Grotesque the Zombie

Stories and Legends

Chronicle of Grotesque: The Undying Seeker

In a far away place, in the twilight between life and death, when the worlds of the living and the dead converge, there walked a creature known as Grotesque. Not merely a zombie, Grotesque was an ancient revenant, imbued with an unsettling awareness that set him apart from the rest of the undead. His rotting body, a mosaic of decay, sagged beneath torn flesh and exposed sinew, but his eyes - pale, sunken, and still - carried the embers of forgotten life and purpose. It was said that Grotesque had once been a mortal king, a leader who sought immortality. Now, his memories were fleeting whispers, but his purpose had remained intact through the centuries: to unlock the passage to another world.

This world, it was whispered, held the power to either restore life or eradicate it entirely. It was a realm beyond the veil of death, a hidden sanctuary known only as the "The Etherium." Legends spoke of the Etherium as a place of endless possibility, where time and space folded into themselves, allowing whoever wielded its key to shape reality as they saw fit. And Grotesque had been damned to seek it for eternity.
A sinister figure dressed in a dark suit and eerie mask, standing motionless with a chilling expression. His hands, draped in dark gloves, only add to the unsettling aura of the scene.
The silent and foreboding presence of the grim fiend in a suit, his mask hiding an unknown terror while his hands hint at something far darker beneath the surface.

The key to this other world was not a tangible object of metal or stone but an idea, a living concept that manifested through a series of intricate trials and confrontations between various beings - both living and dead. These trials were known as "The Conflict of Convergence." It was a battle for supremacy between those who would use the key to open the Etherium and those who would see the key destroyed, preventing anyone from gaining access to such untold power.

Grotesque, though dead, was not without rivals. The Convergence attracted beings from all realms: necromancers seeking dominion over death, warlords craving infinite armies, sorcerers desiring mastery over the fabric of existence, and even angels and demons, each side striving to either protect or annihilate the fragile balance between worlds. Grotesque, however, cared not for dominion or destruction. His mind, however twisted by the rot of his flesh, harbored only a singular goal: the key must be found, for it was the answer to his undying curse.

The journey to the key led Grotesque through lands shattered by war and drenched in death's shadow. Fields of rusting weapons and armor, abandoned long after their wielders had perished, stretched across the horizon. Grotesque was relentless, trudging onward with an unnatural resolve. The reek of decay accompanied him, but so too did a sense of inevitability. Other creatures feared him, not only because of his appearance but because of what he represented: an abomination that defied the natural order.

His path crossed with many who sought the key as he did. One of them was Thalra the Necromancer, an ancient sorceress who commanded the dead to rise and fight in her name. She saw Grotesque as a tool to be bent to her will, believing that a creature so close to death could be easily controlled. Her arrogance, however, became her undoing.

In the ruins of a fallen city, their fates collided. Thalra summoned her undead legions, surrounding Grotesque with a horde of skeletons and ghouls. "You seek the key, do you?" she had hissed. "You will never hold it. You are nothing but rot and dust. But serve me, and I will grant you power beyond your wildest dreams."
A fearsome Brain Eater looms with a vivid red eye that glows menacingly from beneath its hood, gripping two eerie lights as it stands alert in the shadows. The air around it pulses with danger, illuminating the sinister figure.
Shrouded in darkness, this Brain Eater emanates an aura of threat. Its glowing red eye and ominous lights illuminate the surroundings, drawing you into a world where danger and intrigue intertwine.

Grotesque had no voice, no means of reply, but his actions spoke volumes. He waded through the throng of undead, tearing them apart with mindless fury. Thalra's spells lashed at his decaying form, but Grotesque moved as though he could not feel pain, as though the very essence of life and death no longer mattered. In the end, Thalra fell, her body shattered, her dark magic dissipating into the wind. Grotesque remained standing amid the bones and remnants of her army. He did not linger over his victory. Such things had no meaning to him. He pressed onward.

The path to the key was treacherous, not only for its physical dangers but because it led Grotesque through memories he did not want to recall. In the silent echoes of the world, he saw flashes of his past: a time when he had been a king, when he had commanded armies and ruled with iron and wisdom. His fall had come when he sought immortality, betrayed by those closest to him and doomed to walk the earth forever, neither alive nor truly dead. The key, he believed, would undo this curse. It had to.

But Grotesque was not alone in his determination. There were others far more dangerous than necromancers and warlords - beings who did not seek the key for themselves but were tasked with guarding it from those like him. Among these was the guardian known as Umbryx, a shadowy figure who existed between dimensions. Umbryx had been chosen to safeguard the balance between worlds, and for eons, he had vanquished all who came close to the key. His powers were beyond mortal comprehension, for he drew his strength from the very fabric of the multiverse.

Grotesque's journey led him to a final confrontation with Umbryx in a place where time itself twisted in knots: the Threshold of Etherium. Here, at the nexus between worlds, the key awaited its rightful claimant. Umbryx emerged from the shadows, his form shifting like smoke, an ethereal presence that seemed both real and imagined. His voice was like the sound of a distant storm, rumbling with authority and finality. "You have come far, undead one," he intoned. "But you shall go no further."

For the first time in centuries, Grotesque felt something stir within him. Was it fear? Or perhaps anticipation? He could not say. He only knew that this was the moment his existence had led to. Without hesitation, he lunged at Umbryx, but the guardian was not a physical being. Each strike passed through him, like attacking mist. Yet Grotesque did not stop. Again and again, he lashed out, driven by his singular goal. Each failure seemed to fuel his determination, until at last, Umbryx grew weary of the game.
Clad in a dark outfit, the Risen stands menacingly against the backdrop of a fiery city, a sword clutched tightly in one hand while a skull menacingly crowns his head, a chilling reminder of what lurks in the shadows.
The Risen looms in the shadowy chaos of his dark city, embodying both fear and strength, as the flames rise around him, illuminating a path where darkness meets the remnants of hope.

"You cannot kill what is not alive," the guardian said, his voice filled with pity. But Grotesque did not need to kill. He only needed the key.

In a moment of clarity, Grotesque understood. The key was not a tangible thing, but a choice - an act of will. He did not need to defeat Umbryx, only to bypass him. With a final surge of effort, Grotesque turned his back on the guardian and stepped through the veil of reality itself, into the Etherium.

And so, Grotesque, the undying, entered the world beyond. What awaited him there is a story yet to be told. But in the annals of the Convergence, his legend lived on: a creature beyond death who defied fate and found the key to another world.
Author:

Chronicle of Grotesque: The Redemption of a Soul in Shadows

In a world where the living and the dead collide in terrible harmony, there emerged a figure, haunting and misunderstood - a being cast in the veil between life and oblivion. It was called "Grotesque," a name as twisted as the creature's appearance. But, like all tales of darkness, there is always a flicker of light. This is the chronicle of its redemption.

The Rise of Grotesque

In the city of Falkhem, known for its crumbling streets and broken towers, the dead had learned to walk once again. The plague came without warning, as it always does, and with it a horrifying transformation. Those who perished in the initial outbreak were not granted the peaceful rest of death. Instead, they were revived - twisted into grotesque versions of themselves, their bodies reanimated with only the faintest whispers of their former selves. These monstrosities, though driven by hunger, were not fully devoid of consciousness.
A sinister figure dressed in a dark suit and eerie mask, standing motionless with a chilling expression. His hands, draped in dark gloves, only add to the unsettling aura of the scene.
The silent and foreboding presence of the grim fiend in a suit, his mask hiding an unknown terror while his hands hint at something far darker beneath the surface.

Grotesque was one such being.

When the transformation took hold, the man who once lived as Elias Verner, a blacksmith, became a lumbering, decayed shell of his former self. His face was no longer recognizable, eaten away by the ravenous bite of the plague, leaving only a stitched, disfigured mask of flesh. His limbs, once strong from years of hammering steel, were now grotesquely elongated, muscles twisted and warped by the unnatural resurrection. His soul, however, endured - a flickering ember of Elias remained within the thing they called Grotesque.

Grotesque wandered the streets of Falkhem in a trance, drawn to the cries of the living. The hunger was unbearable, the need to feast on flesh overpowering. And yet, in the deepest recesses of his mind, Elias fought - fought against the beast, the ravenous monster that clawed at his thoughts. The world saw only the horror, the terror, and the mindless slaughter that Grotesque left in his wake. No one knew that the man who had once lived still struggled beneath the monstrous form.

The First Glimmer of Hope

It was a child who first saw past the creature's appearance, a girl named Lira. Her family had been lost to the plague, and she roamed the streets alone, clutching a doll she had not yet let go. It was on one of these solitary walks that she encountered Grotesque, standing in the shadows of an alley. The creature's red eyes glowed dimly, the remnants of humanity within them screaming for release. Lira, though terrified, saw something that no one else had: the faintest spark of recognition in the creature's gaze.

The fearsome creature towered over her, its sharp teeth exposed in an unsettling grin, yet Lira did not flee. She remembered the man - the blacksmith she'd seen in town before the plague had taken hold. She remembered how kind he had been, how strong he had been, and in that moment, she believed that perhaps Grotesque was not entirely lost.

"Elias?" she whispered, though she knew it was foolish to speak.

For a moment, there was nothing but a heavy silence. Then, Grotesque tilted its head, almost as if it was trying to understand. For the first time in months, a soft groan escaped the creature's lips, not of hunger, but of confusion. The beast within stirred, but Elias fought back. It was the smallest victory, but to Lira, it was a sign - perhaps redemption was still possible.

The next few days were strange. Lira returned to the alley, bringing scraps of food, a doll for comfort, and speaking softly to the creature. Grotesque did not attack. The hunger was still there, gnawing at the edges of his mind, but he did not take the girl. She spoke to him of hope, of things lost and things that could still be found.

"Not all is lost," she would say. "The man inside of you, he's still there. I know it."

The Conflict Within

Days bled into weeks, and the struggle within Grotesque grew more intense. There were moments when Elias broke free entirely, when his memories surged forward, when he could almost feel his old self - the man who had forged weapons, who had worked with his hands, who had lived for something more than death. In those fleeting moments, Grotesque would weep - his tears a strange mix of blood and sorrow. But the beast always came back, clawing at his consciousness.

One fateful night, Grotesque wandered deep into the heart of the city, where the sound of battle raged. A mob of desperate survivors, armed with makeshift weapons, had gathered at the gates of the city to face the rising tide of the undead. Driven by fear, they believed they could rid the city of the cursed. Grotesque, drawn by the noise, stumbled into their midst.
A fearsome Brain Eater looms with a vivid red eye that glows menacingly from beneath its hood, gripping two eerie lights as it stands alert in the shadows. The air around it pulses with danger, illuminating the sinister figure.
Shrouded in darkness, this Brain Eater emanates an aura of threat. Its glowing red eye and ominous lights illuminate the surroundings, drawing you into a world where danger and intrigue intertwine.

Lira was there, trying to stop the slaughter, shouting that Grotesque was not a monster. But no one listened.

In a moment of pure instinct, Grotesque lunged, tearing through the crowd. Flesh met bone, and screams filled the air. The mob fell back, terrified of the beast before them. But Lira, despite the terror that gripped her, rushed forward, calling out to Elias.

"Fight! Please, fight!"

In that instant, Grotesque hesitated. The hunger was there, the rage, but something else - a memory, a sense of love, a fragment of the man Elias had once been. With a roar of pain, he shoved the mob aside, not to kill, but to protect the girl. His monstrous form collapsed into the dirt, and for the first time, Grotesque did not rise to kill. Instead, he knelt, his eyes filled with tears of remorse.

Lira rushed to his side. She touched his cold, decayed hand, speaking softly, as though she were speaking to a lost friend. "I knew you were still there."

The Last Stand

But redemption is never easy, especially for one as broken as Grotesque. Though his soul had flickered to the surface once more, the city was unforgiving. The survivors, seeing Grotesque in his monstrous form, would never fully accept him. And so, Elias knew what must be done. To truly find peace, to end his own torment, he had to make the ultimate sacrifice.

In the days that followed, Grotesque made his way to the heart of the city, to the tower where the plague had originated. There, in the ruins of an ancient temple, he faced the very force that had corrupted him - the magic that had twisted his soul. He sought to destroy it, to break the chains that bound him to the shadow of death.

As he approached the altar, Grotesque felt the weight of his actions - the countless lives he had taken, the destruction he had caused. But in that moment, he also felt the light that had remained inside him all along.

With a final, soul-wrenching scream, Grotesque tore apart the altar, shattering the dark magic that held him. The plague's hold over him was broken, and with it, the chains that bound his spirit to the living world were released.
Clad in a dark outfit, the Risen stands menacingly against the backdrop of a fiery city, a sword clutched tightly in one hand while a skull menacingly crowns his head, a chilling reminder of what lurks in the shadows.
The Risen looms in the shadowy chaos of his dark city, embodying both fear and strength, as the flames rise around him, illuminating a path where darkness meets the remnants of hope.

Elias Verner, once a blacksmith, was free.

The Legacy of Grotesque

The city of Falkhem would remember Grotesque not as a monster, but as a tragic figure - one who had been lost and then found, one who had fought against the darkness until the very end. And in the ashes of the plague, a legend was born: of a creature who sought redemption, and of a girl who believed when no one else did.

In the end, Grotesque was not simply a monster. He was a man - broken, but whole again, redeemed not through his actions, but through the unshakable flicker of hope that had once shone within him.
Author:

The Grotesque and the Dragon's Egg

In a far away place, in the land of Eldorath, where shadows danced with the flickering light of dawn, a peculiar creature roamed the misty moors. Known only as the Grotesque, he was a young Zombie with a heart of curiosity and dreams stitched together from fragments of long-forgotten stories. Creatively misunderstood, the Grotesque found beauty in decay, and while his appearance repelled many - a gaunt frame draped in tattered garments, and skin that bore scars from past encounters - his spirit was as bright as the sun rising over a mountain.

One fateful day, the Grotesque stumbled into a glade seldom visited by mortals. Here, marble statues of heroes long past stood sentinel, each carved form whispering tales of valor and heroism. But more intriguing than the heroic icons was the sight of a single, shimmering dragon's egg nestled in the roots of an ancient willow.
A sinister figure dressed in a dark suit and eerie mask, standing motionless with a chilling expression. His hands, draped in dark gloves, only add to the unsettling aura of the scene.
The silent and foreboding presence of the grim fiend in a suit, his mask hiding an unknown terror while his hands hint at something far darker beneath the surface.

The vibrant colors of the egg shifted between hues of emerald and sapphire, gleaming with the essence of magic. The Grotesque approached it with trembling hands, his hollow eyes wide with wonder. Legend spoke of the dragon's egg bestowing unimaginable power upon its possessor, a power that could alter the very fabric of existence and bridge the divide between life and death.

However, the Grotesque was not the only one drawn to the egg's allure. From the shadows emerged Draxis, a cunning sorcerer who sought the egg to establish his dominion over Eldorath. With an insatiable hunger for power, Draxis had heard the whispers of the egg and set forth to claim it for himself.

"What unholy abomination dares to aspire to the treasures that belong to me?" Draxis sneered, his eyes glinting with malice as he observed the Grotesque's approach. "You think you can have it? You, a mere wretch of the underworld?"

The Grotesque, though frightened, stood tall. "You may call me wretched, but my spirit is not bound by typical definitions of worth. I seek the egg not for power, but for the chance to create and to dream."

With a wave of his hand, Draxis conjured forth visions of past conflicts, a collage of sorrow that echoed through the glade. "Dreams?" he barked, "Only power leads this world. I will take the egg and shape it to my will, resurrecting the dark creatures of old to defend my reign!"
A fearsome Brain Eater looms with a vivid red eye that glows menacingly from beneath its hood, gripping two eerie lights as it stands alert in the shadows. The air around it pulses with danger, illuminating the sinister figure.
Shrouded in darkness, this Brain Eater emanates an aura of threat. Its glowing red eye and ominous lights illuminate the surroundings, drawing you into a world where danger and intrigue intertwine.

Enthralled by the sorcerer's bravado, the Grotesque clenched his fists in an emotional storm. "Resurrected shadows? Those are nightmares! But you seek to own something you cannot understand." He took a step forward, determination blossoming within the remnants of his undead heart.

A tense standoff ensued, a timeless moment suspended in the air, where imagination and ambition clashed. The Grotesque knew he needed an ally - a manifestation of the very dreams he wished to cultivate. Channeling the essence of his creativity, he began to hum a haunting melody, a song that resonated deep within the earth.

The glade trembled as ethereal figures emerged from the echoing notes, vibrant beings crafted from light and shadow. They danced around the Grotesque, forming a barrier against Draxis's conjurations. The sorcerer's eyes widened, and fury replaced confidence. "Fool! You think to summon your dreams as though they can aid you?"

"More than aid, they will destroy your twisted ambitions!" The Grotesque cried, as the dreams surged toward Draxis, swirling and expanding around him, encompassing him in joyful chaos. The sorcerer, overwhelmed, could not contain the tempest of creativity that engulfed him.
Clad in a dark outfit, the Risen stands menacingly against the backdrop of a fiery city, a sword clutched tightly in one hand while a skull menacingly crowns his head, a chilling reminder of what lurks in the shadows.
The Risen looms in the shadowy chaos of his dark city, embodying both fear and strength, as the flames rise around him, illuminating a path where darkness meets the remnants of hope.

In a final desperate move, Draxis lashed out, sending gales of dark energy toward the Grotesque. But the vibrant beings absorbed the onslaught, turning the dark magic into sparkling fragments of light that later took flight into the sky. The chaos settled, leaving only serene silence. Draxis fell to his knees, his might shattered, as he faded into nothingness, a vestige consumed by the very shadow he wielded.

The Grotesque turned to the dragon's egg, lifting it gently into the light. It pulsed with warmth as if acknowledging his victory. "I shall keep you safe, dear egg, and summon a future filled with wonder," he vowed, a smile creeping across his decayed lips.

From that day forth, the Grotesque became a guardian of dreams - a beacon of creativity in Eldorath. The dragon's egg, cradled in the heart of the glade, waited for the right moment to hatch, its magic a lingering promise that one day, even the most grotesque could soar through the skies, fiery and free.
Author:
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Relatives of Grotesque
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Living Cadaver
Soul Sucker
5
3
6
0
Soul Sucker
0
3
0
0
Deathly
Gory Walker
0
3
6
0
Gory Walker
Undead Beast
0
3
6
0
Undead Beast
Abomination
0
3
6
0
Abomination
Rotted
10
3
8
0
Rotted
Fleshwalker
7
3
7
0
Fleshwalker
0
3
0
0
Deformed Dead
Dread Fiend
0
3
6
0
Dread Fiend
Shadowed Dead
0
3
6
0
Shadowed Dead
Blighted Zombie
0
3
6
0
Blighted Zombie
0
3
0
0
Wretched Dead
Brain Eater
4
3
6
0
Brain Eater
Groaning Dead
6
3
7
0
Groaning Dead
Putrid Fiend
2
3
6
0
Putrid Fiend
Eerie Walker
0
3
6
0
Eerie Walker
Zombie Giant
0
3
6
0
Zombie Giant
The images on this page (and other pages) are the fan fiction, we created them just for fun, with great respect for the creators of the stories that inspired us. The images are not protected by any copyright and are posted without commercial purposes.
Continue browsing posts in category "Demons"
Take a look at this Music Video:
Galadriel
Lyrics for the 'Galadriel'
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Amy
2
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