Smudge the Goblin

Stories and Legends

The Parable of Smudge, the Mysterious Goblin

In a land far beyond the reach of ordinary maps, there lay a quaint village named Eldermere, cradled between the whispering woods and the shimmering waters of Lake Lyra. Eldermere was a place where laughter danced on the air and children chased fireflies under the watchful gaze of the moon. Yet, amid this idyllic charm, a shadow loomed - a peculiar goblin named Smudge.

Smudge was unlike any goblin known to the villagers. He was small, even for a goblin, with skin as dark as midnight and eyes that sparkled like distant stars. His ears were pointed and twisted in ways that made them appear to be ever listening to secrets untold. But what set Smudge apart was not merely his appearance; it was the aura of mystery that surrounded him.
The Goblin King, garbed in a horned costume with a flowing red cape, stands proudly, his horns a symbol of his power. His stern expression and regal stance create a commanding presence in the scene.
With his imposing horns and regal red cape, the Goblin King commands attention. His bold stance and fierce gaze reflect his strength and unwavering leadership in this enchanted scene.

Legend had it that Smudge could appear anywhere at any time, weaving in and out of shadows, his presence heralded by a soft rustling sound that echoed like a whispered promise. Villagers spoke of him in hushed tones, for he had the uncanny ability to grant wishes - though always with a catch. Many believed that Smudge's gifts came at a price, a bargain cloaked in riddles.

One crisp autumn evening, a young girl named Lira sat by the edge of the lake, gazing into the water. Her heart was heavy, for her family had fallen on hard times, and the harvest was meager. Lira's thoughts drifted to the tales of Smudge, the goblin who could turn fortune with a mere flick of his hand. As the twilight deepened, she made a wish into the moonlit waters: "Oh, Smudge, if you can hear me, grant my family prosperity once more."

As if summoned by her plea, a gentle breeze stirred, and from the shadows emerged Smudge. "Ah, sweet child," he said, his voice like the rustle of leaves. "What is it you seek?"

Lira, startled yet enchanted, took a deep breath. "I wish for my family to be prosperous again, for our crops to flourish and for our bellies to be full."

Smudge grinned, revealing a smile that could flicker between mischief and kindness. "A noble wish, indeed. But know this: my gifts come with a thread of mystery. You shall receive abundance, but in return, you must promise to share your fortune with those in need."

Lira nodded eagerly, her heart swelling with hope. "I promise!"

With a swirl of shadows, Smudge vanished, leaving Lira alone by the lake. In the days that followed, a miracle unfolded. Crops sprouted like golden flames, filling their fields with bounty beyond measure. The village buzzed with delight as Lira's family prospered, and they shared their harvest with their neighbors, spreading joy throughout Eldermere.
A smudge figure adorned with a chain around his neck and a deep red coat stands ominously, his form emanating a quiet yet powerful presence, as though he’s waiting for a moment to make his move.
With a chain around his neck and a crimson coat, this figure exudes an aura of power and mystery, standing silent in the darkness.

But as the days turned into weeks, whispers of greed began to slither through the village. Some villagers, blinded by abundance, began to hoard their wealth, forgetting the promise of sharing. Lira watched with a heavy heart as her fellow villagers turned away from one another, the laughter that once filled the air now replaced by whispers of envy.

One night, unable to sleep, Lira returned to the lake, her heart aching with worry. "Oh, Smudge!" she called into the night. "I have fulfilled my promise, yet darkness creeps into our hearts. Help us!"

Again, Smudge appeared, his eyes glimmering like shards of moonlight. "What troubles you, dear Lira?"

"The village is becoming selfish," she lamented. "Your gift has turned into a curse. Please, Smudge, can you help us find our way back to one another?"

The goblin nodded slowly, his gaze piercing yet understanding. "Very well. I shall show you the power of unity." With a wave of his hand, he summoned a magnificent feast - a banquet overflowing with food and laughter, vibrant colors dancing across the tablecloth.

"Invite everyone, Lira. Show them the joy of togetherness."

Lira rushed back to the village, and with a heart full of hope, she spread the word of the grand feast. The villagers, intrigued and hungry, gathered at the lakeside as the sun dipped below the horizon, casting a golden glow on the water.
A demonic figure with glowing eyes and horns stands in the midst of a dark forest. The red light behind him casts an eerie glow on the trees, amplifying his ominous presence as he gazes into the unknown.
Bathed in the crimson light of the forest, this demonic figure stands imposingly, as if guarding ancient secrets or waiting for the right moment to strike.

As they feasted, Lira spoke of their shared fortune, of how they had once stood united, and how the goblin had granted them their wishes. Slowly, the spark of connection began to rekindle in their hearts. They shared stories and laughter, realizing that their true wealth lay not in what they possessed, but in the bonds they forged with one another.

Days turned to seasons, and the village transformed. Eldermere thrived, not just in prosperity, but in unity. Lira often visited the lake, whispering her gratitude to Smudge, the mysterious goblin who had shown them the true essence of abundance. She understood now that every wish came with responsibility, a reminder that the greatest riches were found in generosity and love.

And so, Smudge became a cherished legend in Eldermere, a reminder that though he remained a mystery, his teachings were crystal clear: that the shadows could be banished with the light of kindness and the warmth of community. And every now and then, when the wind rustled just right, villagers would catch a glimpse of a small figure darting through the trees, a smile on his face, knowing that his work - his gift - had just begun.
A sharply dressed figure in a black suit and tie holds a lit candle, his face concealed by a vibrant green mask. The contrast of his formal attire with the mysterious mask creates a captivating and eerie contrast.
Dressed in a sharp suit and tie, the figure holds a candle, his face hidden behind a green mask, leaving an air of intrigue and suspense.

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Author:

The Goblin Smudge and the Philosopher's Stone

Long time ago, far away, in the heart of the twisted Eldergrove Forest, where the sunlight struggled to penetrate the thick canopy of ancient trees, there lived a small, scrappy goblin named Smudge. He was no ordinary goblin; Smudge had a mind sharper than a hawk's talon and a heart that, while mischievous, longed for adventure. His skin was a mottled green, and his eyes gleamed with curiosity and cunning. Smudge had spent years honing his skills in thievery and trickery, yet deep down, he dreamed of a life beyond petty theft - a life filled with power and purpose.

One fateful day, as Smudge rummaged through the remains of a long-abandoned witch's hut, he stumbled upon a dusty scroll. Intrigued, he unfurled it to reveal a map, intricately drawn and adorned with mystical symbols. At the center was a mark of a stone, glowing with an ethereal light - the Philosopher's Stone. Legends told of its ability to transmute any metal into gold and grant immortality to its possessor. Smudge's heart raced with excitement. This was his chance to change his fate forever.
A Green Grok, with intense red eyes, stands defiantly in front of a fiery backdrop. His leather outfit is both fierce and practical, ready for battle as the flames dance around him.
The Green Grok faces the inferno head-on, his fierce presence and unrelenting spirit symbolized by his red eyes and battle-worn leather attire. He is a warrior in the heart of fire.

Determined to claim the stone, Smudge set off on his journey, navigating through dark, enchanted paths where shadows danced and whispers echoed. However, he was not alone in his quest. Rumors of the Philosopher's Stone had attracted others - particularly a notorious sorcerer named Malakar. This dark figure was feared across the realm for his ruthless pursuit of power. Malakar had already acquired an army of wretched creatures, and he intended to seize the stone for himself.

As Smudge reached the clearing depicted on the map, he discovered an ancient stone altar, overgrown with vines and pulsating with energy. But before he could approach, Malakar emerged from the shadows, flanked by a dozen snarling goblins, each wielding jagged weapons and hungry for chaos.

"So, a little goblin thinks he can claim the stone?" Malakar sneered, his voice like gravel. "You have no idea the forces you are meddling with."

Smudge stood tall, despite the fear gnawing at his insides. "I might be small, but I'm clever. You underestimate me, Malakar."

The sorcerer laughed, a chilling sound that echoed through the trees. "Cleverness won't save you from my wrath!"

As the confrontation escalated, Smudge reached into his satchel, pulling out a handful of enchanted marbles - his secret weapons. He hurled them toward Malakar's minions, and upon impact, they exploded in a blinding flash of light. The goblins stumbled back, momentarily disoriented.

Seizing the opportunity, Smudge darted toward the altar. His fingers grazed the smooth surface of the Philosopher's Stone, sending a surge of warmth coursing through him. He could feel its power beckoning him, but he knew he must think quickly.

Malakar, recovering from the chaos, unleashed a torrent of dark magic, and tendrils of shadow lashed out toward Smudge. With a swift leap, Smudge evaded the strike, but he could feel the energy of the stone weakening under the sorcerer's force.
Zub, a quirky character from the animated movie <strong>Shrap</strong>, stands in a vast desert under the bright sun. The barren landscape stretches endlessly around him, emphasizing the isolation and strange beauty of his surroundings.
Zub’s journey through the endless desert reflects the harsh, unforgiving nature of his world, where the sun beats down relentlessly on this lone adventurer.

Drawing on his resourcefulness, Smudge remembered the ancient riddle inscribed on the altar: "Only the pure of heart can wield the stone's true power." Realization dawned upon him - he had to outsmart Malakar not just with strength but with cunning and compassion.

In a moment of clarity, Smudge called out, "Malakar! You think power is what you need, but you're wrong! Look around you! All this darkness will consume you!"

The sorcerer paused, momentarily taken aback. "What do you know of power, goblin?" he retorted, though there was a flicker of uncertainty in his eyes.

"More than you realize," Smudge replied, his voice steady. "The true power lies not in domination but in unity. You've surrounded yourself with fear, but imagine what you could accomplish if you chose friendship instead."

The words hung in the air, and for a fleeting moment, Malakar hesitated. Smudge pressed on, using his most persuasive charm. "Let us work together. You and I can harness the stone's power for good. We could be legends!"

As the tension crackled between them, the goblins, swayed by Smudge's unexpected wisdom, lowered their weapons, glancing uncertainly at Malakar. The sorcerer's expression wavered, torn between ambition and the yearning for something more profound.

In that moment, Smudge seized the chance. With a swift motion, he clutched the Philosopher's Stone tightly in his hand and turned to face Malakar. "It's not too late. Choose wisely!"

The forest seemed to hold its breath as Malakar grappled with his inner turmoil. Finally, he took a step back, his dark aura flickering. "Perhaps… Perhaps you are right, little goblin."
A charming toy figure of a Klink, holding a stick, stands proudly in front of a glowing fireplace. The warm light from the fire contrasts with the toy’s cool, detailed features, creating a cozy, inviting atmosphere in the room.
This little Klink toy stands against the warm backdrop of a glowing fireplace, holding a stick as if caught in a whimsical moment. The comforting warmth of the fire fills the room, adding a sense of peace and serenity to the scene.

As the first rays of dawn broke through the trees, illuminating the clearing, a strange sense of peace settled over the group. The Philosopher's Stone shimmered in Smudge's palm, and he realized its true value wasn't in gold or immortality but in the opportunity to create change.

With newfound purpose, Smudge decided to share the stone's magic. He proposed a pact with Malakar and his goblins, transforming the remnants of darkness into a force for good. Together, they would build a haven for all creatures, using the stone's power to foster growth, prosperity, and friendship.

And so, the goblin Smudge became a legend, not for his cunning or thievery but for his courage to see beyond conflict and forge an unexpected alliance. The Eldergrove Forest flourished, a symbol of unity, where once there was only fear, now there was hope. In the heart of it all, Smudge kept the Philosopher's Stone, a reminder that even the smallest beings could change the course of destiny.
A mysterious smudge, half-formed, rests beside a candle on a tabletop. The red light from the candle creates a glowing aura around the smudge, enhancing its surreal and eerie presence in the room.
The soft glow of a candle illuminates a mysterious smudge, hinting at something otherworldly or magical, as the red light flickers softly in the dim room.
A mysterious creature named Smudge, with dark horns and a crimson cape, kneels on the ground. A glowing orb rests in his hand, while a thick chain hangs from his neck, giving off an air of dark magic and power.
Smudge seems to be caught in a moment of deep focus, as the glowing ball in his hand pulses with energy. The chain around his neck hints at a past filled with power and danger.
Author:

The Goblin's Last Brew

In a far away place, in the shadowy depths of Eldergrove Forest, where moonlight barely touched the ground, there lived an ancient goblin known as Smudge. Once a renowned alchemist, Smudge had long since retreated from the world, his crooked fingers stained with the remnants of failed potions. His small, moss-covered hut was filled with bubbling vials and dusty tomes, remnants of a vibrant life now faded into obscurity.

One fateful night, a knock echoed through the forest, startling the old goblin. At the door stood a young girl named Lila, her eyes wide with determination. She had heard whispers of Smudge's expertise and sought his help to create a magical potion to save her village from a mysterious blight that was killing their crops. The villagers, desperate and fearful, believed that only the legendary goblin could concoct a cure.
A Green Grok, with intense red eyes, stands defiantly in front of a fiery backdrop. His leather outfit is both fierce and practical, ready for battle as the flames dance around him.
The Green Grok faces the inferno head-on, his fierce presence and unrelenting spirit symbolized by his red eyes and battle-worn leather attire. He is a warrior in the heart of fire.

Smudge, initially reluctant, felt a flicker of hope. He hadn't brewed a potion in years, but the thought of using his skills for good ignited a spark within him. He agreed to help Lila, but first, they needed a rare ingredient: the elusive Moonflower, which bloomed only once every full moon atop the treacherous cliffs of Mistveil Mountain.

As they embarked on their journey, the forest came alive with whispers and rustles, shadows lurking just beyond their sight. Smudge, with his ancient knowledge, guided Lila through hidden paths, recounting tales of the mountain's dangers. Each step brought them closer to their goal but also deeper into peril.

Upon reaching the base of Mistveil Mountain, they were met with a daunting sight: a raging river blocking their path. To cross, they needed the help of a water sprite, said to dwell beneath the swirling currents. With a deep breath, Smudge called out, invoking an old charm. To their surprise, the water sprite emerged, shimmering and ethereal, but it demanded a price: a memory from each of them.

Lila hesitated, recalling the warmth of her home, while Smudge pondered the years lost to solitude. In a moment of ultimate sacrifice, Lila offered her most cherished memory of playing with her late mother, and Smudge, his memory of the joy of brewing potions. With the sprite's approval, the river parted, revealing a narrow bridge of mist.
Zub, a quirky character from the animated movie <strong>Shrap</strong>, stands in a vast desert under the bright sun. The barren landscape stretches endlessly around him, emphasizing the isolation and strange beauty of his surroundings.
Zub’s journey through the endless desert reflects the harsh, unforgiving nature of his world, where the sun beats down relentlessly on this lone adventurer.

Climbing the steep cliffs, they encountered creatures of the night: shadowy figures guarding the Moonflower. The guardians, twisted by envy and anger, challenged them to a riddle contest, threatening to imprison them forever in darkness if they failed. With a mix of Lila's cleverness and Smudge's experience, they outwitted the guardians, who faded into the shadows, leaving the path clear.

Finally, they reached the summit, where the Moonflower glowed with an otherworldly light, its petals unfurling in the moonlight. As Lila plucked the flower, a tremor shook the ground. The goblin realized they weren't alone; a fierce beast, drawn by the flower's magic, emerged, eyes gleaming with hunger.

Thinking quickly, Smudge concocted a defensive potion using his remaining ingredients, a last flicker of his old mastery. He handed it to Lila, who bravely stepped forward, the potion shimmering in her hands. With a swift motion, she threw it at the beast, creating a blinding flash that sent it retreating into the shadows.
A charming toy figure of a Klink, holding a stick, stands proudly in front of a glowing fireplace. The warm light from the fire contrasts with the toy’s cool, detailed features, creating a cozy, inviting atmosphere in the room.
This little Klink toy stands against the warm backdrop of a glowing fireplace, holding a stick as if caught in a whimsical moment. The comforting warmth of the fire fills the room, adding a sense of peace and serenity to the scene.

With the Moonflower in hand, they hurried back to the forest, weaving through the trees that now felt more alive than ever. Back in his hut, Smudge carefully mixed the ingredients, the air thick with magic and anticipation. As the potion bubbled, a feeling of hope filled the room, binding their destinies together.

Once the potion was complete, Lila rushed back to her village, armed with the elixir of life. As she administered it to the blighted fields, vibrant colors erupted, and the crops flourished once more. The villagers rejoiced, hailing her as a hero, though she always credited Smudge, the old goblin who had rekindled her spirit.

In the quiet of his hut, Smudge smiled, a warmth spreading through his heart. No longer just a relic of the past, he had found purpose again. The forest echoed with life, and he knew that adventure still awaited, ready for those brave enough to seek it.
A mysterious smudge, half-formed, rests beside a candle on a tabletop. The red light from the candle creates a glowing aura around the smudge, enhancing its surreal and eerie presence in the room.
The soft glow of a candle illuminates a mysterious smudge, hinting at something otherworldly or magical, as the red light flickers softly in the dim room.
A mysterious creature named Smudge, with dark horns and a crimson cape, kneels on the ground. A glowing orb rests in his hand, while a thick chain hangs from his neck, giving off an air of dark magic and power.
Smudge seems to be caught in a moment of deep focus, as the glowing ball in his hand pulses with energy. The chain around his neck hints at a past filled with power and danger.
Author:
Relatives of Smudge
Goblin
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Goblin
Gollum
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Gollum
Griphook
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Griphook
Kreacher
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Kreacher
Ragnok
24
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Ragnok
Zog
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Zog
Glitnuk
5
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Glitnuk
Skarsnik
30
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Skarsnik
Goblin King
10
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Goblin King
Lurk
13
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Lurk
Klink
5
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Klink
Skrag
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Skrag
Grotsnik
3
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Grotsnik
Grotbag
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Grotbag
Fizzbang
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Fizzbang
Snagla
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Snagla
Grubnash
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Drizzt
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Drizzt
Yagzak
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Yagzak
Bogrod
4
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Bogrod
Bliznik
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Bliznik
Grrr
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Grrr
Chieftain Thug
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Chieftain Thug
Rikkit
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Rikkit
Stump
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Stump
Drek
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Drek
Malice
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Malice
Trixie
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Trixie
Wizzle
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Wizzle
Zogthar
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Zogthar
Slurp
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Slurp
Grommet
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Scruff
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Wog
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Snipe
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Grix
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Moggle
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Moggle
Zub
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Rax
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Rax
Blag
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Blag
Korl
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Korl
Trog
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Trog
Glum
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Glum
Kazzak
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Kazzak
Zarn
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Zarn
Mogg
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Mogg
Razzle
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Razzle
Crunk
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Crunk
Lumpy
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Lumpy
Flog
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Flog
Wug
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Wug
Nib
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Dreg
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Dreg
Kliik
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Kliik
Snork
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Snork
Goblin Chief
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Goblin Chief
Snarl
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Snarl
Krag
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Krag
Bragg
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Bragg
Trix
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Trix
Narl
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Narl
Biff
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Biff
Grotto
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Grotto
Gnag
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Gnag
Furb
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Furb
Nibble
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Nibble
Boog
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Boog
Tiz
16
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Tiz
Farg
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Farg
Clunk
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17
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Clunk
Moggus
0
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Moggus
Glint
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Glint
Brim
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Brim
Grok
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Grok
Splin
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Splin
Zagg
3
3
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Zagg
Blort
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Blort
Quib
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Quib
Skab
4
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Skab
Muck
12
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Muck
Drib
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Drib
Korr
0
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Korr
Skulk
18
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18
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Skulk
Fizz
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12
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Fizz
Ferg
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Ferg
Vork
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11
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Vork
Klob
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17
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Klob
Targ
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Targ
Bloop
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Bloop
Grizz
5
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Grizz
Grotus
10
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Grotus
Skim
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Skim
Scuzz
6
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18
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Scuzz
Rag
0
3
12
0
Rag
Ziv
5
3
18
0
Ziv
Quirk
8
3
12
0
Quirk
Flar
15
3
18
0
Flar
Glorb
5
3
18
0
Glorb
Crimp
4
3
18
0
Crimp
Drizz
0
3
12
0
Drizz
Gaff
10
3
18
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Gaff
Blug
0
3
6
0
Blug
Slar
0
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18
0
Slar
Fizzik
5
3
12
0
Fizzik
Dribb
4
3
12
0
Dribb
Grang
0
3
18
0
Grang
Klem
0
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18
0
Klem
Blar
19
3
18
0
Blar
Squish
0
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11
0
Squish
Grub
17
3
18
0
Grub
Klut
0
3
12
0
Klut
Trogor
0
3
18
0
Trogor

Appearance of Smudge

Here are the ways of how people describe Smudge:
  • Smudge is a small goblin with greyish-brown skin and large, bulging eyes.
  • Smudge's nose is short and flat, while his ears are large, floppy, and torn.
  • His hair is messy and light brown, often tangled and unkempt.
  • Smudge has thin limbs and a hunched back, giving him a shriveled appearance.
  • His fingers are spindly with chipped nails, and his hands often shake.
  • Smudge's clothing consists of torn rags, with several patches hastily sewn on.
  • His dark brown eyes seem constantly wide with curiosity and mischief.
  • Smudge's teeth are crooked, and his mouth is wide, often forming a toothy grin.
  • He has a scrawny neck and walks with a slow, deliberate, shuffling gait.
The images on this page (and other pages) are the fan fiction, we created them just for fun, with great respect for the creators of the stories that inspired us. The images are not protected by any copyright and are posted without commercial purposes.
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