to grant unparalleled mastery of the skies. Those who found it would wield the power to control the winds and ride the currents of air. Many sought this sanctuary, but it was the Mummy Lord, awakened from his eternal slumber, who would shape the destiny of the war.

Awakened by the chaos, the Mummy Lord rose from his sarcophagus, his bandages tattered yet imbued with ancient power. His eyes glowed with a fierce, otherworldly light as he surveyed the world in turmoil. With a flick of his skeletal hand, he summoned the spirits of his fallen warriors, their souls bound to him by the magic of the ages. They emerged as a ghostly army, ready to heed his call.

The Mummy Lord knew that the key to ending the war lay in the hidden sanctuary. The ancient texts spoke of a celestial map, etched in the stars, that would lead him there. With a purpose renewed, he gathered a band of unlikely heroes: a brave knight, a cunning thief, and a wise sorceress. Each of them had lost something to the war and sought redemption in the quest for flight.

As they journeyed through treacherous landscapes - over crumbling cliffs, across vast plains, and through dense forests - they faced challenges that tested their resolve. They battled fierce creatures summoned by rival factions, each eager to claim the sanctuary's power for themselves. The Mummy Lord, with his ghostly warriors, proved a formidable ally, his presence instilling fear in their foes.

One fateful night, they camped beneath a starlit sky. The Mummy Lord unrolled the celestial map, its glowing lines shimmering like silver threads woven through the fabric of the cosmos. The knight, Sir Alaric, traced the constellations with his finger, whispering ancient words that resonated with the magic of the map.

As dawn broke, they found themselves at the entrance of a colossal stone archway, draped in vines and adorned with symbols of flight. The sanctuary loomed ahead, a place where the sky met the earth in a harmonious embrace. But guarding the entrance was the Guardian of the Skies, a colossal being made of swirling winds and ethereal light.
A shadowy wraith, cloaked in green, holds a glowing green orb in its hand. The wraith’s form is ethereal, its cloak flowing in the wind as it moves through an eerie realm of shadows.
The shadow wraith glides through the shadows, the green glow of its orb casting a haunting light across the darkness.

"To enter the sanctuary, you must prove your worth," it boomed, voice echoing like thunder. "Only those who understand the true essence of flight may pass."

The Mummy Lord stepped forward, his voice low and resonant. "Flight is not merely an escape from the ground; it is a harmony with the winds, a dance of freedom." He summoned his spectral army, and together they performed a mesmerizing dance, embodying the grace and power of the skies. The Guardian watched, impressed by their unity and purpose.

With a nod, the Guardian allowed them passage. Inside the sanctuary, they discovered a chamber bathed in ethereal light. At its center, a shimmering pool reflected the cosmos, revealing visions of future and past. Here, they could learn the secrets of flight and master the winds.

As they approached the pool, the Mummy Lord spoke, his voice filled with conviction. "We came to end a war, not to dominate the skies. Together, we can use this power to bring peace."

Each hero knelt at the water's edge, their reflections merging into one, symbolizing their newfound unity. They emerged from the sanctuary transformed, wielding the power of flight not as a weapon but as a gift to share with the world.

With the Mummy Lord leading the charge, they descended upon the battlegrounds, a vision of hope soaring above the chaos. As they descended, they called for an end to the conflict, their voices carried on the winds.
A haunting banshee clad in a flowing white dress stands bewitched in an eerily lit room, her arms extended as she channels the spirits, with ghostly light emanating from her head, radiating an aura of somber beauty and spectral grace.
The banshee, swathed in spectral elegance, captures the essence of lost souls yearning to be heard. Her mesmerizing grace and luminous aura give life to the atmosphere, inviting all into the realm of whispers and forgotten tales.

Slowly, the warring factions ceased their battles, captivated by the sight of the Mummy Lord and his heroes, radiant with newfound power and purpose. The skies brightened, the darkness lifting as a wave of understanding washed over the land.

Thus, the Mummy Lord became a beacon of hope, not just for the skies but for all who sought peace. The Heroic War for Flight was not forgotten, but its legacy transformed into one of unity. The desert, once a desolate tomb, became a sanctuary of dreams where all could learn to soar.

And so, the Mummy Lord, once a figure of the past, became the guardian of the skies, ensuring that the power of flight would always be used for good.
Author:

The Parable of the Death Knight and the Forgotten Melody

Once, in a land where the sun seldom reached the earth and the cold winds whispered through the skeletal remains of ancient trees, there lived an old and broken soul. He was known by many names - once a warrior, a king, a hero of a land now lost to time. But he was now only called the Death Knight, a forgotten legend in his own right. His skin had turned to brittle bone, his heart to a cold, unfeeling stone. His only purpose was to march endlessly through the world, bound by the curse that kept him from true death.

In his past life, he had wielded a sword forged in the fires of battle, known as the "Searing Hand." With it, he had struck down foes both human and monstrous. He had commanded armies, had been beloved by his people, and had even known love. But time and betrayal had eroded all that. Now, his only companion was silence, broken only by the dull clanking of his armor as he moved. The Death Knight had long since forgotten who he truly was, for his mind was twisted by the curse of undeath. He had no memory of the joys of life, no recollection of the sound of laughter, or the touch of another's hand. He was only an echo of a man who had once lived - a faded ghost with no home, no name, no soul.
A demonic knight, his face stained with blood, holds an axe with an unyielding grip as he stands beneath the eerie glow of a full moon in a dark forest, the twisted trees around him casting long, menacing shadows.
The demonic knight, bathed in the pale light of the full moon, faces the night with his bloodied axe raised, a fearsome figure in a hauntingly silent forest.

Yet, deep inside his withered heart, there still lingered something - a yearning. It was faint at first, like a forgotten dream. It was the memory of a melody, something he had once heard long ago, a song so pure and beautiful it had made his heart race and his spirit dance. The song was forgotten now, but it called to him in his waking moments and haunted him in his nightmares. It was a melody so profound that its absence was like an aching wound.

One evening, as the moon rose high above the desolate landscape, the Death Knight stood upon the cliffs overlooking a forgotten sea, its waters still and dark like ink. It was there, on that windless night, that he heard it - the melody. It drifted on the breeze, soft and haunting, like the whispers of a lost love. He could not remember it clearly, but he knew it was the song he had longed for. With every note, the curse that bound him seemed to loosen, and for the briefest moment, the warmth of life flickered within him.

He followed the sound, walking through the empty lands, drawn toward a place he could not name but felt as if he had been there before. His footsteps were slow, deliberate, as if something ancient and forgotten was pulling him forward. Through ruins of stone cities and across vast, empty plains he traveled, until he came upon a valley, hidden from the world, where the melody seemed to echo from the very earth itself.

In the heart of the valley stood an old, crumbling temple. It was a place long abandoned, its stones worn by time, but still its shape remained, an edifice of forgotten glory. The Death Knight entered, his heavy armor making no sound on the ground as he moved into the silent darkness of the temple's inner sanctum. There, at the center of the room, was a lone figure - an ancient bard, his hands weathered with age, his hair silvered by time.

The bard, with a smile both sad and knowing, looked up at the Death Knight. "Ah, I knew you would come," he said, his voice a soft echo of the wind. "You seek the melody, do you not?"

The Death Knight said nothing, his mind struggling to grasp the meaning of the bard's words. How did the old man know of the song? How could anyone know of the melody that had tormented him for so long?

"You were once a man of great power, a king, a warrior," the bard continued, "but in your thirst for glory, you lost something precious. A part of you, deep within, was silenced - the song of your soul. Now, in this eternal twilight, you seek it again."

The Death Knight's armor creaked as he took a step closer. "What is this melody?" he asked, his voice rough from centuries of disuse. "Why does it torment me?"
A Zombie Lord, his long black hair and beard flowing, grips a massive axe with both hands. His dark coat billows in the wind as he stands tall, his undead form exuding power and menace in the moonlit night.
The Zombie Lord towers in the moonlight, axe in hand, his undead form both commanding and terrifying, as he surveys the world with the gaze of the eternal dead.

The bard's smile deepened, though his eyes were filled with sorrow. "The melody is the sound of your own heart, the echo of who you were. You were once a man of passion, of hope, of love. That song is the essence of life itself, the part of you that death could not take, that even undeath cannot destroy. But in your descent into darkness, you have forgotten it. Now you seek it, but the path is not easy. The melody cannot be found in the world as it is, for the world itself has been broken by the choices of those who came before you."

The Death Knight's mind swirled with confusion. "How can I find it? How can I remember?"

The bard's hands moved, slow and deliberate, and from them came a soft, mournful tune, as if the strings of time itself were being plucked. The song filled the temple, its notes floating like dust motes in the air. For the first time in centuries, the Death Knight felt something stir within him - a flicker of warmth, a trace of something human.

"You must look not outward, but inward," the bard said, his voice barely more than a whisper. "The melody lies within your soul, not in the world you see before you. It is the song of forgiveness, of redemption, of self-awareness. You must first remember who you were, then forgive the choices you made, and finally, embrace the silence that follows. Only then will the song return."

The Death Knight closed his eyes, trying to focus, but his mind was a blur of past battles, lost loves, and regrets. He had been a tyrant. He had led his people into ruin. He had sought power above all else, and in doing so, he had lost everything - his kingdom, his family, his very soul.

"I cannot forgive myself," he whispered, his voice thick with sorrow. "I have done too much."

The bard's music stopped, and he rose from his seat, standing before the Death Knight. "Forgiveness is not for others; it is for yourself. You cannot change what has passed, but you can choose to move forward. The melody is not a burden to bear, but a gift to be received. It is your own song - remember it, embrace it, and let it guide you."
Necromancer's Minion, draped in a shadowy hooded outfit, reveals a singular, glowing eye, casting an ominous glow that trails into the unknown, a harbinger of darkness lurking in the depths of the unseen world.
A chilling presence, the Necromancer's Minion embodies the essence of night, a curious enigma voicing the legends of the unseen as whispers of magic linger around them.

With those words, the Death Knight finally understood. The melody was not something external to him - it was the song of his own redemption, a song only he could play. It was the sound of his own humanity, still alive within him despite everything that had happened. And with that realization, the silence that had haunted him for so long was filled with a sound he could not describe, but knew in his heart: the forgotten melody.

As the Death Knight stood there, the bard faded away, his role complete. The Death Knight was alone now, but no longer burdened by the weight of his past. The path before him was uncertain, but the song had returned, and with it, the possibility of change.

And so, the Death Knight - once a man, then a monster, now a soul reborn - walked into the world once more. He did not know what the future held, but he carried with him the song of his soul, and it was enough.
Author:

The Wrath of the Mummy Lord

Long time ago, in the desolate landscape of New Cairo, where crystal skyscrapers clawed at the toxic skies, humanity endured under the thumb of a ruthless regime known as the Order of the Enlightened. They ruled with an iron fist, enforcing a twisted interpretation of civilization that revolved around complete control and the suppression of ancient legacies. In their quest for power, they unknowingly awoke a primordial evil long trapped beneath the sands - a vengeance laid to rest for millennia.

Deep within the ancient tombs of the Pharonic Valley, a curse resided, aging and waiting to wreak havoc once more. The Mummy Lord, once a powerful ruler, was betrayed by his closest advisors and sealed away by time. But as the Order of the Enlightened sought to excavate ancient relics for their deceptive projects, they shattered the seals that controlled the Mummy Lord's slumber, unleashing a wrath unlike any other.
A haunting figure of a knight stands resolute on rocky terrain, precise in his grip on a skull and exuding an aura of mystery and strength, as shadows dance around him in the twilight.
Amidst jagged rocks, the knight stands with a skull in hand - an emblem of the past - a guardian of stories untold, as the twilight casts an eerie glow around his steadfast form.

The first signs of his awakening were subtle, a shadow flickering in the periphery of the guards' vision, whispers among the winds that carried secrets of ages long past. The Order dismissed the rumors, placing greater stock in their advanced technology and surveillance. But the Mummy Lord was not a creature of flesh; he was an embodiment of vengeance, animated by the rage of centuries.

A series of mysterious deaths plagued the ranks of the Order. Soldiers found with their faces frozen in terror, their bodies drained of life. Each incident was accompanied by an ancient symbol etched into the ground - an hieroglyph that warned of retribution. The leaders denied the connection, attributing the chaos to rogue insurgents, while the Mummy Lord's power grew with every soul stolen.

Among those witnessing this horror was Maya, an archaeologist captured by the Order for her extensive knowledge of ancient Egyptian lore. Unlike the others, she felt an inexplicable connection to the Mummy Lord. Torn between her allegiance to the Order and the forgotten voice that echoed in her mind, she began to unravel the ancient scriptures that spoke of the undead king.

As the Order's attacks on the tombs intensified, Maya discovered a prophecy hidden within the fragments of an ancient scroll: "When the sands of time awaken the lost king, the unworthy shall fall before him, and vengeance will rise like the sun." The truth shattered her heart; the Mummy Lord was no mere monster but a sentinel of justice wronged through ages.

On the night of the full moon, the Mummy Lord emerged from the shadows, draped in tattered linen, an aura of ancient power radiating from him. He had taken form, exhibiting a fierce gaze that pierced even the most hardened of hearts. With a wave of his hand, hordes of skeletal warriors erupted from the sand, a legion of the damned coming to life at the Mummy Lord's behest.

Maya stood captivated by the sight, a mix of terror and awe coursing through her veins. As the skeletal army surged toward the Order's stronghold, she realized that the balance of power had shifted. The Mummy Lord was not merely seeking destruction; he aimed to liberate the forgotten narratives of those wronged throughout centuries.
In a shadowy forest, a hooded Crypt Keeper stands still among the fallen leaves, his enigmatic figure rich with history, captivating the hearts of those who find themselves in his spectral presence.
Amidst a carpet of leaves, the Crypt Keeper stands motionless, an embodiment of ancient mysteries, deepening the intrigue of the dark forest that cradles him in its verdant embrace.

The Order fought valiantly, armed with technology and weaponry, but they were ill-prepared for the wrath of the Mummy Lord. Fear permeated the air as his warriors struck down the guards, reclaiming every dust-covered relic the Order had stolen. Murmurs of legends and myths danced on the winds as the Mummy Lord advanced, every step echoing the thudding of a hundred heartbeats lost to time.

As chaos unfurled, Maya saw the Mummy Lord hesitate. Power radiated from him, but she sensed something deeper - a conflict within, perhaps a remnant of the ruler he once was. Unable to remain an outsider, she ran to him amid the turmoil.

"Mummy Lord!" she shouted over the din of clashing steel. "I understand your pain. You seek to reclaim what's yours, but do not lose your humanity!"

His gaze turned upon her, golden eyes piercing through the veil of centuries. "Humanity betrayed me, Maya. Its greed led to my demise," he replied, his voice an echo of both sorrow and wrath.

Maya stepped closer. "You have a choice. A chance for justice without destruction. Lead them to remember, not fear you."
Deep within a fiery cave, a Mummy Lord clad in pristine white holds a fearsome stick and flame, illuminating the surroundings with a mystical glow that dances between shadows and light, evoking both beauty and peril.
Amidst the molten landscape, the Mummy Lord stands strong, holding a flame that not only illuminates his surroundings but also symbolizes the eternal dance between danger and beauty in this captivating underground realm.

In that moment, the Mummy Lord's expression softened, recognizing the truth within her words. With a wave of his hand, he commanded his legion to halt, the echoes of his wrath settling like dust on ancient stone.

At sunrise, the remnants of the Order were left trembling, their ranks diminished. In the heart of the city, with Maya at his side, the Mummy Lord proclaimed a new era - not of vengeance, but of remembrance and resurrection. The people emerged from their fear, casting aside their chains, as the ancient legacy of the Mummy Lord became a symbol of empowerment rather than terror.

Above the ruins of oppression, the sun rose brightly. A new chapter began for humanity, entwined with the wisdom of the past, guided by the redemptive spirit of the ruler they had once sought to bury forever.

Example of the color palette for the image of Mummy Lord

Picture with primary colors of Smoky black, Dark slate gray, Cafe noir, Dark electric blue and Antique brass
Smoky black80%
Dark slate gray
Cafe noir
Dark electric blue
Antique brass
Top 5 color shades of the illustration.
See these colors in NCS, PANTONE, RAL palettes...
NCS (Natural Color System)
NCS S 9000-N
NCS S 6020-B10G
NCS S 7010-Y50R
NCS S 5020-B
NCS S 2020-Y40R
PANTONE
PANTONE 419
PANTONE 553
PANTONE 2322
PANTONE 2376
PANTONE 7515
RAL Classic
RAL 9005
RAL 6028
RAL 8016
RAL 7031
RAL 3012
RAL Design
RAL 170 20 20
RAL 180 30 15
RAL 050 20 16
RAL 260 40 15
RAL 040 60 30
RAL Effect
RAL 790-5
RAL 710-6
RAL 330-6
RAL 830-6
RAL 420-3
Author:
Relatives of Mummy Lord
Undead
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Undead
Zombie
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Zombie
Vampire
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Lich
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Skeleton
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Ghost
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Ghost
Wraith
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Wraith
Revenant
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Revenant
Banshee
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Banshee
Mummy
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Mummy
Ghoul
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Ghoul
Draugr
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Specter
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Wight
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Wight
Shade
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Poltergeist
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Poltergeist
Apparition
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Shadow
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Shadow
Death Knight
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Death Knight
Lich King
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Lich King
Revenant Knight
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Revenant Knight
Lich Queen
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Lich Queen
Phantasm
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Phantasm
Vampire Lord
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Vampire Lord
Restless Spirit
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Restless Spirit
Haunt
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Haunt
Undying
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Undying
Crypt Keeper
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Crypt Keeper
Banshee Queen
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Banshee Queen
Ectoplasmic Entity
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Ectoplasmic Entity
Undead Warrior
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Undead Warrior
Dread Wraith
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Dread Wraith
Wailing Spirit
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Wailing Spirit
Deathless
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Deathless
Vengeful Ghost
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Vengeful Ghost
Haunting Presence
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Haunting Presence
Bone Golem
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Bone Golem
Rotting Corpse
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Rotting Corpse
Ghostly Apparition
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Ghostly Apparition
Malevolent Spirit
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Malevolent Spirit
Undead Mage
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Undead Mage
Revenant Prince
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Revenant Prince
Necromancer
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Necromancer's Minion
Eternal Rest
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Eternal Rest
Undead Banshee
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Undead Banshee
Zombie Lord
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Zombie Lord
Skeletal Mage
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Skeletal Mage
Haunted Phantom
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Haunted Phantom
Undying Wraith
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Undying Wraith
Deathly Apparition
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Deathly Apparition
Dreadful Ghost
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Dreadful Ghost
Undead Titan
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Undead Titan
Spirit Wraith
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Spirit Wraith
Mummified Warrior
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Mummified Warrior
Vampire Spawn
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Vampire Spawn
Undead Champion
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Undead Champion
Shadow Wraith
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Shadow Wraith
Spectral Assassin
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Spectral Assassin
Vengeful Phantom
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Vengeful Phantom
Decayed Horror
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Decayed Horror
Undying Shade
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Undying Shade
Ghostly Warden
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Ghostly Warden
Eternal Specter
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Eternal Specter
Zombie King
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Zombie King
Bone Knight
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Bone Knight
Revenant Sorcerer
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Revenant Sorcerer
Lich Lord
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Lich Lord
Undead Queen
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Undead Queen
Mummy King
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Mummy King
Ghost Rider
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Ghost Rider
Undead Monk
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Undead Monk
Wraith King
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Wraith King
Haunting Shade
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Haunting Shade
Necrotic Beast
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Necrotic Beast
Phantasmal Entity
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Phantasmal Entity
Spirit King
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Spirit King
Undead Berserker
12
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Undead Berserker
Skeletal Archer
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Skeletal Archer
Lich Priest
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Lich Priest
Revenant Sorceress
14
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Revenant Sorceress
Undead Barbarian
11
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Undead Barbarian
Ghostly Knight
23
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Ghostly Knight
Wraith Warrior
11
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Wraith Warrior
Malevolent Shade
5
3
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Malevolent Shade
Undying Queen
10
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Undying Queen
Decayed Warlord
19
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Decayed Warlord
Phantom Warrior
8
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Phantom Warrior
Eternal Ghoul
12
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17
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Eternal Ghoul
Ghostly Sorcerer
7
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Ghostly Sorcerer
Undead Sentinel
10
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Undead Sentinel
Lich Sorcerer
9
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Lich Sorcerer
Zombie Berserker
0
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Zombie Berserker
Spectral Mage
6
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18
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Spectral Mage
Phantom Queen
5
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Phantom Queen
Undead Sage
11
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Undead Sage
Vengeful Revenant
10
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Vengeful Revenant
Dreadful Wight
11
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Dreadful Wight
Mummified Sorcerer
18
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Mummified Sorcerer
Haunting Knight
11
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17
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Haunting Knight
Phantom Assassin
12
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18
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Phantom Assassin
The images on this page (and other pages) are the fan fiction, we created them just for fun, with great respect for the creators of the stories that inspired us. The images are not protected by any copyright and are posted without commercial purposes.
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