Mudd the Hobgoblin

Stories and Legends

The Myth of Mudd and the Sacred Tree

In a realm woven with vibrant magic and unseen wonders, there existed a quaint village known as Willow Glen, nestled deep within the Whispering Woods. This village was home to many peculiar beings, but none was more beloved than Mudd, a small and adorable hobgoblin with an unquenchable thirst for adventure. Mudd was no ordinary hobgoblin; his large, sparkling emerald eyes and tuft of wild, curly hair gave him a charm that melted the hearts of all who crossed his path. He had a spirit of mischief but possessed an innate kindness that endeared him to every creature in the woods.

The centerpiece of Willow Glen was an ancient, towering tree known as Eldergrove, revered by all as the Sacred Tree. Its branches stretched high into the heavens, draping the village in a tapestry of green and gold. The villagers believed that the tree was the heart of the forest, a mystical being that protected and nurtured all life. It bore vibrant fruits that granted wisdom and longevity to those who consumed them. The bond between Mudd and Eldergrove was as strong as the roots that anchored the tree to the earth.

One fateful day, as the sun cast its golden rays through the canopy, Mudd discovered something troubling. While wandering near the base of Eldergrove, he noticed its bark becoming brittle and cracked. The once-lush leaves were wilting, and the air around it felt heavy with sorrow. Disturbed, Mudd sat by the tree, placing his tiny hand on the bark, sensing the sadness that permeated its very essence.

Mudd learned from the whispers of the wind that Eldergrove was suffering from a curse cast by a vengeful sorceress named Vespera. Once a guardian of the forest, she had turned bitter after being spurned by the spirit of Eldergrove. In her anger, she had ensnared the tree's vitality, draining its life force to gain power over the woods.

Determined to save his beloved friend, Mudd devised a plan. He would confront Vespera, using his wits and charm to break the curse. He gathered his courage and set off toward the dark heart of the forest, where the sorceress dwelled in a twisted, gnarled tree that seemed alive with malevolence.

As he approached, Mudd encountered a series of trials. The forest was filled with illusions designed to confuse and deter those who dared to challenge Vespera. Mudd faced shadowy creatures and deceptive paths, yet he pressed on, guided by the bond he shared with Eldergrove. Each obstacle tested his courage, but Mudd's heart was pure, and his determination unwavering.

Finally, Mudd reached Vespera's lair. The air crackled with dark energy as he stepped inside. The sorceress, draped in a cloak woven from the shadows of despair, regarded him with surprise. "What brings a mere hobgoblin to my domain?" she sneered.

With a heart full of courage, Mudd spoke. "I come to ask you to lift the curse on Eldergrove. The tree is my friend, and its suffering brings sorrow to us all."

Vespera's eyes narrowed, her expression shifting from disdain to curiosity. "And what makes you think you can change my mind? Do you not see the power I wield? This tree's pain fuels my strength."

Mudd, undeterred, replied, "Power gained through suffering is hollow. Eldergrove gives life, not just to the forest but to all who cherish it. You can find greater strength in friendship than in vengeance."

At his words, the air grew still, and a flicker of uncertainty crossed Vespera's face. She had long been consumed by her bitterness, and Mudd's sincerity stirred something deep within her. "You speak of friendship, yet you know not the pain of betrayal," she hissed, but Mudd pressed on.

"I may not know your pain, but I know the joy of friendship. Eldergrove taught me kindness and the beauty of life. Would you not consider the chance to experience that joy again?"

In a moment of vulnerability, Vespera hesitated. Mudd seized the opportunity, revealing the bond he shared with Eldergrove. He spoke of the laughter, the stories, and the warmth of community that blossomed around the tree. "You are not alone, Vespera. You could be part of something beautiful again."

Moved by Mudd's heartfelt plea, Vespera felt the weight of her loneliness. Slowly, she withdrew the curse, the dark energy dissipating into the air like mist at dawn. The moment the curse was lifted, a radiant light enveloped Eldergrove, revitalizing its bark and rejuvenating its leaves. The tree's branches swayed with newfound vigor, showering the forest with vibrant blossoms.

As the spell broke, Vespera's heart began to heal. The darkness that had consumed her faded, replaced by the warmth of connection. Mudd, with his innate charm, had shown her the light of friendship.

From that day forth, Vespera became a guardian of Eldergrove, no longer a figure of fear but a protector of the forest. Mudd and Vespera forged an unlikely friendship, celebrating the bonds that transcend pain and resentment. Eldergrove thrived, becoming a symbol of unity, nurturing not only the village of Willow Glen but also the spirit of all who walked beneath its branches.

Thus, the myth of Mudd and the Sacred Tree echoed through the ages, reminding all that even the darkest hearts can find light through the power of friendship and that the bonds of love can heal even the deepest wounds. The legend teaches that true strength lies not in power, but in the connections we forge with one another, celebrating the beauty of life in all its forms.
Author:

The Chronicles of Mudd: The Hobgoblin’s Veil

Long time ago, in the heart of the ancient Eldergrove, where whispers of enchantment danced upon the breeze, there lived a hobgoblin named Mudd. Unlike his mischievous kin, Mudd was an enigma wrapped in riddles, known to few and understood by even fewer. His legend was woven into the very fabric of the forest, a tapestry of mystery that twisted through the ages, blending truth and folklore.

Mudd was said to be born under the blood moon, a rare celestial event that imbued him with powers beyond those of ordinary hobgoblins. His skin shimmered with a subtle iridescence, shifting hues from emerald to twilight blue, a living reflection of the forest's ever-changing beauty. He possessed an innate affinity for nature, communicating with flora and fauna in a language lost to humankind. The whispers of trees revealed secrets long buried, and the songs of birds carried news from distant realms.

Yet, despite his gifts, Mudd lived in isolation, avoiding the company of both humans and other magical creatures. He roamed the shadowy depths of Eldergrove, leaving only the faintest traces of his passage - a trail of bioluminescent fungi that faded at dawn. Villagers spoke of Mudd in hushed tones, cautioning children to stay clear of the forest's edge lest they incur the hobgoblin's wrath. Yet, they could not ignore the curious occurrences attributed to him: crops that thrived against all odds, weather that changed inexplicably, and the sudden appearance of lost travelers, unharmed yet bewildered.

As the seasons turned, tales of Mudd's strange powers spread like wildfire. Some claimed he could summon rain with a mere thought, while others whispered of a hidden treasure deep within Eldergrove, guarded fiercely by the hobgoblin himself. But it was not treasure nor power that Mudd sought; it was understanding - an understanding of his own existence.

Mudd's solitude was pierced one fateful autumn evening when a daring young girl named Elara ventured into the forest. Clad in a patchwork cloak and armed with only her curiosity, she followed the shimmering trail of fungi, entranced by the glow. The deeper she traveled, the more the woods transformed; vibrant hues danced in the twilight, and the air thrummed with magic.

When Mudd finally revealed himself, Elara was not afraid. She saw not a creature of myth, but a being of profound sorrow. His eyes, deep pools of emotion, spoke of centuries of solitude. They shared stories through the night - Mudd, the guardian of nature, and Elara, a dreamer searching for adventure. With each tale, Mudd began to understand that connection was the key to his heart's desire.

As their friendship blossomed, Mudd revealed the truth of the forest. Eldergrove was not just a home; it was alive with spirits, bound by an ancient covenant to protect the delicate balance of magic. But darkness loomed beyond the borders - an encroaching force seeking to drain the land of its vitality. With Elara's courage and Mudd's wisdom, they forged a pact to confront this growing threat.

Together, they uncovered a malevolent sorceress, Morgath, whose ambition threatened to unravel the very fabric of the Eldergrove. Morgath sought to harness the magic of the forest for her own ends, unaware of the balance that held the world together. With every spell cast, the land trembled, its spirits wailing in distress.

Elara and Mudd rallied the creatures of the forest, uniting against Morgath's dark ambition. They became beacons of hope, inspiring even the most reclusive spirits to rise. With Mudd's knowledge of the woods and Elara's indomitable spirit, they devised a plan - a confrontation that would either save Eldergrove or doom it to decay.

The night of reckoning arrived, shrouded in shadows and illuminated by the blood moon. Elara stood tall, her heart pounding as Mudd whispered ancient incantations, calling upon the spirits of the forest. The ground shook, and the very trees seemed to awaken, their roots entwining with magic.

Morgath, blinded by her desire for power, confronted them, a storm of fury and darkness. The battle was fierce, magic clashing against the forces of nature. Yet, it was not brute strength that turned the tide, but unity. With Elara's unwavering courage and Mudd's connection to the land, they bound Morgath in a cocoon of light, banishing her to the shadows from which she came.

In the aftermath, Eldergrove thrived anew. The balance was restored, and Mudd, once a solitary figure of myth, became a celebrated guardian of the forest. The villagers, who had once feared him, now honored him with offerings and tales, recognizing the protector that lay beneath the surface of his hobgoblin exterior.

Elara and Mudd remained inseparable, their friendship a testament to the power of understanding and connection. Together, they became legends of Eldergrove, inspiring future generations to embrace the magic of the world around them. Mudd learned that while mystery is a part of one's identity, it is the bonds we forge that truly define us.

As the stars twinkled in the night sky, Mudd would often whisper to the winds, sharing tales of adventure and friendship, ensuring that the legacy of Eldergrove and its hobgoblin guardian would never fade from memory. And thus, the chronicles of Mudd, the hobgoblin of Eldergrove, became a tale of wonder, a reminder that the true magic of life lies in the connections we nurture and the stories we share.
Author:

The Parable of Mudd and the Indestructible Shield

In a land where shadows held secrets and the winds whispered of ancient legends, there lived a hobgoblin named Mudd. He was a curious creature, unlike the others of his kin, who were content with simple mischief and idle tricks. Mudd had heard of an artifact so powerful, so indestructible, that it was said to grant its wielder invulnerability and dominion over all things. This artifact was the Shield of Eternity, a treasure hidden deep within the Labyrinth of the Lost. Many had sought it before him - brave knights, cunning thieves, and wise sorcerers - but none had returned. The Shield was a myth to most, a whispered tale of an impossibly unattainable object. To Mudd, however, it was a challenge.

Mudd's journey began not with a great cry of ambition, nor with the arrogance of one who felt destined to claim it, but with a quiet sense of wonder. He had heard from the elders, those old hobgoblins who spent their years in the farthest corners of the forest, that the Shield of Eternity did not grant invulnerability to the body. No, it was said to bestow invulnerability to the soul. It could withstand any weapon, any poison, and even the crushing weight of time. But the cost of claiming it was steep. Many who ventured to find it lost their sanity, their purpose, or worse - became obsessed, chained by an idea far beyond their grasp.

Still, Mudd was undeterred. He knew that survival was not simply about finding the Shield, but about discovering the path that would allow him to carry it without being consumed. He had no desire to conquer the world; he only wished to know the truth that so many had died trying to uncover.

The first trial came when Mudd encountered a vast forest. The trees stretched endlessly into the sky, their roots twisting into the earth like ancient, sleeping beasts. This was the Forest of Reflections, a place where every traveler's deepest fears and desires took shape in the form of illusions. The path ahead was unclear, and Mudd knew that if he let himself be distracted by the visions that danced around him, he would lose his way.

As he walked, the forest whispered to him. At first, it was a voice from behind, calling him a fool for seeking what could never be found. "You will die here, lost in your pursuit," it warned. But Mudd was resolute. He kept his eyes on the path ahead and did not let the false voices turn him. And as he pressed on, the forest grew silent, and the illusions faded.

Beyond the forest lay a mountain, its peak hidden in the clouds. The journey up was treacherous, and the wind howled with a chill that seemed to seep into Mudd's very bones. This was the Mountain of Trials, where those who sought greatness were tested by both their strengths and their weaknesses. Many had tried to ascend its slopes, only to fall to the temptation of shortcuts or the lure of safety. Mudd, though, was no stranger to hardship. He had learned the art of patience, knowing that the journey itself was as important as the destination.

As Mudd climbed, he met a strange figure - a fellow traveler named Filox, who had once been a noble knight but had become a beggar after his quest for glory had destroyed him. Filox, like so many before him, had sought the Shield of Eternity but was now broken and bitter. "What do you seek, little hobgoblin?" Filox asked with a sneer. "Do you truly think you can bear what the Shield offers?"

Mudd did not answer at first. Instead, he helped Filox, sharing his food and water, even though his own supplies were running low. It was not the Shield that interested him most, Mudd realized, but the knowledge that those who sought it had all been tested by their own desires, their own flaws.

"You should leave the quest," Filox said with a hollow voice. "I was once like you, full of hope. But the Shield... it consumes you. No one can ever truly survive it. You'll see. You'll lose yourself."

Mudd pondered this but did not waver. He knew that the Shield was a reflection of what one sought within. It was not merely an object, but a mirror to the soul. His survival was not in avoiding its challenges, but in facing them. The mountain's climb was not merely physical; it was a journey of self-discovery.

After many days, Mudd finally reached the summit, where a vast stone temple stood at the edge of the clouds. It was here that the Shield was said to be hidden, guarded by the ancient and forgotten ones who had once tried to protect the world from its power. As he entered the temple, the ground beneath him trembled. The Shield of Eternity was no myth, no mere story - it was real, pulsing with an energy so strong that it seemed to resonate with every fiber of Mudd's being.

But before he could reach the Shield, a great force of will emerged before him - a shadowy figure, tall and imposing, the guardian of the Shield. This figure spoke not in words, but in thoughts. Mudd's mind was filled with visions of his past, his fears, and his greatest regrets. The guardian's presence was suffocating, threatening to tear him apart.

"Why do you seek it, hobgoblin?" the voice echoed in his mind. "What will you do with a power that none have ever been able to wield?"

Mudd stood firm. He was not here to claim dominion over the world, nor to escape his own weaknesses. He had learned along the way that survival was not the same as conquest. The true strength came not from the Shield itself, but from the journey that brought him here. He realized that the Shield was never meant to be wielded by one who sought to rule, but by one who understood the responsibility of power.

The guardian's form wavered, as though the weight of Mudd's answer had shattered its hold on reality. In that moment, the Shield of Eternity glowed brightly, and the entire temple shook.

Mudd stepped forward, but instead of taking the Shield, he knelt before it. The power that had drawn so many before him - the desire to claim and control - faded. He understood that the Shield's true power was not in what it could protect, but in what it could teach. The lesson was clear: True invulnerability was not about the inability to be harmed, but about the courage to face one's own fears and flaws without being destroyed.

And so, Mudd left the temple without the Shield, for he had already found something far more valuable: the understanding that survival did not come from possessing power, but from understanding its nature.

The hobgoblin returned to his homeland, not as a conqueror, but as a seeker of truth. The Shield of Eternity had not been indestructible after all - it was only a reflection of the soul of those who sought it.

Thus, the parable of Mudd reminds us: to survive is not merely to conquer, but to understand the truths within, and to carry the wisdom that comes with it. The true strength lies not in the invulnerability of the body, but in the resilience of the spirit.
Author:
Relatives of Mudd
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Grizzle
Thorne
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Thorne
Drek
35
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Drek
Fizzle
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Marn
Rax
51
3
12
0
Rax
0
3
0
0
Bramble
Skulk
8
3
6
0
Skulk
Grognar
0
3
6
0
Grognar
Krix
5
3
12
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Krix
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4
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6
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Bane
Rumble
37
3
6
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12
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Glint
Zogg
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12
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6
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Harn
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8
3
12
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Puck
24
3
6
0
Puck
Krel
19
3
6
0
Krel
Jinx
10
3
12
0
Jinx
Thud
44
3
12
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Thud
Vex
0
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12
0
Vex
Grit
17
3
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Grit
Drak
28
3
12
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Drak
Wren
64
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Wren
Varn
13
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Varn
Pox
26
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9
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12
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Grim
Warg
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14
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Flix
48
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Hox
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Klaw
Murk
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Murk
Farg
10
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Farg
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Zim
Crag
38
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12
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Crag
Snipe
46
3
12
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Snipe
Jarg
2
3
12
0
Jarg
Hoot
0
3
12
0
Hoot
Rix
14
3
12
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Rix
Jex
28
3
12
0
Jex
Varg
48
3
6
0
Varg
Wrok
36
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12
0
Wrok
Brak
19
3
12
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Brak
Drim
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12
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Drim
Scorn
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Scorn
Trog
15
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Trog
Kurn
19
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6
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Kurn
Boon
56
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12
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Boon
Muck
53
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Muck
Glim
0
3
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Glim
Zark
0
3
12
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Zark
Lurk
0
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6
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Lurk
Crux
9
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Crux
Grin
22
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12
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Grin
Blix
9
3
12
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Blix
Smudge
23
3
12
0
Smudge
Drax
5
3
12
0
Drax
Vort
0
3
12
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Vort
Gnar
14
3
13
0
Gnar
Brim
29
3
13
0
Brim
Zeph
9
3
7
0
Zeph
Thrax
24
3
10
0
Thrax
Scrag
0
3
12
0
Scrag
Grub
0
3
11
0
Grub
Tusk
3
3
12
0
Tusk
Blag
24
3
17
0
Blag
Wroth
21
3
6
0
Wroth
Tink
11
3
12
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Tink
Rime
31
3
18
0
Rime
Grom
0
3
12
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Grom
Kazz
39
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18
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Kazz
Rook
12
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18
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Rook
Sharn
11
3
18
0
Sharn
Hax
44
3
18
0
Hax
Vorn
8
3
12
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Vorn
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