Long time ago, in the sprawling city of Lirael, where shadows never quite stretched long enough to escape the glimmer of its crystalline skyline, there was a legend whispered amongst the oldest of the scholars and the most daring of the thieves. It spoke of a being that belonged neither to the realms of man nor beast. They called him Rizz, though the city folk knew him by another name: the Ratman.
A creature of strange origin, Rizz was a figure of contradictory nature - half-human in shape, with sinewy arms and legs, and half-rat in spirit, with twitching whiskers and dark, knowing eyes. His fur was sleek and peppered with streaks of silver, and his claws were as sharp as they were swift. But what made him truly remarkable, and the subject of numerous tales, was his unyielding obsession with a fabled celestial crystal, an object that had once been the heart of a long-forgotten empire.

The rat stands tall on the rocky field, its costume adding a playful touch to the rugged surroundings. In the background, Scab looms, ready to add intrigue to the scene.
The crystal, known only as the Starstone, was said to possess the power to restore or destroy the very fabric of the cosmos. Its luminescence was described as an unearthly glow that could guide the lost through the darkest of times, or illuminate the path to unthinkable ruin. No one knew for certain where it came from - some claimed it was a gift from the stars, others believed it to be a curse. But one thing was certain: it was powerful beyond comprehension, and many had died trying to control it.
Rizz, with his mind as quick as his feet, had spent years searching for it. He was not the only one, of course. The search for the Starstone had drawn the attention of many - a secretive order of mages, a guild of assassins, a faction of rebel forces, and even the ruling elite of the city. Each faction had their own reasons for desiring the crystal. Some sought its power for themselves, while others wanted to destroy it to keep it from falling into the wrong hands.
But none of them understood the truth as Rizz did.
It was a cold night when the story of Rizz's involvement in the dramatic intrigue for the Starstone truly began. The moon hung low in the sky, a sickly pale thing, as Rizz skulked through the crowded marketplace of Lirael. His whiskers twitched, his ears perked, and his sharp eyes caught sight of something that made his heart race - an old map, frayed and worn, resting upon a merchant's table.
"What's this?" Rizz muttered to himself, fingers trembling as he snatched the map up with all the discretion of a master thief. The map was inscribed with cryptic symbols, a sequence of coordinates that seemed to lead toward a hidden temple buried deep beneath the city. The merchant, unaware of the danger, smiled at the sight of Rizz's interest.
"It's a map of the Underways, Ratman," the merchant said, "They say it leads to a secret vault where the Starstone was last hidden."
Rizz's heart skipped a beat. The Underways - he had heard stories, tales passed between the cracks of ancient stone walls. A network of tunnels, forgotten by time and ignored by those who thought the city's history was sealed in its towering spires.
This map, this key, could be the answer he had been seeking for so long. Without a word, he dropped a few golden coins into the merchant's hand and vanished into the shadows, the map clutched tightly to his chest.
The days that followed were filled with cryptic meetings and whispered secrets. Rizz, though a creature of shadow, found himself thrust into a light brighter than any he had ever known. The quest for the Starstone was no longer just about one man or one being; it was a game of the highest stakes. The celestial crystal had the power to tip the balance between worlds - and the factions hunting for it would stop at nothing to claim it.

This painted depiction of Crav as a knight shows him standing with honor, his sception held high as a symbol of strength and leadership in an epic fantasy world.
As he ventured deeper into the city's Underways, Rizz encountered strange allies and even stranger enemies. The mages of the Duskfold Order, led by the enigmatic sorceress Syrael, had their own agenda. They believed that the Starstone could be used to ascend to a new realm of existence, leaving the mortal world behind in favor of something… other. The assassins of the Nightveil Guild, meanwhile, sought only power, desiring the crystal to control the fates of kings and emperors.
But perhaps most dangerous of all were the Celestials themselves - the beings of light and shadow, ancient and powerful, who had once been the keepers of the Starstone. They had sworn to protect it for all eternity, but with the crystal's absence, their realm had begun to fade into oblivion. They were coming to reclaim it, and their arrival spelled doom for anyone standing in their way.
Rizz's journey through the Underways was perilous, a descent into madness and wonder alike. He fought off dark creatures and faced traps set by those who had come before him. He ventured through long-forgotten chambers, where the echoes of ancient voices whispered through the walls. Along the way, he met a rogue scholar named Elior, a man of quiet wisdom who had once been part of the order of Celestials but had fallen out of favor. He had his own reasons for seeking the crystal, though it was unclear whether he was friend or foe.
At long last, in the heart of the deepest vault beneath Lirael, Rizz discovered the Starstone - a dazzling crystal that glowed with an intensity that seemed to pulse in time with his own heartbeat. It was surrounded by a series of intricate barriers, each more dangerous than the last. But Rizz, with his quick mind and nimble body, knew how to navigate them.
As his claws grazed the smooth surface of the crystal, the world seemed to hold its breath. It was a moment of breathtaking clarity - he saw flashes of futures untold, timelines twisting and breaking, a thousand possibilities unfolding before his eyes. The Starstone was no mere object; it was a living entity, a key to unlocking the deepest truths of existence.
But in that moment of revelation, everything changed. The Celestials arrived, their forms shimmering like stars brought to life. They had sensed the disturbance, and they were here to reclaim what had been stolen.
Rizz, holding the Starstone in his grasp, stood at the precipice of destiny. He could feel the weight of the crystal pulling him in different directions - toward destruction, toward salvation, or toward something in between. The fate of the world hung on his decision.
Would he use the crystal to restore balance to the realms? Would he shatter it, ending the power struggle once and for all? Or would he find a way to reconcile the opposing forces, to bring peace between the factions vying for control?

This scene portrays a proud Morf, who stands bravely atop a rocky hill, the vibrant sunset painting the sky, reminding us of the adventure that awaits in the shadows of mighty mountains.
The answer, Rizz knew, was not in the crystal itself, but in the heart of the one who held it. It was up to him to decide, to reconcile the celestial forces and forge a new path forward.
And so, with a single breath, he made his choice. The crystal flared with light, and the world was never the same again.
Thus ends the tale of Rizz, the Ratman, and his fateful involvement in the celestial intrigue surrounding the Starstone. Whether the consequences of his decision were for good or ill, only time would reveal the true cost of his actions. But one thing was certain - the legend of Rizz would echo throughout the ages, a story of a being who dared to shape the destiny of worlds.