Long time ago, in the shadowed lands of Nuthmar, where thick mists wound through twisted forests and barren hills, there lurked a creature known only in whispered fear - the
Bone Wraith. It was said this ghoul was a wanderer, neither living nor dead, gliding between worlds of the seen and unseen. Legends spoke of its form: a gaunt figure draped in ancient tatters, with eyes that glowed faintly beneath a crown of bone that it wore as both a trophy and a warning. But more chilling than its visage was its curse: any soul who crossed paths with the Bone Wraith would see their deepest fears laid bare, and their shadows forever twisted.
The Bone Wraith was once a warrior, or so the tale goes - a loyal defender of the kingdom of Vaelish, a forgotten realm now swallowed by time. The warrior's name was lost, for he fell in battle and was denied peace. Betrayed by the hands he trusted, he was bound to a pact woven in blood, forced to wander the endless roads, seeing life pass by as a haunting spectator. His only company was the cold wind and the whispers of the land's abandoned souls, who sought his guidance but feared his curse.

An abomination, with blue armor and twisted horns, stands as a sentinel before an ancient castle. His menacing form hints at the dark forces within, waiting for the next command.
One night, as the Bone Wraith glided silently through the ancient forest of Ormog, he sensed a presence - a trembling soul that should not be there. He paused, surprised to see a boy crouching under the tangled roots of a massive, dying tree. The boy's face was bruised, his clothes tattered, and his eyes were wide with terror. A lone ghoul's prey was rare in these forsaken woods, and yet here was a child, seemingly abandoned and lost.
The Bone Wraith loomed closer, his skeletal fingers reaching out to brush against the boy's cheek. A flicker of pale green light radiated from his touch, and a strange calm washed over the boy. He did not scream, nor did he run. Instead, he looked into the Bone Wraith's ghostly eyes and spoke with a voice hoarse from crying, "Are you here to take me too?"
The Bone Wraith paused. In all his centuries of wandering, he had never been asked such a question.
"I am not here to take," the ghoul replied, his voice hollow and ethereal. "I am here because you called to me in your despair."
The boy looked down, his small hands clutching the muddy ground. "I was chased by men from my village. They say I am cursed, that I brought famine to my family." A tear traced down his cheek. "They threw stones at me and left me here, to be devoured by whatever lurks in the darkness."
The Bone Wraith listened, the wind passing through him in a mournful whisper. He could sense the truth in the boy's heart: he was no bringer of curses. His only sin had been his difference, a strange and unexplainable gift that frightened those around him. In him, the Bone Wraith saw a reflection of his own fate - a life haunted by misunderstanding and betrayal.
"You are not cursed," the ghoul replied solemnly. "You are simply alone."
The boy looked up at him, a fragile hope lighting in his eyes. "Then… then can I stay with you? I don't have anywhere else to go."
The Bone Wraith hesitated. His existence was a path of loneliness, a journey meant to be walked alone, but something stirred within him - a spark of a memory he thought he'd long forgotten. A memory of companionship, of loyalty. He gazed at the boy and nodded.

In the depths of a darkened forest, the Grimoire Ghoul stands watchful, their sword raised as the faint glow of a fire pit behind them struggles against the darkness.
"You may walk with me," he said, his voice quieter than the rustling leaves. "But heed this: to walk with me is to walk beyond the land of the living. My path leads only to shadows and sorrows. Do you understand?"
The boy nodded. He took the Bone Wraith's outstretched hand, feeling the chill seep into his bones. From that night onward, the boy and the Bone Wraith became an inseparable pair, wandering through the dark, silent paths that twisted through Nuthmar.
Over time, the boy - who became known as
Flicker, for his unwavering spirit - began to learn the Bone Wraith's ways. He watched as the Bone Wraith guided lost souls, speaking to them in a language that seemed to be more silence than sound. Flicker marveled at how the Bone Wraith could ease even the fiercest of specters, sending them off into the night with only a gentle hand and a soft murmur. Flicker, too, began to understand the languages of the lost, learning to communicate with shadows and echoes that had once frightened him.
Together, they encountered spirits of every nature - restless wanderers, sorrowful mourners, vengeful phantoms. Some nights, they passed silently, avoiding human settlements where memories of betrayal stirred in the Bone Wraith's heart. But Flicker noticed something shift in his companion's haunted gaze. Where once there had been only cold fury, now there was a glimmer of understanding, even compassion.
Years passed in the twilight of Nuthmar, until one fateful evening when the Bone Wraith sensed a familiar presence - an old foe. The man who had betrayed him in life, the one responsible for binding his soul, had returned to these lands, now frail and terrified of his own mortality. The Bone Wraith had waited centuries for this moment, his vengeful hunger simmering just beneath his spectral skin.
As the Bone Wraith moved forward to confront his betrayer, Flicker placed a small, steadying hand on his arm. "It won't give you peace," he whispered, his voice a plea for mercy. "If you harm him, you will become like him - a creature lost to hate."
The Bone Wraith faltered, torn between vengeance and the wisdom of his young friend. Flicker's words struck deep; he saw himself as he was, a wraith of anger, his soul bound by bitterness. With a sigh as cold as winter's breath, the Bone Wraith withdrew. He gazed down at Flicker, the one friend who had helped him find release from his cursed path.
The Bone Wraith turned to the old man, who cowered in terror, and spoke in a voice that resonated with sorrow and forgiveness, "You sought to bind me to suffering, yet it is you who has remained bound to fear. May your soul find peace, as I seek my own."
As the first light of dawn pierced through the mist, the Bone Wraith felt the shackles of his curse loosen. In a swirl of green and silver mist, his form began to fade, and he looked down at Flicker one last time.

Through the silent, snow-clad woods, the Marrow Fiend moves slowly, his candlelight flickering in the cold, illuminating only fragments of the mysterious forest around him.
"Thank you, my friend," he whispered, his voice a fading echo. "You've given me what I thought was lost forever."
With that, the Bone Wraith disappeared, leaving only the faintest wisp of spectral mist in the morning air. Flicker watched as his friend's spirit vanished, feeling both grief and gratitude. He was no longer alone. The Bone Wraith's path had ended, but Flicker had a new one to walk - carrying on the wisdom and compassion his spectral friend had shared.
To this day, travelers speak of a young figure known as Flicker, wandering the shadowed paths of Nuthmar. It is said he aids lost souls and keeps the ancient paths safe, guided by the spirit of the Bone Wraith - the ghoul who had once been feared, but who found redemption through friendship, and who lives on as a quiet legend among the misted hills.