Ratman

Who is a Ratman?

A clever rat dressed in medieval attire, engrossed in a book as it sits in front of an ancient stone castle with a towering clock tower. The peaceful scene is set in a place of timeless adventure, blending fantasy and history with a quiet intellectual mom
A brave mouse, dressed in a red outfit, holds a sword and shield as it stands in the snow. The glow of the sunset bathes the scene in warm light, creating a stunning contrast against the cold landscape.
A brave mouse clad in full armor stands amidst the snowy landscape, sword and shield strapped to its back, ready for battle. The harsh winter winds blow, but this courageous creature faces the elements with steadfast determination and valor.
A Ratman in full costume stands before a crowd, his sword raised and his helmet shining. His posture is commanding, and the people around him watch in awe and anticipation.
A mouse dressed in an elaborate costume stands on a darkened beach, the sky above crackling with lightning, as waves crash along the shore in a scene full of energy and drama.
A brave rat in shiny armor stands in a dimly lit alley, holding a lantern in one hand. The flickering light reveals his determined expression as he prepares for an adventure through the darkened streets.
A curious mouse stands in a vibrant field of flowers, with another mouse playfully nestled within the flowers around it. The scene is peaceful and full of life, with the bright colors of the flowers enhancing the sense of calm.
A thoughtful rat sits at a small table, with an open book in front of him and a flickering candle nearby. The soft glow of the candlelight creates a warm, inviting atmosphere, perfect for reading and reflection.
A magical mouse dressed in an elaborate costume, holding a glowing crystal ball and a wand, stands in a dark alley, where mysterious light emanates from an unseen source, casting eerie shadows around it.
A little mouse, dressed as a wizard, holds a glowing crystal ball and wand, standing in a shadowy alley. The mysterious light surrounding it seems to hold secrets of its own.
A determined rat, holding a flickering light, stands in a dark, rocky cave. On its back, a bat clings tightly, creating an eerie yet adventurous scene.
A rat, gripping a flickering light, stands bravely in a cave’s shadows, with a bat perched on its back. A strange partnership in the depths of the unknown.
A rat dressed in a wolf-like costume stands proudly on a rock in the desert as the sun sets, casting an orange glow over the vast, barren landscape.
A brave rat in a wolf costume surveys the desert from a rocky perch, as the sun sets behind it, painting the sky with fiery hues.
A mouse in a rugged leather jacket and helmet stands amidst a mystical forest, with oversized mushrooms and misty surroundings, as if preparing for an adventure.
A fearless mouse, equipped with a leather jacket and helmet, ventures through a forest teeming with oversized mushrooms and enchanted air, ready for whatever comes next.
A majestic rat in full armor, holding a gleaming sword, stands heroically against a city backdrop. A mouse in the foreground seems to watch, possibly in awe or preparation for a grand battle.
A mighty rat, clad in shimmering armor, readies for battle as a mouse watches from the background. A city skyline looms, setting the stage for an epic adventure.
A rat dressed in a sleek suit and holding a glowing lightsaber strikes a dramatic pose, combining the elegance of a suit with the intensity of a futuristic weapon.
With a lightsaber in hand and dressed in a sharp suit, this rat is ready for a high-stakes mission, blending style with strength.
There are different possible meanings for the term "Ratman".

Here are some of them:
  • Rat-Man is a comic book character created by Leo Ortolani, a Italian cartoonist.
    He is a parody of superheroes, especially Batman, and he is a clumsy and inept vigilante who wears a yellow rat costume.
    He is also the leader of a secret team of superheroes who fight against various villains and threats.
    Rat-Man is one of the most popular and successful comic book characters in Italy, and he has been adapted into an animated series and a movie.

  • Ratman is a manga series written and illustrated by Sekihiko Inui, a Japanese mangaka.
    It tells the story of Shuto Katsuragi, a teenager who dreams of becoming a hero, but ends up becoming a "villain" called Ratman.
    He is actually a pawn of a mysterious organization that uses people with special abilities, called Jackies, to commit crimes.
    However, Shuto still tries to use his powers for good, and he is helped by his friends and allies.
    Ratman is a action-comedy manga that mixes superhero and shonen genres.

  • Ratman is a urban legend that originated in New York City, and later spread to other cities.
    It is said that Ratman is a half-man, half-rat creature that lives in the sewers and subways, and that he attacks and kills people who venture into his territory.
    There are different versions of the origin and appearance of Ratman, but he is usually depicted as a monstrous and violent being.
    Some people claim to have seen or encountered Ratman, but there is no evidence of his existence.

Example of the color palette for the image of Ratman

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Author:

What does a Ratman look like?

Ratman, now in a full costume, holds a gleaming sword in his hand. His mysterious presence looms as he stands poised in a world that feels on the edge of chaos, ready to strike or defend at a moment’s notice.
A mysterious figure known as Ratman stands in a foggy alley, his horned mask concealing his identity. With a sword in hand, he exudes a sense of danger and power as shadows loom around him, and the dense smoke swirls in the dark night.
A ratman with a sword stands amidst a foggy forest. His demon-like features are accentuated by the mysterious atmosphere, where trees loom in the mist, adding to the eerie vibe.
A battle-hardened Rat, donned in medieval armor, grips a massive axe as he stands in a bustling village. Behind him, a Ratman looms, casting a shadow over the scene as the village continues with its daily hustle and bustle.
A fierce Ratman in battle armor stands resolute on a boat, surrounded by turbulent waters. Behind him, fierce flames rise high, casting a fiery glow on the scene, as the boat cuts through the chaos of the stormy sea.
In the pouring rain, Ratman stands resolute, holding a shovel in one hand and a crackling fireball in the other. His determination is clear as he faces the storm, the fireball’s light illuminating his stance.
A fearless rat stands tall in a graveyard, carrying a small mouse on its back, with a gothic cross rising behind them and bats flying through the eerie twilight sky.
A rat, dressed in a quirky costume, struts through a dimly lit street on a moonlit night, with the full moon casting a ghostly glow over the scene.
A rat, packed with supplies in a backpack, carefully crosses a calm body of water, a warm light shining from a distant building on the far shore.
A rat, donning a playful costume, sits at a table, munching on a delicious meal under the glow of a full moon that illuminates the dark sky outside.
A rat, dressed in a whimsical costume, stands in the heart of a dark forest, with a full moon casting an eerie glow over the towering trees around it.
Alone in the forest, the rat in its costume gazes up at the full moon, as the trees whisper secrets in the night air around it.
A Ratman is a fictional creature that has the appearance of a human with rat-like features, such as fur, whiskers, ears, tail, and teeth.

There are different versions of Ratman in various media, such as comics, manga, movies, and video games.

Here are some examples of how Ratman looks like in different sources:
  • In the Italian comic book series Rat-Man by Leonardo Ortolani, Ratman is an inept superhero who wears a rat costume and fights crime with his sidekick Piccettino, a talking rat.
    The public and authorities often mistake him for a real rat or villain.
    He has a round face, big eyes, a small nose, and a large mouth with buck teeth.
    His costume is mostly brown with a yellow chest and a red cape.

  • In the Japanese mangaseries Ratman by Sekihiko Inui, Ratman is the alias of Shuto Katsuragi, a short and timid high school student who dreams of becoming a hero.
    He is tricked into joining a villainous organization called Jackal and becomes their experimental subject.
    He can transform into a powerful and muscular Ratman by wearing a special device called a Trigger.
    As Ratman, he has black fur, red eyes, long ears, sharp claws, and a long tail.
    He also has a metal collar around his neck and a Jackal symbol on his chest.

  • In the horror anthology film V/H/S 94, Ratman is the antagonist of one of the segments, called "The Subject".
    He is a monstrous hybrid of a human and a rat, created by a mad scientist named Dr.Kurniawan.
    Ratman escapes from his laboratory and goes on a rampage, killing anyone who crosses his path.
    He has gray fur, yellow eyes, a long snout, and a mouth full of fangs.
    Ratman also has metal implants on his body, such as wires, tubes, and electrodes.
    He can control other rats and use them as weapons.

Example of the color palette for the image of Ratman

Picture with primary colors of Onyx, Charcoal, Dim gray, Light slate gray and Gray-Tea Green
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Picture with primary colors of Dark jungle green, Flavescent, Golden brown, Antique brass and Wenge
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Author:

What is the story of the Ratman?

Queek Headtaker, clad in full armor and helmet, stands tall in a lush forest with a sword in one hand and a mouse perched on his shoulder. The surroundings are rich with life, with the forest teeming with energy and mystery.
A foreboding creature named Grok, with luminescent eyes and a grotesque visage, traverses a rugged landscape illuminated by a radiant sun, creating an eerie yet captivating presence in the surreal scenery.
A ratman dressed in a striking red coat stands in a courtyard lit by lanterns. The soft light from the lanterns casts shadows over the stone ground, creating a quiet, introspective atmosphere.
Ratman, now wearing a helmet and holding a sword, stands in a dark, mysterious cave. His determined posture and the shadows around him add an air of adventure and danger to his surroundings.

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Picture with primary colors of Black, Blanched Almond, Dark jungle green, Feldgrau and Tiger eye
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Author:
Stories and Legends

The Legend of Rathar the Radiant and the Lost Lumina

Long time ago, in the heart of the ancient forest of Sylvanara, where the trees whispered secrets and the moonlight danced upon the leaves, there lived a creature of great beauty and mystery - the Ratman. His name was Rathar, and he was unlike any other of his kind. While his brethren were often shunned as pests, Rathar possessed a radiant aura that set him apart. His fur shimmered like stardust, and his eyes sparkled with an otherworldly intelligence. Legends spoke of his noble spirit and unparalleled grace, earning him the title of Rathar the Radiant.

Rathar's beauty was matched only by his curiosity. He roamed the forest, not as a mere wanderer but as a seeker of hidden truths. It was said that he had an ancient map, etched on parchment so old it was almost lost to time, that guided him to the most enigmatic corners of Sylvanara. The map was believed to lead to a long-forgotten treasure, the Lumina, a legendary artifact said to grant immense wisdom and illuminate the darkest of mysteries.
Mysterious Ratman cloaked in a long coat stands defiantly on a bustling city street, wielding a scepter that commands respect, exuding an air of power and intrigue amidst the urban landscape.
With an aura of mystery, Ratman stands amid the city's hustle, his scepter a symbol of authority. This enigmatic figure invites curiosity, suggesting that beneath the ordinary urban noise lies a world of magic and secrets.

One crisp autumn evening, Rathar discovered a new clue. The map, which had always been a series of cryptic symbols and faded illustrations, now glowed faintly in the moonlight. Following the soft luminescence, he ventured deeper into the forest than ever before. The path grew more treacherous, winding through ancient brambles and over treacherous ravines. Yet, Rathar's resolve was unwavering.

After days of relentless exploration, Rathar arrived at a colossal, vine-covered stone archway. Carved into the arch were ancient runes that matched those on his map. With a mixture of reverence and anticipation, Rathar pressed his paw against the runes. The archway groaned and shifted, revealing a hidden passageway bathed in a soft, golden light.

The passage led to a vast subterranean chamber, its ceiling adorned with bioluminescent crystals that mirrored the starry sky above. At the chamber's center stood an ornate pedestal, and atop it rested the Lumina - an ethereal, crystalline sphere that pulsed with an inner light. Rathar approached the Lumina with both awe and caution. As he reached out to touch it, the chamber resonated with a melodious hum, and the sphere began to levitate, casting radiant beams of light across the walls.
A valiant knight perched astride a fierce Ratman, blazing flames illuminating their determined expressions as they face a menacing demon lurking in the shadows behind them.
In this intense encounter, a courageous knight rides his fearsome Ratman companion as flames dance around them. Together, they brace for the imminent clash with the lurking demon behind, embodying bravery in adversity.

The Lumina spoke, its voice a harmonious blend of melodies and whispers. It revealed to Rathar the secret of its power: it was not a mere artifact but a conduit of cosmic wisdom. The sphere contained the essence of the universe's knowledge, a repository of truths from eons past and glimpses of futures yet to unfold.

Rathar was faced with a profound choice. The Lumina offered him boundless wisdom but warned of the burden it carried. To possess it was to become the guardian of its secrets, a role that would isolate him from his beloved forest. Yet, Rathar's heart was pure, and his desire was to benefit all, not just himself.
Fearless Ratman clad in intricate armor and wielding a shining sword takes a bold stance on a city street at sunrise, capturing the essence of bravery amid an awakening urban landscape.
As dawn breaks over the city, the armored Ratman stands ready for adventure, sword in hand. His fearless demeanor and the golden hues of sunrise create a striking contrast, hinting at tales of valor waiting to unfold in the awakening cityscape.

He made a selfless decision. Rathar chose to leave the Lumina where it lay, ensuring its power remained untapped until the world was ready for its revelations. Instead, he took a single crystal shard, which held a fraction of the Lumina's essence. This shard he would use to illuminate the path for others, guiding them with the wisdom he had gleaned.

With the Lumina's light guiding his way, Rathar returned to Sylvanara, not as a mere legend but as a beacon of hope and knowledge. He shared his discoveries through stories and teachings, spreading the wisdom he had acquired in a way that was accessible and meaningful to all.

The tale of Rathar the Radiant and the Lost Lumina became a cherished legend in Sylvanara, a reminder that true greatness lies not in possessing power but in using it wisely and selflessly. And so, Rathar's legacy endured, a testament to the beauty of curiosity and the strength of a noble heart.

Example of the color palette for the image of Ratman

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Author:

The Ratman’s Betrayal

Long time ago, in the shadowed alleys of Eldoria, where the mist clung to cobblestone streets and whispers of old magic drifted through the night air, there was a legend of a hero known as the Ratman. His true name had long been forgotten, but his deeds were etched into the annals of the forgotten, an enigmatic figure caught between the realms of heroism and treachery.

The Ratman was a figure of both admiration and fear. He was known for his unparalleled skills in espionage and his uncanny ability to navigate the labyrinthine underworld of Eldoria. His mastery over the city's hidden pathways was so profound that he was often compared to a rat, slipping through the cracks of society unnoticed and unseen. But beneath this facade of secrecy lay a heart driven by a thirst for forbidden knowledge - a desire that would ultimately shape his destiny in ways he could never have foreseen.
A brave Ratman wielding a shimmering sword and holding a luminous orb stands resolutely in a serene snowy landscape, surrounded by rugged rocks and twinkling snowflakes that dance in the air, exuding an aura of majestic mystery.
In the icy wilderness, a Ratman stands firm with his sword and light, embodying the spirit of adventure amidst the stunning tranquility of nature's snowy embrace.

The tale began with the discovery of the Codex Obscura, an ancient tome of forbidden magic said to contain the secrets of manipulating the very fabric of reality. Legends spoke of its power to rewrite fate, alter destinies, and grant dominion over the elements. Many had sought the Codex, but it was hidden away in a fortress of arcane defenses, protected by enchantments and traps.

The Ratman, driven by an insatiable curiosity and a burning ambition, was drawn to the Codex like a moth to a flame. His network of informants and spies revealed that the Codex was kept in the Vault of Shadows, deep within the forbidden catacombs beneath the city. Rumors suggested that the vault was guarded by an order of mystics known as the Order of the Veil, who had sworn an oath to protect the Codex from those who would misuse its power.

Undeterred by the risks, the Ratman forged a daring plan. He enlisted the help of an old ally, a skilled thief named Lyra, and together they infiltrated the Vault of Shadows. The journey was perilous; they navigated through traps that could have disintegrated them with a single misstep and faced magical wards that threatened to turn their minds to mush.
A figure dressed in a horned costume with a goat-like head, holding a sword, stands in front of a fire pit, creating an atmosphere of primal strength and ancient power.
A dramatic and powerful moment, where myth and fire combine to create a force to be reckoned with.

Inside the vault, the Ratman found the Codex Obscura, its cover glistening with an otherworldly glow. But as he reached out to claim it, a sense of foreboding gripped him. The Order of the Veil, it seemed, had anticipated his arrival. They had been watching him all along, knowing that his ambition might lead him down a dark path.

In a twist of fate, the Ratman was confronted by the Grandmaster of the Order, a figure cloaked in shadows. The Grandmaster revealed that the Ratman's thirst for knowledge had not gone unnoticed. The Order had been protecting the Codex not just from those who sought power, but from those who would betray their own principles for it.

The Grandmaster offered him a choice: relinquish his claim to the Codex and leave the vault in peace, or betray his own morals to seize it. The Ratman's ambition warred with his conscience. He could sense the Codex's allure, its promise of power and the boundless potential it held. But he also felt the weight of his own integrity, knowing that betrayal could shatter everything he once held dear.
Thanquol, elegantly clad in a striking green outfit, grasps a formidable metal object while sporting a unique horned headpiece, conveying an air of intrigue and power in a surreal environment.
Meet Thanquol, a mysterious figure embodying power and authority. In his vibrant green attire, he wields a substantial metal object while showcasing a captivating horned headpiece, inviting you into an intriguing saga.

In a moment of heart-wrenching clarity, the Ratman chose to betray his own principles. His ambition overcame him, and he seized the Codex. As he made his escape, the Order of the Veil unleashed their wrath. The very walls of the vault seemed to close in on him, and dark magic raged against him, but he managed to escape with the Codex in hand.

Yet, the Codex's power came with a heavy price. The Ratman, now wielding forbidden knowledge, found himself trapped in a cycle of eternal torment. The magic he sought to control began to unravel his sanity, and the Codex, once a symbol of ultimate power, became a curse that consumed him.

In the end, the Ratman's story was one of tragic heroism. His quest for forbidden knowledge had led him to betray his own ideals, and in doing so, he became a cautionary tale for others. Eldoria whispered of his deeds, a reminder that even the noblest of ambitions could lead to ruin if guided by unchecked desire. The Ratman's legacy lived on, not as a hero who had triumphed over darkness, but as a somber reminder of the fine line between greatness and damnation.
Author:

Chronicle of the Forgotten Genesis

Long time ago, in the mists of time, when the world was still young and the stars were freshly spun into the fabric of the night, there existed a primordial void known only to the most ancient of seers. From this abyss, the gods of old forged the realms, weaving the lands with threads of magic and dreams. It was during this grand tapestry's creation that the first beings of legend emerged, creatures born of arcane whimsy and bound by fates unspoken.

Among these early beings were the Ratmen, known in whispers as the Skaven. Their origin was not a tale of simple creation but a saga of cosmic mischief and divine ambition. In the celestial halls of the God of Chaos, a deity whose name has been lost to history, there was a storm - a tempest of dark, swirling energies that sought to challenge the order of the universe. From this chaos, the God of Chaos forged an army, not of pure malevolence but of complexity and cunning, and thus, the Ratmen came into being.
Skritch, with a staff in hand and a mystical hat atop his head, gazes over a cityscape at either dawn or dusk. The city’s silhouette contrasts beautifully with the soft light of the fading sun, creating a scene full of intrigue.
As day fades into night, Skritch stands vigilant, watching over a city that holds many secrets.

The Ratmen were born in the labyrinthine depths of the Underworld, a realm of shadows and shifting paths, sculpted from the very essence of chaos. Their bodies were a bizarre amalgamation of man and rat, a form both unsettling and fascinating, endowed with an insatiable hunger for power and an intelligence sharp as the fangs that framed their twisted snouts. Their creation was a statement, a declaration of the unpredictable and uncontrollable nature of the divine.

As the millennia passed, the Ratmen's society flourished in the hidden bowels of the earth. They built great cities of corruption and grandeur, with spires that reached up towards the surface like grasping fingers. These cities were marvels of dark artistry, adorned with relics of forgotten magic and powered by the energies of chaos. Yet, for all their grandeur, they were also places of incessant strife. The Ratmen were bound by an unending struggle for supremacy, their civilization a perpetual game of treachery and betrayal.
Rutt, dressed in medieval armor, holds a shield while pointing forward with a raised finger, as if rallying troops or calling for action, set against a backdrop of ancient stone walls.
Rutt’s commanding gesture echoes through the stone walls, his shield raised high as he points towards the next adventure or battle.

Beneath the surface, their legends spoke of an ancient prophecy, one that foretold the rise of a great leader who would unite the fractured clans and lead them to conquer the world above. This prophecy was a whisper on the lips of their priests, a tantalizing promise that kept the Ratmen ever striving, ever scheming. But the prophecy also served to fragment their society, for each clan had its own interpretation of the signs, each believing itself to be the chosen one.

The world above remained largely unaware of the turmoil below. Humans and other surface dwellers went about their lives, ignorant of the dark machinations unfolding in the depths. Yet, there were times when the Ratmen would emerge from their hidden lairs, their incursions a sign of the brewing storm. With each skirmish and raid, they sought to expand their dominion, driven by an ancient hunger that transcended mere survival.
Grit, dressed in medieval armor, stands in a dark alley, holding a sword in hand. A beam of light shines through an open doorway, illuminating his face with determination. The shadows in the alley surround him, heightening the tension in this moment of qu
In the dark alley, Grit stands ready for action, the light cutting through the shadows as he prepares for the challenges ahead.

In the annals of time, their presence became legend, their raids and schemes the stuff of myth and cautionary tales. They were creatures of darkness, yet their existence was a reminder of the complexity of creation - a proof that even in the darkest corners of the universe, life could arise in forms unexpected and wondrously terrible.

The Ratmen's saga is but one chapter in the grand chronicle of the fantasy world, a testament to the enduring influence of divine folly and the endless potential for both creation and destruction. Their origin, shrouded in chaos and dark magic, serves as a reminder of the ever-present dance between order and disorder, a dance that continues to shape the fate of all creatures, both above and below the surface.
Author:
Relatives of Ratman
Skaven
22
3
18
0
Skaven
Ikit Claw
14
3
18
0
Ikit Claw
Lord Skrolk
23
3
18
0
Lord Skrolk
Queek Headtaker
4
3
18
0
Queek Headtaker
Tretch Craventail
23
3
18
0
Tretch Craventail
Morskittar
26
3
18
0
Morskittar
Ruk
21
3
18
0
Ruk
Gnawhole
20
3
18
0
Gnawhole
Thanquol
20
3
18
0
Thanquol
Veskit
11
3
18
0
Veskit
Kritza
7
3
18
0
Kritza
Rat Ogres
13
3
18
0
Rat Ogres
Gutter Runners
12
2
12
0
Gutter Runners
Warpfire
15
3
18
0
Warpfire
Snikch
23
3
17
0
Snikch
Ikit
9
3
18
0
Ikit
Rattus
22
3
18
0
Rattus
Rexx
17
3
18
0
Rexx
Scab
31
3
18
0
Scab
Greasy
11
3
18
0
Greasy
Rataz
13
3
18
0
Rataz
Skarp
9
3
18
0
Skarp
Grek
23
3
18
0
Grek
Grit
19
3
18
0
Grit
Skulk
9
3
18
0
Skulk
Zyrex
23
3
18
0
Zyrex
Mort
18
3
18
0
Mort
Rag
7
3
18
0
Rag
Spik
10
3
17
0
Spik
Ratch
21
3
18
0
Ratch
Grim
19
3
18
0
Grim
Narn
22
3
18
0
Narn
Skragg
18
3
18
0
Skragg
Trik
15
3
18
0
Trik
Snarl
23
3
18
0
Snarl
Kritak
11
3
18
0
Kritak
Squeek
13
3
18
0
Squeek
Rizz
24
3
18
0
Rizz
Mog
16
3
18
0
Mog
Skram
13
3
18
0
Skram
Ratthar
15
3
18
0
Ratthar
Glim
10
3
16
0
Glim
Grik
21
3
18
0
Grik
Moss
8
3
17
0
Moss
Zarg
17
3
18
0
Zarg
Faz
12
3
18
0
Faz
Rex
21
3
18
0
Rex
Murt
18
3
18
0
Murt
Nik
30
3
18
0
Nik
Jik
15
3
18
0
Jik
Skarr
13
3
18
0
Skarr
Gnar
15
3
18
0
Gnar
Fritz
20
3
18
0
Fritz
Skrit
11
3
18
0
Skrit
Pest
15
3
18
0
Pest
Trix
17
3
18
0
Trix
Rik
21
3
18
0
Rik
Frax
14
3
18
0
Frax
Grizz
9
3
18
0
Grizz
Rukus
21
3
18
0
Rukus
Fob
29
3
18
0
Fob
Thrax
22
3
18
0
Thrax
Flink
24
3
18
0
Flink
Rogar
16
3
18
0
Rogar
Jinx
12
3
18
0
Jinx
Krok
25
3
18
0
Krok
Drek
25
3
18
0
Drek
Morf
19
3
18
0
Morf
Vrog
12
3
18
0
Vrog
Skarf
30
3
18
0
Skarf
Crav
14
3
18
0
Crav
Rutt
23
3
18
0
Rutt
Puck
14
3
18
0
Puck
Skok
9
3
18
0
Skok
Nix
22
3
18
0
Nix
Blight
25
3
18
0
Blight
Snipe
17
3
18
0
Snipe
Grib
7
3
18
0
Grib
Rix
10
3
18
0
Rix
Grok
10
3
18
0
Grok
Skritch
18
3
17
0
Skritch
Rax
9
3
18
0
Rax
Drake
13
3
18
0
Drake
Tarn
15
3
18
0
Tarn
Zrak
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Take a look at this Music Video:
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Lyrics for the 'Apsara's Dance'
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