Hoggle the Imp

Stories and Legends

The Quest for Hoggle's Heart

In a far away place, in the enchanted realm of Eldoria, where dreams mingled with shadows, lived a beautiful imp named Hoggle. She possessed a beauty that shimmered like starlight and an adventurous spirit that sparkled even brighter. Hoggle was no ordinary imp; she was the guardian of lost things, a mystical being who could find what others had misplaced - be it a trinket, a memory, or even a long-lost love.

One fateful evening, as the golden sun dipped below the horizon, Hoggle discovered that her own heart had gone missing. This was no ordinary heart; it was a gem imbued with the essence of her spirit, allowing her to traverse both the mundane and magical worlds effortlessly. Without it, she felt incomplete, adrift in a sea of loneliness and despair.
A small, endearing toy figure sporting a Hoggle-like head and quirky horns sits with an aura of charm, enticing you to delve into a world of whimsical imaginations where toys come alive in playful adventures.
Charm and whimsy come together in this delightful Hoggle-like toy. With its distinctive horns and enchanting features, it invites you into a realm where imagination breathes life into everyday adventures.

Determined to reclaim her heart, Hoggle embarked on a perilous journey. She knew the heart was likely in the possession of the Sorceress Seraphine, a formidable foe with a penchant for collecting the lost treasures of others. Seraphine's lair, nestled atop the Misty Mountains, was surrounded by a maze of illusions designed to confuse and ensnare intruders.

Hoggle set off into the twilight, her small frame illuminated by a faint glow of determination. Along the way, she met a variety of characters who would help - or hinder - her quest. The first was Eldrin, a brooding elf with emerald eyes and a fierce sense of loyalty. He had lost his own sister to Seraphine's traps and vowed to join Hoggle in her quest, hoping to free her heart and perhaps find closure for himself.

Together, they ventured through the Whispering Woods, where the trees spoke in hushed tones and shadows danced at the edges of their vision. Each tree held memories of those who had wandered there, and Hoggle hoped to glean some wisdom from the ancient beings. They whispered of a key - a sacred pendant - that could unlock the illusions surrounding Seraphine's lair. To retrieve it, they had to face the Keeper of Dreams, a fearsome creature who demanded a price for each wish granted.

Hoggle approached the Keeper, her heart racing. "We seek the key to enter Seraphine's lair. What must we offer?" The Keeper's eyes glimmered with mischief. "To obtain a key, one must share a memory dear to their heart."

Eldrin stepped forward, his voice steady yet tinged with sorrow. "I'll share my last moment with my sister." He recalled a sun-drenched afternoon spent picking wildflowers, laughter ringing in the air. As the memory unfolded, the Keeper's expression softened. He presented them with a pendant, its surface shimmering like the morning dew.

With the key in hand, Hoggle and Eldrin pressed onward. As they ascended the Misty Mountains, the air thickened with anticipation. They reached the entrance of Seraphine's lair, a grand archway cloaked in swirling mist. Hoggle gripped the pendant tightly, its warmth seeping into her fingers, and approached the door.
Hoggle, adorned with horns and holding a shield, soars through the air, flying near a tree against a vast sky. The wind seems to rush past, carrying him through an adventure-filled world.
Hoggle’s journey through the sky, shield raised high, hints at the untold adventures awaiting him in this expansive world.

"Reveal to us your secrets!" she called. The pendant pulsed with energy, and the mist parted, unveiling a chamber filled with glittering treasures - each representing the lost hopes of countless souls. At the center, on a pedestal of obsidian, lay Hoggle's heart, radiant yet surrounded by a barrier of dark energy.

Seraphine appeared, her presence imposing and intoxicating. "Ah, the little imp returns for her heart. Did you truly believe you could take it back?" Her laughter echoed ominously through the chamber. Eldrin stepped in front of Hoggle, determination etched across his face. "We will fight for what is rightfully hers!"

A fierce battle ensued, magic clashing against raw power. Eldrin summoned the spirits of the forest, while Hoggle, channeling her inner strength, unleashed her own magic - a dazzling display of colors and light that danced around the room. But Seraphine was relentless, her dark magic threatening to overwhelm them.

In a moment of desperation, Hoggle recalled the words of the Whispering Woods: "In unity, there is strength." "Eldrin!" she shouted, "We must combine our powers!" Trusting her instincts, they joined their magic, creating a brilliant beam of light that surged towards Seraphine.

The sorceress shrieked as the light enveloped her, weakening her grip on Hoggle's heart. With one final push, Hoggle reached for the gem, and as her fingers brushed its surface, she felt a surge of warmth and clarity. The dark barrier shattered, and Seraphine was expelled from the chamber, her reign of terror broken.
A fierce Putter figure, adorned with horns and a glowing aura, commands the forest realm while wielding a sword, highlighted against the backdrop of swirling embers in a mystical woodland.
As legends unfold in the vibrant forest, this horned Putter figure stands ready for adventure, radiating bravery and illuminating the mystical realm with fiery intensity around it.

Breathless but victorious, Hoggle clutched her heart, feeling its rhythm align with her own. The chamber transformed, the treasures fading, replaced by a beautiful landscape that reflected the joy and hope of all the souls who had lost something. Eldrin, with a sense of relief, turned to Hoggle. "You did it!"

With her heart restored, Hoggle thanked Eldrin for his unwavering support. They emerged from the lair, the sky painted with the hues of dawn. Hoggle knew that their journey was just the beginning; they had discovered not only her heart but also the power of friendship, bravery, and the unyielding spirit of adventure.

As they walked back through the Whispering Woods, they were no longer just two lost souls but heroes of their own story, ready to face whatever challenges lay ahead. Hoggle, with a smile brighter than ever, felt a newfound sense of purpose. The world was vast and full of wonders, and she was ready to uncover every lost treasure waiting to be found.
Author:

The Tale of Hoggle: The Imp of Shadows

In a forgotten realm where twilight and dawn waged an eternal battle, there existed a village named Elderglen, nestled beneath the embrace of ancient trees. The villagers thrived, their lives woven with the magic of the land, until a dark cloud loomed over them - the rise of Hoggle, the imp of shadows.

Hoggle was no ordinary creature. Born of mischief and darkness, he was a jester in a world that had forgotten laughter. His small, crooked figure flitted through the underbrush, eyes gleaming like twin stars. While the villagers spoke of harmony and hope, Hoggle spun tales of chaos and fear, feeding on the unease that seeped into the hearts of the people.
A mysterious Jester proudly dons a unique sceptacle atop its whimsical head, confidently brandishing a staff, blending enchantment with an aura of playful mischief against a dim backdrop.
This intriguing Jester, adorned with an unusual sceptacle and wielding a staff, stands as a beacon of whimsy and secrets, suggesting a world filled with enchanting tales.

As Hoggle's influence grew, whispers of a terrible war began to spread. He would disrupt harvests, steal children's toys, and cast shadows where sunlight had once danced. The villagers, gripped by panic, turned on each other. Friends became foes, and laughter turned to anger. It was in this discord that Hoggle found his power, weaving a tapestry of despair that clung to Elderglen like a shroud.

One fateful night, a gathering of the bravest villagers convened in the heart of the woods, determined to confront the imp. They spoke of unity and strength, pledging to rid their home of Hoggle's malignancy. Among them was Elara, a young woman whose spirit sparkled brighter than any star. She had witnessed the imp's tricks and understood that he thrived on fear. If they were to defeat him, they would need to embrace the light within themselves.

"Fear not the shadows, for they are but the absence of light," Elara declared, her voice ringing clear in the crisp night air. "Let us show Hoggle that we are not afraid. We will reclaim our laughter and our joy."

Encouraged by her words, the villagers began to share stories of love and laughter, igniting a flame of hope within their hearts. As the stories danced through the air, Hoggle watched from the shadows, his face twisted in rage. He had never encountered such defiance before. The more they laughed, the dimmer his darkness became.

Fueled by a blend of determination and newfound courage, Elara proposed a bold plan: they would confront Hoggle in his lair, a gnarled tree where the roots twisted like serpents, whispering secrets of old. With their hearts united, the villagers marched toward the tree, their voices echoing with stories of joy.
A captivating figure resembling Hoggle emerges from the water, eyes aglow with mystery, clutching a stick with elemental fire, embodying the enchanting fusion of magic and nature in an otherworldly atmosphere.
This intriguing character, alive with glowing eyes and elemental fire, beckons from the water's edge. With a stick in hand, it merges magic and nature, inviting you to discover the wonders lurking beneath the surface.

Hoggle, cornered by the light of their laughter, revealed himself. His small frame stood defiantly among the swirling shadows, a twisted grin stretching across his face. "You think your laughter can banish me? I am the darkness that feeds on your fear!" he cackled, his voice a chilling melody of malice.

Elara stepped forward, unafraid. "You are mistaken, Hoggle. You are but a reflection of our own shadows. You cannot exist without us fearing you." Her words cut through the air, and the villagers echoed her sentiment, their laughter rising like a song.

With each peal of laughter, the shadows around Hoggle writhed and shrank. He clawed at the air, desperately trying to maintain his grip on the darkness, but the villagers' light was too strong. They embraced their fears, transforming them into stories, weaving them into the very fabric of their being.

Hoggle's face twisted in confusion as the laughter enveloped him. The shadows that had once given him power began to dissolve, fading like mist at dawn. With one last scream of rage, Hoggle disintegrated into a cascade of shimmering darkness, scattering like leaves in the wind.
A small Cackle perches regally on a jagged rock amidst a lush forest, its luminescent eyes glimmering in the twilight, while a dragon-like head adds an air of majesty and curiosity to its surroundings.
Amidst the enchantment of the forest, this small Cackle stands as a guardian of nature, its glowing eyes watching over the hidden wonders of the woodlands.

As the first rays of sunlight pierced through the canopy, the villagers stood together, victorious. They had faced their shadows and emerged stronger, their bond unbreakable. The laughter that had once been a whisper now roared through Elderglen, chasing away the remnants of fear.

Elara, her heart swelling with pride, looked around at her friends. "This is our power, our light," she proclaimed. "Let us always remember that even in darkness, laughter and unity can banish any imp of shadows."

And so, in the realm where twilight and dawn danced eternally, the villagers of Elderglen thrived, their lives forever illuminated by the light of their stories and laughter. Hoggle may have been a figment of darkness, but in their hearts, he became a lesson - a reminder that the greatest battles are fought not with weapons, but with the light of hope and the strength of unity.

Example of the color palette for the image of Hoggle

Picture with primary colors of Dark jungle green, AuroMetalSaurus, Charcoal, Cadet grey and Cadet
Top 5 color shades of the illustration.
See these colors in NCS, PANTONE, RAL palettes...
Author:

The Myth of Hoggle and the Descent of the Hidden Crown

Long ago, when the forests whispered ancient secrets and the mountains stood as silent witnesses to time's passage, there lived an imp named Hoggle. His small stature was well-suited to the deep shadows of the forest, where he hid among the twisted roots and thickets, ever elusive. Though his kind were often thought of as mischievous tricksters, Hoggle was different. He was cunning, yes, but his heart carried an unexpected weight - one that would one day shape the fate of kingdoms.

The story begins in the Kingdom of Selestris, a land where riches flowed like rivers of gold and treasures beyond imagining were hoarded by the rulers. The greatest of these treasures was the Hidden Crown, a jewel-encrusted diadem said to grant its wearer dominion over the lands of both earth and sky. Legends spoke of its power, of how it was lost many eons ago in a great cataclysm. No mortal, no god, could recall the exact place where it had fallen, but whispers among the trees suggested that the treasure remained somewhere within the heart of the Forest of Shattered Dreams, a place avoided by even the bravest of adventurers.
A mysterious figure known as Skittles stands within a dim cave, its horns prominent and a glowing light held boldly in its hand, illuminating the dark surroundings and casting shadows of intrigue.
Venture into the depths of this cave alongside the enigmatic Skittles, whose radiant light brings both comfort and curiosity to the dark, revealing hidden wonders.

The crown had been lost for a thousand years, and yet the people of Selestris never ceased searching for it, for the crown was a symbol of power, of unity, and of the right to rule. Kings and queens had risen, and all had sought its location, but none succeeded. The myths said that only one with the trickster's cunning, the heart of a thief, and the ability to descend into the realms beneath the earth could find it. Many dismissed this as idle lore, but Hoggle, the imp who lived beneath the trees, knew it was no mere fable. He had overheard the old ones speaking of the descent - the mysterious path that led not only into the forest but deep into the earth itself, to the place where the crown had been hidden by ancient forces long forgotten.

It was on one storm-swept night, when the moon was hidden behind a veil of dark clouds, that Hoggle decided to make his move. The kings and queens who had sought the crown in vain had left the forest's edge, believing their quest impossible. But the imp knew better. His keen ears had heard a sound that no human could hear - a faint ringing beneath the earth, as though something vast and ancient was calling to him. The descent was real.

With a grin that bared his sharp teeth, Hoggle made his way to the hidden entrance of the descent. It was a crack in the earth, half-hidden by moss and overgrown ivy, a place no human had ever dared enter. Hoggle, however, was no ordinary creature. His nimble fingers pried apart the ancient stone, revealing a staircase that spiraled downward into an endless black. The air was thick with the scent of damp earth and old magic, and the sound of his footfalls echoed eerily as he descended deeper into the bowels of the world.

The deeper he went, the stranger the world became. The walls of the earth seemed to pulse with life, and strange creatures flickered in the shadows - beasts with glowing eyes, lost spirits whispering forgotten names. But Hoggle was not afraid. He had always known that the path to power was never easy, and the more challenging the journey, the greater the reward. As he descended further, a hum filled the air, vibrating through his very bones. The ground beneath his feet grew colder, and the air became heavier with each step. Yet, he pressed on, his heart racing with anticipation.

At last, after what seemed like an eternity, Hoggle came upon a vast cavern, so large that it seemed to stretch into infinity. In the center of the cavern, resting upon a pedestal of stone, lay the Hidden Crown. It shimmered in the dark, a crown of impossible beauty, its jewels casting flickering reflections upon the cavern walls. But the crown was not unguarded. Standing before it was a creature older than time itself - a serpent-like guardian, its scales gleaming like silver, its eyes as black as the void. This was the Warden of the Crown, a being created to protect the treasure from those unworthy to wield its power.

The Warden hissed as Hoggle approached, its voice a low rumble that echoed through the cavern. "None may claim the crown," it intoned. "For it holds within it the power to destroy as much as it does to create. Only the one who is true of heart, yet cunning as a fox, may take it."

Hoggle laughed, his voice small yet full of confidence. "I am both cunning and true, guardian. It is not by strength that I will take it, but by wit." With a grin, he added, "I have seen things that none of your kind could ever imagine, and I have outwitted greater foes than you."
A captivating Green Spark with radiant yellow eyes, elegantly gripping a staff with a flame flickering at its tip, stands boldly in a cave surrounded by rough rock formations, embodying the spirit of adventure and magic.
In this mystical setting, the Green Spark radiates energy and determination, ready to unveil the secrets of the cave as the flame dances in sync with its fierce spirit, echoing tales of bravery and exploration.

The Warden's eyes narrowed. "Then prove it, imp. If you can solve the riddle of the crown, it is yours. Fail, and you shall be lost to the depths forever."

And so, the Warden spoke the riddle:

"I am but a breath, yet I hold the sky.
I pass unseen, but I am always near.
The jewel is my heart, yet I am not alive.
What am I?"


Hoggle's mind raced. He paced back and forth, muttering to himself, considering every possibility. The riddle was a puzzle unlike any he had faced before. Yet, in his heart, he knew that the answer was not in brute force, but in understanding. After a long moment, a glimmer of realization struck him, and with a mischievous smile, he spoke:

"Wind."

The Warden froze, its massive body tensing as it processed the answer. Then, slowly, the serpent-like creature bowed its head. "You have answered correctly, imp. The crown is yours."

As the Warden stepped aside, the crown gleamed brighter than ever before, a promise of untold power and knowledge. Hoggle, with a triumphant chuckle, stepped forward and placed the crown upon his head. At that moment, the ground trembled, and the cavern seemed to come alive, its ancient energies coursing through Hoggle's veins.
A skittering creature with a terrifying demon-like visage, crowned with horns, darts through the shadows, emitting an aura of both danger and fascination that captivates any onlooker.
This skittering fiend navigates the darkened environment, its horned head suggesting a mischievous cunning. With every movement, it flickers between realms of fear and allure, making its presence unforgettable.

But something unexpected happened. The power of the crown did not corrupt him. Instead, it gave him clarity - a deep understanding of the balance between creation and destruction, of how power must always be tempered with wisdom. He understood that the crown's true power lay not in domination, but in the ability to change the world for the better.

Hoggle returned to the surface, where the land above had remained untouched by time. He hid the crown once more, for he knew that such power must not fall into the wrong hands. And so, the legend of the Hidden Crown faded into myth, as the imp, Hoggle, continued to live in the shadows of the forest, ever watchful, ever wise.

And those who sought the crown after him? They never found it, for they were not cunning enough to understand the riddle, nor true enough of heart to wield its power.
Author:
Relatives of Hoggle
Imp
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Imp
Jinx
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Jinx
Puck
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Puck
Puck the Imp
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Puck The Imp
Rumpelstiltskin
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Rumpelstiltskin
Cackling Imp
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Cackling Imp
Goblins
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Goblins
Gremlins
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Gremlins
Impish Wizard
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Impish Wizard
Tingle
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Tingle
Kupo
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Kupo
Vile
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Vile
Mephistopheles
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Mephistopheles
Grimble
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Grimble
Boogeyman
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Boogeyman
Jack-in-the-Box
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Jack-in-the-Box
Wicket
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Wicket
Twiddle
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Twiddle
Grim
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Grim
Flimflam
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Flimflam
Czarina
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Czarina
Fygar
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Torchy
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Torchy
Zorg
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Zorg
Fizzgig
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Fizzgig
Zazz
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Zazz
Dribble
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Sizzles
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Klutz
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Skittles
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Bumpy
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Snipe
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Grizzle
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Snark
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Flick
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Rizzle
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Moxie
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Moxie
Dabble
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Dabble
Spindle
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Spindle
Trixie
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Trixie
Wobble
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Snap
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Snap
Blitz
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Zippy
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Zippy
Tuffet
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Tuffet
Crank
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Crank
Flare
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Flare
Scamp
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Scamp
Jinxie
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Jinxie
Blip
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Blip
Chatter
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Chatter
Blinky
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Blinky
Razz
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Razz
Tinker
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Tinker
Squeak
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Squeak
Muddle
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Muddle
Sizzle
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Sizzle
Cinder
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Cinder
Hobgoblin
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Sneaky
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Jester
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Jester
Poppy
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Poppy
Grit
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Grit
Glint
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Glint
Flik
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Piff
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Kipper
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Flicker
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Scurry
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Drizzle
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Drizzle
Chortle
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Wisp
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Wisp
Twink
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Twink
Flimsy
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Flimsy
Frizzle
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Frizzle
Nixie
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Nixie
Scrim
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Scrim
Fidget
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Fidget
Jumpy
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Jumpy
Skitter
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Mirth
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Cackle
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Whimsy
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Flippant
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Giggly
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Giggly
Squeaky
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Squeaky
Poodle
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Poodle
Boggle
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Boggle
Flap
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Flap
Giddy
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Giddy
Tumble
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Tumble
Widdle
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Widdle
Spark
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Spark
Skimp
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Skimp
Toots
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Toots
Mox
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Mox
Squirm
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Squirm
Glimmer
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Glimmer
Lark
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Lark
Winkle
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Winkle
Nibble
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Nibble
Sprout
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Sprout
Zizzle
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Zizzle
Fuzz
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Fuzz
Gloop
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Gloop
Flurry
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Flurry
Rumble
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Rumble
Putter
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Putter
Vex
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Vex
Bumpkin
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Bumpkin
Wizzle
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Wizzle
Tink
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Tink
Swizzle
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Swizzle
Sprocket
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Sprocket
Zip
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Zip
Pomp
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Pomp
Trill
61
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Trill
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