Skrolk the Scaven

Stories and Legends

The Myth of Skrolk and the Lost Coin of Elysium

In a far away place, in the heart of a forgotten kingdom, nestled between the jagged peaks of Mount Nocturne and the shimmering waters of Lake Lumina, lived a peculiar creature known as Skrolk. She was a Scaven, a race known for their cunning and agility, but Skrolk was unique among them. With iridescent scales that glimmered like polished gemstones, she was often seen darting between the shadows, her beauty captivating all who beheld her.

Legends tell of a time when Skrolk's grace was matched only by her wit. One day, while scavenging for food along the shores of Lake Lumina, she stumbled upon a hidden grotto, its entrance shrouded in ivy and ancient runes. Drawn by an irresistible curiosity, Skrolk ventured inside, her heart racing with anticipation. The grotto was a marvel; stalactites sparkled like stars above her, and luminous fungi painted the walls in shades of blue and green.
A mysterious figure in a fantasy world, clad in a Skrolk-inspired outfit, grips a sword with determination. The atmosphere hints at ancient power, as the figure stands in a scene filled with adventure and unknown threats.
A lone hero, dressed in a Skrolk-like costume, stands ready for battle, his sword raised in the face of unknown challenges in a fantastical realm.

As she explored deeper, Skrolk's keen eyes caught a glimmering object half-buried in the soft earth. It was a coin, unlike any she had ever seen. It radiated a golden hue, adorned with intricate designs that seemed to swirl and dance before her eyes. Legends spoke of a mystical coin, known as the Coin of Elysium, said to grant its bearer immense power and untold riches, but also cursed with misfortune for those who sought to misuse its gifts.

Despite the warnings echoing in her mind, Skrolk felt a surge of greed and ambition. With the coin clutched in her delicate fingers, she hurried back to her village, dreaming of the wealth and power it promised. However, unbeknownst to her, the coin was not merely a treasure; it was a key to a greater realm, a portal to the world of the forgotten gods.

The moment Skrolk stepped into her village, chaos erupted. The skies darkened, and thunder rolled ominously as if the very gods themselves were enraged by her discovery. Villagers ran in panic as the ground shook beneath them, and shadows began to rise from the depths of the forest. The Scavens had always respected the old tales of the gods and their wrath, and Skrolk's heart sank as she realized her greed had awakened a curse.

From the swirling shadows emerged monstrous figures, the forgotten gods of old. Towering over the village, their eyes glowed with ancient fury. The leader, a god with eyes like molten silver and a voice that rumbled like thunder, proclaimed, "Skrolk, daughter of the shadows, you have disturbed the balance of our world. For your transgression, you must face our wrath!"

Skrolk, trembling but determined, stepped forward. "I did not mean to anger you, mighty gods! I sought only to improve my village, to bring prosperity! But I will not back down in the face of this challenge. If you seek a champion, let me be one!"

The gods, intrigued by her boldness, agreed to a challenge. "If you can retrieve three lost treasures from the depths of the Abyssal Caves, we shall forgive your transgression. But fail, and you will pay the ultimate price."
A brave mouse stands poised in a snowy forest at sunset, gripping a large axe. The warm glow of the setting sun contrasts with the chill of the surrounding snow, creating a perfect moment of quiet strength.
As the sun sets behind the snowy trees, the brave mouse stands firm, his axe ready for whatever the coming darkness holds.

With a flick of her tail and a heart full of resolve, Skrolk accepted the gods' challenge. She gathered her wits and prepared for the treacherous journey. The Abyssal Caves were notorious for their dark enchantments and lurking dangers, and many had ventured inside, never to return.

As she made her way through the twisted paths of the cave, Skrolk encountered fierce creatures: serpentine beasts with scales of iron, shadowy wraiths that whispered fears into her ears, and cunning traps set by the gods to deter the weak. With each challenge, she relied on her agility and sharp mind, outmaneuvering her foes and solving the puzzles that lay in wait.

The first treasure, the Heart of the Forest, was a glowing crystal guarded by a beast of smoke and mirrors. With a clever ruse, Skrolk lured the creature into a trap of its own making, snatching the crystal as it was momentarily blinded by its own reflections.

Next, she sought the Tear of the Ocean, a pearl said to hold the essence of the sea itself. In a dark chamber filled with water and shadows, Skrolk encountered a whirlpool that threatened to pull her under. Channeling her inner strength, she swam against the tide, grappling the pearl from the depths as the whirlpool howled in frustration.

Finally, she reached the Chamber of Echoes, where the last treasure, the Feather of the Sky, awaited. This chamber was guarded by an ancient spirit, a sentinel bound to protect the feather. Skrolk spoke with the spirit, sharing tales of her village and the hopes of her people, touching the spirit's heart with her sincerity. Moved by her passion, the spirit granted her the feather, recognizing the purity of her intentions.

With all three treasures in hand, Skrolk returned to the gods, her heart racing with triumph. The monstrous figures loomed before her, and as she laid the treasures at their feet, a silence enveloped the grove. The leader examined each item, his expression shifting from fury to intrigue, then finally to respect.
A Doomrocket Engineer in gleaming armor stands atop a mountain, sword raised in triumph with a chain hanging around their neck, the vast expanse of the world below them stretching out into the horizon.
On the mountaintop, the armored Doomrocket Engineer reflects on their journey, sword in hand and chain symbolizing their past, while the world below beckons with endless possibilities.

"You have proven yourself, Skrolk, daughter of the shadows," he thundered. "You have shown courage, wit, and an unwavering spirit. We shall spare your village and lift the curse you have unwittingly awakened."

As the gods retreated into the shadows, the skies cleared, and a sense of peace returned to the village. Skrolk, now revered as a hero, had not only saved her home but also learned the true meaning of power: it lay not in greed, but in the strength of one's heart and the bonds of community.

From that day forth, the tale of Skrolk and the Coin of Elysium echoed through generations, a story of beauty, courage, and the importance of respect for the balance of the world. The coin, though lost to time, remained a symbol of the challenges one must face and the treasures that lay within, waiting for those brave enough to seek them.
Author:

Legend of Skrolk the Scavenger: The Plaguebearer's Vengeance

Long time ago, in the damp and twisted depths of the Underrealm, where shadows writhed, and an eternal fog of decay clouded the vision of the weak, the Scaven, a mysterious race of ratfolk, thrived on chaos, poison, and cunning. Among them was Skrolk, a Scaven elder, shaman, and ruthless warrior known for his mastery over disease and his strange communion with the god of pestilence, known to his people as the Plague Lord. Skrolk had not been born into greatness - indeed, he had clawed and bitten his way up from the rank of a lowly skulk to a position of reverence, feared and respected by those who dared to whisper his name in the caverns of the Underrealm.

Long ago, before Skrolk's birth, the divine relic, the Eye of Rot, was forged by a rival god - one who challenged the Plague Lord himself. The Eye of Rot was a shimmering orb encased in hardened bile and brimstone, and it pulsed with radiant, cleansing power. This rival god, known as the Pure One, sought to curb the Scaven's power by unleashing upon them a relic that would dispel all sickness and pestilence. With the Eye of Rot, the Pure One's holy warriors fought tirelessly to purge any place where the taint of Skrolk's people lingered. The Scaven tunnels collapsed, their nests grew barren, and even the strongest of their pestilent shamans could not summon the strength to resist the relic's cleansing aura. Despair clutched the hearts of the Scaven, who began to believe their god had abandoned them.
In a tranquil forest adorned with scattered leaves, the Hell Pit Abomination Chief emerges, brandishing a large axe, embodying a fierce protector of secrets hidden within the lush foliage.
Amidst a serene forest strewn with leaves, the Hell Pit Abomination Chief stands ready, wielding an imposing axe. His presence signifies strength and mystery, guarding the secrets nestled in nature's embrace.

But one night, while gazing into a fetid pool within the Underrealm, Skrolk saw a vision of the Plague Lord himself. The god whispered to Skrolk of vengeance - of a holy revenge for the blasphemy of the Pure One. He showed Skrolk a path: a darkened pilgrimage to reclaim the Eye of Rot, not to destroy it, but to defile it - to turn the relic's power against its creators and corrupt it into a vessel for pestilence so vile that it would poison the Pure One's lands and devastate his followers for eternity.

With the Plague Lord's blessing heavy upon him, Skrolk fashioned himself armor from the diseased bones of fallen enemies and sharpened his rusty claws. He smeared his ragged fur with potent toxins, turning his very flesh into a source of contagion. His crooked staff, tipped with a rotting skull, oozed venomous bile as he set forth on his journey, a pilgrimage to desecrate the relic that had become his god's greatest insult.

Guided by visions and omens, Skrolk traversed the crumbling underpassages and forgotten tunnels beneath the earth. In one of these forgotten pits, he encountered a rival Scaven clan - the Clan Fangs. They had been waiting, too cowardly to confront the surface but unwilling to part with the secret of the Eye of Rot's location. Skrolk, with his mighty staff and the sacred fury of his god, fought his way through them, his disease-laden strikes cutting down their warlords and chieftains. The survivors, broken by his power, begged for mercy, and Skrolk granted it, demanding they lead him to the Eye of Rot.

As they traveled, Skrolk learned from these traitorous guides that the relic had been moved to a citadel high above ground, hidden within a mountain fortress of the Pure One's followers. The stronghold was protected by holy warriors and enchanted barriers designed to cleanse any hint of corruption that attempted to enter. Skrolk, undeterred, took upon himself an ancient rite, drinking from the Pool of Agony, a sacred swamp within the Underrealm that infested his blood with the mightiest of diseases. The Pool nearly killed him, wracking his body with endless fevers and convulsions, but when he emerged, he felt the Plague Lord's strength roaring in his veins. His gaze alone could rot flesh, his breath wilted flowers, and his blood burned with a dark fire.
The enigmatic Skrolk emerges from a shadowy forest, wielding a staff, with fiery eyes and a glowing head and tail that echo the elemental power of nature, creating a mesmerizing interplay of light and darkness.
As Skrolk stands poised in the forest, his glowing presence captivates, a mesmerizing symbol of elemental forces intertwining with the ancient surroundings, bridging the gap between magic and nature.

The journey to the Pure One's citadel was arduous, but Skrolk, driven by his god's wrath, was relentless. At last, he reached the mountain fortress. The fortress's walls were carved with holy runes, and beams of divine light poured from its high windows. The aura of the Eye of Rot radiated so powerfully that it threatened to drive Skrolk back to the shadows, but he pushed forward. With each step, he whispered prayers to his god, filling the air with plaguespore, the invisible breath of pestilence. Soon, the Pure One's warriors began to falter, their skin boiling and blistering from Skrolk's very presence.

In a final, violent push, Skrolk clawed his way to the Eye of Rot. The relic sat upon a dais of ivory, surrounded by shimmering walls of light. The cleansing aura struck Skrolk like a blade, and he nearly collapsed under its holy energy. But Skrolk gripped his staff tighter and forced himself to press forward, inch by agonizing inch, his skin burning and rotting under the relic's power. With a final, guttural roar, he reached out and seized the Eye.

The moment Skrolk's claws met the relic, the Plague Lord's fury poured into him, surging from his heart into the relic. The Eye of Rot began to crack, its bright light dimming and twisting into a sickly green. What was once a symbol of purity and cleansing was now the embodiment of disease. It pulsed with a malignant energy that poured forth from it in dark waves, filling the citadel with an unstoppable contagion.
A Ratling Gunner in an intricately detailed costume, holding a sword, stands in a mysterious forest. The surrounding trees and rocks provide cover as it waits, ever vigilant for any threats that might appear from the shadows.
A silent sentinel in the woods, the Ratling Gunner readies its sword, ever watchful in the depths of the forest where danger lurks.

One by one, the Pure One's warriors and priests fell to their knees, their cries of horror echoing through the halls as their bodies bloated and blackened under the touch of the corrupted Eye. Skrolk watched with satisfaction as the fortress crumbled around him, the very stones succumbing to the rot that now emanated from the twisted relic. With his mission complete, Skrolk returned to the Underrealm, carrying the Eye of Rot like a trophy, now a beacon of pestilence for his people to worship.

In the years that followed, the legend of Skrolk spread across the Underrealm. To his kin, he was no longer just a mere shaman but a harbinger of the Plague Lord's wrath, a symbol of divine vengeance and resilience. The Scaven revered him, and temples were raised in his honor, their walls lined with bones, their altars decorated with shards of the corrupted Eye. Skrolk had become the stuff of myth, the eternal bringer of pestilence, and in the dank darkness of the Underrealm, his name was whispered with equal parts fear and reverence.

And so, the Eye of Rot remained a sacred artifact of the Scaven, a reminder of Skrolk's heroic revenge and a warning to any who dared to defy the god of pestilence. The legend of Skrolk, the Plaguebearer, endured, his name forever etched in the chronicles of the Scaven as the one who reclaimed their god's honor and spread the darkness of pestilence across the lands above.
Author:

The Heart of Skrolk

In a forgotten valley shrouded by mist and shadows, there existed a realm known as Varmik, where a peculiar tribe called the Scavens made their home. Among them was Skrolk, a lone scavenger, whose heart bore the burdens of loss and longing. Skrolk was a creature of keen intellect and weary hopes, with fur the color of the night sky and eyes that sparkled like dampened stars. He spent his days sifting through remnants of bygone times, collecting remnants of lost love, abandoned dreams, and forgotten secrets.

One fateful day, while rummaging through the debris of a dilapidated cottage, Skrolk stumbled upon a shimmering locket. It was intricately designed, adorned with engravings of vines and flowers, with a small clasp that opened to reveal a finely painted portrait of a beautiful maiden named Elara. Captivated by her radiant smile, Skrolk felt an unfamiliar sensation blossom within him - a glimmer of hope surrounded by the brittle edges of despair. Inspired by her image, he discovered the missing pieces of his heart and resolved to find Elara, believing that she was the embodiment of love he so desperately craved.
A dynamic painting features Skrolk, masterfully wielding a staff, amidst a vibrant forest where flames dance in his hands, evoking a sense of wonder and power in a realm of magic and uncanny energy.
As Skrolk channels elemental forces, the forest ignites with magic, weaving together an exhilarating tale of power, nature, and the untamed spirit within.

After gathering the courage to leave his isolated existence, Skrolk embarked on a journey across Varmik, traversing damp forests and moonlit hills. But as he ventured deeper into the world, he heard whispers of Elara's tragic fate. She had been taken captive by a brutal sorcerer named Malakar, whose dark castle loomed over the landscape like an ominous cloud. Consumed by rage and sorrow, Skrolk's heart darkened as he plotted his revenge against the one who had snatched love from him.

As he approached the castle, Skrolk encountered other lost souls imprisoned within its walls. Each had fallen victim to Malakar's ruthless pursuits, their stories echoing Skrolk's own. Realizing that he was not alone in his despair, he devised a plan not just for his own revenge but to liberate those who had suffered in silence. Skrolk learned the secrets of cunning and stealth through unity, creating a band of the forgotten to infiltrate Malakar's stronghold.

The night of retribution arrived - a moonless, star-lit canvass where shadows danced in anticipation. Skrolk and his newfound comrades slipped through the castle gates, skilled in the arts of evasion and surprise. They reached the throne room where Malakar sat surrounded by his dark spells and curses. Infuriated, Skrolk confronted the sorcerer, revealing his identity and the toll of his torment. "You have stolen love from my heart, but you shall not hold it any longer," he declared, his voice steady and strong.
Amidst a sunlit forest, the fierce Doomwheel Leader brandishes a hammer, horns and spikes accenting his monstrous stature, ready to rally his forces for an imminent battle.
The forest buzzes with energy as the Doomwheel Leader stands firm, hammer raised high. His features, accentuated by nature, blend power and fear, drawing all eyes to his commanding presence.

The sorcerer merely laughed, the sound reverberating off the stone walls like chilling thunder. "What is love to a wretch like you?" he taunted. But Skrolk pulled from within his soul the essence of all that he had gathered throughout his journey: his passion, his grief, and the unity of his fellow captives. With these emotions invoking a mighty power, he unleashed a wave of energy that cascaded through the chamber, dispersing Malakar's dark sorcery.

In the chaos, Elara appeared, her spirit awakened by the sheer force of love that had been summoned. As Skrolk beheld her, he realized his revenge had transformed. It was not a tale of destruction but one of liberation. Skrolk rushed towards Elara, and in that moment, the world around them faded. She was real, vibrant, and filled with the same love and kindness that he had glimpsed in the locket.

The bond they forged was unbreakable, transcending the vendetta that had driven Skrolk. Together with the liberated souls, they confronted Malakar, who now found himself stripped of his power through the unity of those he had wronged. In their strength, they cast him out to the shadows from whence he came - a fate befitting a heart devoid of love.
A captivating image of a person donning a Skrolk mask, its large mouth and sharp teeth create a striking presence that embodies the spirit of fantasy and fear, offering insight into the enchanting world it represents.
Behind the formidable mask, tales of mythology and adventure blend, allowing the viewer to peer into a world where fantasy and reality collide boldly.

With the shadows of Malakar banished, the people of Varmik were free to rebuild their lives. Skrolk and Elara shared a love that blossomed amidst the ruins, proving that even in the depths of despair, hope and love could ignite a flame capable of vanquishing darkness. Skrolk learned that true revenge was not in the punishment of foes but in the reclamation of joy and the power of connection.

In the end, Skrolk was no longer just a scavenger with a heart filled with vengeance but a hero whose love resurrected those around him. Together with Elara, they shaped a new beginning - a story not of revenge, but of profound love blossoming amid the ruins of what once was, echoing through the valley for generations to come: love, once found, can never truly be lost.

And so, the heart of Skrolk beat anew, intertwined with the love of Elara, forever transcending the shadows that once sought to consume them.
Author:
Relatives of Skrolk
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0
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15
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Plagueclaw Catapult
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Plagueclaw Catapult
Doomwheel Master
12
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18
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Doomwheel Master
Ratling Gunner
21
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18
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Ratling Gunner
Warpfire Engineer
27
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18
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Warpfire Engineer
Doomrocket Chief
11
3
17
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Doomrocket Chief
Hell Pit Beast
0
3
18
0
Hell Pit Beast
Warpstone Beast
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3
18
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Warpstone Beast
Screaming Bell Master
7
3
18
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Screaming Bell Master
Plague Monk Warlock
19
3
18
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Plague Monk Warlock
Deathmaster Snikch
0
3
18
0
Deathmaster Snikch
Hell Pit Abomination Master
11
3
18
0
Hell Pit Abomination Master
Warpstone Warlord
28
3
18
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Warpstone Warlord
Tretch Craventail
14
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18
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Tretch Craventail
Queek Headtaker
25
3
18
0
Queek Headtaker
Lord Skrolk
11
3
18
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Lord Skrolk
Throt the Unclean
18
3
18
0
Throt The Unclean
Moulder Master
19
3
17
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Moulder Master
Moulder Beast
23
3
17
0
Moulder Beast
Lord Ikit
12
3
18
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Lord Ikit
Grey Seer Thanquol
16
3
18
0
Grey Seer Thanquol
Lord Warpstone
18
3
18
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Lord Warpstone
Moulder Warlord
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3
18
0
Moulder Warlord
Stormvermin Captain
18
3
18
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Stormvermin Captain
Warlock Engineer Ikit
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3
18
0
Warlock Engineer Ikit
Plague Monk Leader
22
3
17
0
Plague Monk Leader
Rat Ogre Warlord
19
3
18
0
Rat Ogre Warlord
Hell Pit Abomination Leader
16
3
18
0
Hell Pit Abomination Leader
Gutter Runner Chief
22
3
18
0
Gutter Runner Chief
Screaming Bell Engineer
21
3
17
0
Screaming Bell Engineer
Doomrocker
19
3
18
0
Doomrocker
Deathmaster Master
29
3
17
0
Deathmaster Master
Graveclaw Warlord
7
3
18
0
Graveclaw Warlord
Warp Lightning Master
14
3
18
0
Warp Lightning Master
Doomrocket Engineer
16
3
18
0
Doomrocket Engineer
Rat Beast Master
17
3
18
0
Rat Beast Master
Plagueclaw Leader
22
3
18
0
Plagueclaw Leader
Warpfire Thrower Chief
3
3
18
0
Warpfire Thrower Chief
Warpstorm Beast
13
3
17
0
Warpstorm Beast
Screaming Bell Warlord
14
3
18
0
Screaming Bell Warlord
Plague Priest Warlock
4
3
18
0
Plague Priest Warlock
Deathmaster Chief
13
3
18
0
Deathmaster Chief
Hell Pit Beast Master
4
3
18
0
Hell Pit Beast Master
Skaven Lord
10
3
18
0
Skaven Lord
Rat Queen
23
3
18
0
Rat Queen
Stormvermin Lord
19
3
18
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Stormvermin Lord
Grey Seer Leader
6
3
18
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Grey Seer Leader
Warpstone Seer
20
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17
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Warpstone Seer
Hell Pit Warlord
10
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18
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Hell Pit Warlord
Warpfire Warlord
27
3
17
0
Warpfire Warlord
Deathmaster Warlord
9
3
17
0
Deathmaster Warlord
Moulder Chief
11
3
18
0
Moulder Chief
Plagueclaw Chief
16
3
18
0
Plagueclaw Chief
Doomwheel Leader
15
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Doomwheel Leader
Doomrocket Warlord
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Doomrocket Warlord
Rat Ogre Chief
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Rat Ogre Chief
Hell Pit Beast Leader
28
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18
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Hell Pit Beast Leader
Screaming Bell Chief
18
3
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0
Screaming Bell Chief
Plague Monk Chief
22
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18
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Plague Monk Chief
Deathmaster Leader
25
3
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Deathmaster Leader
Ratling Gun Chief
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Ratling Gun Chief
Warpstone Beast Master
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Warpstone Beast Master
Stormvermin Chief
22
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Stormvermin Chief
Moulder Leader
40
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Moulder Leader
Warpfire Master
16
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Warpfire Master
Screaming Bell Leader
4
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Screaming Bell Leader
Rat Beast Chief
10
3
18
0
Rat Beast Chief
Doomrock Leader
15
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Doomrock Leader
Hell Pit Abomination Chief
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Hell Pit Abomination Chief
Deathmaster Engineer
8
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Deathmaster Engineer
Plague Monk Master
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Plague Monk Master
Rat Ogre Master
21
3
18
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Rat Ogre Master
Stormvermin Engineer
14
3
18
0
Stormvermin Engineer
Warlock Engineer Chief
15
3
17
0
Warlock Engineer Chief
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