Rock Wight the Troglodyte

Stories and Legends

Legend of the Rock Wight and the Troglodyte's Betrayal

Far-far away, in the heart of the rugged Gloomspine Mountains, where the winds howled like a pack of hungry wolves and the sun rarely peeked through the gray clouds, there existed a village known as Stoneridge. This quaint hamlet was famous not just for its stony architecture, but for the mythical Rock Wight - a creature of legend said to embody both beauty and mischief. The villagers whispered of the Rock Wight's enchanting form, crafted from glimmering granite and adorned with jewels that sparkled like stars against the night sky.

The Rock Wight, who was once a Troglodyte named Lura, was a peculiar being. Though Troglodytes were typically known for their homely looks and crude manners, Lura was different. She had the gift of enchanting beauty, with flowing hair of cascading pebbles and eyes that gleamed like polished stones. Lura had a heart as big as the mountains, and her laughter rang through the valleys, causing birds to stop mid-flight in sheer amazement.
A mischievous king with a wide grin on his face, his features twisted with joy and cunning. His confident pose suggests he's in control, ruling over his domain with a sharp wit and a bit of trickery.
This Trog King, with his devilish grin, commands his realm with a mixture of humor and cunning, making him both a ruler to respect and a trickster to beware.

However, her beauty and charm did not go unnoticed. The villagers were simultaneously mesmerized and intimidated. As Lura frolicked among the rocks, she often found herself the target of strange rumors. Some said she had made a pact with the spirits of the mountains, while others whispered that she was a witch, capable of turning anyone who crossed her into stone. Despite their fear, the villagers adored her, and Lura enjoyed their company, often sharing tales of bravery and folly around the campfire.

One fateful day, a traveler named Garvin wandered into Stoneridge. A self-proclaimed adventurer with dreams of grandeur, he was instantly captivated by Lura's beauty. His eyes widened, and his mouth fell agape as he approached her. "You are the most exquisite creature I have ever seen!" he declared, his heart racing. Lura smiled, her laughter echoing like a gentle chime. But beneath her enchanting exterior, she was wary of Garvin's intentions.

Garvin, sensing Lura's hesitation, devised a cunning plan to win her heart. He began telling her of a mystical temple hidden deep within the mountains, said to contain treasures beyond imagination. The treasure was guarded by a fierce spirit, but with Lura's beauty and Garvin's bravery, they could conquer it together! Lura's curiosity piqued, and she agreed to embark on the adventure.

They journeyed for days, scaling rocky cliffs and navigating treacherous ravines. Lura's innate connection with the mountain spirits guided them safely, while Garvin's tall tales kept her entertained. But Garvin had ulterior motives; he envisioned using Lura's beauty to distract the spirit guarding the temple while he seized the treasure for himself.

Finally, they reached the mystical temple, its entrance veiled in a shroud of ivy and ancient stones. As they stepped inside, Garvin was immediately struck by the vast array of glittering jewels and golden artifacts. The spirit of the temple, a fearsome creature with eyes like molten lava, emerged from the shadows, growling a challenge.

With a mix of bravado and trepidation, Garvin turned to Lura, urging her to charm the spirit while he snatched the most valuable artifacts. "You can do this!" he encouraged, his voice dripping with insincerity.

"Are you sure?" Lura asked, sensing the betrayal lurking behind Garvin's handsome facade.
Two mole men, one wielding a hammer and the other sporting a hat, are caught in an adventurous moment. Their underground world comes to life as they prepare for action, adding character and charm to their rugged existence.
With a hammer in one hand and a hat on his head, these two Mole Men are ready to take on the challenges of their underground world with determination and wit.

"Of course! Your beauty is unmatched! The spirit will be enamored!" he replied, attempting to stifle his growing guilt.

As Lura stepped forward, she began to weave a melody that filled the temple with ethereal beauty. The spirit, momentarily enchanted, paused, and for a brief moment, peace filled the air. But Garvin, consumed by greed, lunged for the nearest treasure - a magnificent gem that pulsed with a heartbeat of its own.

The spirit roared in anger, its eyes narrowing as it realized the betrayal unfolding before it. Lura, sensing the shift in the atmosphere, quickly turned to Garvin, her expression shifting from trust to outrage. "You tricked me!" she exclaimed, her voice a tempest of emotions.

In that moment of betrayal, the temple shook violently, and the spirit unleashed its wrath. "Foolish mortals! You dare desecrate my sanctuary?" it thundered, causing the very stones to tremble.

Lura, feeling the earth beneath her shift, summoned all her strength. "No! We can make amends!" she cried out, raising her hands. The ground around her glowed, and in a burst of shimmering light, she transformed into the Rock Wight, her beauty now a radiant armor of stone and jewel.

Garvin, realizing his fate was sealed, attempted to flee, but the spirit's fury was swift. As Lura stood her ground, she commanded the rocks and earth to encase Garvin, who was soon trapped in a tomb of stone, his face frozen in a scream of regret.
A formidable fantasy creature with a horned head and menacing horns, grips a magical staff in one hand while his glowing staff illuminates the dark surroundings. His imposing presence fills the scene with power and mystery.
With his glowing staff in hand and an intimidating horned head, this fantasy troll radiates an aura of power, casting an eerie glow in the darkened world around him.

The spirit, appeased by Lura's bravery, bowed its head in respect. "You are worthy, Troglodyte," it declared. "Let your beauty be a beacon of hope and wisdom."

From that day forth, Lura ruled as the Rock Wight, a guardian of the mountains and protector of all who ventured into her realm. The villagers of Stoneridge revered her as a goddess, and the tale of Garvin's betrayal became a cautionary legend.

Thus, the legend of the Rock Wight and the Troglodyte's betrayal echoed through the valleys and mountains, a tale of beauty, greed, and the strength to stand against treachery, reminding all that true worth lies not in glittering treasures but in the heart's unwavering courage.
Author:

The Quest of Rock Wight

In a far away place, in the shadowed crevices of the ancient Durnell Caverns, where light dared not tread, dwelled a troglodyte named Rock Wight. Unlike his kin, who reveled in the dank darkness, Rock Wight possessed a rare yearning - a desire to explore the world beyond the confines of stone and shadow. His skin, like rough-hewn granite, was adorned with iridescent minerals that shimmered faintly in the dark, a testament to his bond with the earth.

For centuries, the troglodytes had guarded a sacred relic known as the Heartstone, a glowing gem said to pulse with the lifeblood of the mountain. Legends spoke of its power to control the elements and grant unimaginable strength to its bearer. However, as the stories went, the Heartstone was not merely a treasure; it was a curse that bound the troglodytes to the cavern, forever lost in the embrace of rock.

One fateful day, a rumbling earthquake shook the caverns. Rock Wight, feeling an unsettling connection to the tremors, ventured deeper into the earth. He discovered a hidden chamber, where the Heartstone lay, pulsating ominously. Around it, a group of warriors known as the Grithrax, ancient foes of the troglodytes, sought to claim the relic for their own nefarious purposes. With their jagged armor and war cries echoing through the chamber, they prepared to unleash chaos upon the world above.

Rock Wight, driven by a mix of fear and bravery, approached the Heartstone. In that moment, he heard its voice - a low, resonant whisper that spoke to his soul. "Free me, Rock Wight. Together, we shall rewrite destiny." The troglodyte felt a surge of power coursing through him, and with a fierce roar, he confronted the Grithrax, emboldened by the Heartstone's magic.

The battle that ensued was fierce. Rock Wight fought with the agility and ferocity of the mountain lion, using the environment to his advantage. He called upon the stones around him, summoning boulders and shards of crystal to fend off the warriors. With each strike, the Heartstone glowed brighter, its energy intertwining with Rock Wight's spirit.

As the dust settled and the echoes of battle faded, Rock Wight stood victorious. The Grithrax lay defeated, their ambitions crumbled like the rocks beneath their feet. But the Heartstone's voice became frantic. "Release me! My power must not remain here!"

Realizing that the Heartstone was a double-edged sword, Rock Wight hesitated. The cavern's walls whispered of his ancestors, of their sacrifices to protect the Heartstone, but now he saw that the true curse lay not in the stone itself, but in the greed it inspired. Understanding the weight of his choice, he made a decision.

Rock Wight turned to the Heartstone. "You shall not control me. Your power is both a gift and a burden." With a mighty effort, he wrenched the gem from its pedestal, and as he did, the cavern shook violently, the very earth protesting against its loss.

In a flash of light, Rock Wight found himself transported to the surface, the Heartstone clutched tightly in his hands. He stood atop a majestic mountain, the sun breaking through the clouds, illuminating a world he had only glimpsed in dreams. The air was crisp, filled with the scent of pine and freedom.

Yet, the Heartstone pulsed with an unsettling energy, beckoning him back to the caverns. "You cannot escape your fate, Rock Wight. You are the chosen guardian."

Determined to rewrite his destiny, he climbed to the peak of the mountain, where the winds howled like ancient spirits. There, he forged a plan. He would create a sanctuary for the Heartstone, a place where its power could not be misused, hidden away from those who sought to wield it for destruction.

With a deep breath, Rock Wight embedded the Heartstone within the heart of the mountain, a cavern sealed by powerful runes and the very essence of the earth. The land around him flourished, blooming with life and vitality, as if the mountain itself breathed a sigh of relief.

Years passed, and the story of Rock Wight became legend among the troglodytes and the surface dwellers alike. They spoke of the troglodyte who dared to defy fate and embrace his true purpose.

Yet, in the depths of the mountain, the Heartstone remained, pulsing gently, a reminder that the line between power and responsibility was a fragile one. Rock Wight, now a guardian of the realm, roamed the mountains, teaching the values of balance and respect for the earth, forever committed to safeguarding the legacy he had forged.

And so, in the annals of time, Rock Wight's name was etched in stone - a testament to the courage of one who chose to wield power wisely, forever a symbol of hope against the darkness that lay beneath.
Author:

The Parable of Rock Wight: The Betrayal of the Ring

Long ago, in the shadowed valleys of the World Beneath, where no light from the sun dared to penetrate, there lived a troglodyte named Rock Wight. He was a creature of stone and shadow, with skin like the granite cliffs of his homeland and eyes that gleamed like obsidian. His people, the Troglodynes, were solitary, born of the deep earth, and untouched by the desires that danced in the hearts of those who lived beneath the open skies. They sought nothing beyond the confines of their caves, content to dwell in the cold, undisturbed peace of their stone-bound world.

Yet, on one fateful day, the Troglodynes were swept into an age-old conflict that would determine the fate of the world: the Reconciliation of the Ring.

The Ring, forged by the ancient gods in the crucible of the first dawn, held the power to bind the elements of the earth, sea, and sky into a harmonious whole. It was said that whoever possessed the Ring would hold dominion over all creation. The gods had, however, entrusted the Ring to the First People, a noble race of humans, who swore an oath to guard its secrets. But greed and strife led to betrayal, and the Ring was lost to the world, scattered and forgotten. Many sought it, for none could resist the allure of its power.

Over the centuries, the Ring's whereabouts became a legend, a story passed in whispers among the creatures of the earth. Yet, unknown to the surface-dwellers, the Ring had been concealed within the depths, hidden in the heart of the deep caverns where the Troglodynes lived. And it was there, in the cold, forgotten halls of the earth, that Rock Wight found it - shining like a star in the depths of the Underworld.

He had no use for the Ring, nor did he understand the stories of its power. To him, it was a mere trinket, a strange relic of a time long past. But when the earth trembled and a great host of humans, elves, and creatures of the surface world came seeking the Ring, Rock Wight knew that his people would be drawn into the conflict. The Ring's power was too great to be ignored, and many would come to claim it - either to wield it or destroy it. The Troglodynes, isolated as they were, were ill-prepared for such strife.

As the armies of light and shadow gathered near the entrance to the Underworld, the elders of the Troglodynes convened. They had long adhered to the philosophy of avoiding the troubles of the world above, but now they faced the dilemma of the Ring. Should they keep it hidden? Should they allow others to find it? Or, perhaps, should they destroy it to ensure that none could wield its power?

Rock Wight stood in the council hall, silent and unmoving, as the elders argued. In the depths of his heart, however, something stirred. He had heard tales of the Ring's power, and of the great harm it could do in the wrong hands. If the Ring were to fall into the hands of the surface dwellers, it might bring an age of destruction, an age of endless war. And yet, if it remained in the depths, it could poison his people's peace forever.

And so, Rock Wight made a decision. A decision that would shake the very foundations of his soul.

He would betray his people.

In the dark of night, when the echoes of the Troglodynes' songs faded into silence, Rock Wight crept from the heart of the caves, carrying the Ring upon his back. His heart, heavy as the mountains themselves, bore the weight of his choice. He had made a promise to the Ring, a promise to use its power not for conquest, but for peace. He would bring it to the surface, to the great council of the beings who fought beneath the banner of righteousness and greed. He would offer the Ring to them, not as a gift of power, but as a gift of reconciliation.

When he arrived, the council was in turmoil. Armies of every race stood ready to draw blood over the Ring, each one convinced that their cause was just. The air was thick with the hum of magic, and the earth itself seemed to tremble in anticipation.

And then Rock Wight stepped forward, his voice ringing out in the tense silence.

"I bring the Ring not as a weapon, but as a tool for peace," he declared, his voice a deep, rumbling echo. "I betray my people not in service to power, but to stop this endless conflict. I will offer it to you, but you must swear an oath to bind yourselves to one another, to the earth, to the sky, and to the sea. You must promise that the Ring will never be used for domination, but for unity."

For a long moment, there was silence. Then, from the ranks of the humans, a voice rose - sharp and defiant.

"You are a fool, troglodyte! You cannot bargain with that which is beyond your control. The Ring is meant to rule, not to be shared."

But Rock Wight stood tall, his stone-like gaze unwavering. "You misunderstand," he said. "It is not the Ring that binds us, but our shared will. If we refuse to unite, then all of us shall fall. The Ring has no master but those who choose to wield it for the greater good."

The elves, wise and long-lived, spoke then, their voices like wind through the trees.

"Perhaps you speak true, troglodyte. Let us take your Ring, but let us not forget the lesson you have taught us - that no one should seek dominion, for all of us are part of the same world."

In that moment, a pact was forged - not by force, but by the will of those who understood the true nature of the Ring. It was not the power of the Ring that mattered, but the willingness of those who held it to sacrifice their own ambitions for the sake of peace.

And so, the Ring was placed in the care of the council, who vowed to keep it safe, hidden from the temptation of those who would seek to use it for personal gain. The world above and below, once divided by strife, began to heal.

As for Rock Wight, he returned to the depths, his heart heavy with the weight of his decision. He had betrayed his people, but in doing so, he had saved them from a future of destruction. He had understood the truth that even the deepest shadows could serve the light, and that sometimes the greatest sacrifice was the one that came from within.

The Troglodynes, in their silent caves, would never forget the rock-born hero who had given all for the sake of reconciliation. And though his name would be whispered only in the quietest of winds, his story would endure for all who understood that true peace is not born of power, but of the willingness to sacrifice for the greater good.

Thus ends the parable of Rock Wight, the troglodyte who betrayed his people not out of treachery, but out of love for the world he called home.


The Parable of Rock Wight: The Betrayal of the Ring.
Author:
Relatives of Rock Wight
Troglodyte
0
8
16
0
Troglodyte
Troglodyte
0
3
6
0
Troglodyte
Boggart
46
3
6
0
Boggart
Gollum
0
3
6
0
Gollum
Kobold
0
3
6
0
Kobold
Troll
24
3
6
0
Troll
Gargoyle
17
3
6
0
Gargoyle
Chwinga
0
3
6
0
Chwinga
Kuo-Toa
43
3
6
0
Kuo-Toa
Gremlin
0
3
6
0
Gremlin
Cave Troll
0
3
6
0
Cave Troll
Cave Dweller
17
3
6
0
Cave Dweller
Darkmantle
8
3
6
0
Darkmantle
Mole Man
3
3
6
0
Mole Man
0
3
0
0
Underfolk
Cave Giant
43
3
6
0
Cave Giant
0
3
0
0
Burrower
Rock Troll
0
3
6
0
Rock Troll
Earth Elemental
0
3
6
0
Earth Elemental
Dweller
25
3
6
0
Dweller
Underdark Dweller
0
3
6
0
Underdark Dweller
Cavern Beast
10
3
6
0
Cavern Beast
0
3
0
0
Drider
Giant Mole
35
3
6
0
Giant Mole
0
3
0
0
Earth Troll
Shambling Mound
0
3
7
0
Shambling Mound
Grendel
0
3
8
0
Grendel
Cave Lurker
28
3
10
0
Cave Lurker
Troglodyte King
0
3
11
0
Troglodyte King
Burrow Troll
11
3
11
0
Burrow Troll
Glimmering Scourge
43
3
11
0
Glimmering Scourge
Stone Golem
9
3
6
0
Stone Golem
Lurker Above
23
3
6
0
Lurker Above
Cave Behemoth
17
3
6
0
Cave Behemoth
Giant Spiders
0
3
6
0
Giant Spiders
Trog
0
3
6
0
Trog
Cave Stalker
22
3
12
0
Cave Stalker
Underground Wyrm
13
3
6
0
Underground Wyrm
Trog King
25
3
12
0
Trog King
Cave Fiend
20
3
6
0
Cave Fiend
Basilisk
28
3
12
0
Basilisk
Cave Demon
5
3
6
0
Cave Demon
Deep Dweller
3
3
6
0
Deep Dweller
Burrower Demon
48
3
12
0
Burrower Demon
Shadow Beast
28
3
12
0
Shadow Beast
Cave Wight
0
3
6
0
Cave Wight
Trog Warrior
18
3
12
0
Trog Warrior
Dark Troll
21
3
12
0
Dark Troll
Mole Troll
22
3
12
0
Mole Troll
Wormling
58
3
12
0
Wormling
Stalagmite Beast
0
3
12
0
Stalagmite Beast
Stone Troll
29
3
12
0
Stone Troll
Glimmer Troll
9
3
12
0
Glimmer Troll
Troglodyte Shaman
23
3
12
0
Troglodyte Shaman
Underworld Troll
18
3
12
0
Underworld Troll
Cave Harpy
54
3
12
0
Cave Harpy
Deep Troll
8
3
12
0
Deep Troll
Cavern Lurker
27
3
6
0
Cavern Lurker
Shadow Lurker
11
3
12
0
Shadow Lurker
Rock Behemoth
0
3
12
0
Rock Behemoth
Cave Horror
41
3
12
0
Cave Horror
Stone Wight
11
3
12
0
Stone Wight
Underdark Fiend
30
3
12
0
Underdark Fiend
Earth Wyrm
52
3
12
0
Earth Wyrm
Deep Beast
9
3
12
0
Deep Beast
Cave Scourge
0
3
12
0
Cave Scourge
Mole Demon
3
3
6
0
Mole Demon
Underdark Wyrm
51
3
12
0
Underdark Wyrm
Cave Revenant
26
3
12
0
Cave Revenant
Burrow Fiend
32
3
12
0
Burrow Fiend
Cavern Demon
23
3
12
0
Cavern Demon
Giant Wyrm
7
3
6
0
Giant Wyrm
Stone Beast
0
3
12
0
Stone Beast
Deep King
28
3
12
0
Deep King
Troglodyte Priest
8
3
12
0
Troglodyte Priest
Cave Reptile
31
3
12
0
Cave Reptile
Stone Demon
39
3
6
0
Stone Demon
Cave Serpent
0
3
6
0
Cave Serpent
Underground Fiend
0
3
6
0
Underground Fiend
Deep Horror
0
3
6
0
Deep Horror
0
3
0
0
Giant Mole Man
Shadow Troll
17
3
6
0
Shadow Troll
Trog Champion
38
3
12
0
Trog Champion
Earth Demon
42
3
12
0
Earth Demon
Cave Sentinel
0
3
6
0
Cave Sentinel
Trog Shaman
0
3
12
0
Trog Shaman
Stone Harpy
36
3
12
0
Stone Harpy
Cave Guardian
14
3
12
0
Cave Guardian
Shadow Wyrm
29
3
6
0
Shadow Wyrm
Rock Demon
40
3
12
0
Rock Demon
Deep Beastmaster
25
3
12
0
Deep Beastmaster
Cave Fiend King
11
3
12
0
Cave Fiend King
Trog Beast
0
3
12
0
Trog Beast
Burrow King
14
3
6
0
Burrow King
Earth Reptile
63
3
12
0
Earth Reptile
Glimmer Wyrm
30
3
12
0
Glimmer Wyrm
Cave Sage
0
3
12
0
Cave Sage
Trog Overlord
27
3
6
0
Trog Overlord
The images on this page (and other pages) are the fan fiction, we created them just for fun, with great respect for the creators of the stories that inspired us. The images are not protected by any copyright and are posted without commercial purposes.
Continue browsing posts in category "Dark"
Take a look at this Music Video:
You may find these posts interesting:
Aegir
2
3
11
0
Aegir
Svaðilfari
12
3
18
0
Svaðilfari
Jörmundgand
11
3
18
0
Jörmundgand
Liara
8
3
18
0
Liara
Asterius
11
3
18
0
Asterius
Drogar
44
3
18
0
Drogar
Clytemnestra
9
3
11
1
Clytemnestra
Kraus
12
3
18
0
Kraus
Home
Terms of Service
Contact Us

© 2023 Snargl.com