Zub the Goblin

Stories and Legends

The Parable of Zub and the Indestructible Shield

In a forgotten glen shrouded by whispering trees and dancing shadows, there lived a goblin named Zub. Unlike his kin, whose faces were often twisted in malice or greed, Zub was breathtakingly beautiful, his skin shimmering like emeralds under the sun. His striking features earned him the envy of others and drew travelers to the glen, eager to glimpse the legendary goblin.

Yet, beauty in such a world was a double-edged sword. While some adored him, others sought to capture his essence, believing it held the key to power. This desire grew, and the forest became a battleground of treachery. As envy thickened the air, Zub withdrew deeper into the woods, seeking solace among the ancient stones and murmuring streams.
A toy figure of Flar in a bold pose, adorned with chains and a helmet, giving off an air of mystery and strength.
This toy figure of Flar captures a sense of power and mystery, complete with chains and a helmet, bringing his character to life in a unique way.

One twilight, as the moon painted silver streaks across the forest floor, Zub encountered a wise old sage, cloaked in shadows. The sage, with eyes that sparkled like stars, spoke softly, "Zub, your beauty is a gift, but it can be a curse if not wielded wisely. Seek the indestructible shield, not for protection, but for redemption."

Intrigued yet puzzled, Zub asked, "What do you mean, wise one?"

The sage replied, "The shield is a myth, said to hold the power to transform those who wield it. It will not guard you from harm but will reveal the truth of your heart. To find it, you must delve into the darkness of your own spirit."

Determined to understand this truth, Zub set forth on a quest, venturing into the depths of the Shadowed Cavern - a place where few dared to tread. There, the walls dripped with sorrow and echoes of lost souls whispered secrets of the past. The path twisted and turned, each corner revealing shadows of doubt and fear. Zub faced visions of betrayal, the greed of others, and his own loneliness. Each step deeper tested his resolve.
Zub, a quirky character from the animated movie <strong>Shrap</strong>, stands in a vast desert under the bright sun. The barren landscape stretches endlessly around him, emphasizing the isolation and strange beauty of his surroundings.
Zub’s journey through the endless desert reflects the harsh, unforgiving nature of his world, where the sun beats down relentlessly on this lone adventurer.

After what felt like an eternity, Zub finally emerged into a chamber illuminated by an otherworldly light. In its center stood the indestructible shield, a brilliant circular disk that pulsed with energy. As he approached, he saw his reflection, not just his physical form but the essence of who he was - his fears, desires, and the burdens of beauty he bore.

Grasping the shield, Zub felt a surge of understanding. The shield was not merely a protector; it was a mirror. It revealed that beauty could be a source of connection, not isolation. The power of the shield lay in its ability to strip away the illusions of superficial admiration, exposing the ultimate truth of genuine kindness and acceptance.

With newfound clarity, Zub left the cavern, the shield glowing softly at his side. He returned to the glen, not to hide but to embrace his role as a beacon of light. No longer did he dwell in fear of envy; instead, he shared the wisdom he had gained, teaching others about the strength found in vulnerability and the beauty of self-acceptance.
A Moggle, dressed in a cape and hat, grips a hammer with both hands. The dark room around him is bathed in a faint light, casting dramatic shadows and emphasizing the tension in the atmosphere.
With his cape billowing and hammer in hand, the Moggle stands ready in the dark, as light and shadow play across the mysterious room.

As the days passed, the glen transformed. The once-envious creatures began to gather, drawn by Zub's radiant spirit. They learned that beauty lies not in appearance but in actions and intentions. The glen became a sanctuary, where beings of all kinds celebrated their differences, forging bonds that transcended jealousy.

The wise sage, watching from the shadows, smiled as he saw the ultimate metamorphosis of Zub and his home. The shield, once a mere object of power, had become a symbol of unity and understanding.

And so, the tale of Zub - the beautiful goblin - echoed through the ages, reminding all who heard it that true beauty and strength are found not in the surface, but in the depths of one's heart and the connections forged with others. In a world often blinded by appearances, Zub's legacy illuminated the path toward redemption and harmony, an indestructible shield against the darkness of envy and despair.
A rugged green Grubnash, armed with a sword, stands tall in the midst of a dense forest, the towering trees surrounding him as he prepares for the challenges ahead, his stance firm and resolute.
The green Grubnash stands undaunted in the forest, sword at the ready, surrounded by the untamed beauty of towering trees and untold secrets.
Drek, a green-skinned figure with large ears, stands on a bustling street wearing a blue outfit. The background is filled with people, adding a lively, urban atmosphere to the scene.
Drek, with his unique green hue and oversized ears, stands in the heart of the city, embracing the energy and bustle of the vibrant street scene around him.
Author:

The Redemption of Zub: A Goblin's Quest

Far-far away, in the shadowy realm of Bramblethorn, where twilight lingered and shadows danced beneath the gnarled trees, there lived a goblin named Zub. With skin the color of moss and eyes that glimmered like polished jade, Zub was not like the other goblins who thrived in chaos and mischief. He was a creature of quiet thoughts, forever torn between the darkness of his kin and the flickering light of hope that ignited within his heart.

Zub's life began in the notorious goblin enclave of Grizzle Hollow, known for its ruthless raids on nearby villages. As a child, Zub reveled in the tales of glory told by the elders, yet a sense of unease clung to him. The night the goblins attacked the village of Eldenwood, Zub was tasked with stealing away the villagers' prized possessions. But as he crept through the shadows, he stumbled upon a little girl weeping by a flickering candlelight, clutching a broken toy. Instead of snatching the toy as his kin demanded, Zub felt a pang of sorrow.
A Snarl with a horned head and a flowing cape stands boldly in a desert under the moonlight, its silhouette striking against the vast night sky, creating an awe-inspiring figure that seems to command the barren landscape.
In the desert night, a Snarl with a horned head stands beneath the glowing full moon, its cape billowing as it watches the silent expanse around it.

That moment ignited a spark of compassion within him, but the hardened hearts of his kin were relentless. Caught between his own moral compass and the expectations of his tribe, Zub was cast out, branded a coward. Shunned by those he once called family, he wandered through the wilds, battling despair, until one fateful day, he encountered a wise old elf named Seraphis.

Seraphis saw the flickering light in Zub's heart and recognized the potential for goodness within him. "You seek redemption, young goblin," the elf mused, his voice as smooth as flowing water. "Join me in my quest to heal the wounds of this world. Only then can you find peace."

Thus began Zub's journey. He followed Seraphis into the enchanted forest of Eldergrove, where ancient trees whispered secrets of the past. Together, they sought to mend the rifts caused by goblin raids and restore harmony to the realm. Their first stop was the village of Eldenwood, where Zub's shame hung heavily upon him. The villagers remembered the goblin attacks and recoiled at his sight, yet Zub stood firm, determined to make amends.

"Please, allow me to help," he pleaded, his voice shaking with sincerity. With a mixture of fear and hope, the villagers agreed. Zub worked tirelessly to rebuild the homes he had once helped destroy, to plant gardens where there had been despair. With each act of kindness, he felt the weight of his past begin to lift, but lingering doubts shadowed his heart.

One night, as Zub and Seraphis rested beneath a canopy of stars, the peace was shattered by a sudden cry for help. A band of marauding goblins, led by a cruel chieftain named Grizzle, descended upon Eldenwood, seeking revenge for Zub's betrayal. The villagers trembled in fear, and Zub's heart raced with the realization that his chance for redemption was at hand.

"I will not run," Zub declared, his resolve hardening like steel. "I will protect them." With Seraphis by his side, he rallied the villagers, igniting a spirit of bravery within them. They crafted traps and fortified their homes, ready to face the tide of darkness.
A painting of Drib, an ancient being, with a glowing light held in his hand. His otherworldly presence is emphasized by the soft radiance that emanates from his palm, illuminating his mysterious features.
Drib stands as a symbol of power and wisdom, with the light in his hand representing the ancient knowledge he guards.

When Grizzle and his band of marauders arrived, a fierce battle erupted beneath the moonlight. The clang of steel and the cries of battle echoed through the trees. Zub fought with a fervor he had never known, confronting Grizzle with courage born from love for the villagers he had come to cherish. In a fierce clash, Zub found himself at the mercy of the chieftain, but just as Grizzle raised his weapon, Zub's eyes caught the glimpse of fear in his heart.

"Why do you fight?" Zub shouted, his voice piercing through the chaos. "Do you not see the pain we all endure?" The goblins halted, confusion clouding their hearts, as Zub poured his own pain into his words. "We can choose a different path! Together, we can heal!"

At that moment, something shifted. The rage within Grizzle faltered, and the marauding goblins hesitated, torn between the violence they had known and the possibility of change. With a surge of courage, Zub stepped forward, offering his hand, not in violence but in peace.

A silence fell over the battlefield, broken only by the sound of Zub's heartbeat. In that moment, Grizzle, his eyes reflecting a flicker of doubt, lowered his weapon. "What if you are right?" he whispered, his voice trembling.

The villagers, emboldened by Zub's bravery, stepped forward, uniting in their plea for peace. Slowly, one by one, the goblins sheathed their weapons, and a new understanding began to blossom.
A heroic figure dressed in a detailed costume, riding a majestic horse under the glowing hues of a sunset. His face is concealed by a fierce demon mask, and the horse’s tail sways dramatically in the wind.
A brave warrior, masked and mounted, gallops into the fiery sunset, embodying power and mystery as the world fades behind him.

With tears in their eyes, the villagers and goblins found a path to reconciliation. Zub stood as a bridge between two worlds, guiding both sides toward understanding and forgiveness. The night ended not in bloodshed but in unity, as they began to share stories, laughter, and eventually, meals under the stars.

Zub had found his redemption, not in the absence of his past but in the courage to confront it. He became a symbol of hope in Bramblethorn, a reminder that even the darkest hearts can change, and that kindness can forge bonds stronger than fear. His tale spread through the realm, inspiring others to choose compassion over conflict.

Years later, as Zub looked out over the thriving village of Eldenwood, he felt the weight of his past transform into a badge of honor. The goblin who had once been cast out was now a beloved leader, guiding his people toward a brighter future. In the heart of Bramblethorn, the legend of Zub, the redeemed goblin, echoed through the ages - a tale of courage, compassion, and the enduring power of redemption.
Zogthar, with horns protruding from his head, grips a massive hammer as he stands in a dense forest. The ground is littered with rocks and leaves, and a sense of wild power emanates from his presence.
Zogthar, the horned warrior, faces the untamed wilderness with his hammer raised, blending seamlessly into the forest’s raw beauty.
Gaff, from the Star Wars universe, stands confidently, sword raised high, with a flame flickering in his hand. The desert wind rustles around him as his gaze pierces the night sky, filled with unknown possibilities.
Gaff stands alone in the desert, sword raised and flame burning brightly, ready to face whatever challenges the night brings.
Author:

Parable of Zub the Goblin: The Quest for Fun

In a far away place, in the land of Verenthia, where the mountains kissed the sky and rivers flowed like laughter, there lived a goblin named Zub. Unlike the other goblins, who thrived in mischief and darkness, Zub possessed an unusual trait - he longed for joy. The villagers often whispered about him, for while goblins were known for their trickery, Zub was known for his lighthearted spirit.

One sun-drenched morning, Zub awoke with an idea swirling in his mind like a playful breeze. "Today, I shall find fun!" he declared, his eyes sparkling with excitement. He hopped out of his mossy bed and set off toward the enchanted forest that bordered the village. It was a place where laughter was rumored to blossom like flowers, and adventure waited behind every tree.
A Snarl with a horned head and a flowing cape stands boldly in a desert under the moonlight, its silhouette striking against the vast night sky, creating an awe-inspiring figure that seems to command the barren landscape.
In the desert night, a Snarl with a horned head stands beneath the glowing full moon, its cape billowing as it watches the silent expanse around it.

As Zub wandered deeper into the woods, he stumbled upon a gathering of animals: rabbits, squirrels, and even a wise old owl perched on a branch. They were discussing the best ways to enjoy the day. Zub approached them, his heart racing with hope.

"Excuse me!" Zub squeaked, his voice bright and cheerful. "I'm looking for fun! Can you help me?"

The animals paused and looked at each other, unsure of how to respond. The owl, with his golden eyes, spoke first. "Fun is not found, dear goblin. It is made. What do you enjoy?"

Zub scratched his chin thoughtfully. "I love to dance! But I need music to dance to."

"Then let us create music together!" suggested a rabbit named Nibbles. "We can beat the ground, clap our paws, and make the sweetest sounds."

With that, the animals began to drum and clap, their rhythm echoing through the trees. Zub joined in, hopping and spinning to the beat. Laughter filled the air as they danced together, creating a melody that floated up to the sky. But soon, Zub noticed that while he was enjoying the moment, the animals began to tire.

"Perhaps we should rest," said Nibbles, panting. "Fun requires energy!"

Zub, ever eager, nodded and sat down with the animals under a grand oak tree. "What else can we do?" he asked, wiping the sweat from his brow.

"Let's tell stories!" suggested the wise old owl. "Stories can transport us to far-off lands and great adventures."

And so they took turns sharing tales of bravery and wonder, each story more fantastic than the last. But as the sun began to set, Zub felt a twinge of disappointment. While the stories were enchanting, they lacked the spark of the fun he sought.

As night enveloped the forest, Zub sighed. "I appreciate this time with all of you, but I still don't feel the fun I came for."
A painting of Drib, an ancient being, with a glowing light held in his hand. His otherworldly presence is emphasized by the soft radiance that emanates from his palm, illuminating his mysterious features.
Drib stands as a symbol of power and wisdom, with the light in his hand representing the ancient knowledge he guards.

"Fun is a tricky thing," the owl mused, "sometimes it hides in the simplest of places. Perhaps you should look beyond the ordinary."

Determined, Zub ventured further into the night, leaving the animals behind. The moon illuminated his path, and soon he came across a group of fireflies dancing in the air. Their glowing bodies twinkled like stars, and Zub felt a flicker of excitement.

"Hello, fireflies! Would you like to join me in a game?" Zub called out.

The fireflies twinkled in response, eager to play. "What game shall we play?" they chimed in unison.

"Let's see who can create the brightest light!" Zub proposed, and so they began to twirl and spin, casting beams of light that danced across the forest floor. Zub joined in, weaving between them, feeling the joy he had been searching for. The laughter echoed in the night, and for a moment, the world felt alive with magic.

As the game continued, Zub lost track of time. He laughed, danced, and reveled in the shimmering glow of his new friends. But eventually, fatigue caught up with him, and he collapsed onto the grass, breathless and content.

The fireflies gathered around him, their lights dimming slightly. "You found fun, dear goblin," one whispered. "But it was not in the search; it was in the sharing of joy."

Zub smiled, understanding dawning upon him. "Fun is not just about the thrill or the game," he realized. "It's about the moments shared, the laughter echoed, and the bonds forged."

With newfound clarity, Zub thanked the fireflies and made his way back to the gathering of animals. He found them resting beneath the oak, their breaths slow and peaceful. "I've discovered something important," Zub announced softly.

The animals stirred, their eyes brightening. "What did you learn?" Nibbles asked.

"Fun is not a destination, but a journey we share together," Zub replied, his heart swelling with joy. "It's in our laughter, our stories, and the games we play."
A heroic figure dressed in a detailed costume, riding a majestic horse under the glowing hues of a sunset. His face is concealed by a fierce demon mask, and the horse’s tail sways dramatically in the wind.
A brave warrior, masked and mounted, gallops into the fiery sunset, embodying power and mystery as the world fades behind him.

That night, the forest was alive with merriment. Zub organized a celebration, inviting every creature he had met. They danced, shared tales, and played games under the moonlight. The laughter echoed, mingling with the rustling leaves and the soft chirping of crickets.

From that day on, Zub became known as the goblin of joy, not for his tricks but for his ability to bring happiness to those around him. And so, the quest for fun taught him that true joy lies not in the chase, but in the connections we build and the moments we cherish together.

And thus, the tale of Zub the Goblin serves as a reminder to all that in the pursuit of happiness, it is the journey we share that lights our way, illuminating even the darkest of nights with laughter and love.
Zogthar, with horns protruding from his head, grips a massive hammer as he stands in a dense forest. The ground is littered with rocks and leaves, and a sense of wild power emanates from his presence.
Zogthar, the horned warrior, faces the untamed wilderness with his hammer raised, blending seamlessly into the forest’s raw beauty.
Gaff, from the Star Wars universe, stands confidently, sword raised high, with a flame flickering in his hand. The desert wind rustles around him as his gaze pierces the night sky, filled with unknown possibilities.
Gaff stands alone in the desert, sword raised and flame burning brightly, ready to face whatever challenges the night brings.
Author:
Relatives of Zub
Goblin
894
8
70
0
Goblin
Gollum
26
3
12
0
Gollum
Griphook
16
3
12
0
Griphook
Kreacher
12
3
6
0
Kreacher
Ragnok
24
3
12
0
Ragnok
Zog
0
3
12
0
Zog
Glitnuk
5
3
12
0
Glitnuk
Skarsnik
30
3
12
0
Skarsnik
Goblin King
10
3
12
0
Goblin King
Lurk
13
3
12
0
Lurk
Klink
5
3
12
0
Klink
Skrag
0
3
6
0
Skrag
Grotsnik
3
3
6
0
Grotsnik
Grotbag
29
3
12
0
Grotbag
Fizzbang
32
3
12
0
Fizzbang
Snagla
30
3
12
0
Snagla
Grubnash
14
3
6
0
Grubnash
Drizzt
5
3
6
0
Drizzt
Yagzak
7
3
11
0
Yagzak
Bogrod
4
3
12
0
Bogrod
Bliznik
40
3
15
0
Bliznik
Grrr
18
3
14
0
Grrr
Chieftain Thug
2
3
12
0
Chieftain Thug
Rikkit
19
3
14
0
Rikkit
Stump
19
3
12
0
Stump
Drek
3
3
6
0
Drek
Malice
0
3
12
0
Malice
Trixie
5
3
12
0
Trixie
Wizzle
0
3
12
0
Wizzle
Zogthar
14
3
6
0
Zogthar
Slurp
0
3
11
0
Slurp
Grommet
0
3
12
0
Grommet
Scruff
3
3
6
0
Scruff
Wog
0
3
12
0
Wog
Snipe
7
3
12
0
Snipe
Grix
4
3
11
0
Grix
Boggin
3
3
6
0
Boggin
Fizzle
9
3
12
0
Fizzle
Grizzle
0
3
6
0
Grizzle
Moggle
23
3
12
0
Moggle
Rax
0
3
6
0
Rax
Blag
0
3
12
0
Blag
Korl
17
3
12
0
Korl
Trog
11
3
12
0
Trog
Glum
3
3
12
0
Glum
Kazzak
10
3
6
0
Kazzak
Zarn
7
3
6
0
Zarn
Mogg
6
3
12
0
Mogg
Razzle
18
3
12
0
Razzle
Crunk
8
3
12
0
Crunk
Lumpy
5
3
12
0
Lumpy
Flog
24
3
12
0
Flog
Wug
12
3
6
0
Wug
Nib
0
3
12
0
Nib
Dreg
14
3
9
0
Dreg
Kliik
8
3
18
0
Kliik
Snork
3
3
18
0
Snork
Goblin Chief
0
3
18
0
Goblin Chief
Snarl
8
3
18
0
Snarl
Krag
20
3
18
0
Krag
Bragg
19
3
18
0
Bragg
Trix
15
3
18
0
Trix
Narl
14
3
6
0
Narl
Biff
0
3
6
0
Biff
Smudge
17
3
12
0
Smudge
Grotto
12
3
18
0
Grotto
Gnag
0
3
18
0
Gnag
Furb
0
3
12
0
Furb
Nibble
8
3
18
0
Nibble
Boog
13
3
18
0
Boog
Tiz
16
3
12
0
Tiz
Farg
19
3
18
0
Farg
Clunk
0
3
17
0
Clunk
Moggus
0
3
18
0
Moggus
Glint
2
3
12
0
Glint
Brim
12
3
18
0
Brim
Grok
16
3
6
0
Grok
Splin
24
3
18
0
Splin
Zagg
3
3
18
0
Zagg
Blort
0
3
12
0
Blort
Quib
7
3
18
0
Quib
Skab
4
3
18
0
Skab
Muck
12
3
18
0
Muck
Drib
23
3
18
0
Drib
Korr
0
3
18
0
Korr
Skulk
18
3
18
0
Skulk
Fizz
0
3
12
0
Fizz
Ferg
0
3
18
0
Ferg
Vork
0
3
11
0
Vork
Klob
2
3
17
0
Klob
Targ
0
3
18
0
Targ
Bloop
0
3
12
0
Bloop
Grizz
5
3
18
0
Grizz
Grotus
10
3
18
0
Grotus
Skim
0
3
12
0
Skim
Scuzz
6
3
18
0
Scuzz
Rag
0
3
12
0
Rag
Ziv
5
3
18
0
Ziv
Quirk
8
3
12
0
Quirk
Flar
15
3
18
0
Flar
Glorb
5
3
18
0
Glorb
Crimp
4
3
18
0
Crimp
Drizz
0
3
12
0
Drizz
Gaff
10
3
18
0
Gaff
Blug
0
3
6
0
Blug
Slar
0
3
18
0
Slar
Fizzik
5
3
12
0
Fizzik
Dribb
4
3
12
0
Dribb
Grang
0
3
18
0
Grang
Klem
0
3
18
0
Klem
Blar
19
3
18
0
Blar
Squish
0
2
11
0
Squish
Grub
17
3
18
0
Grub
Klut
0
3
12
0
Klut
Trogor
0
3
18
0
Trogor

Appearance of Zub

Here are the ways of how people describe Zub:
  • Zub is a large, bulky goblin with thick gray skin, broad shoulders, and a square jaw.
  • Zub has a wide nose, sharp teeth, and small, glowing yellow eyes that gleam under his brows.
  • Zub's ears are rounded, with a deep, jagged scar across his face, wearing simple leather armor.
  • Zub's broad chest is muscular, and his hands are large, with sharp nails resembling claws.
  • Zub's head is large, with a thick neck, long arms, and a gruff, heavily scarred appearance.
  • Zub's legs are stocky, his body bulky, with rough skin and a constant scowl on his face.
  • Zub's tusk-like teeth protrude from his bottom lip, with a squat frame and thick, short fingers.
  • Zub's thick, bushy eyebrows create a shadow over his glowing eyes, with a large, misshapen nose.
  • Zub's skin is tough and grayish, his large arms and legs looking as though they've been built for combat.
The images on this page (and other pages) are the fan fiction, we created them just for fun, with great respect for the creators of the stories that inspired us. The images are not protected by any copyright and are posted without commercial purposes.
Continue browsing posts in category "Dark"
Take a look at this Music Video:
Apsara's Dance
Lyrics for the 'Apsara's Dance'
You may find these posts interesting:
Rokhan
30
3
18
0
Rokhan
Jude
13
3
4
0
Jude
Drax
5
3
18
0
Drax
Gorgona
3
3
6
0
Gorgona
Icy Golem
14
3
18
0
Icy Golem
Home
Terms of Service
Contact Us
Music Videos
Music

© 2023 Snargl.com