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Grim Reaper

Grim Reaper



2025-01-10 Snargl 10:37

Who is a Grim Reaper?

The Grim Reaper, dressed in a sharp suit and tie, holds two gleaming swords as he stands in a dark alley, the atmosphere tense with an air of mystery and power. The flicker of lights from the building behind him adds to the ominous mood.
The Grim Reaper stands in dark robes, holding a sickle and wearing a haunting mask beneath his hood. The eerie glow of his presence casts shadows in the dark alley, making it clear that death is near.
A skeleton wearing a ceremonial headdress sits quietly in a chair, its black robe flowing gently around its form. The calmness of the scene contrasts with the macabre nature of its wearer, creating an eerie yet serene atmosphere.
A dark and stormy scene featuring the Grim Reaper standing tall, draped in a flowing cloak, with a turbulent sky filled with thunderclouds and flashes of lightning swirling around.
A Grim Reaper is a personification of death, usually depicted as a skeleton wearing a black cloak and carrying a scythe.

The Grim Reaper is believed to collect the souls of the dead and guide them to the afterlife.

The concept of the Grim Reaper originated in Europe during the 14th century, when the Black Death pandemic killed millions of people.

The Grim Reaper is also known as the Angel of Death, the Plague Doctor, or simply Death.

Example of the color palette for the image of Grim Reaper

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What does a Grim Reaper look like?

The Grim Reaper, cloaked and hooded, holds a knife as he walks through a dark, misty forest. A distant light beckons through the trees, offering a glimmer of hope in an otherwise terrifying scene.
The Grim Reaper, draped in a hooded cloak, walks down a foggy street with a cane in hand. His face is obscured by a black mask, adding to the mystery of his shadowy figure.
The Grim Reaper is a common symbol of death in many cultures.

He is usually depicted as a skeleton wearing a black cloak with a hood that covers his face.

In his hands, the Grim Reaper holds a scythe, a tool used for cutting crops, with which he cuts off the souls of the dying.

This symbol of death may also have an hourglass to measure the time left in a person's life.

Sometimes he can be seen riding a white horse or chariot.

The Grim Reaper is not a specific person, but a personification of death itself.

He is not evil, but rather a neutral force that does his job without emotion.

The Grim Reaper is also known as a psychopomp, a guide who helps the souls of the dead to the afterlife.

He doesn't decide who lives or dies, but only collects those whose time has come.

The Grim Reaper is a fascinating and mysterious character that has inspired many stories, artworks, and legends.

He is a reminder of the inevitability of death, but also of the possibility of a new beginning.

Example of the color palette for the image of Grim Reaper

Picture with primary colors of Smoky black, Copper rose, Antique White, Umber and Raw Sienna
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What does a Grim Reaper do?

Grim Reaper wearing a black robe and holding a book in a library with a Grim Reaper head on it's face
Skeleton riding a Grim Reaper in the rain with a sceptacle on his head
Grim Reaper in a hooded suit holding a large axe and a flamey background
A mysterious figure in a black robe and Grim Reaper mask stands in a deserted cemetery, surrounded by ancient gravestones and tall, leafless trees, as a breeze whispers through the branches.
The Grim Reaper in a flowing black robe, holding a sword in one hand, stands tall among gravestones, with a stormy sky swirling ominously above, lightning flashing in the distance.
A Grim Reaper is a personification of death in many cultures and mythologies.
They are usually depicted as a cloaked skeleton or a hooded figure carrying a scythe, which they use to harvest the souls of the dying or the dead.
Some Grim Reapers are also associated with other aspects of death, such as judgment, fate, or time.

A Grim Reaper's job is to collect the souls of those who have died or are about to die, and escort them to the afterlife.
Depending on the belief system, the Grim Reaper may act as a neutral agent, a benevolent guide, or a malevolent force.
Some Grim Reapers may also have the power to decide who lives and who dies, or to influence the circumstances of death.

Example of the color palette for the image of Grim Reaper

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Is Grim Reaper good or bad?

The Grim Reaper, robed in dark, flowing fabric, grips a sinister scythe as he surveys a dark, misty forest. Tall trees stretch into the fog, their branches like skeletal hands reaching towards the night sky.
A solitary figure in a black hooded robe stands by the ocean, his silhouette stark against the backdrop of a turbulent sea and a bright, full moon. The wind pulls at his cloak, adding to the eerie, lonely atmosphere.
A shadowy figure stands motionless, shrouded in dark robes. His hollow gaze is hidden beneath the hood, as if watching the world with a silent, grim intent. The atmosphere is heavy with an unspoken presence.
A menacing version of the Grim Reaper stares out from under his hood, his face hidden but his intent clear. The night sky behind him is dark, adding to the sense of dread that lingers in the air.
The Grim Reaper stands silently, his figure bathed in an ominous shadow. His hood and robe are deep black, blending with the night, while his gaze pierces the darkness, unseen but ever-present.
The Grim Reaper is a personification of death that has appeared in many cultures and mythologies.
He is usually depicted as a skeleton wearing a black cloak and carrying a scythe, a tool used to harvest crops.
He is also sometimes shown with an hourglass, which represents the time left in a person's life.
The Grim Reaper is not a specific character, but rather a symbol of the inevitability and mystery of death.

The question of whether the Grim Reaper is good or bad is not easy to answer, as different people may have different views on death and its role in the world.
Some may see the Grim Reaper as a cruel and merciless killer, who takes away lives without remorse or compassion.
Others may see him as a neutral and necessary force, who performs his duty without bias or emotion.
Still others may see him as a benevolent and helpful guide, who frees people from their suffering and leads them to the afterlife.

One way to approach this question is to look at how the Grim Reaper is portrayed in various stories and legends.
In some tales, the Grim Reaper is a cunning and deceptive figure, who tricks or challenges people into giving up their souls.
For example, in the German legend of the Three Army Surgeons, the Grim Reaper appears as a beggar who offers to heal the wounds of three surgeons, but only if they agree to let him take their souls if they fail to reattach their severed body parts.
In other tales, the Grim Reaper is a fair and honorable figure, who respects the rules of fate and allows people to bargain or compete for their lives.
For example, in the Greek myth of Sisyphus, the Grim Reaper appears as Thanatos, the god of death, who agrees to let Sisyphus live if he can escape from his chains.

Ultimately, the Grim Reaper is a reflection of how humans perceive and cope with death.
He is not inherently good or bad, but rather a complex and fascinating symbol of one of the most universal and profound aspects of human existence.

Example of the color palette for the image of Grim Reaper

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Is the Grim Reaper a human?

In a misty graveyard, the Grim Reaper stands tall, staff in hand, surrounded by tombstones. The eerie atmosphere is enhanced by the faint glow of the full moon above.
The Grim Reaper, dressed in a green cloak and staff in hand, radiates an unsettling green glow. His face and hands are lit with an eerie light, adding an otherworldly quality to his already intimidating form.
A mysterious figure clad in dark robes stands ominously, wearing a tall, strange headpiece and holding a peculiar object. The air around them is thick with foreboding energy, as if they belong to a shadowy realm far beyond the reach of the living.
A dark figure in a black robe and a grim reaper mask walks down a desolate forest path, bathed in the eerie glow of a moonless night. The surrounding trees stand tall and silent, as though watching the figure pass by in an unsettling calm.
The Grim Reaper is not a human, but a personification of death.
A personification is a figure of speech that gives human qualities to something that is not human, such as an abstract concept, a natural force, or an animal.
The Grim Reaper is one of the most common and enduring personifications of death in Western culture.
He is usually depicted as a skeletal figure, wearing a dark, hooded robe and carrying a scythe, a tool used to harvest crops.
The scythe symbolizes his role as a harvester of souls, who comes to collect the souls of the dying and guide them to the afterlife.
The Grim Reaper is also sometimes shown holding an hourglass, which represents the amount of time left in a person's life.

The origin and characteristics of the Grim Reaper vary across different cultures and historical periods.
Some of the earliest personifications of death can be traced back to ancient Greece and Rome, where death was often portrayed as a male or female deity, such as Thanatos, Hades, Pluto, Persephone, or Hecate.
In medieval Europe, death was often depicted as a decaying corpse or a skeleton, reflecting the impact of the Black Death and other plagues.
The image of the Grim Reaper as we know it today emerged in the late Middle Ages and the Renaissance, influenced by artistic and literary works such as the Dance of Death, a genre of allegorical paintings and poems that showed death as an equalizer of all people, regardless of their social status or wealth.

The Grim Reaper is not only a symbol of death, but also a character in many myths, legends, and stories.
He is sometimes portrayed as a merciless and inevitable force, who cannot be cheated or escaped.
He is sometimes depicted as a benevolent and compassionate guide, who helps the souls of the dead find their way to the next realm.
He is sometimes shown as a cunning and playful trickster, who challenges the living to games of chance or skill, or grants them wishes with unexpected consequences.
He is sometimes presented as a complex and conflicted being, who struggles with his own emotions and morality.
The Grim Reaper is a fascinating and versatile figure, who reflects the human fascination and fear of death.

Example of the color palette for the image of Grim Reaper

Picture with primary colors of Onyx, Pang, Medium jungle green, AuroMetalSaurus and Medium spring bud
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What happens if you see Grim Reaper?

The Grim Reaper, draped in dark, grim robes, stands at the threshold of a doorway, holding a large scythe as his piercing gaze meets the darkness beyond, casting an air of foreboding.
The Grim Reaper, dressed in a flowing black robe, stands before a glowing full moon, his sword raised high as bats swirl around him, casting dark shadows in the eerie moonlight.
A shadowy Grim Reaper, hooded and mysterious, holds a sword in hand as he strides along a deserted road, with a distant city skyline looming in the background under the starry sky.
The Grim Reaper is a personification of death that is usually depicted as a skeleton in a dark robe and carrying a scythe.
According to some mythologies, the Grim Reaper causes the death of a person by coming to collect their soul.
The Grim Reaper is believed to have originated in Europe during the 14th century, when the Black Death pandemic killed millions of people.
The Grim Reaper is also known as one of the Four Horsemen of the Apocalypse, along with War, Famine, and Pestilence.

If you see the Grim Reaper, it means that your time on earth is up and he has come to take you to the afterlife.
However, some stories suggest that you can try to cheat death by challenging the Grim Reaper to a game or a contest.
For example, in the movie Bill & Ted's Bogus Journey, the protagonists defeat the Grim Reaper in various games such as chess, Battleship, and Twister, and earn their right to return to life.

Example of the color palette for the image of Grim Reaper

Picture with primary colors of Black, Cadet blue, Timberwolf, Pastel purple and MSU Green
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Stories and Legends

Chronicle of the Shrouded Elixir

Long time ago, in the mists of an age forgotten by time, when legends walked alongside men and the veil between worlds was thin, there existed a realm both feared and revered: the Dominion of the Dead. Within this dominion, shrouded in the ethereal embrace of twilight, resided the Grim Reaper, known to mortals as Nyxara. Her visage, cloaked in shadows, and her scythe, an instrument of fate, were symbols of an ancient and immutable truth: all life must eventually yield to the inexorable march of death.

Yet, fate has a way of weaving unexpected tapestries. The peace of the Dominion was shattered when whispers of a secret formula began to stir through the ethereal winds - an alchemical elixir of unimaginable power, said to grant eternal life or reshape the fabric of existence itself. The formula, known only as the Shrouded Elixir, had been lost to the ages, hidden away in a labyrinthine vault beneath the mortal world. Rumors spoke of its ability to alter destiny, a tantalizing prospect for those who defied the natural order.

Nyxara, bound by duty and honor, could not ignore the growing turmoil. The balance of life and death, meticulously maintained for eons, was at risk. Should the Shrouded Elixir fall into the wrong hands, it could unravel the very threads of existence, tipping the scales into chaos. Thus, Nyxara embarked on a quest not merely of duty but of preservation - a mission to secure the elixir and safeguard the equilibrium of the cosmos.

Her journey took her through realms of unfathomable wonder and peril. First, she ventured into the Verdant Abyss, a forest where time itself seemed to twist and writhe. Here, she faced trials of illusion and temptation, creatures born from the forest's sentient will, each testing her resolve with challenges designed to exploit her deepest fears and desires. The shadows of doubt whispered in her ear, but Nyxara remained resolute, her spirit a beacon amidst the darkness.

Emerging from the abyss, Nyxara traversed the Celestial Vault, an expanse of cosmic grandeur where stars danced in intricate patterns, and constellations wove stories of old. Here, she encountered the Astral Guardians - celestial beings tasked with preserving the balance of the cosmos. They were formidable, yet they recognized the gravity of her quest. Through trials of wisdom and valor, she proved her purpose, earning their respect and a fragment of celestial insight that guided her further.
A skeleton, fully dressed in a matching skeleton costume, stands in the middle of a deserted street. A large, winged skeleton looms behind, casting an ominous shadow on the surrounding buildings.

At last, Nyxara reached the hidden vault, a colossal structure buried deep within the Earth's crust. It was guarded by the Veil Wardens, spectral sentinels bound by ancient oaths to protect the Shrouded Elixir from those who sought it with ill intent. A fierce battle ensued, for the Wardens were formidable, their powers a reflection of the vault's formidable enchantments. Nyxara's scythe cleaved through the mists of battle, each swing a testament to her mastery and resolve. Through her determination and the guidance of the Astral Guardians, she overcame the Wardens' defenses.

Within the heart of the vault, she discovered the Shrouded Elixir, its essence shimmering with an iridescent glow. As she approached, the formula spoke to her in a voice both ancient and knowing. It revealed that the true power of the elixir was not merely in its ability to grant eternal life but in its potential to forge new destinies, to reshape worlds in harmony rather than in discord.
A grim reaper stands in a haunting graveyard, holding a sword in one hand and standing in the foreground, surrounded by tombstones and mist, creating a chilling and foreboding scene.

Nyxara understood that its power must be wielded with wisdom and care. She chose not to destroy it but to safeguard it, binding its essence to her own, ensuring it remained hidden from those who would misuse it. The elixir was now a part of her, its power balanced with her own, ensuring that the delicate equilibrium between life and death remained intact.

Thus, the Grim Reaper's quest concluded, not with the triumph of one over many but with the preservation of a delicate balance. The Shrouded Elixir remained a secret, its existence known only to Nyxara and the celestial beings who had aided her. In her hands, it was a symbol of harmony, a reminder that even in the face of unimaginable power, the true path lay in maintaining the balance of the cosmos.

And so, the tale of Nyxara, the Grim Reaper who ventured into the unknown for the sake of all existence, became a legend - a chronicle of courage, duty, and the eternal dance between life and death.
Author:

Chronicle of the Veilbound

Far away, in the mists of an ancient time, before the dawn of civilizations or the rise of the great empires, there existed a realm known only as the Veil. This realm lay beyond the boundary of the living world and was cloaked in an eternal twilight, where the whispers of forgotten truths echoed through an endless expanse of shadowy glens and whispering winds. It was in this enigmatic domain that the beings known as the Veilbound emerged, for they were the keepers of the delicate balance between life and death.

The Veilbound were neither gods nor demons, but a unique cadre of entities formed from the essence of the Veil itself. Each Veilbound had a distinct purpose and appearance, molded by the enigmatic forces that shaped their existence. Among them, the Grim Reapers were perhaps the most formidable and mysterious, their presence a haunting blend of awe and fear.
Grim Reaper in a blue cloak holding a large stick and a skull on his arm

Legend tells of a time when the Veil was threatened by an encroaching force, a malignant energy known as the Void, which sought to consume all realms and disrupt the balance between life and death. The Void was a swirling abyss, a force of entropy that sought to unravel the threads of existence and plunge all into chaos. It began seeping into the Veil, distorting its nature and causing untold suffering.

In this dire hour, the Veilbound convened in a grand council. Their leader, the enigmatic and ancient entity known as Eonshade, called forth the greatest warriors and scholars among them. Each Veilbound had its own unique power, and they were summoned to forge a plan to counter the encroaching Void.

Eonshade, with eyes like pools of endless night, spoke of a primordial artifact known as the Lumen Shard, said to possess the power to repel the Void. However, the Shard was hidden within the heart of the Veil's deepest and most treacherous abyss, guarded by an ancient, sentient force known as the Wraith of Eternal Night. To retrieve it, they would need to confront the Wraith and survive the trials of the abyss.

Among the chosen were the Whisperers, creatures of shadow who could manipulate the very essence of silence, and the Soulforgers, beings who wove the threads of fate and destiny. Leading the charge were the Grim Reapers, spectral beings clad in tattered robes and wielding scythes forged from the essence of twilight. Their role was to guide lost souls and balance the scales of life and death.

As the Veilbound ventured into the abyss, they encountered the Wraith of Eternal Night - a towering entity of darkness, with eyes that glowed like dying stars. The battle was fierce, a tempest of shadow and light. The Grim Reapers, in their spectral forms, engaged the Wraith in a dance of death, their scythes slicing through the fabric of reality with each swing.
The Grim Reaper, dressed in a flowing hooded cloak, holds a gleaming knife in front of a full moon, with a skull in the foreground. The scene is set against a dark, foreboding sky that intensifies the chilling atmosphere.

In the heat of battle, one Grim Reaper, known as Nyx, made a desperate gambit. Harnessing the power of the Veil, Nyx plunged into the heart of the Wraith, using the Lumen Shard as a beacon to pierce the abyssal veil and disrupt the Void's influence. The Wraith shrieked in fury as the Shard's light overwhelmed it, forcing it back into the shadows from whence it came.

With the Wraith defeated and the Void's advance halted, the Veilbound returned to their realm. The Veil was restored, its balance preserved by the heroic deeds of those who ventured into the abyss. The Grim Reapers, now revered as guardians of the balance between life and death, were given their eternal charge - to guide souls through the Veil and ensure that the cosmic scales remained even.

In the annals of history, the Veilbound's deeds were immortalized, but their true origins remained shrouded in mystery. The Grim Reapers, with their spectral forms and haunting scythes, became the symbol of the inexorable passage of time and the guardians of the final journey. Their legend, though whispered among mortals and revered by the living and the dead alike, stands as a testament to the enduring struggle between light and darkness, and the unsung heroes who guard the fragile boundary between life and death.
Author:

The Reaper's Bargain

Long time ago, in the quiet town of Eldershade, where shadows lingered longer than sunlight and whispers of the dead mingled with the breeze, there existed an ancient legend about Death. But Death, in Eldershade, was no skeletal figure draped in black. She was said to be beautiful, mesmerizing - a being of terrible grace with raven-black hair, skin as pale as the moon, and eyes that gleamed like dying stars. They called her Seraphine, the Grim Reaper, the one who ferried souls across the final threshold.

But Seraphine was more than a myth. She was real, wandering among the living unseen, visiting the dying in their last moments. For centuries, she carried out her duty with neither joy nor sorrow, bound to an eternal existence by laws older than time itself.

That all changed when she met a man named Aldric.

Aldric was no ordinary mortal. He was a mage of formidable power, a man who sought knowledge in places even the bravest dared not venture. His heart was as dark as the magic he wielded, yet his face betrayed none of it - handsome, charming, and full of ambition. He had learned of Seraphine through forbidden texts and rare whispers in forgotten tongues. His curiosity about Death was not one of fear, but of desire. He wished to harness her power, to control life and death itself.

Seraphine appeared before him one fateful night, summoned by a spell of dark magic, an act that no mortal had ever dared. She stood before Aldric in all her chilling beauty, her cloak of night swirling around her like mist.

"Who dares summon Death?" she asked, her voice like a distant echo of thunder.

Aldric, unfazed by the looming presence, smiled. "I have no fear of you, Seraphine. I have called you for a bargain."

Seraphine's eyes narrowed. "Mortals do not bargain with Death."

Aldric stepped closer, undeterred. "I am not just any mortal. I seek your power, your immortality. In exchange, I offer you something even you desire - freedom."

Seraphine's breath hitched, a rare flicker of surprise crossing her ethereal face. Freedom. It was the one thing she had longed for, a release from her endless duty. The weight of centuries hung upon her, and Aldric knew it. He could see it in the way her eyes dimmed with weariness. She was bound to this world by a curse older than memory, a curse that made her both a servant of fate and its prisoner.

"What do you propose?" she asked, her voice quieter now, filled with unspoken longing.

"I can release you from your bonds," Aldric said, his tone smooth, his dark magic weaving around his words. "I will bear the mantle of Death. I will take your place."

Seraphine's heart, if it could be called that, stirred. No one had ever offered her such a choice. But the ancient laws that governed her existence warned her - there was always a price.

"And what do you gain from this?" she asked, her gaze sharp.

"I will gain dominion over death," Aldric answered, his smile sly. "With your powers, I will not only control the end but manipulate it. No one will die unless I command it. I will become the most powerful being alive."

Seraphine pondered. The offer was dangerous, reckless, but the allure of freedom was strong. She had spent eons wandering between realms, and the thought of stepping away from her endless duty, of tasting freedom, was intoxicating.

"Very well," she whispered. "But there is a condition. Once you take my place, you will not be able to undo it. You will live as I have lived, bound by the same laws. If you fail to honor your duty, the consequences will be dire."
A dark and eerie scene of the Grim Reaper, clad in a flowing hooded robe, standing tall with a menacing sword raised against the backdrop of a glowing full moon. A towering, shadowy castle looms in the distance, adding to the ominous atmosphere.

Aldric laughed softly. "I will not fail."

Seraphine closed her eyes, feeling the ancient bonds shift. With a wave of her hand, the pact was sealed. A gust of wind swept through the room as her power flowed into Aldric, swirling around him like a storm. His eyes glowed with the darkness of the void as he absorbed the essence of Death itself.

For the first time in centuries, Seraphine felt light. She was free.

But something gnawed at her as she watched Aldric revel in his newfound power. She had always known that Death was not something to be controlled, not something to be manipulated by human greed. There was a balance to the universe, and she had maintained it for so long. Aldric, in his arrogance, had disrupted that balance.

Days passed, and the consequences of the bargain became clear. Aldric, now wielding Seraphine's power, twisted the natural order. He withheld death from those who sought it, forcing the elderly and sick to linger in agony. He killed indiscriminately, watching the terror in people's eyes with cruel delight. The once-peaceful town of Eldershade fell into chaos, and the fabric of the world began to unravel.

Seraphine, no longer bound to her role but still connected to the realm of death, watched in horror. She had been betrayed by her own desire for freedom. Aldric had no intention of keeping the balance; he only sought to bend it to his will.

Desperate, Seraphine sought out the last vestiges of her former power, remnants left behind in the world. She realized that even without her full strength, she had one advantage - she understood Death in a way Aldric never could. He wielded it like a weapon, but he did not understand its subtleties, its purpose.

On a stormy night, Seraphine confronted Aldric in the heart of Eldershade, where the dead walked and the living feared for their souls.

"You have broken the pact," Seraphine said, her voice cold as the grave.

Aldric turned, his eyes gleaming with dark magic. "I have only done what you were too weak to do. I have made Death my servant."

Seraphine stepped forward, her figure radiating the quiet power of eternity. "You do not understand. Death is not something to be controlled. It is not your servant. It is your master."

Aldric laughed, but there was a tremor in his voice. He raised his hand to summon his power, but something was wrong. The magic that once obeyed him faltered. The souls he had bound began to unravel from his grasp, slipping through his fingers like sand.

Seraphine smiled, a sad, knowing smile. "You see, Aldric, Death cannot be mastered. It is the one certainty in the universe, and it comes for everyone - even you."

As the last of her former power returned to her, Seraphine raised her hand, and Aldric's body began to wither. His immortality crumbled, and in his final moments, he understood the truth: the power of Death was not a gift, but a curse.
The Grim Reaper, in his hooded cloak, holds a skull in one hand and a scythe in the other. The full moon behind him shines through the mist, adding an aura of inevitability to his chilling presence.

Seraphine, once again the Grim Reaper, watched as Aldric's soul faded into the void. She had regained her place, her duty, but it no longer felt like a burden. She understood now that her role was not a prison, but a balance. And though she would never taste true freedom, she had found something else - a purpose.

In the end, Death was not an ending, but a part of the cycle. And Seraphine, the beautiful Reaper, would continue to guide souls through it, eternally.

But she would never forget the price of her brief taste of freedom, nor the betrayal that nearly destroyed the world.
Author:





Relatives of Grim Reaper
Death
50
3
15
0
Death
Azrael
7
2
3
0
Azrael
Thanatos
25
2
7
0
Thanatos
Anubis
40
2
12
0
Anubis
Hades
62
3
18
0
Hades
Morrigan
43
2
12
0
Morrigan
Charon
58
3
18
0
Charon
Shinigami
29
3
8
0
Shinigami
Black Rider
25
2
7
0
Black Rider
Pale Rider
59
3
15
0
Pale Rider
Samael
63
3
18
0
Samael
Yama
54
3
16
0
Yama
Valkyrie
38
2
12
0
Valkyrie
Keres
21
2
7
0
Keres
Hel
12
2
4
0
Hel
Namtar
2
1
1
0
Namtar
La Parca
8
2
3
0
La Parca
La Muerte
2
1
1
0
La Muerte
Santa Muerte
9
1
2
0
Santa Muerte
Ankou
3
1
1
0
Ankou
King Yama
7
2
2
0
King Yama
Death
21
2
5
0
Death's Head
Mortis
8
2
2
0
Mortis
Reaper Man
6
2
2
0
Reaper Man
Mictlantecuhtli
4
1
1
0
Mictlantecuhtli
Shroud
5
1
2
0
Shroud
Nekros
8
1
2
0
Nekros
Nekrataal
11
1
3
0
Nekrataal
Dullahan
5
1
1
0
Dullahan
Orcus
9
2
3
0
Orcus
Valkyries
8
2
2
0
Valkyries
Kali
10
2
3
0
Kali
Giltiné
14
1
4
0
Giltiné
The Sandman
2
1
1
0
The Sandman
Lady Death
2
1
1
0
Lady Death
Skuld
5
2
2
0
Skuld
Urd
8
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Lord Death
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Father Time
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Nekron
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Deathbringer
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The Dead Hand
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The Pale Death
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The Death Dealer
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Thanaton
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Deathlord
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Shadow of Death
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The Morbid One
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Master of Souls
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The Shade
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The Spectral Guide
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