Tiz the Goblin

Stories and Legends

The Legend of Tiz: The Enchantress of Colors

In a forgotten corner of the world, hidden among the whispering trees and shimmering streams of the Eldergrove Forest, lived a goblin named Tiz. Unlike the grotesque images that often danced in the minds of men, Tiz was a vision of beauty, her skin a luminous green kissed by the sun, and her eyes like the deepest sapphires glinting under the moonlight. The tales of her beauty traveled far and wide, drawing curious souls from distant lands to catch a glimpse of the enchanting goblin.

Tiz was not just a pretty face; she was a gifted artist. With her slender fingers, she could weave vibrant colors from the very essence of the forest. The petals of flowers, the sap of trees, and the minerals of the earth became her palette. She painted not merely to create art but to tell the stories of the world around her. Each stroke of her brush could bring to life the laughter of a brook, the gentle sway of the willows, or the fierce dance of a storm.
Tiz, with a demon-like head and a purple background, creates a haunting yet striking image, with intense eyes and an eerie atmosphere surrounding him.
Tiz, with his demon-like head, stands against a deep purple backdrop, radiating an air of mystery and unease as his eyes pierce through the scene.

Her most renowned creation was a mural known as "The Tapestry of Time," a sprawling masterpiece painted on the ancient stones of a hidden glade. Legends say that those who gazed upon it could feel the heartbeat of the forest and hear the whispers of its history. However, Tiz harbored a secret. With every mural she painted, she poured a piece of her essence into it. The vibrant colors and breathtaking beauty were a reflection of her very soul, and as she gave of herself, she grew weaker.

One fateful evening, a young painter named Elowen, eager to capture the beauty of Eldergrove, stumbled upon Tiz's hidden glade. Mesmerized by the mural, she approached, unaware of the goblin's presence. As she drew closer, Tiz emerged from the shadows, her shimmering figure radiating an otherworldly glow. Elowen gasped, struck by the goblin's ethereal beauty.

"Tiz, the goblin of legends!" Elowen whispered, eyes wide with wonder. "Your art is beyond anything I have ever seen. Please, teach me the secret of your colors!"

Tiz regarded the eager artist with a mix of pride and caution. "Art is not merely about technique; it is about feeling, connection, and sacrifice. To paint truly is to give a piece of yourself."

Elowen, driven by ambition, insisted, "I want to learn. I will give anything!"

With a soft smile, Tiz agreed to take Elowen under her wing. They spent countless days together, exploring the depths of the forest and gathering materials for their art. Elowen learned to blend colors, to breathe life into her brushstrokes, but she could never capture the pure magic that flowed from Tiz's fingertips. Frustrated yet determined, she pressed Tiz for more secrets.
In the rain, Wug wears a suit and tie, walking confidently with a green creature in the background. The atmosphere is filled with tension, as the stormy weather mirrors the uncertainty of the mysterious figure that follows him.
The rain pours as Wug walks determinedly, yet the looming green figure in the background gives the scene an ominous, suspenseful tone.

In the depths of her heart, Tiz began to feel a pang of fear. Each lesson cost her strength, and she realized that if Elowen were to surpass her, she might become a mere shadow of her former self. But the bond they formed was genuine, and Tiz could not bear to shatter Elowen's dreams.

One twilight, Tiz revealed her most cherished secret: the "Heartstone," a mystical gem hidden deep within the forest that could enhance an artist's abilities. Legends told of its power, but it was guarded by the ancient spirit of the forest, a creature known as the Verdant Warden, who demanded a heavy price for its gifts.

Elowen, blinded by ambition, set out to find the Heartstone, disregarding Tiz's warnings. Days turned into weeks as she searched, until finally, she stood before the Warden. With fervor, she demanded the Heartstone, and the Warden, with eyes like storm clouds, agreed - but only if she could endure the trials of the forest.

Elowen triumphed over the challenges laid before her, but the price was steep. As she grasped the Heartstone, a shadow flickered across her heart. Unbeknownst to her, the stone siphoned the very essence of life from the forest, draining the beauty and color that Tiz had so lovingly nurtured.

When Elowen returned, her paintings radiated an unmatched brilliance, but the forest around them began to wither. Tiz, sensing the imbalance, confronted Elowen, tears streaming down her cheeks. "You have taken from the forest what it cannot give! The colors are not just hues; they are the life force of this land!"

Realization dawned upon Elowen as she looked around and saw the lifeless branches and faded flowers. She understood the true cost of her ambition. Heartbroken, she returned the Heartstone to the Warden, pleading for forgiveness.
A painted image of Tiz, wearing a long coat and a tail, holding a stick while walking along a tranquil path, evoking a sense of journey and introspection.
Tiz embarks on a quiet journey along a winding path, with his long coat and tail swaying gently as he holds a stick, lost in thought, as the world around him fades into serenity.

In her selfless act, the Warden restored the forest, breathing life back into the colors that danced through its veins. Tiz, though weakened, stood tall, and as a testament to their journey, she painted one final mural - a celebration of balance, beauty, and sacrifice.

The mural glowed brighter than all her previous works, a reminder that true art is not about the desire for recognition, but about connection to the world and the willingness to give. From that day forth, Tiz and Elowen became guardians of the forest, teaching others that the most beautiful creations arise not from selfish ambition, but from the heart.

Thus, the legend of Tiz, the most beautiful goblin and the instructive exploration of timeless painting, continued to inspire artists for generations, reminding them that the greatest masterpiece lies in the stories woven through the fabric of life itself.

Example of the color palette for the image of Tiz

Picture with primary colors of Medium jungle green, Slate gray, Pale gold, Onyx and Pale taupe
Top 5 color shades of the illustration.
See these colors in NCS, PANTONE, RAL palettes...
Author:

The Legend of Tiz: The Goblin's Redemption

In a far away place, in the ancient realm of Eldoria, a land of sprawling forests, towering mountains, and deep caverns, there existed a peculiar tribe of goblins. Among them was a goblin named Tiz, whose skin gleamed like polished emerald, and whose eyes sparkled with an intelligence rare among his kind. Unlike his brethren, who reveled in mischief and thievery, Tiz had a yearning for something greater - a quest for honor and a longing for acceptance among the other creatures of Eldoria.

The goblins of Eldoria had long been shunned by humans, elves, and dwarves alike. They were seen as greedy, deceitful creatures, their existence defined by their cunning ways. The other races spoke of them in hushed tones, fearful of the mischief that the goblins could bring. But Tiz was different. He saw the beauty of the world around him, the majestic trees, the shimmering rivers, and the warm glow of the sun. He dreamt of a day when goblins would be celebrated as the brave and clever beings they were.
A close-up of Lurk, his large nose adding character to his quirky appearance. His expressive face is framed by the simplicity of his surroundings, bringing a playful and endearing quality to the image.
Lurk’s large nose stands out in this close-up, emphasizing his distinct and playful features. His quirky charm is hard to resist, adding a sense of fun to the image.

One fateful night, a dark cloud loomed over Eldoria. From the depths of the Abyssal Caverns emerged a creature of pure malevolence, a fearsome beast known as the Shadow Wyrm. It was said that the Wyrm thrived on despair, feeding on the fears and sorrows of all who crossed its path. Towns were plunged into darkness, crops withered, and hope was but a distant memory. The other races joined forces to confront the Wyrm, but their efforts were in vain. They faltered against the creature's overwhelming power, and panic spread like wildfire.

In the depths of the goblin caves, Tiz felt the stirrings of an ancient magic - a call from the spirits of his ancestors. They whispered of a prophecy that foretold a hero rising from the unlikeliest of places. The fate of Eldoria rested upon the shoulders of one who would dare to challenge the Shadow Wyrm. Tiz, filled with a newfound determination, vowed to confront the darkness that threatened his homeland.

Equipped with only a dagger made from enchanted stone and the wisdom of his ancestors, Tiz set forth on his journey. As he traveled, he encountered many challenges. He crossed treacherous ravines, navigated through enchanted forests, and solved riddles posed by ancient spirits guarding sacred relics. Along the way, he met companions who would change the course of his fate: a cunning elf named Lirael, who believed in his cause; a steadfast dwarf named Borin, who saw the heart of a warrior in the small goblin; and a gentle healer named Elys, who had once been a victim of the goblins' mischief but found redemption in her understanding of Tiz.

Together, they forged a bond that transcended their differences. They faced adversities, battling the minions of the Wyrm - twisted creatures born from darkness - each victory bringing Tiz closer to understanding his true purpose. Tiz learned to harness the magic of the land, channeling it through his dagger and gaining the strength of the ancient spirits who whispered guidance in his ear.

As they drew closer to the lair of the Shadow Wyrm, the air grew thick with dread. The skies darkened, and the earth trembled beneath their feet. Tiz's heart pounded in his chest, yet he pressed on, fueled by the faith of his companions and the whispers of hope from his ancestors. At the entrance of the Abyssal Caverns, they stood together, ready to face the greatest challenge of their lives.
A toy figure of Grotbag wearing a chain around their neck and a green outfit, frozen in time as a miniature version of a mighty character, showcasing intricate details of its design.
This toy figure of Grotbag, adorned in a green outfit and a chain, brings the legendary character to life in miniature form, capturing a sense of adventure and curiosity.

Inside the cavern, the Wyrm awaited, a beast of shadow and flame, its eyes glowing with a hunger for despair. It unleashed a torrent of darkness that swallowed the light, filling the cavern with a chilling silence. Tiz, with his companions at his side, stepped forward. He could feel the weight of the prophecy on his shoulders, a reminder that he was meant for this moment.

"Your reign of terror ends here!" Tiz shouted, his voice echoing through the darkness. With a surge of magic, he launched his dagger towards the beast. The blade glowed with an ethereal light, cutting through the shadows like a beacon of hope. The Wyrm roared in fury, lashing out with its tail, but Tiz and his friends stood firm, united in their cause.

A fierce battle ensued, and Tiz found himself locked in a duel of wills with the creature. He channeled the strength of his ancestors, the memories of his kin who had suffered in silence. With every strike, he transformed the hatred of the world into power, shattering the chains of despair that bound his people. Finally, with one last desperate lunge, Tiz plunged his dagger into the heart of the Wyrm. The creature let out a final, anguished cry, and in that moment, darkness shattered into a cascade of light.

The cavern erupted in brilliance, and as the dust settled, Tiz and his companions emerged victorious. The Shadow Wyrm lay vanquished, its dark power dissipating into the ether. The skies cleared, and a sense of peace returned to Eldoria. The goblins, once shunned and feared, were now seen as heroes alongside their newfound friends.
A rugged figure named Stump stands tall, donning a leather jacket. The intense red light in the background casts dramatic shadows, emphasizing his defiant pose and strong presence.
Stump’s fierce gaze and confident stance, paired with the dramatic red light, highlight his bold, unyielding character ready to face any challenge ahead.

Tiz stood among the ruins of the cavern, a figure transformed. He had risen from the depths of ridicule to become a legend, a symbol of hope for all. No longer would goblins be seen as mere mischief-makers; they had a champion, a hero who had shown that courage knows no size.

In the years that followed, the legend of Tiz spread across the land. Tales of his bravery and the bonds forged in battle reached the ears of kings and queens. Goblins began to be welcomed into villages, their talents embraced and their spirits celebrated. Tiz had not only saved Eldoria; he had woven a tapestry of unity, proving that even the smallest among them could achieve greatness.

Thus, the legend of Tiz, the goblin of redemption, lived on, a beacon of hope for generations to come. And in every tale told around the fire, Tiz's name echoed, a reminder that true courage comes from within, and that the power of friendship can conquer even the darkest of shadows.
Author:

The Gemstone of Betrayal

Far away, in the shadowed hollows of the Greythorn Mountains, where the light scarcely penetrated the tangled tanglewood trees, lived a clever little goblin named Tiz. With emerald-green skin and eyes like polished jade, Tiz was known for his wits rather than any brute strength. More than anything, he yearned for adventure beyond his gloomy realm, and the promise of treasures hidden within the ancient caves whispered tales to him every night.

One fateful evening, while prowling through the ruins of a forgotten village where he scavenged for remnants of mislaid treasures, Tiz stumbled across an old map, frayed and ink-stained, depicting the location of a legendary gemstone: the Aetherstone. It was said that the Aetherstone shimmered with the light of a thousand fallen stars, granting its possessor unrivaled power and knowledge. But the map depicted a treacherous path guarded by powerful magic and fierce beasts that had long since become legends themselves.

Fuelled by ambition, Tiz resolved to find the Aetherstone. However, he knew he couldn't embark on this perilous journey alone. He sought out a band of outcasts - the cunning wolf Shaya, a series of sparkling feathered birds, and a few mischievous fairies who loved excitement as much as Tiz did. Together, they formed an unlikely alliance, each member chasing their own dreams of glory, wealth, or perhaps something more mysterious.

As they traveled deeper into the mountains, Tiz grew confident, reveling in his role as leader. But whispers of betrayal scuttled through the air. "Is Tiz truly trustworthy?" the wolf would ask, glancing at the others. "What if he plans to take the Aetherstone for himself?" The seeds of doubt he sowed began to flourish, and Tiz's gang started eyeing one another with suspicion. Distrust gnawed at the edges of their fellowship like a hungry rat at stale bread.

Finally, they reached the cavern where the Aetherstone lay concealed within a crystal-encrusted chamber, bathed in ethereal light and surrounded by swirling shadows. With a heart pounding in his chest, Tiz made his way forward, the gemstone shimmering in his vision. "But," he thought, "what is glory without undermining my companions?" He decided to deceive them, making them believe the Aetherstone was merely a figment of their imagination, a trick played by the fabled winds of the mountains.

On a moonlit night, Tiz forged a plan. Under the pretense of leading a scouting party to check for dangers ahead, he whispered to Shaya, "I'll take the Aetherstone myself, and we will leave the rest behind." Shaya, quick to sense the shift in power, agreed, enticed by a promise of sharing the spoils. "But we'll need a diversion," she purred, teeth glinting under the moonlight.

As dawn broke, boisterous roars and howls filled the cavern, distracting the others as Tiz and Shaya stealthily infiltrated the heart of the chamber. While the gemstones' glow enveloped them in an alluring warmth, they grabbed the Aetherstone. Hand in hand, they rushed back through the winding tunnels as the memories of their comrades echoed. The goblin's heart raced, not with triumph but with fear of what betrayal sowed.

As they emerged into the morning sun, Tiz felt a wave of cold regret wash over him. The moment they uttered the last words of their pact, the ground beneath them began to tremble. The Aetherstone, they learned too late, was the source of not just power but also curses that bound the souls of those who intook its substance.

With fury and dismay, the rest of the group stormed out of the cave, eyes ablaze, casting accusations and grievances. Shaya, her eyes gleaming with greed, twisted the story of betrayal against Tiz, enticing the others to turn back. Realizing his allies now loathed him, Tiz felt the abyss open beneath him - a chasm of despair rooted in betrayal.

Just then, the cave erupted in a blinding light. The magic that held the Aetherstone captive unleashed a surge of energy, separating Tiz from Shaya. The goblin faced the gemstone alone, a decision weighing heavily on his conscience. In a flash of clarity, he understood that true power lay not in gems or riches but in the loyalty and bond he had shattered. Drawing deep breaths, he reached out to the stone, ready to purify the darkness entwined within.

With a flash of brilliance, Tiz surrendered the Aetherstone, releasing the light contained within it back into the world. Shadows dissipated, unveiling the truth; the burdens of betrayal vanished, and the bonds of friendship emerged anew. The companions who had turned against him stood watch, their mistrust fading, realizing that power was walking a path together - truly, in unity lay the strength of every adventurer.

Reunited, they embraced Tiz, now the wise still-goblin, noble in character and spirit. The Aetherstone was not in their grasp, but something greater was given - a chance for redemption and the promise of camaraderie. Together, they left the Greythorn Mountains, not as mere mishaps of fate, but as friends bound by a tale etched in the annals of their lives.

And so the tale of Tiz, the goblin who faced betrayal and emerged in wisdom, echoed through time - an everlasting reminder that it is not gems, but bonds that shine the brightest.
Author:
Relatives of Tiz
Goblin
889
8
70
0
Goblin
Gollum
26
3
12
0
Gollum
Griphook
16
3
12
0
Griphook
Kreacher
12
3
6
0
Kreacher
Ragnok
24
3
12
0
Ragnok
Zog
0
3
12
0
Zog
Glitnuk
5
3
12
0
Glitnuk
Skarsnik
30
3
12
0
Skarsnik
Goblin King
10
3
12
0
Goblin King
Lurk
13
3
12
0
Lurk
Klink
5
3
12
0
Klink
Skrag
0
3
6
0
Skrag
Grotsnik
3
3
6
0
Grotsnik
Grotbag
29
3
12
0
Grotbag
Fizzbang
32
3
12
0
Fizzbang
Snagla
30
3
12
0
Snagla
Grubnash
14
3
6
0
Grubnash
Drizzt
5
3
6
0
Drizzt
Yagzak
7
3
11
0
Yagzak
Bogrod
4
3
12
0
Bogrod
Bliznik
40
3
15
0
Bliznik
Grrr
18
3
14
0
Grrr
Chieftain Thug
2
3
12
0
Chieftain Thug
Rikkit
19
3
14
0
Rikkit
Stump
19
3
12
0
Stump
Drek
3
3
6
0
Drek
Malice
0
3
12
0
Malice
Trixie
5
3
12
0
Trixie
Wizzle
0
3
12
0
Wizzle
Zogthar
14
3
6
0
Zogthar
Slurp
0
3
11
0
Slurp
Grommet
0
3
12
0
Grommet
Scruff
3
3
6
0
Scruff
Wog
0
3
12
0
Wog
Snipe
7
3
12
0
Snipe
Grix
4
3
11
0
Grix
Boggin
3
3
6
0
Boggin
Fizzle
9
3
12
0
Fizzle
Grizzle
0
3
6
0
Grizzle
Moggle
23
3
12
0
Moggle
Zub
5
3
12
0
Zub
Rax
0
3
6
0
Rax
Blag
0
3
12
0
Blag
Korl
17
3
12
0
Korl
Trog
11
3
12
0
Trog
Glum
3
3
12
0
Glum
Kazzak
10
3
6
0
Kazzak
Zarn
7
3
6
0
Zarn
Mogg
6
3
12
0
Mogg
Razzle
18
3
12
0
Razzle
Crunk
8
3
12
0
Crunk
Lumpy
5
3
12
0
Lumpy
Flog
24
3
12
0
Flog
Wug
12
3
6
0
Wug
Nib
0
3
12
0
Nib
Dreg
14
3
9
0
Dreg
Kliik
8
3
18
0
Kliik
Snork
3
3
18
0
Snork
Goblin Chief
0
3
18
0
Goblin Chief
Snarl
8
3
18
0
Snarl
Krag
20
3
18
0
Krag
Bragg
19
3
18
0
Bragg
Trix
15
3
18
0
Trix
Narl
14
3
6
0
Narl
Biff
0
3
6
0
Biff
Smudge
17
3
12
0
Smudge
Grotto
12
3
18
0
Grotto
Gnag
0
3
18
0
Gnag
Furb
0
3
12
0
Furb
Nibble
8
3
18
0
Nibble
Boog
13
3
18
0
Boog
Farg
19
3
18
0
Farg
Clunk
0
3
17
0
Clunk
Moggus
0
3
18
0
Moggus
Glint
2
3
12
0
Glint
Brim
12
3
18
0
Brim
Grok
16
3
6
0
Grok
Splin
24
3
18
0
Splin
Zagg
3
3
18
0
Zagg
Blort
0
3
12
0
Blort
Quib
7
3
18
0
Quib
Skab
4
3
18
0
Skab
Muck
12
3
18
0
Muck
Drib
23
3
18
0
Drib
Korr
0
3
18
0
Korr
Skulk
18
3
18
0
Skulk
Fizz
0
3
12
0
Fizz
Ferg
0
3
18
0
Ferg
Vork
0
3
11
0
Vork
Klob
2
3
17
0
Klob
Targ
0
3
18
0
Targ
Bloop
0
3
12
0
Bloop
Grizz
5
3
18
0
Grizz
Grotus
10
3
18
0
Grotus
Skim
0
3
12
0
Skim
Scuzz
6
3
18
0
Scuzz
Rag
0
3
12
0
Rag
Ziv
5
3
18
0
Ziv
Quirk
8
3
12
0
Quirk
Flar
15
3
18
0
Flar
Glorb
5
3
18
0
Glorb
Crimp
4
3
18
0
Crimp
Drizz
0
3
12
0
Drizz
Gaff
10
3
18
0
Gaff
Blug
0
3
6
0
Blug
Slar
0
3
18
0
Slar
Fizzik
5
3
12
0
Fizzik
Dribb
4
3
12
0
Dribb
Grang
0
3
18
0
Grang
Klem
0
3
18
0
Klem
Blar
19
3
18
0
Blar
Squish
0
2
11
0
Squish
Grub
17
3
18
0
Grub
Klut
0
3
12
0
Klut
Trogor
0
3
18
0
Trogor
The images on this page (and other pages) are the fan fiction, we created them just for fun, with great respect for the creators of the stories that inspired us. The images are not protected by any copyright and are posted without commercial purposes.
Continue browsing posts in category "Dark"
You may find these posts interesting:
Karn
12
3
18
0
Karn
Seth
12
3
6
0
Seth
Tisiphone
3
3
6
0
Tisiphone
Celeste
7
3
12
0
Celeste
Tauron
5
3
17
0
Tauron
Karnak
11
3
6
0
Karnak
Minotaur Warband Leader
5
3
18
0
Minotaur Warband Leader
Jeff the Killer
8
3
7
0
Jeff The Killer
Home
Terms of Service
Contact Us

© 2023 Snargl.com