Ogre

2024-12-01 Snargl 08:37

Who is a Ogre?

Ogre in a costume at a table with a remote control in his hand and a fire in the background
Painting of a Ogre with horns on his head in a cave with other demonic creatures in the background
Cute ogre lady in ethnic swimsuit
Ogre dressed as a troll in a cave with a light on his face and a belt around his waist
Giant troll standing in the middle of a body of water with a huge head and claws on his body
An ogre is a mythical creature that appears in many fairy tales and legends.

Ogres are usually depicted as large, ugly, and brutish beings that feed on human flesh.

They are often enemies of heroes and princesses, and live in isolated places like caves, swamps, or mountains.

Some examples of ogres in popular stories are the giant in Jack and the Beanstalk, the Cyclops in Greek mythology, and Shrek, the protagonist of a series of animated films.

Ogres are sometimes confused with orcs, which are another type of monstrous humanoid, but they are different in origin and appearance.

Ogres are more closely related to trolls, which are also large and hairy creatures that dwell in dark places.

Ogres are usually solitary or live in small groups, while orcs are more organized and form armies or clans.

Ogres have more human-like features, such as two eyes, ears, and a nose, while orcs have more animal-like traits, such as tusks, horns, and snouts.

Ogres are also more intelligent and cunning than orcs, and can sometimes use magic or weapons.

Ogres are often portrayed as evil and violent, but some stories show them as misunderstood or sympathetic characters, who can be friendly or helpful to humans.

Ogres are part of the folklore and culture of many countries, especially in Europe and Asia, and have inspired many writers and artists throughout history.

Example of the color palette for the image of Ogre

Picture with primary colors of Outer Space, Bone, Dark jungle green, Ash grey and Cool grey
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What does a Ogre look like?

An ogre is a mythical creature that resembles a large, ugly, human-like being.

Ogres are often depicted as having a disproportionately big head, abundant hair, unusually colored skin, a voracious appetite, and a strong body.

They are known for eating ordinary humans, especially infants and children, and are usually associated with fairy tales and legends.

Some examples of ogres in literature and folklore are:
  • The ogre in "Puss in Boots", who can transform into various animals, but is tricked by the clever cat and eaten by the king's soldiers.

  • The ogre in "Hop-o'-My-Thumb", who captures seven children to eat them, but is outwitted by the smallest boy, who steals his magic boots and leads him to his death.

  • The Beast from "Beauty and the Beast", who is cursed to look like an ogre until he finds true love.
    He lives in a secluded castle with enchanted objects, and falls in love with Belle, a beautiful and kind girl.

  • Shrek, the protagonist of the animated film series of the same name, who is a friendly and good-hearted ogre, who lives in a swamp with his donkey friend, and goes on various adventures with other fairy tale characters.

Example of the color palette for the image of Ogre

Picture with primary colors of Rifle green, Dim gray, Gainsboro, Smoky black and Grullo
Top 5 color shades of the illustration. Arranged in descending order of frequency of occurrence (first - more often, last - more rare).
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Example of the color palette for the image of Ogre

Picture with primary colors of Persian plum, University of California Gold, Dark green, Maya blue and Pang
Top 5 color shades of the illustration. Arranged in descending order of frequency of occurrence (first - more often, last - more rare).
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What is an ogre in mythology?

Ogre standing on a platform in front of a mountain landscape with a lantern
Painting of a troll with a sword and a frog on a rock in front of a mountain range
Ogre is walking through a rocky area with a mountain in the background
An ogre is a mythical creature that is often found in fairy tales and folklore.

It is a large and hideous humanoid monster that eats human beings, especially infants and children.

Ogres are usually depicted as having a disproportionately large head, abundant hair, unusually colored skin, a voracious appetite, and a strong body.

Ogres are closely related to giants and cannibals in mythology, and sometimes have ogrish traits, such as the Cyclops or the Jötunn.

Ogres have appeared in many classic works of literature, such as "Puss in Boots", "Bluebeard", "Beowulf", and "The Odyssey".

The word ogre comes from the French language, and may be derived from the Etruscan god Orcus, who fed on human flesh.

Example of the color palette for the image of Ogre

Picture with primary colors of Zinnwaldite, Steel blue, Copper rose, Khaki and Cosmic latte
Top 5 color shades of the illustration. Arranged in descending order of frequency of occurrence (first - more often, last - more rare).
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What is a real ogre?

Painting of a troll with a sword and a body of water in front of a mountain range with a sunset
Ogre is in a room with many items in it
Painting of a Ogre with horns and horns on his hands, with a dark sky in the background

Example of the color palette for the image of Ogre

Picture with primary colors of Dark lava, Drab, Black, Satin sheen gold and Wheat
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Are ogres real or fake?

Ogre with a horned head and red hair standing on a beach next to the ocean with a mountain in the background
Ogre with a horned head and a horned axe on a rock in the mountains with a lightning in the background
Painting of a troll with a huge head and claws on his body
Ogre in a costume standing on a rock in a forest with a river and trees in the background
Ogre with a green mask and brown jacket on his face and a brown vest on his shoulders

Example of the color palette for the image of Ogre

Picture with primary colors of Pale silver, Dark jungle green, Gray-asparagus, Pale taupe and Antique White
Top 5 color shades of the illustration. Arranged in descending order of frequency of occurrence (first - more often, last - more rare).
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Why are ogres scary?

Painting of a Ogre with horns and a helmet on
Blue troll with chains and a chain around his neck on a beach with a dark sky in the background
Cartoon of a troll in a cave with a big smile on his face and hands on his hips
Ogre with a horned face and a horned head is standing in front of a forest with trees and buildings
Ogre is standing in a street with a building in the background
Ogres are scary because they are often portrayed as large, hideous, man-like beings that eat ordinary human beings, especially infants and children.
They have a disproportionately large head, abundant hair, unusually colored skin, a voracious appetite, and a strong body.
They are also associated with giants and human cannibals in mythology, and appear in many classic works of literature, such as the Epic of Gilgamesh, Beowulf, Homer's Odyssey, and fairy tales by Charles Perrault and the Brothers Grimm.
Ogres are often depicted as inhumanly large, tall, and having a fierce and cruel demeanor.
They may also have horns, tusks, claws, or other monstrous features that make them more terrifying.
Ogres are usually enemies or antagonists in stories, and often represent the fear of the unknown, the other, or the savage.
Ogres may also symbolize greed, gluttony, violence, or oppression.

Example of the color palette for the image of Ogre

Picture with primary colors of Medium jungle green, Ash grey, Peach-yellow, Wenge and Asparagus
Top 5 color shades of the illustration. Arranged in descending order of frequency of occurrence (first - more often, last - more rare).
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Where do ogres live?

Painting of a male Ogre in a river with a horned face and a belt around his waist
Painting of a troll in a river with a mountain in the background
Painting of a man in a forest with a giant green Ogre in his hand
Painting of a troll standing on a rock in the water at sunset with mountains in the background

Example of the color palette for the image of Ogre

Picture with primary colors of Onyx, Sandy brown, Light taupe, Antique White and Medium taupe
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Stories and Legends

Chronicle The Lament of Sylvan Brim

Long time ago, in the heart of the ancient, mist-laden forest of Eloria, where the trees whispered secrets to the moon, lived a singular creature known only as Sylvan Brim. She was a majestic Ogre, not the brutish figure of folklore but a figure of ethereal grace. Sylvan Brim's beauty was said to rival the stars; her eyes glimmered with the light of forgotten constellations, and her skin shimmered with a silken hue that melded with the twilight. Her presence in Eloria was both a blessing and a curse.

Sylvan Brim's peaceful existence was disrupted by the arrival of a horde of warlike invaders led by the ambitious King Drogan. His eyes, cold and calculating, had long coveted the enchanted forest's power - a force that could control time itself. Sylvan Brim, guardian of Eloria, had sworn to protect its secrets, knowing well the destruction such power could unleash.
Ogre with a purple and blue outfit and a purple ring around his neck

The initial skirmishes were swift and brutal. Drogan's army, though fierce, was unprepared for the forest's ancient defenses. Sylvan Brim commanded the flora and fauna with an artistry that turned the land itself into a labyrinth of peril. Yet, the conflict grew fiercer. Drogan, relentless and unforgiving, pressed on with his quest, seeing only an obstacle in the beauty that was Sylvan Brim.

In a dire meeting beneath the canopy of Eloria, Sylvan Brim confronted King Drogan. The moonlight filtered through the leaves, casting a ghostly glow on their faces. "Why do you invade what you cannot understand?" Sylvan Brim's voice was a melodious echo, tinged with sorrow.

Drogan's eyes narrowed. "Power is not for understanding, but for wielding. Surrender the forest's heart, and your people may yet be spared."

Sylvan Brim shook her head. "Eloria's heart is not merely a source of power - it is life itself. Without it, the balance of existence will falter."
Painting of a horned male Ogre standing on a hill with a sunset in the background and mountains in the foreground

Drogan scoffed. "Sentimentality does not save realms. The strong shape their destiny."

Thus, a climactic battle erupted, filled with both physical and metaphysical struggles. Sylvan Brim's ethereal powers transformed the forest into a surreal battleground. Trees twisted into colossal guardians, rivers surged with fury, and the air itself seemed to hum with magical energy. Yet, despite her formidable might, she found herself increasingly overwhelmed. The very magic she wielded began to wane, the forest's defenses faltering under Drogan's relentless siege.

In the midst of the conflict, an unexpected ally emerged. An emissary from an ancient order, the Celestial Elders, arrived. The Elders had long observed Eloria and recognized the looming threat. They offered Sylvan Brim a solution - a sacrifice that would end the conflict but come at great personal cost.

Sylvan Brim, torn between duty and her people, ultimately chose to embrace the Elders' plan. With a heavy heart, she gathered the last remnants of her power and performed a ritual that would seal the forest's heart, rendering its power dormant but preserving its existence. The ritual required a fusion of her essence with the forest itself. As she chanted the incantation, her form began to merge with the land, her beauty becoming one with the verdant expanse.
Painting of a troll on the beach with a storm in the background

King Drogan, witnessing the forest's transformation and feeling the weight of his actions, saw in Sylvan Brim's sacrifice the true nature of strength and power. The invaders, now devoid of their prize and struck by the magnitude of their folly, retreated.

In the aftermath, Eloria remained, its magic subdued but still vibrant. The memory of Sylvan Brim lived on in the forest's whispers and the twilight's glow. Her sacrifice became a timeless tale, a reminder that true strength often lies in the courage to protect and preserve, even at great personal cost.

Thus, "The Lament of Sylvan Brim" stands as a poignant chronicle of beauty, sacrifice, and the enduring power of nature's guardianship.
Author:

\\\_The Genesis of the Behemoths: The Tale of Orun's Children\\\_

Far-far away, in the primordial days, when the world was yet young and the stars were only beginning to understand their purpose, there existed a land of formless chaos. The elements swirled wildly, mountains rose and fell like waves, and the winds whispered secrets known only to time. This was the Age of Creation, when the gods shaped all things but left much unfinished.

From the heavens, Orun, the Weaver of Realms, watched with concern. She was the eldest of the gods, the mother of both light and shadow, and the architect of life. She had crafted the stars, the trees, the oceans, and the animals, but the lands below remained untamed, raw and untidy. Orun knew that balance was necessary for the world to flourish, and so she descended from her celestial throne to breathe life into beings that would bring order to the wild lands.

With her radiant hands, Orun shaped the first of her children from the bones of the earth, the fire of volcanoes, and the whispers of ancient winds. These beings were titanic, their muscles knotted with stone, their skin thick like the bark of ancient trees. These were the Behemoths, the earliest ancestors of Ogres, Trolls, and Giants - creatures neither divine nor mortal but somewhere in between.

She called them forth: Urgoth, the towering Lord of Stone; Brunda, the fierce Mother of Flame; and Nagrim, the eternal Guardian of the Wilds. To them, she gave the sacred task of bringing order to chaos, to sculpt the land as she had once sculpted the heavens. But she also gave them something more - a heart, heavy with the burdens of creation, and minds that could reason, feel, and dream.

At first, the Behemoths were as loyal and noble as Orun had intended. Urgoth raised mountains with his bare hands, Brunda forged rivers of molten fire into lifeblood for the earth, and Nagrim coaxed forests from the barren ground with a mere touch. Together, they shaped the world into one of beauty, symmetry, and power. But the price of their creation soon revealed itself.

As the world settled and their work grew less demanding, the Behemoths began to feel something new - boredom. For eons, they had followed the will of their mother Orun, but now they craved something beyond her directives. They yearned to create as she did, to fashion life of their own.

One night, as the twin moons cast an eerie light over the land, the Behemoths gathered in secret. Urgoth spoke first, his deep voice rumbling like the shifting earth. "We are children of Orun, the Mother of All. Why should we not create as she has? Why should we only mold stone, flame, and wood? I say we craft beings like ourselves!"

Brunda agreed, her eyes glowing like embers. "But we must not make them too perfect. Let them struggle as we have struggled, and through their strife, they will grow strong."

Nagrim, ever the cautious one, hesitated. "If we fashion life without balance, we risk corrupting the harmony our mother seeks. What we create might defy us, even challenge the gods."

But pride had already taken root in their hearts, and they dismissed Nagrim's warning. Together, they labored, weaving their own twisted forms of life from the same materials Orun had once used. From the bones of the mountains and the flames of the earth, they shaped towering creatures, muscular and misshapen. They imbued them with intelligence, but not wisdom, strength but little compassion, and a hunger for dominance.

Thus, the first Ogres were born.
Ogre with blue hair and horns in a body of water with rocks and plants in the background

These creatures were brutish, towering nearly as tall as the Behemoths themselves. Their skin was as hard as stone, and their eyes glowed with a cruel fire. The Ogres worshipped their creators with a mix of reverence and fear, and they spread across the land like a plague, carving out domains of their own. As time passed, their numbers grew, and with each generation, their lust for power deepened.

But the Ogres were not the only ones the Behemoths had fashioned. From the marshes and caves, new creatures crawled into the world - Trolls, beings crafted from the muck and darkness of the earth. They were lesser than the Ogres but no less dangerous. With their regenerating flesh and twisted minds, they spread chaos wherever they roamed. And from the hidden corners of the world came the Giants, enormous and slow-witted, but with a destructive force that could shatter mountains.

At first, Orun, still watching from her celestial realm, was pleased with the new diversity in her creation. But as she saw the havoc wrought by the Ogres and their kin, she descended to confront her children.

"Urgoth, Brunda, Nagrim," she thundered. "What have you done? These creatures you have made are not in balance with the world. They seek only to dominate, to destroy, and to consume."

Urgoth, ever proud, stood tall before his mother. "We have only done as you have, Mother. We have created. And through destruction, new worlds are born."

But Orun's heart was heavy with sorrow. "You have twisted the gift of life. What you have made is not creation, but corruption."

In her fury, Orun cursed the Behemoths. Urgoth was bound to the deepest mountains, never again to walk the surface of the earth. Brunda was trapped within the molten core of the world, her flames forever sealed. And Nagrim, the most sorrowful of the three, was transformed into a great tree, rooted for eternity in the wild forests, watching over the creatures he had once sought to protect.

Yet Orun did not destroy the Ogres, the Trolls, or the Giants. She could not, for they were now bound to the world as much as the trees and the stars. Instead, she let them roam the earth, wild and unchecked, forces of chaos that would forever challenge the balance of creation.

In time, the gods would create other beings - humans, elves, and dwarves - to counter the might of the Behemoths' twisted offspring. These new creatures would bring ingenuity, culture, and wisdom to the world, standing as a bulwark against the primal forces of destruction.
Ogre with a horned head

And so the world came to be as it is now, a place of constant struggle between creation and chaos, light and shadow. The Ogres, the Trolls, and the Giants roam still, remnants of an ancient error, reminders of the dangers of unchecked pride.

The tale of Orun's children, of the Behemoths and their dark creations, would echo through the ages, a warning to all who sought to shape the world without understanding the delicate balance between power and responsibility.

Thus ends the Genesis of the Behemoths, the origin of Ogres and their kin.
Author:

The Ogre and the Tree of Echoes

Long time ago, far away, in the heart of the vast and untamed Eldergloom Forest, where the trees whispered secrets to the wind and the mist clung to the ground like a shroud, lived an ogre named Brondar. Unlike his brutish kin, Brondar was marked by an insatiable curiosity and a gentle heart. His home was a cavern adorned with relics of the world beyond the forest - a collection of trinkets, ancient maps, and forgotten scrolls.

One crisp autumn evening, as twilight settled and the stars began their celestial dance, Brondar discovered an old parchment hidden beneath a pile of moss-covered stones. The parchment, yellowed with age and etched with intricate symbols, spoke of the Tree of Echoes - a mythical tree said to hold the memories of all who had ever walked the earth.
Ogre with a big smile on his face and a helmet on his head

The parchment described the tree as being located at the center of the Eldergloom Forest, but its exact location remained shrouded in mystery. The clues were fragmented and enigmatic, hinting at trials of wisdom and courage. Brondar's heart raced with excitement; this was the discovery of a lifetime.

Determined to find the Tree of Echoes, Brondar set off at dawn, armed with his wits and a staff carved with runes. His journey took him through dense thickets and across turbulent streams. He encountered peculiar creatures: a talkative squirrel who claimed to know the secrets of the forest, and a wise old tortoise who offered riddles in exchange for guidance.

The squirrel's riddles led him to the Whispering Glade, where the trees hummed in harmony. Here, Brondar found an ancient stone tablet inscribed with celestial coordinates. By deciphering the coordinates, he was guided to the Moonlit Vale, where the stars seemed to converge into a single point on the horizon.

In the vale, Brondar faced his first trial. He came upon a vast chasm, with no apparent way across. From the depths of his memory, he recalled an old tale about the power of intention. He closed his eyes and concentrated on his desire to cross the chasm. As if answering his plea, an ethereal bridge of light materialized, allowing him to traverse the divide.
Ogre with a horned face and horns on his head

Beyond the chasm lay the Enchanted Grove, where Brondar was met by a council of ancient spirits. They posed a series of philosophical questions about the nature of existence and the essence of memory. With thoughtful answers, Brondar demonstrated his wisdom, earning their blessing to proceed further.

Finally, after days of arduous travel, Brondar arrived at a serene glade bathed in golden light. At its center stood the Tree of Echoes, its branches heavy with shimmering leaves that glowed softly. The air around the tree thrummed with a gentle hum, and the ground was covered in delicate, luminous flowers.

As Brondar approached, the tree seemed to come alive, its leaves rustling in a language only he could understand. The memories of countless beings, from ancient kings to humble villagers, whispered through the leaves. Brondar, overwhelmed with reverence, placed his hands on the trunk, feeling the echoes of history flow through him.
Cartoon character standing in a cave with a sword in his hand

In that moment, Brondar understood the true nature of the Tree of Echoes. It was not merely a repository of memories but a living testament to the interconnectedness of all life. Each echo was a reminder that every action, every moment of kindness or cruelty, rippled through the tapestry of existence.

With a heart full of newfound wisdom, Brondar returned to his cavern. He carried with him not just the story of his journey but a deep sense of purpose. He began to share the lessons he had learned, becoming a sage of sorts in his own right, teaching others about the importance of remembering and honoring the past.

The Tree of Echoes remained a sacred part of the Eldergloom Forest, its presence a beacon of unity and understanding. And Brondar, the ogre who had uncovered its secrets, became a legend, not for his strength, but for his heart and his unquenchable thirst for knowledge.
Author:

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