Snarl the Kobold

Stories and Legends

The Snarl and the Mythical Ring

Far-far away, in the heart of the Twisted Pines, where the trees whispered secrets and the shadows danced, there lived a cute kobold named Snarl. Now, Snarl wasn't your ordinary kobold. While most of his kind were busy crafting traps and hoarding shiny trinkets, Snarl had dreams that stretched beyond the underground caves. He longed for adventure, excitement, and - most importantly - a mythical ring said to grant its wearer unparalleled survival skills.

The tales of this ring floated around the Twisted Pines like autumn leaves. It was said that whoever possessed the Ring of Resilience could outlast any peril, survive the harshest conditions, and even charm the most ferocious beasts. Naturally, Snarl's ears perked up at the thought of such power, especially when he imagined himself flaunting it to his fellow kobolds, who would surely be green with envy.
In a mystical forest, Balix's glowing eyes illuminate the surrounding darkness, revealing the rugged beauty of rocks and ancient trees. His fierce gaze draws attention, hinting at secrets held deep within the verdant wilderness.
Lost among towering trees and whispering leaves, Balix shines brightly, his eyes glowing like lanterns in the night. The forest exudes mystery, while he seeks truths hidden in its depths.

One day, as Snarl rummaged through an old chest filled with glittering rocks and oddly shaped bones, he found a tattered map. It was yellowed with age and had doodles of monsters and strange symbols all over it. Snarl squinted at the map and read the words scribbled on the bottom: "Follow the Wibbly Wobbly Path to the Cave of Eternal Fright."

Excited, Snarl rolled the map and tucked it into his pocket. "This is it!" he exclaimed, startling a nearby squirrel that fell from a branch. "I'm going to find the ring!"

And so, with a rickety wooden sword (which he fashioned out of an old branch) and a backpack filled with snacks - mostly mushrooms and berries - Snarl set off on his grand quest. He hopped along the Wibbly Wobbly Path, which was less of a path and more of a series of jumbled roots and rocks, making him wobble more than walk.

After a few tumbles and a couple of encounters with bewildered rabbits, Snarl finally reached the Cave of Eternal Fright. The entrance was dark and foreboding, a gaping maw that seemed to breathe in and out, making a snorting noise that was oddly cute for a cave. "This must be where they keep the ring!" Snarl declared, puffing out his tiny chest in determination.

Inside, the cave was lined with shimmering crystals that sparkled like stars. But before he could admire the beauty, Snarl heard a low growl. He froze. Emerging from the shadows was a massive creature: a three-headed hydra with eyes that glowed like lanterns. Each head was arguing with the other about what to have for dinner.

"I say we eat the kobold!" one head bellowed.

"No way! Kobolds are too chewy!" the second head chimed in.

Snarl, feeling rather brave (and a tad foolish), yelled, "Hey! I'm not just any kobold! I'm Snarl, the adventurer!"

The hydra paused, its heads turning toward him in unison. "Snarl? What kind of name is that?" the third head scoffed.

"I'm named after my charming disposition!" Snarl shouted, puffing himself up even more. "And I'm here for the Ring of Resilience! So you better let me pass!"

The hydra's heads erupted into laughter, echoing through the cave. "You think you can just waltz in here and take our ring? How ridiculous!"

"Ridiculously cute!" Snarl shot back, trying to regain control of the situation. "How about we make a deal? I'll entertain you with a joke, and if you laugh, you let me take the ring."

The hydra's heads looked at each other skeptically. "Fine. One joke," the first head said, "but it better be good."

Snarl grinned, feeling the pressure. "Okay, here goes! Why did the kobold cross the road?"

The hydra's heads shrugged.

"To steal the chicken's shiny stuff!" Snarl laughed at his own joke, his laughter echoing through the cave.
In a picturesque forest, Snarl displays strength and heroism with a sword in hand, its horned head raised high among vibrant leaves and towering trees, embodying the spirit of a determined adventurer.
Surrounded by the rustling leaves of the forest floor, Snarl stands ready with determination in its eyes, ready to conquer challenges that lie ahead, symbolizing unwavering bravery and the spirit of the wild.

Silence followed, and then the first head burst into uncontrollable laughter, shaking the cave walls. "That's the dumbest thing I've ever heard!" it gasped, still chuckling.

"Yeah! Just stupid enough to be funny!" the second head agreed.

Snarl couldn't believe his luck. "So, can I have the ring now?"

The hydra's laughter subsided, and the heads exchanged glances. "All right, you made us laugh, so you can have the ring," the third head said, rolling its eyes. "But don't blame us if it doesn't work for you!"

The hydra leaned down, and to Snarl's surprise, a glittering ring floated out from the darkness, hovering in the air before him. He reached out, and as soon as he slipped it onto his tiny kobold finger, he felt a rush of energy surge through him.

"I can feel the power!" Snarl exclaimed, bounding around the cave. "I'm invincible!"

"Good luck with that!" the hydra shouted as Snarl ran past, waving goodbye.

Eager to test his newfound abilities, Snarl dashed out of the cave and headed back along the Wibbly Wobbly Path. But soon, he realized that having the ring didn't quite make him invincible. He tripped over a root and face-planted into a bush, tumbling down a hill and rolling straight into a family of raccoons who were having a picnic.

"Hey, watch it!" one raccoon huffed, brushing crumbs off its fur.

Snarl sprang up, brushing off dirt and leaves, grinning sheepishly. "Just testing out my survival skills! Anyone care for some berries?"

The raccoons exchanged puzzled looks. "Um, no thanks. We're good," one replied, shaking its head.

Undeterred, Snarl continued his journey, but each misstep only proved that perhaps he still had a lot to learn about survival. He got tangled in some vines, startled a group of deer, and even managed to scare a flock of birds into a tree.

Finally, after a series of comical misadventures, Snarl sat on a log, feeling a little defeated. He looked down at the ring, its sparkle now dimmed by mud and grass stains.

"Maybe survival isn't just about the ring," he pondered aloud. "Maybe it's about being clever and a little bit brave."

Just then, the three-headed hydra poked its heads out from the bushes, all still chuckling. "We heard that, Snarl!" they called. "And guess what? You survived all that chaos! You are pretty resilient after all!"
In a lush forest, a powerful Grex grips a massive axe, a vibrant aura radiating from it as beams of green light filter through the dense foliage, creating an otherworldly scene.
Amidst the towering trees, this Grex embodies strength and bravery, the axe signaling its readiness to confront whatever challenges lurk in the illuminated depths of the forest.

Snarl grinned, realizing that maybe the real magic lay not in the ring but in the joy of adventure itself. "You know what?" he declared, pulling off the ring and tossing it playfully to the hydra. "You guys can have it! I'm having too much fun on my own!"

With a cheer, Snarl leaped off the log and waved goodbye to the hydra, bounding back down the Wibbly Wobbly Path, ready for whatever silly escapade awaited him next.

And so, the cute kobold Snarl became a legend in the Twisted Pines - not for the mythical ring but for his endless charm, resilience, and the hilarity that followed him wherever he went.
Author:

Shadows of the Forgotten

Long time ago, in the year 2142, the world had become a desolate wasteland. After centuries of exploitation, nature had finally fought back. The skies were choked with ash, cities lay in ruins, and humanity had retreated to underground sanctuaries known as the Burrows, where light and laughter were but distant memories. Outside the Burrows roamed the remnants of civilization, scavengers known as Kobolds, who eked out an existence in the shadows of the dead world above.

Among them was Snarl, a Kobold with a reputation for his quick wit and quicker feet. His fur was a patchwork of muted colors, perfectly camouflaging him against the debris-strewn landscape. Despite the harshness of his life, Snarl held onto an ember of hope, fueled by stories of love and courage that were whispered around the flickering fires of the underground.
A brave Plok, armed with a shining sword, stands strikingly in a verdant forest, surrounded by towering trees and lush grass, a guardian of nature and magic.
Within the heart of a vibrant forest, this courageous Plok stands firm with his shining sword, a guardian of the lush greenery that thrives with life, a living tale of bravery and adventure.

One day, while scavenging near the ruins of an old library, Snarl stumbled upon a peculiar object. It was a battered book, its pages yellowed and crumbling. Intrigued, he began to leaf through it, discovering tales of romance and valor - stories of a world that once thrived in colors he had never seen. But it wasn't just the stories that captivated him; it was a photograph tucked within its pages. A girl with fiery red hair and a smile that could light up the darkest of nights stared back at him. Her name was Lira.

In that moment, Snarl felt a connection he couldn't explain. He envisioned her wandering through the desolate city, her laughter echoing among the ruins. Determined to find her, Snarl embarked on a journey that would take him deep into the heart of the wasteland.

Days turned into weeks as Snarl traversed the abandoned landscapes. He faced countless dangers - mutated beasts lurking in the shadows, rival scavengers eager to claim his finds, and the constant threat of starvation. Yet, the thought of Lira pushed him forward. With every step, he whispered her name, as if calling her to him.

One evening, as the sun dipped below the horizon, Snarl reached a crumbling overpass that offered a breathtaking view of the city. As he stood there, the wind tousling his fur, he spotted a flicker of light in the distance. With a mix of excitement and trepidation, he made his way toward it, his heart racing with hope.

As he approached, he found a small campfire surrounded by a group of fellow scavengers. They were rough and wary, but Snarl noticed something among them - a figure with red hair. It was her! Lira was alive, but her vibrant spirit had dulled, the harshness of survival weighing heavily upon her.

"Who are you?" she asked, eyeing him suspiciously as he stepped closer to the fire.

"I'm Snarl," he replied, his voice barely above a whisper. "I've come for you."

Lira frowned, the flicker of hope in her eyes dimming. "You've come for me? Why would anyone do that?"

"I found your photograph," he explained, pulling the battered book from his satchel. "I've traveled for weeks just to find you."
A captivating close-up of Snarl, draped in a vibrant red jacket that pops against a cheerful yellow background, highlighting its quirky charm and vibrant personality that captivates viewers with its delightful presence.
With striking contrast and delightful detail, Snarl's joyful expression in its red jacket captures the essence of playfulness and fun, embodying the spirit of friendship and adventure waiting to unfold.

The other scavengers shifted uneasily, but Lira stepped forward, her curiosity piqued. As he shared his adventures and the stories that had inspired him, her expression slowly transformed from suspicion to intrigue. She began to see the world through his eyes - a world where dreams could still exist amidst the ruins.

But their reunion was short-lived. The scavenger group was led by a man named Grith, who viewed Lira as his possession. He stepped forward, his voice cold and commanding. "She doesn't belong to you, Kobold. She's part of my crew."

Lira's gaze flickered between them, torn between fear and the thrill of Snarl's presence. "I don't want to belong to anyone," she said defiantly. "I want to be free."

Determined to protect her, Snarl devised a plan. Under the cover of night, he and Lira snuck away from the camp, fleeing into the vastness of the wasteland. They traveled for days, sharing stories of their dreams, hopes, and fears. Snarl discovered that Lira, too, had been searching for something - a sense of belonging, a purpose beyond mere survival.

As they explored the remnants of the old world together, they found beauty in the ruins - a broken carousel still spinning, a wall covered in vibrant graffiti, remnants of lives once lived. Lira's laughter began to fill the air again, a melody Snarl cherished.

But their happiness was fleeting. Grith and his crew pursued them relentlessly, angered by their betrayal. One fateful night, they cornered Snarl and Lira in a derelict factory, a place that was both a sanctuary and a trap.

"We can't keep running," Snarl said, desperation creeping into his voice. "We have to fight."

Lira took a deep breath, her spirit ignited by his words. "Then let's fight for our future."

As the sun rose, the two faced Grith and his men, hearts pounding and resolve steeled. The battle was fierce, a whirlwind of chaos amid the rusting machinery and shattered glass. Snarl's agility and Lira's fierce determination proved formidable, but they were outnumbered.
A colossal Grizzle with an oversized head wields a massive sword, battling the relentless rain as it stands steadfast in a vibrant forest backdrop.
Captured in a moment of raw strength, this Grizzle faces the elements with courage, highlighting the harmony between force and the natural world that surrounds it.

Just when it seemed all hope was lost, a surge of courage ignited within them. They fought not just for themselves but for the dreams they had shared. In the end, against all odds, they emerged victorious, having chased away their pursuers and reclaimed their freedom.

With the dawn of a new day, Snarl and Lira stood atop the ruins, hand in hand, gazing at the horizon. The world was still dark and desolate, but together they had forged a spark of hope. The wasteland around them felt a little less lonely, the shadows a little less daunting.

In that moment, Snarl knew they were more than survivors; they were adventurers, dreamers carving out a new path in a broken world. Together, they would create their own story, one of love and resilience amidst the ruins, forever embracing the shadows of the forgotten.

Example of the color palette for the image of Snarl

Picture with primary colors of Cafe noir, Copper, Orange Yellow, Smoky black and Persian orange
Top 5 color shades of the illustration.
See these colors in NCS, PANTONE, RAL palettes...
Author:

The Myth of Snarl: The Kobold and the Map of the Unseen Paths

Long time ago, in the heart of a forgotten forest, where the trees grew tall and the shadows deepened with age, there lived a Kobold named Snarl. He was not the kind of Kobold who stole trinkets or played tricks on travelers. No, Snarl was different. His mind was sharp, his eyes bright with a thirst for something more than simple mischief. It was knowledge that he craved, and hidden deep within the tangled roots of the world, there existed a secret map - one that could reveal the paths no one had ever walked. A map of the Unseen Paths, the places where minds and hearts could wander but never find their way.

This map was said to be the work of the ancient seers, scribes who had understood the fabric of existence in ways no others had dared to. It was not a map of the world as it was known, but one that charted the roads within: the mental highways, the forgotten trails of wisdom, the hidden chambers of cognition itself. And Snarl, despite being a creature of the earth, had the rare gift of understanding that such paths could be mapped, could be followed, and could lead to unimaginable power.
A formidable Green Vren, wielding a massive axe, commands authority in a lush forest setting. Surrounded by towering trees and vibrant greenery, he embodies strength and nature's raw beauty, ready to defend his domain from any threat.
In the heart of the forest, the Green Vren stands vigilant, his imposing figure showcased against the backdrop of sunlight filtering through the leaves. With his axe poised for action, he is a fierce protector of this enchanting ecosystem.

One evening, as the last slivers of twilight bled into the darkened sky, Snarl sat by a small fire in his den beneath a twisting root. His fingers traced the shapes of ancient symbols on a worn parchment, his mind racing. A legend had come to him, whispered by the winds that passed over his small home. It spoke of a hidden vault, nestled beneath a mountain, where the map was said to be kept.

But getting to the vault was no simple task. The path to it was lined with riddles and illusions, each challenge more intricate than the last. Many had tried before Snarl, lured by the promise of the map's wisdom, but none had succeeded. What set Snarl apart was his mind - not his claws or his cunning, but his ability to think, to perceive beyond the ordinary. And so, with no more than the firelight to guide him, he set forth into the night.

The first trial was set within the Wyrd Hollow, a dense and mist-covered glade where time seemed to bend. The trees were twisted, their branches reaching out like gnarled fingers, blocking Snarl's path with a silent, suffocating presence. It was said that time in the Hollow moved differently, that a moment could stretch into eternity, or a thousand years could pass in the blink of an eye. Many who entered never returned, lost in the cycles of the Hollow's strange passage.

But Snarl knew that time was merely a perception, and if he could alter his perception, he would move beyond its grasp. He took a deep breath, cleared his mind, and walked with measured steps, deliberately slow. As he moved, he focused on the rhythmic pulse of his own heartbeat, letting the sound of it anchor him. The mist swirled around him, but he felt no fear. He could see the threads of time that the mist wove, each strand delicate and full of potential. Snarl reached out and touched them, bending them gently, stepping forward with each breath in perfect harmony. Hours passed, but to him, it was as though no time had passed at all. When he emerged from the Hollow, the sun had not yet risen, though days might have passed for others.

The next trial was the Echoing Abyss, a great chasm that split the land in two. Its depths were said to stretch beyond the sight of any being, and within it resided the voices of those who had failed. The winds that howled through the gap carried the sounds of their despair, but Snarl knew better than to listen. He understood that the mind was a tool for creation, not destruction. The voices were but illusions, echoes of fear and doubt.
Klyr, a valiant hero holding a shining sword, confronts a daunting demon in a stark rocky landscape, with flickering flames illuminating their fierce clash, showcasing the battle between light and darkness amid intense shadows.
In a world rife with danger, Klyr stands resolute, his sword glinting in the firelight as he faces the demon, a testament to courage and heroism in the wake of adversity.

Snarl stood at the edge of the abyss, closing his eyes. The wind tried to pull him in with its incessant whispers, but Snarl refused to listen. He focused on the path ahead, on the map he envisioned in his mind. His ears filled not with the howling winds, but with the steady beat of his own heart. He leapt, not into the abyss, but into the current of his own thoughts. And in that moment, as he soared through the air, he found that the wind no longer opposed him. It became his ally, pushing him gently to the far side of the chasm. He landed lightly on the ground, unharmed.

The final trial was the most difficult, for it lay within the very heart of the mountain. Deep inside its caverns, where no light could reach, the map was kept. The air here was thick and heavy, and the walls themselves seemed to pulse with a strange energy. This was a place where only those with the sharpest minds could enter and leave unscathed. But Snarl, with his keen intellect and clarity of purpose, was more than prepared.

At the center of the cavern, a great stone pedestal rose, and upon it lay the map. But it was not a simple piece of parchment - it was alive, swirling with symbols and patterns that seemed to shift constantly. To claim it, one had to answer a final riddle, a question that could not be solved by logic alone.

The voice that echoed in the cavern was ancient, a deep and resonating sound that shook the very stones. "To know the map, you must first know yourself. Who are you, and what do you seek?"

Snarl did not hesitate. He knew the answer, for he had come to understand it long ago. "I am Snarl, a Kobold. I seek the paths of knowledge, the roads of the mind. I seek what lies beyond the reach of ordinary sight."
An intriguing creature named Snarl with a vibrant green face and striking yellow eyes glides through calm waters, framed by majestic mountains on the horizon.
Embrace the tranquility with Snarl as it glides through the pristine waters, a vibrant figure against the backdrop of breathtaking mountains that capture the essence of adventure and wonder.

The voice fell silent. The symbols on the map ceased their shifting and began to arrange themselves in a pattern that Snarl could read. The map had been unlocked, not through strength, nor through trickery, but through understanding - the most powerful of all forces.

Snarl took the map, and with it, the knowledge of the Unseen Paths. He returned to his home beneath the roots, not as a creature who had sought treasure, but as one who had found something far more precious - the key to unraveling the mysteries of the mind. From that day forward, Snarl became known as the Keeper of Paths, the Kobold who had ventured where no one dared, and returned with the wisdom of the unseen roads.

And so, it is said that if you wander deep enough into the forest, you may yet encounter Snarl, sitting by his fire, his mind alight with the endless paths that stretch before him.
Author:
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The images on this page (and other pages) are the fan fiction, we created them just for fun, with great respect for the creators of the stories that inspired us. The images are not protected by any copyright and are posted without commercial purposes.
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