Gremlins the Imp

Stories and Legends

The Legend of Lirael and the Healing Fountain

In a forgotten realm, nestled between the jagged peaks of the Eldrin Mountains and the lush expanse of the Whispering Woods, there lay a village known as Eldrida. This was no ordinary village; it was a haven for mythical creatures, where fairies danced in moonlit glades and elves sang ancient songs that could soothe the fiercest of storms. Among these enchanted beings, there resided a special race known as the Gremlins. Contrary to their mischievous reputation, these Gremlins were guardians of the balance between nature and magic, and they possessed a hidden beauty that few had ever seen.

Among them was Lirael, the most beautiful Imp to have ever graced the realm. Her skin shimmered like the petals of the rarest moonflower, and her hair flowed like liquid silver. Lirael's laughter was the melody of the wind, and her eyes sparkled with the light of a thousand stars. But it was not just her beauty that set her apart; Lirael held a sacred connection to the Healing Fountain, a mystical source of pure water that flowed from the heart of the Eldrin Mountains. This fountain was said to possess the power to heal the deepest of wounds, both physical and spiritual. Many sought its waters, but only those pure of heart could benefit from its magic.
A small Tuffet, dressed in a snug leather outfit, strides along a forest path, surrounded by a sprawling canvas of fallen leaves and rugged rocks, exuding an adventurous spirit.
As it ventures forth on this leafy trail, the Tuffet embodies courage and curiosity, eager to explore the hidden wonders nestled within the forest's embrace.

The legend began when darkness fell upon Eldrida. A terrible plague, born from the sorrows of the world, began to creep through the village. The once vibrant flora wilted, and the joyful songs of the elves turned to whispers of despair. The Gremlins, bound by duty to protect the realm, knew that they had to act swiftly. With Lirael leading the way, they embarked on a perilous journey to the Healing Fountain, hoping to restore balance to their dying home.

As they traveled through the Whispering Woods, the Gremlins faced many trials. They crossed treacherous ravines, battled fierce storms, and encountered creatures of shadow who sought to impede their progress. Yet Lirael's radiant spirit shone brightly, her beauty and kindness inspiring her companions to press on. Along the way, they met a wise old sage named Faelion, who warned them of a malevolent force guarding the Healing Fountain. This dark entity was a creature known as Morgrath, a once-noble guardian twisted by greed and despair. He had turned against the very essence of life he once protected.

Determined, Lirael and her companions continued their journey, finally reaching the fabled fountain. Its waters sparkled under the pale light of the moon, shimmering like a thousand diamonds. But as they approached, Morgrath emerged from the shadows, his form grotesque and terrifying. His eyes glowed with a malevolent hunger, and his voice rumbled like thunder as he demanded the Gremlins leave or face dire consequences.

"Foolish Imps! You think you can claim the waters of healing? They belong to me now!" he roared, his dark aura swirling around him.

Lirael stepped forward, her heart pounding but her spirit unyielding. "We come not for ourselves, but for our village. Your greed has blinded you, Morgrath. You were once a guardian of life; let us heal the world together."

Morgrath's laughter echoed through the woods, a sound filled with bitterness. "You think beauty and kindness can sway me? I thrive on despair! Leave now, or suffer the fate of all who challenge me!"
A tiny Gremlin figure, holding a torch, stands in the midst of a snow-covered forest. The snowflakes swirl around, casting a cold, magical glow in the wintry scene.
The Gremlin’s torch casts flickering light in the cold forest, adding an eerie warmth to the wintery wilderness.

In that moment, the air crackled with tension. The Gremlins prepared for battle, but Lirael refused to let violence mar their mission. Instead, she closed her eyes, calling upon the pure essence of the fountain and the love she felt for her home. She envisioned the villagers smiling, the flowers blooming, and the laughter of children filling the air. Her heart pulsed with energy, and in a brilliant flash, she transformed. Lirael's beauty became a radiant light, illuminating the darkness surrounding Morgrath.

The dark creature hesitated, momentarily entranced by Lirael's unwavering spirit. It was then that she took a step closer to him, her voice soft yet powerful. "I see your pain, Morgrath. You once cherished life, but you have allowed grief to consume you. Come, let the waters cleanse your spirit."

As Lirael's light enveloped Morgrath, he began to tremble, the darkness within him struggling against the warmth of her kindness. The Gremlins watched in awe as Lirael reached out, and slowly, the shadows around Morgrath began to dissipate. The light of her spirit cut through his despair, revealing the noble guardian he once was.

With a final roar, Morgrath fell to his knees, tears of sorrow streaming down his face. "I have lost my way," he sobbed, his voice now laced with regret. "I have caused so much pain…"

Lirael knelt beside him, offering her hand. "It is not too late. Let us heal together."

In that moment, the Healing Fountain responded to their union. Water surged forth, enveloping both Lirael and Morgrath in a shimmering embrace. The fountain's magic flowed into them, intertwining their essences and purging the darkness within Morgrath. As the waters poured forth, they transformed, bursting with vibrant life, spilling out over the land.
A fearsome Demonic Rizzle holds a powerful staff, poised against the backdrop of a fiery sky, its demonic features illuminated by the dramatic colors that surround it, creating an aura of power and majesty.
With a striking figure, this Demonic Rizzle stands defiantly against a backdrop of tumultuous fire, embodying strength and dark allure that captivates the imagination of all who gaze upon it.

The Gremlins watched in awe as flowers bloomed, trees flourished, and the air filled with the joyful songs of the villagers. The plague that had gripped Eldrida began to recede, replaced by a spirit of renewal and hope. Lirael and Morgrath emerged from the waters transformed, the light of the fountain forever etched in their hearts.

From that day forth, Lirael became known as the Guardian of the Healing Fountain, embodying the spirit of love and kindness. Morgrath, redeemed and restored, joined her as a protector of the realm, vowing to guard the waters from those who sought to misuse them. The villagers celebrated their triumph, and the Gremlins found their purpose renewed, standing as the bridge between the realms of magic and nature.

Thus, the legend of Lirael and the Healing Fountain was born - a tale of beauty, redemption, and the enduring power of love that would echo through the ages, reminding all who heard it of the light that can emerge even from the deepest shadows. And in Eldrida, the Healing Fountain flowed on, a symbol of hope and healing, cherished by all who believed in the magic of kindness and the strength of unity.
Author:

The Legend of Gremlins: The Last Spark

In a world where technology had spiraled out of control, the Great Collapse fractured civilization into warring factions, each vying for the remnants of the old world. Amongst the debris of crumbled cities and twisted metal, a race of small, mischievous beings known as Gremlins thrived in the shadows. These creatures, often blamed for the failures of machines and the breakdown of order, had earned a reputation as harbingers of chaos. But deep within their hearts lay a longing for redemption, a chance to reclaim their lost purpose.

The Gremlins were once revered as guardians of innovation, tasked with maintaining the delicate balance between man and machine. Their sharp minds and nimble fingers had crafted marvels that brought prosperity and progress. But as humanity's greed and hubris grew, so too did the Gremlins' resentment. Betrayed and forgotten, they withdrew into the ruins, becoming the scapegoats of a society that had cast them aside.
A striking depiction of demonic gremlins with fierce horns and a flowing cape, standing resolutely on rugged rocks, surrounded by dramatic flames that dance in the background.
These audacious demonic gremlins, with their impressive horns and flowing capes, stand amidst fierce flames, embodying the essence of power and mysticism in their fiery domain.

In the desolate remnants of a once-great city, an ancient artifact lay hidden - a device known as the Heart of Circuits. This powerful relic contained the essence of creation, a spark that could restore balance and rejuvenate the dying world. However, it was protected by a malevolent entity known as the Warden, a twisted remnant of humanity that sought to control the Heart for its own dark purposes.

The leader of the Gremlins, a cunning creature named Fizz, had grown weary of their mischief and chaos. One fateful night, as he gazed at the stars twinkling above the wasteland, he heard a whisper in the wind. It spoke of a prophecy - the Gremlins could redeem themselves by reclaiming the Heart of Circuits and using its power to heal the rift between man and machine.

Determined to prove their worth, Fizz rallied his kin, forming an unlikely alliance with a group of humans who had also been cast aside by the world. Among them was a young engineer named Elara, whose family had perished in the chaos of the Collapse. Elara, haunted by her past, saw in the Gremlins a chance to forge a new future. Together, they planned to infiltrate the Warden's lair and retrieve the Heart.
A charming small toy with vivid red eyes and a cozy scarf stands in a snowy landscape, its mouth aglow with fire, creating a contrasting spectacle against the cold wilderness.
Meet the adorable small toy that brings warmth to a frosty environment, standing boldly in the snow while exuding fiery charm that sparks intrigue in the chilly scene.

As they journeyed through the labyrinthine ruins, the Gremlins showcased their ingenuity, using their skills to navigate treacherous traps and outsmart mechanical sentinels. They proved invaluable allies, transforming chaos into creativity. Elara's heart began to soften towards them, seeing their potential not as troublemakers but as misunderstood souls yearning for a chance.

At last, they reached the Warden's domain, a fortress of steel and shadow, pulsing with dark energy. The Warden, a towering figure clad in rusted armor, unleashed its fury upon them, hurling torrents of electricity and machinery. But Fizz and Elara, drawing upon the bond they had forged, combined their strengths. The Gremlins unleashed their agility and cunning, distracting the Warden while Elara focused on the Heart, channeling her engineering skills to unlock its power.

In a climactic battle, the air crackled with energy as the Heart of Circuits glowed with a radiant light. Fizz leaped forward, diving into the maelstrom of energy. In that moment, the Gremlins' chaotic nature transformed, harmonizing with the Heart's rhythm. The Warden roared in fury, but the surge of light enveloped the fortress, collapsing its dark walls and revealing the truth - the Warden was nothing but a puppet, controlled by the very technology it sought to dominate.
An intimidating black gremlin figure, boasting red eyes and a sinuous tail, wielding a large axe amidst a shadowy, atmospheric forest environment.
This fierce black gremlin figure, with its glowing eyes and substantial axe, invites a thrill of adventure, embodying the essence of the unseen magic lurking in the forest.

As the dust settled, Fizz emerged from the light, transformed. The Heart had granted him and his kin a new purpose. They were no longer mere imps of mischief but the custodians of balance between man and machine. The Gremlins, alongside Elara and her allies, began the arduous task of rebuilding. They taught humanity to embrace innovation with humility and respect, rekindling a lost connection.

In the years that followed, the legend of Gremlins spread like wildfire - a tale of redemption and hope. The creatures once blamed for chaos became celebrated as the architects of a new era. Statues of Fizz and Elara stood in the centers of cities, reminding all that even the most misunderstood souls could forge a path to greatness.

And so, the Gremlins, once shadows in the dark, emerged as heroes of light, ensuring that the spark of creation would never again be extinguished.

Example of the color palette for the image of Gremlins

Picture with primary colors of Umber, Smoky black, Sienna, Icterine and Pumpkin
Top 5 color shades of the illustration.
See these colors in NCS, PANTONE, RAL palettes...
Author:

The Legend of Gremlins and the Mirror of Evernight

Long ago, in a time when the world still hummed with the magic of creation, there lived a mischievous and clever imp known as Gremlins. Unlike most of his kind, Gremlins was not content to simply cause havoc and trick those who crossed his path. No, Gremlins was different. Though his small frame and wild eyes betrayed the usual impish nature, he harbored a deep yearning for something greater than mischief - something that could redeem the chaotic name of his kin.

The world in those days was ruled by wizards, mighty sorcerers, and sages who wielded knowledge and power as their most prized possessions. But within the enchanted towers of these magicians, there existed a dark secret - a mirror of terrible and ancient magic, known only as the Mirror of Evernight. This mirror, created long before even the first wizard walked the earth, possessed the ability to trap souls in its endless reflection. Those who gazed into it would be bound forever, locked in an eternal dance of shadows within its glass.
On a dimly lit tabletop, a whimsical toy figure with glowing orange eyes dons a mysterious outfit, inviting a sense of curiosity and playful enchantment in its intriguing appearance.
In the stillness of the night, this enchanting toy figure captivates with its glowing eyes, inviting all to explore the playful mysteries within its unassuming form.

The Mirror of Evernight had been hidden away by the wizards long ago, its power too dangerous to remain unchecked. They had sought to seal it within the heart of the Mistwood, a forest where no mortal dared tread. The forest, shrouded in perpetual fog and alive with wild magic, was meant to be a prison for the cursed relic. But even in a place as cursed as the Mistwood, nothing was truly beyond reach.

And so, it was that Gremlins, ever the trickster and a creature of keen wit, overheard whispers in the farthest reaches of the enchanted realms. Whispers of a new peril: the Mirror of Evernight had escaped its prison, and its influence was beginning to spread once again. Its dark magic had begun to twist the minds of the people, turning them into soulless husks of their former selves, forever staring into the mirror's depths.

Gremlins knew that something had to be done, and despite the doubts of those around him, he volunteered to undertake the quest. His heart burned with the desire not only to thwart the evil of the Mirror but to prove that an imp could be a hero. With a grin that twisted his sharp features and a heart full of daring, Gremlins set out on a journey unlike any he had ever known.

His path would not be an easy one. As he ventured deep into the Mistwood, the forest seemed to come alive with strange whispers and sounds, mocking him with every step. The air was thick with magic, and the trees seemed to grow taller and darker the further he ventured, their branches twisting like gnarled fingers. But Gremlins was not dissuaded. He had lived through worse tricks and traps in his time, and none of this would stop him from reaching his goal.

It was during his travels that Gremlins met the first of his unlikely companions - an ancient owl, named Othra, whose feathers shimmered with the wisdom of centuries. Othra had once been the guardian of the forest, but the growing power of the Mirror had driven him into seclusion. Yet, upon hearing Gremlins' bold quest, Othra agreed to guide him. The owl shared his knowledge of the ancient magic that protected the Mirror's resting place, as well as the rituals needed to destroy its dark hold.

Together, Gremlins and Othra braved the heart of the Mistwood, navigating through illusions, defeating ancient guardians, and unraveling the secrets of the Mirror's enchantment. They were joined later by a noble warrior named Lira, a human woman whose family had been destroyed by the Mirror's curse. Her village, once full of life, had become a ghost town - its people lost forever in the Mirror's grasp. Lira's anger was her strength, and her resolve was like iron.
A blue Gremlin with orange eyes stands in a snowy forest, holding a flickering fire. The glowing orange of the fire contrasts against the icy surroundings, highlighting the creature’s wild appearance.
The eerie orange glow from the Gremlin's fire brings warmth to the snow-covered landscape, illuminating the creature’s fierce gaze.

As they ventured deeper, the Mirror's influence grew stronger. The air itself seemed to shimmer with a malevolent force, and strange visions began to haunt Gremlins. He saw reflections of himself - versions twisted and warped by his own doubts, fears, and insecurities. But he steeled his mind, knowing that these were merely illusions designed to break him. His companions, too, were haunted by their pasts. Lira saw the faces of her family, lost forever. Othra saw the fallen kingdom of his kind. And together, they pushed forward, each of them bearing their pain for the sake of the greater good.

Finally, after many trials and tribulations, they reached the heart of the Mistwood, where the Mirror of Evernight lay guarded by a terrible beast - a wyrm of shadow, its eyes like burning coals, its breath a cloud of poisonous smoke. The creature, born of the very magic that powered the Mirror, was an ancient guardian, created to ensure that none could ever undo the Mirror's curse.

Gremlins, though small in stature, was not afraid. With a mischievous grin, he sprang into action, distracting the wyrm with clever tricks and illusions, confusing it with mirages and false images. As the beast roared in fury, Gremlins' companions took their positions. Lira, with her fierce strength, and Othra, with his wisdom, struck at the wyrm, wounding it.

The battle was long and brutal, but in the end, it was Gremlins who delivered the final blow. With a clever ruse, he tricked the wyrm into staring into the Mirror of Evernight, and as the creature was drawn into its reflection, it was bound to the Mirror's endless depths, its magic no longer a threat.

But the battle was not yet over. The Mirror of Evernight, though defeated, still pulsed with dark energy. It would take more than physical strength to destroy it - it would take the heart of the one who dared to face its power.
A menacing red and black Wizzle stands boldly on a jagged rock surface, its fiery red eyes emanating an eerie glow that pierces the dim surroundings, creating an atmosphere of magic and danger.
In this striking portrait, the intimidating Wizzle captivates the eye with its vibrant hues and fierce expression, embodying a creature born of both power and an unsettling allure against the stark landscape.

In an act of unimaginable courage, Gremlins stepped forward and gazed into the Mirror, knowing full well that doing so would risk his very soul. The Mirror, sensing his resolve, tried to ensnare him, but Gremlins had learned much in his journey. With the wisdom of Othra, the strength of Lira, and the power of his own spirit, he shattered the Mirror's magic, breaking its hold on the world forever.

The darkness lifted, and the Mistwood began to return to its natural state. The curse was broken. Gremlins, though forever changed by the experience, stood tall, proud of the hero he had become. His name would forever be remembered in the legends of the world - not as a mischievous imp, but as a true hero.

And so, the legend of Gremlins, the imp who saved the world from the Mirror of Evernight, was born. A tale of redemption, courage, and the power of the unlikeliest of heroes.
Author:
Relatives of Gremlins
Imp
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9
57
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Imp
Jinx
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18
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Jinx
Puck
27
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Puck
Puck the Imp
12
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18
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Puck The Imp
Rumpelstiltskin
21
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18
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Rumpelstiltskin
Cackling Imp
13
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Cackling Imp
Goblins
51
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Goblins
Impish Wizard
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Impish Wizard
Hoggle
24
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Hoggle
Tingle
11
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18
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Tingle
Kupo
8
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18
0
Kupo
Vile
24
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Vile
Mephistopheles
19
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Mephistopheles
Grimble
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Grimble
Boogeyman
37
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Boogeyman
Jack-in-the-Box
15
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Jack-in-the-Box
Wicket
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Wicket
Twiddle
0
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Twiddle
Grim
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Grim
Flimflam
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Flimflam
Czarina
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Czarina
Fygar
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Fygar
Torchy
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Torchy
Zorg
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Zorg
Fizzgig
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Fizzgig
Zazz
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Zazz
Dribble
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Dribble
Sizzles
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Sizzles
Klutz
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Klutz
Skittles
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Skittles
Bumpy
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Bumpy
Snipe
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Snipe
Grizzle
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Grizzle
Snark
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Snark
Flick
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Flick
Rizzle
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Rizzle
Moxie
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Moxie
Dabble
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Dabble
Spindle
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Spindle
Trixie
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Trixie
Wobble
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Wobble
Snap
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Snap
Blitz
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Blitz
Zippy
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Zippy
Tuffet
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Tuffet
Crank
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Crank
Flare
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Flare
Scamp
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Scamp
Jinxie
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Jinxie
Blip
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Blip
Chatter
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Chatter
Blinky
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Blinky
Razz
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Razz
Tinker
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Tinker
Squeak
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Squeak
Muddle
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Muddle
Sizzle
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Sizzle
Cinder
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Cinder
Hobgoblin
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Hobgoblin
Sneaky
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Sneaky
Jester
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Jester
Poppy
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Poppy
Grit
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Grit
Glint
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Glint
Flik
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Flik
Piff
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Piff
Kipper
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Kipper
Flicker
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Flicker
Scurry
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Scurry
Drizzle
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Drizzle
Chortle
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Chortle
Wisp
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Wisp
Twink
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Twink
Flimsy
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Flimsy
Frizzle
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Frizzle
Nixie
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Nixie
Scrim
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Scrim
Fidget
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Fidget
Jumpy
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Jumpy
Skitter
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Skitter
Mirth
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Mirth
Cackle
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Cackle
Whimsy
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Whimsy
Flippant
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Flippant
Giggly
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Giggly
Squeaky
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Squeaky
Poodle
21
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Poodle
Boggle
32
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Boggle
Flap
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Flap
Giddy
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Giddy
Tumble
33
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Tumble
Widdle
33
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Widdle
Spark
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Spark
Skimp
42
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Skimp
Toots
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Toots
Mox
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Mox
Squirm
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Squirm
Glimmer
43
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Glimmer
Lark
61
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Lark
Winkle
45
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Winkle
Nibble
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Nibble
Sprout
46
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Sprout
Zizzle
45
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Zizzle
Fuzz
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Fuzz
Gloop
40
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Gloop
Flurry
38
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Flurry
Rumble
65
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Rumble
Putter
66
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Putter
Vex
40
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Vex
Bumpkin
41
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Bumpkin
Wizzle
69
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18
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Wizzle
Tink
42
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Tink
Swizzle
42
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Swizzle
Sprocket
41
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18
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Sprocket
Zip
55
3
18
0
Zip
Pomp
40
3
18
0
Pomp
Trill
61
3
18
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Trill
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