Long time ago, in the murky heart of the Old City, where twisted alleys lay hidden from the sun and the underbelly of the world thrived in shadow, lived a creature known as Lurk. He was Ratman - a creature with the agility and craftiness of a rat and the cunning mind of a man. Not wholly beast and not wholly human, Lurk had been born in the forgotten caverns beneath the world and had learned to live among both men and vermin, though he truly belonged to neither. His coat was a patchwork of ragged fur, his eyes gleamed with an unnatural brightness, and his ears could catch a whisper from half a mile away. Though few knew his name, all who whispered it feared him, for Lurk was known to speak with strange spirits and to scuttle through walls and floors like a phantom.
One fateful evening, the air in the Old City turned cold, and a silence fell like a shroud over the crooked streets. At the stroke of midnight, a terrifying phenomenon swept across the town - a low, unearthly wail that seemed to rise from beneath the stones themselves. Shadows thickened, and an unnatural frost covered the ground. The wail continued, echoing every night, draining the life from the city as people became haunted by fevered dreams and hollow whispers. Some fell ill, others vanished entirely, and a sinister rumor began to spread: the city had been cursed.

Krik, with a demon on his back, stands poised in the eerie quiet of the dark forest. The unsettling combination of his mystical costume and the demon’s ominous presence creates a chilling atmosphere, hinting at an ancient power.
Desperate, the people turned to the only one they believed might understand such supernatural mysteries - Lurk, the Ratman.
Though he was reluctant to leave the safety of his labyrinthine burrows, Lurk knew he couldn't ignore the wails that plagued his city. Guided by a strange compulsion, he ventured into the night, following the sound that resonated deep in his bones. His journey took him farther than he had ever dared to go, down forgotten tunnels and ancient aqueducts, where remnants of an older civilization lay crumbling and forgotten.
As he ventured deeper, Lurk began to see strange markings on the walls - ancient symbols he couldn't read, but which seemed to flicker with a faint, otherworldly glow. He could feel something calling to him, a presence that both terrified and compelled him forward. After days of wandering, he finally reached the heart of the forgotten city beneath the city. There, standing in a chamber of polished stone, was an altar - and upon it, a relic known as the
Shard of Forgotten Light.
The shard was unlike any artifact he had seen. A piece of a shattered crystal, it emitted a pale, cold light that cast eerie shadows across the walls. Lurk approached it with a mixture of awe and fear, sensing its vast power. He knew at once that this was no ordinary relic; it was a fragment of divine power, and it held within it an ancient curse. As he touched it, the wailing ceased, and an ethereal voice began to speak to him in a language he could somehow understand.
"Bearer of Shadows, you who dwell between the worlds of men and beasts," it whispered. "I am the Shard of Forgotten Light, a relic bound to the memory of a fallen god. Long ago, I brought wisdom and peace, but now I bring only torment. I am shattered, a piece of myself lost to darkness, and until I am whole, the world above shall know no rest."
Lurk understood then: the curse that plagued the city could only be broken by reuniting the shard with its missing piece. And yet, the voice warned him that the missing shard was guarded by a powerful spirit - one that would not easily relinquish its hold on it. If he chose to continue, he would face trials that would test him beyond anything he had ever known. But Lurk was no stranger to fear; he had lived among shadows his entire life. Nodding grimly, he vowed to retrieve the missing piece.
With a final whisper, the shard pointed him toward the
Nightwell, a fabled place where even spirits dared not linger. The Nightwell lay deep beneath the city, in the realm where daylight had never shone. As he approached the forbidden depths, Lurk found himself surrounded by a thick fog, so dense that it muffled sound and distorted vision. But he pressed on, guided by the faint pull of the shard he carried.

Amidst the shadows of the cave, this little warrior stands tall with a sword and shield, ready to defend, while the ancient castle stands as a silent witness.
Days passed as he ventured through the silent abyss, fending off spectral apparitions and navigating mazes that twisted and shifted in darkness. At last, he reached the edge of the Nightwell, a pit so deep that it seemed to lead directly to the heart of the earth. There, at the bottom, the second shard glowed faintly, half-buried in ancient stones.
But as he reached for it, a terrible guardian emerged from the shadows - a Wraithlord, bound to the shard by ancient magic. The creature was massive, its form twisted and spectral, with hollow eyes that burned with a fierce and unforgiving light. Its voice rumbled like distant thunder.
"Who dares disturb the relic of the gods?" it demanded, its voice echoing through the chamber.
Lurk swallowed his fear, clutching the first shard tightly. "I am Lurk, and I seek to end the curse that plagues my people. The shard you guard must be returned to its other half."
The Wraithlord laughed, a sound like cracking ice. "You think a creature of filth can claim this divine fragment? Prove your worth, Ratman, or be consumed."
With a shriek that shattered the silence, the Wraithlord attacked, wielding spectral chains that whipped through the air with deadly force. Lurk dodged and weaved, his rat-like agility serving him well. He could not hope to overpower the Wraithlord, but he was clever. Observing the spirit's movements, he noticed that each attack left the creature exposed for a fleeting second.
Seizing the moment, Lurk threw himself forward, pressing the shard he carried against the Wraithlord's chest. The ancient relic flared with a blinding light, and the Wraithlord let out a howl of agony as the power of the shard seared through it. Weakening, the Wraithlord fell to its knees, and in that moment, Lurk snatched the second shard from the stones.

Step into the shadows with Veskit, a captivating figure illuminated by torchlight in a mist-laden forest, where every corner holds a story waiting to be revealed amidst the whispers of the trees.
As the two fragments reunited, a burst of light filled the chamber, and the curse shattered. The Wraithlord's form dissolved, its spirit freed at last. The shards pulsed as they fused together, becoming a single crystal once more, whole and complete. A sense of peace and calm washed over Lurk, and he knew the curse on the city had been lifted.
With the Shard of Forgotten Light now whole, Lurk made his way back to the Old City, his journey complete. As he emerged from the depths, the people greeted him with awe and reverence, for they knew he had lifted the darkness that plagued them. Lurk, however, returned quietly to his hidden corners, vanishing once more into the shadows.
In the ages that followed, the tale of Lurk the Ratman was passed down in whispers, a myth of the creature who had dared to defy both man and spirit to restore a divine relic. And though the people remembered him as a hero, the Old City would forever be haunted by shadows - echoes of the Ratman who had ventured into darkness and returned, leaving only a legend behind.