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Maya Do'Urden

Maya Do'Urden the Drow

Stories and Legends

The Myth of Maya Do'Urden and the Celestial Crystal

In a far away place, in the shadowy depths of the Underdark, where the luminous mushrooms bloomed and the air shimmered with an eerie glow, there lived a drow named Maya Do'Urden. Renowned across the subterranean realm as the most beautiful drow, Maya had hair as dark as a starless night and eyes that sparkled like gemstones. But it was not just her beauty that captured the hearts of many; it was her cunning wit and unparalleled charm that made her a figure of legend.

One fateful day, word spread through the twisting tunnels of a celestial crystal, said to grant unimaginable power to anyone who possessed it. The crystal was rumored to be hidden deep within the cavern of Whispers, a place where secrets danced on the lips of the wind and betrayal was as common as the stalagmites. Legends told that whoever could claim the crystal would become a deity among mortals. Naturally, every ambitious drow dreamed of seizing it, but none dared venture forth, for the cave was guarded by the ancient and irritable spirit known as Gor'tul, a creature with the head of a dragon and the body of a particularly grumpy rock.

Maya, however, was unfazed. With a flick of her raven hair and a smirk that could charm the very darkness, she gathered a band of equally ambitious drow, each with their own ideas of how to use the crystal. There was Drek, the infamous rogue whose favorite past-time was stealing the boots off sleeping adventurers, and Tilly, the warlock whose spells often backfired in spectacularly embarrassing ways. Together, they set off on a quest, each plotting how they would betray the others once they got their hands on the crystal.

As they approached the cavern of Whispers, the very air around them hummed with anticipation. Maya, feeling particularly clever, devised a plan. She suggested that they each take turns in groups of two to enter the cavern, while the others would wait outside. That way, if anyone emerged victorious, they would be too busy celebrating to notice any sneaky backstabbing attempts. The drow nodded in agreement, completely oblivious to Maya's true intentions.

When the first pair entered, they were greeted by Gor'tul, who had been awakened from a deep slumber. "What do you want, puny mortals?" he roared, smoke billowing from his nostrils. "Do you seek the celestial crystal? Tell me, why should I grant you this boon?"

The drow, in a panic, began to argue among themselves about who should speak. Drek, ever the rogue, decided to take charge, puffing out his chest in false bravado. "Oh great Gor'tul! We seek the crystal to gain power and, um, rule the Underdark!"

Gor'tul rolled his eyes. "You do realize that I've been guarding this crystal for centuries, right? Do you think I haven't heard that one before?"

As the squabbling continued, Tilly, the warlock, accidentally invoked a spell meant to light up her room, causing a dazzling explosion of glitter and sparkles. The magic bounced around the cave, temporarily blinding Gor'tul. In that split second, Maya seized the opportunity and darted past the dragon-spirit, reaching the celestial crystal.

But here's where the real twist lay. The crystal had a mind of its own and was not interested in being claimed. It unleashed a wave of magical energy that caused everyone's deepest desires to manifest. For Gor'tul, it transformed him into a shimmering goddess of beauty, while the drow were caught in a whirlwind of hilarious mishaps. Drek found himself in a perpetual state of tripping over his own boots, while Tilly was showered in an unending cascade of sparkles that would make even the most glamorous of elves envious.

Maya, trying to regain control, quickly realized that her plan was backfiring spectacularly. "No! This isn't how it's supposed to go!" she exclaimed, her voice drowned out by the chaotic laughter echoing throughout the cavern.

As Gor'tul basked in his newfound beauty, he turned to Maya. "You thought you could deceive me? My beauty is now eternal, and I shall remain in this form forever!"

Realizing she had underestimated the situation, Maya tried to charm Gor'tul, "Oh, but don't you want a drow queen by your side? We would be unstoppable together!"

But Gor'tul merely chuckled, now fully embracing his role as the divine beauty. "Dear Maya, I think not! You've given me the greatest gift - laughter. I have grown tired of guarding this crystal. You may keep it; I have found my true calling!"

With that, Gor'tul vanished in a swirl of sparkles, leaving Maya and her companions in a tangled mess of their own desires. The celestial crystal floated above them, giggling softly, as if mocking their failed ambitions.

From that day on, Maya Do'Urden was no longer known just for her beauty, but as the drow who led a band of would-be conquerors into a realm of laughter and embarrassment. The celestial crystal remained in the cavern of Whispers, a testament to the power of humor and the folly of ambition. Drow would come from far and wide to hear the tale of Maya and Gor'tul, often leaving with a hearty laugh and a warning: "Beware of the sparkly chaos that lurks within the heart of ambition!"

And thus, the myth of Maya Do'Urden became a cherished story among the drow, a reminder that sometimes, the greatest treasures lie not in power, but in laughter and the joy of unexpected companionship.
Author:

The Legend of Maya Do'Urden: The Starborn Drow

In a time long forgotten, when the world above was but a realm of light and joy, the world below pulsed with shadows, weaving a rich tapestry of darkness and mystery. This underworld was home to the Drow, a race of dark elves known for their beauty and cunning, but also for their fierce rivalry and relentless strife. Among these enigmatic beings was a figure destined to change the very fabric of their existence: Maya Do'Urden.

Maya was not born like the others; she was a child of prophecy, the last star of a dying constellation. As the tale unfolds, the Celestial Council, guardians of the heavens, cast a knowing gaze upon the Drow realm, foreseeing the birth of a being who would bridge the gap between darkness and light. Her birth was heralded by a comet streaking across the night sky, illuminating the caverns of the Underdark. It was said that the comet's fiery tail whispered secrets of the stars to her as she came into the world.

As she grew, Maya displayed remarkable gifts, embodying the duality of her heritage. Her skin shimmered like the night sky, a canvas of midnight adorned with twinkling star-like freckles. Her eyes glowed with an ethereal light, revealing her soul's boundless wisdom and fierce spirit. But while the Drow reveled in power and ambition, Maya dreamed of unity and harmony. She yearned to connect with the world above, believing that darkness and light could coexist.

In the heart of the Underdark lay the Great Chasm, a vast and ominous abyss where the light of the surface could barely reach. It was here that the Drow Matriarchs, the ruling class of the underworld, conspired to maintain their dominion. When Maya, now a young woman, dared to speak of peace and alliance with the surface dwellers, the Matriarchs laughed, dismissing her as a foolish dreamer. Infuriated by her visions of harmony, they branded her a traitor, declaring her an enemy of the Drow.

Undeterred, Maya embarked on a quest to find the fabled "Star Crystal," a mystical gem said to possess the power to merge light and darkness. Legends spoke of the crystal being hidden within the Temple of Ancients, guarded by the fearsome Shadowbeasts - creatures of pure darkness that thrived on fear and despair. With her heart aflame and a resolve as unyielding as the mountains, she set forth, gathering allies along the way.

Her journey led her through treacherous caverns and winding tunnels, where echoes of the past whispered secrets of the Drow. She encountered Varyn, a rogue Drow whose heart had long been hardened by betrayal. Swayed by Maya's spirit and vision of a united realm, he pledged his sword to her cause. Together, they faced treachery and despair, battling against the Matriarchs' minions and the dark shadows that sought to thwart their mission.

At last, they reached the Temple of Ancients, its towering spires draped in shadows. The air crackled with ancient magic as Maya and Varyn faced the guardians. With a courage that rivaled the fiercest storms, they fought their way through the temple's trials, harnessing the power of friendship and the wisdom of the stars. In the heart of the temple, they found the Star Crystal, pulsating with light as if it held the heartbeat of the universe itself.

But the crystal's power came with a price. To wield it, Maya would have to embrace the darkness within herself, channeling both light and shadow in a dance of balance. With Varyn by her side, she reached out and grasped the crystal, its light enveloping her like a celestial cloak. As she embraced her duality, a brilliant radiance erupted, illuminating the entire Temple. The shadows recoiled, the Shadowbeasts fell silent, and for the first time, the harmony between light and darkness resonated throughout the Underdark.

With the Star Crystal in hand, Maya returned to her people, standing before the Matriarchs, who sought to extinguish her light. She revealed the crystal's power, showing them that unity was not a weakness but a strength. Her voice rang clear, echoing in the hearts of the Drow, and one by one, they began to understand.

Maya Do'Urden became a beacon of hope, a symbol of peace that transcended the boundaries of light and darkness. Under her guidance, the Drow learned to embrace their shadows without succumbing to them. The Great Chasm, once a symbol of division, became a bridge, connecting the realms above and below.

From that day forth, the tale of Maya Do'Urden spread across the lands. She became known as the Starborn Drow, the one who forged an alliance between light and shadow, teaching her people the power of acceptance and unity. Her legacy lived on, whispered among the stars and sung by the bards, inspiring generations to come. Thus, the legend of Maya Do'Urden reminds all beings that in the dance of life, light and darkness are not adversaries but partners in the eternal waltz of existence.
Author:

The Legend of Maya Do'Urden: The Flight of the Endless Stars

Far away, in the deepest shadows of the Underdark, where even the brightest flames were but fleeting sparks in a sea of blackness, there lived a drow of remarkable cunning and ambition. Her name was Maya Do'Urden, a name that would be whispered in awe and dread for generations to come. She was born into a family of notorious dark elves, but Maya's destiny lay far beyond the scheming corridors of drow politics and the endless wars for power within the houses of the Underdark.

Maya was different. From a young age, she displayed an insatiable curiosity, one that set her apart from the other children of House Do'Urden. While most drow were taught the ways of stealth, intrigue, and the deadly arts of combat, Maya was captivated by the stars above. Her gaze was often fixed upon the night sky, where she would watch the flickering lights above her, dreaming of what lay beyond the confines of the earth. Her ambition was not to conquer, but to transcend the very limits of her kind.

It was in one of these moments of stargazing that she first heard the voice - the voice that would shape the course of her life. It came in the form of an ancient whisper, a murmuring that seemed to come from the stars themselves. Maya listened intently, her heart racing, as the voice revealed its secret: there was a place beyond the stars, a magical compass that could guide those who dared to reach it. This compass, known only as Ard'Corinn, was said to hold the power of flight, not just flight upon wings, but the kind that could take one to the heavens themselves.

The compass was a long-lost artifact, hidden in a labyrinth of treacherous lands and forgotten realms. Its very existence was shrouded in myth, and those who sought it had been consumed by madness, lost to the abyss, or crushed by the impossible challenges it posed. But Maya was undeterred. Her heart burned with a fierce desire to uncover its secrets and seize the power that could set her free from the confines of the Underdark.

Her journey began in secret. She gathered knowledge from forbidden tomes, ancient scrolls, and the whispers of long-forgotten gods. She crossed paths with scholars, sages, and mystics from distant lands, learning from each one, piecing together the fragmented lore of Ard'Corinn. Along the way, Maya discovered that the compass was not a simple object but a sentient relic, its true location known only to a select few who had once been touched by its power.

It was said that the compass resided in the skies, high above the mortal realms, in a floating city of clouds where the laws of gravity held no sway. To reach it, one must unlock the secrets of flight - both the arcane and the natural forces that kept the earth bound to the heavens. And so, Maya delved into forgotten arts, blending the elemental powers of air and fire, and seeking communion with the celestial beings that danced among the stars.

But it was not only knowledge that she required; Maya needed allies. She sought out a ragtag group of outcasts, each with their own reasons for embarking on this dangerous quest. Among them was a fire genasi named Ilris, whose mastery over flame was unmatched, and a young sorcerer named Elias, whose spells could bend the winds to his will. There was also Faelra, a half-elven bard, whose enchanting voice could open doors to realms unknown, and a stoic tiefling warrior named Ardent, whose skills in battle were beyond compare.

Together, they ventured across the lands, facing monsters, traps, and the ever-looming threat of drow assassins sent by House Do'Urden to prevent Maya from achieving her goal. But with each step, Maya grew stronger. She had learned to harness the power of flight, soaring through the skies with her companions as they crossed vast oceans and mountain ranges, their path leading ever upward, toward the floating city of clouds.

The final trial was the most perilous. As they neared the summit of the floating city, a great storm descended, conjured by ancient forces determined to protect the compass from those unworthy of its power. The winds howled, the lightning crackled, and the very sky seemed to bend and twist in unnatural ways. But Maya, her mind sharpened by years of study and her resolve forged in the fires of her quest, stood firm. She called upon the magic of the stars themselves, weaving her spells with an intensity that shook the heavens.

In a moment that seemed to stretch for eternity, Maya Do'Urden reached out and grasped the compass, her fingers brushing against its cold surface. A surge of energy coursed through her, filling her with an overwhelming sense of power and clarity. The skies parted, the storm dissipated, and for the first time in her life, Maya could see beyond the veil of the world.

The compass had chosen her.

Maya's ascent into the heavens was not a simple flight. She was lifted beyond the mortal realm, soaring through the stars as if she were one with the cosmos. The world below faded, and for the first time in her life, she felt truly free. She had transcended the confines of the Underdark, and with the power of the compass, she could chart a course among the stars themselves.

But Maya did not remain in the heavens forever. The magic of Ard'Corinn was not meant to be wielded by mortals for long. It was said that those who used the compass would be forever changed, their souls bound to the stars, unable to return to the earth. And so, Maya made a choice. She used the compass to change the world, to bring knowledge of the stars to those below, to illuminate the darkness of the Underdark and beyond.

Her legacy would live on, not in the realms of the gods or the stars, but in the hearts and minds of those who had dared to dream as she had. Maya Do'Urden, the drow who flew among the stars, had unlocked the mysteries of the heavens - and in doing so, had shown the world that even the darkest of souls could reach for the light.

And so, the Legend of Maya Do'Urden, the Flight of the Endless Stars, was born. It would be told and retold, inspiring future generations to seek the impossible, to look beyond the darkness, and to believe that flight - true flight - was not just a matter of wings, but of the spirit.

Her story became a myth, but her name, Maya Do'Urden, would never be forgotten, for she had touched the stars and changed the fate of the world forever.
Author:
Relatives of Maya Do'Urden
Drow
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12
83
2
Drow
Drizzt Do
3
3
1
0
Drizzt Do'Urden
Lloth
2
3
1
0
Lloth
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3
0
0
Jarlaxle Baenre
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3
0
0
Vierna Do'Urden
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3
0
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Matron Malice Do'Urden
Zaknafein Do
6
3
2
0
Zaknafein Do'Urden
Quenthel Baenre
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3
1
0
Quenthel Baenre
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3
0
0
Briza Do'Urden
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3
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Ryld Argith
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3
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Catti-brie
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3
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Kimmuriel Oblodra
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Pharaun Mizzrym
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Dantrag Baenre
Yvonnel Baenre
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3
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Yvonnel Baenre
Gromph Baenre
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3
1
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Gromph Baenre
Nimor Imphraezl
3
3
1
0
Nimor Imphraezl
Ssipriina Do
11
3
3
0
Ssipriina Do'Urden
Tsabrak
3
3
1
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Tsabrak
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3
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0
Ghaunadaur
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3
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0
Zz'Krel
Jarlaxle
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Jarlaxle
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3
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Halisstra Melarn
Valas Hune
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3
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Valas Hune
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3
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Zhaunil
Eclavdra
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1
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Eclavdra
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Dinin Do'Urden
Dusk
9
3
2
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Dusk
Veldrin
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3
3
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Veldrin
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Zyn
Faeryl
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Faeryl
Lirdn
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Rilauven
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Syl
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Halisstra
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Faenor
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Faenor
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Dros
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Elvren
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Kiaransalee
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Drizzt
Riniar
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Riniar
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Nizhar
Xil
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Xil'Zar
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T'riss
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Gelan
Evaz
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Evaz
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L'Ylar
Nara
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Nara
Shalva
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Shalva
Jareth
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Jareth
Shorlan
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Shorlan
Thera
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Thera
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Ruin
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Zyn'vahr
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Elaris
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Elaris
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Daerel
Veyla
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Turen
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Turen
Feyru
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Feyru
Zareth
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Zareth
Brendol
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Brendol
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T'il
Xara
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Xara
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Sillara
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Ereth
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3
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J'thar
Ravana
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Ravana
Sersh
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Sersh
Zyna
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Zyna
Othra
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Othra
Taelar
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Taelar
Vela
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Vela
Drath
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Drath
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Yara
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Yara
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Narissa
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Vrae
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Thal
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Thal'Rav
Imrae
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Imrae
Vesh
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Vesh
Zarn
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Zarn
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El'Rath
Shara
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Shara
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Xelin
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Luaran
Jeyra
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Zynara
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Zynara
Raith
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Therae
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Therae
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