Klink the Goblin

Stories and Legends

Klink’s Quest: The Goblin’s Odyssey

Far-far away, in the verdant valleys of Eldergrove, where the sun painted the land in golden hues and the rivers sang their ancient songs, lived a goblin named Klink. Unlike the stories told in taverns, Klink was not a menacing figure with sharp teeth and a haggard visage. Instead, he was small and charming, with bright green skin that shimmered like emeralds in the sun and wide, expressive eyes filled with curiosity.

Klink lived in the cozy hamlet of Gloomwood, nestled at the foot of the Misty Peaks. For years, he had thrived among his fellow goblins, trading trinkets and treasures scavenged from the nearby ruins. Yet, an insatiable wanderlust burned within him, a yearning for adventure and a desire to find a place where he truly belonged.
A figure named Grub stands alone in a frozen tunnel, his form partially obscured by the snow. A demon lurks in the background, casting a menacing shadow. The stark, icy landscape amplifies the tension of the moment.
Grub’s determination cuts through the frigid air of the tunnel, but the presence of the demon in the shadows hints at the danger ahead. The icy path is treacherous, and only time will tell what lies beyond.

One fateful night, as a silvery moon cast its glow upon Gloomwood, a shadow loomed over the village. The infamous bandit, Rook, had returned, a ruthless rogue who sought to claim the treasures of the goblin folk. Klink's heart raced as he watched the chaos unfold. Rook and his marauders swept through the village, stealing food, gems, and the hopes of the goblins. Klink knew he couldn't stand by and watch his home crumble.

Determined to save Gloomwood, Klink concocted a plan. He would journey beyond the Misty Peaks to seek the fabled Heartstone, a mystical gem said to possess the power to protect any land from harm. Tales spoke of it being guarded by the enigmatic Whispering Woods, a place rumored to be alive, where paths twisted and turned, leading only those with pure intentions to their destination.

As dawn broke, Klink packed his satchel with essentials - his trusty dagger, a handful of shimmering stones, and a charm gifted to him by his grandmother, which glowed softly in the light. With a final glance at his village, Klink set off, his heart pounding with both fear and excitement.

The journey through the Misty Peaks was perilous. Jagged rocks jutted from the earth like fangs, and the cold winds howled like lost spirits. Yet, Klink pressed on, fueled by the thought of saving his home. As he climbed higher, he encountered a peculiar sight: a glimmering lake, its waters shimmering like a thousand stars.

As he approached, a figure emerged from the depths - a graceful water sprite named Lirael. With hair like cascading waves and eyes as deep as the lake itself, she beckoned Klink closer. "What brings a goblin to these shores?" she asked, her voice melodic.

Klink shared his quest, and Lirael listened intently. "The Heartstone lies deep within the Whispering Woods, but beware, young goblin, for the woods are filled with illusions and trials that test the heart," she warned. Moved by his courage, she gifted him a vial of shimmering water, a protective charm to guide him through the challenges ahead.

With renewed determination, Klink ventured onward, entering the Whispering Woods. The trees towered above him, their branches twisting like gnarled fingers. Whispers surrounded him, tales of fear and doubt that echoed in his mind. But Klink remembered Lirael's words and focused on his goal.
A charming toy figure of a Klink, holding a stick, stands proudly in front of a glowing fireplace. The warm light from the fire contrasts with the toy’s cool, detailed features, creating a cozy, inviting atmosphere in the room.
This little Klink toy stands against the warm backdrop of a glowing fireplace, holding a stick as if caught in a whimsical moment. The comforting warmth of the fire fills the room, adding a sense of peace and serenity to the scene.

As he walked deeper, the woods transformed into a labyrinth. Paths shifted, leading him in circles, and shadows danced at the corners of his vision. Just when despair threatened to overtake him, Klink reached into his satchel and pulled out the charm from his grandmother. It glowed brightly, illuminating the path ahead and revealing a hidden trail.

Following the glowing charm, Klink soon stood before the Heartstone, pulsating with radiant energy atop a pedestal of entwined roots. As he approached, the ground trembled, and from the shadows emerged a spectral guardian, fierce yet ethereal.

"To claim the Heartstone, you must answer this riddle: What binds us, yet sets us free?" the guardian intoned, its voice echoing through the glade.

Klink's mind raced, and then, in a moment of clarity, he replied, "Love! It binds us together but gives us the freedom to grow."

The guardian paused, and then, with a nod, it stepped aside, allowing Klink to grasp the Heartstone. A wave of warmth enveloped him, filling him with strength and courage.

With the Heartstone secured, Klink raced back through the Whispering Woods, the path now clear. The journey home was swift, his heart alight with hope. As he approached Gloomwood, he saw Rook and his bandits still ravaging the village. Summoning every ounce of strength, Klink held the Heartstone high, its light blinding and radiant.
A dark, mystical scene with a figure resembling Yoda standing in a shadowy room, illuminated by a haunting red light, enhancing the sense of mystery.
Bathed in a blood-red light, the figure, a mysterious Yoda-like presence, stands in the shadows, deep in thought and preparing for an unseen destiny.

In an instant, a barrier of shimmering energy enveloped Gloomwood, repelling Rook and his henchmen. The bandits faltered, disoriented and fearful, before fleeing into the night. The goblins cheered, their spirits lifted as they gathered around Klink.

Klink's heart swelled with pride. Not only had he found a home in Gloomwood, but he had also protected it. The goblins celebrated his bravery, and from that day forward, Klink was no longer just a cute goblin - he was a hero.

And so, in the heart of Eldergrove, Klink forged a new legend, a tale of courage, adventure, and the unyielding bond of home. The goblin who once dreamed of far-off places now knew that the greatest adventure of all lay within the love and unity of his own kind.
Author:

Legend of Klink the Goblin: The Eternal Ember

Long before the forests of Thaloria were silenced by men, before the elves wove their silver songs into the stars, there lived a goblin named Klink. Unlike the rest of his kind, who thrived on mischief and chaos, Klink was born into a time of war. His tale, etched in the shadows of forgotten stones, speaks of a goblin who would spark a fire that even time itself could not extinguish.

The World of Ashes

Klink's world was one of endless strife. The Goblins of the Blackfang tribe were a small but cunning race, often caught in the crossfire between greater powers - the iron-willed Dwarves of Stoneveil and the proud, deadly Elves of Lotharion. Goblins had never been known for courage or discipline, thriving on their trickery and survival instincts. For centuries, they had been pawns in a grander game, used and discarded by forces far beyond their control.

Klink was a simple scout when the Great War began. Small and wiry, with quicksilver eyes that could see through the densest mist, he earned his name from the constant clinking of his many tools and trinkets - a symbol of his knack for finding opportunity in chaos. He carried no sword, only a jagged dagger made from bone, more useful for prying open locks than for battle. Klink had no aspirations for glory. He only sought to survive, like all his kin.
A group of strange and unusual creatures, including a figure named Narl, wander through a mystical forest. Tall trees and thick bushes surround them, creating a sense of mystery and adventure in the natural world.
A diverse group of strange beings led by Narl explore the wonders of an untouched forest, where the air is thick with mystery and possibility.

But fate has a way of finding the least expected to carry its greatest burdens.

The Awakening of the Ember

It was in the twilight of a bloodied age when the omen came. A great fire had ravaged the northern reaches of the Blackfang's home, destroying the few resources they had left. The war had drained every faction - goblins, dwarves, and elves alike. Starvation and desperation clawed at every throat, and yet the battles raged on. The Goblin Chieftain, a creature of greed and arrogance, believed he could manipulate both the elves and the dwarves into annihilating each other, leaving the spoils for the Blackfang. But Klink, who had watched the slaughter of countless goblins, knew this was folly.

One night, while scouting along the ashen edge of the Firelands, Klink stumbled upon something strange. Deep in a ravine, where the bones of the earth had cracked open, a flame burned - not one of destruction, but of life. This was no ordinary fire; it shimmered like liquid gold, a soft ember that pulsed with a steady heartbeat. The flame spoke, not with words but with a presence, ancient and powerful.

The goblin crouched before the ember, mesmerized by its warmth and tranquility amidst the cold decay around it. It was then that he realized its true nature - this was no mere flame, but the heart of a forgotten deity, long sealed beneath the earth. Legends among the older goblins spoke of the Fire of Kolgorath, an ancient god of creation who had once shaped the mountains and rivers, before being bound by the greed of the mortal races.

Klink knew he should leave it, but something deep within urged him otherwise. He extended a trembling hand toward the flame, feeling its warmth dance along his fingers. In that instant, the ember pulsed and leapt into his chest. Pain and light overtook him, but within the agony, there was knowledge - an ancient truth woven into the very fabric of the world.

Kolgorath was awakening, and with it, so too was Klink.

The First Flames of Revolution

When Klink returned to the Blackfang camp, he was changed. His eyes now gleamed with a light that no goblin had ever possessed, and his voice, once soft and hesitant, carried an undeniable authority. The other goblins recoiled from him at first, but something in his presence stilled their fear. He spoke not of war, but of survival, of building instead of destroying.
A toy figure of a Grix knight stands proudly on a rocky ground, holding a sword and shield. Behind him, an ancient stone archway rises, its weathered stones framing the figure in a scene of epic adventure.
The Grix knight, armed and ready for battle, stands against the backdrop of a forgotten stone archway, capturing the spirit of timeless heroism in a miniature form.

He gathered the scattered remnants of his people and shared his vision: a goblin nation, forged in the fires of their own making, free from the manipulation of the elves and dwarves. For the first time, the goblins listened. They were weary of serving as pawns, tired of being slaughtered for the ambitions of others. Under Klink's guidance, they began to forge weapons of their own, not through theft or trickery, but by learning the ancient art of metalwork - something goblins had never mastered.

The other races did not notice at first. After all, what threat could goblins pose? But Klink was patient. He knew that power was not built overnight, and so he spent years in preparation, rallying the scattered tribes, using the knowledge Kolgorath had gifted him. The flame within him never dimmed, guiding his every step. Slowly, the goblins became something more than mere scavengers - they became a force.

The Ember's Wrath

The time for subtlety passed when the Elves of Lotharion launched a brutal campaign into the heart of the Blackfang's territory, seeking to claim the rich iron deposits newly unearthed by Klink's people. They expected a quick victory over the disorganized goblins, but what they found was an army - disciplined, armed, and led by Klink.

The first battle of Emberfall was swift and decisive. The elves, arrogant and unprepared for the new goblin tactics, were driven back by waves of goblin-forged steel. Klink's strategy was precise, his troops striking like a wildfire - fast, unpredictable, and devastating. Word of this victory spread quickly, reaching even the dwarves, who began to fear the growing goblin power.

In the coming years, Klink led his people in a series of victories, carving out a new realm for the goblins, a place they could call their own. The dwarves, in desperation, offered Klink gold and alliances, but he refused. The elves tried to negotiate, but Klink saw through their deceit. His people had suffered enough under the heels of others; they would no longer be manipulated.

As Klink's power grew, so too did the flame within him. He was no longer just a leader; he had become a living embodiment of Kolgorath's fire, a beacon for his people. The goblins revered him as a prophet, a warrior-king who had defied the fates written for their kind.

The Eternal Ember

In the final days of the war, Klink's enemies gathered their forces for one last assault. The combined might of the dwarves and elves descended upon the goblin stronghold, a towering fortress built into the molten heart of a mountain, known as Kolgorath's Throne. The battle raged for days, the skies dark with ash and smoke.
Grotbag, dressed in an elaborate costume and holding a sword, stands in a snowy area, illuminated by colorful lights. The festive glow adds to the dramatic effect, creating a scene filled with wonder and excitement.
Grotbag, armed with a sword and wrapped in an elaborate costume, stands tall in a snowy landscape. The colorful lights in the background add a festive and magical ambiance to the moment.

In the midst of this chaos, Klink stood alone at the gates, his body wreathed in flame. With a roar that echoed through the mountains, he summoned the full power of Kolgorath's ember. Fire erupted from the earth, swallowing the enemy armies in a blaze of molten rock and light. When the firestorm passed, nothing remained of the elves or dwarves - only Klink, standing in the center of a scorched battlefield, his eyes still burning with that ancient flame.

Though his body was never found, the legend of Klink the Goblin lives on. His people, the Blackfang, forged a new kingdom from the ashes of war, their society thriving in the molten lands where no other dared to tread. They remember their king, not as a tyrant or a conqueror, but as a savior - the one who brought them freedom, lit by an eternal ember.

And so the flame of Kolgorath continues to burn, hidden deep within the mountains, waiting for the day when it will rise again.
Author:

The Goblin's Gambit

Long time ago, far away, in the shadowy recesses of the Whispering Woods, where the trees twisted like ancient gnarled fingers, lived a cunning goblin named Klink. Unlike his brutish brethren, Klink was wiry and sharp-witted, with a knack for thievery and an insatiable curiosity for the secrets of the world. His emerald skin glistened under the faintest moonlight, and his pointy ears were always perked up, listening for the faintest rustle of opportunity. But Klink's heart, though mischievous, harbored a dream far grander than mere trinkets or treasure: he sought the fabled Serpent's Eye, a legendary artifact said to bestow immeasurable power upon its possessor.

The Serpent's Eye had long been lost to time, hidden deep within the treacherous Caverns of Morn. It was said that whoever claimed the artifact would gain the strength to control the very elements themselves. Many had tried to find it, but none returned, for the caverns were guarded by ancient traps and a rival faction of goblins known as the Ironclaw Clan, led by the brutal Warboss Grog.

Klink's ambition was ignited when he overheard a group of travelers speaking of a new clue leading to the artifact's whereabouts. With a flick of his wrist, he summoned a small flock of crows to scout the area. After days of searching, they returned with news of a crumbling temple, long forgotten and choked with vines. It was here, Klink believed, that the map to the Serpent's Eye would be found.

Determined, Klink set off under the cover of night. His heart raced with the thrill of adventure, but he knew he was not alone in his pursuit. The Ironclaw Clan was also aware of the rumors, and Grog's brutish nature made him a dangerous adversary. Klink had to be cunning and swift.

Upon reaching the temple, Klink crept through the darkened halls, the air thick with the scent of mildew and decay. His fingers danced along the stone walls, searching for the telltale marks of hidden mechanisms. Suddenly, he stumbled upon a pedestal adorned with a faded inscription. In the center lay a tattered scroll, half-buried in rubble. With a grin, Klink snatched it up, carefully unfurling the parchment. It detailed a series of trials, a labyrinthine path through the caverns that led to the Serpent's Eye.

Just as he was about to leave, the ground trembled beneath him. Klink's heart sank as he heard the unmistakable roar of Grog's clan charging into the temple. They had followed him, intent on seizing the scroll for themselves. Klink darted through the corridors, clutching the precious scroll close to his chest. He knew the layout of the temple well, having memorized every twist and turn.

Emerging into the moonlit woods, Klink made a desperate dash toward the caverns, the sounds of pursuit hot on his heels. Grog's gruff voice echoed behind him, rallying his followers to capture the cunning goblin. The chase was on, a wild race between ambition and brute strength.

Klink reached the mouth of the Caverns of Morn, its darkness beckoning him like an ominous maw. He hesitated for a heartbeat before plunging into the abyss. The cavern walls glistened with moisture, and the air was thick with mystery. He recalled the trials described in the scroll and knew he had to outsmart Grog to reach the Serpent's Eye.

The first trial was a puzzle of stones that needed to be pressed in a specific sequence. Klink's mind raced as he recalled the inscription from the temple. With nimble fingers, he pressed the stones, each one echoing in the stillness until the ground rumbled, revealing a hidden passage.

Behind him, Grog and his clan entered the cavern, their torches flickering ominously. They were close, too close. Klink sprinted down the newly revealed tunnel, heart pounding. The second trial awaited: a vast chamber filled with swinging blades that glinted menacingly in the torchlight. Timing his movements with precision, Klink navigated the deadly gauntlet, ducking and weaving until he emerged on the other side, breathless but alive.

As he approached the final chamber, Klink felt a surge of adrenaline. The Serpent's Eye rested upon a stone altar, radiating an otherworldly glow. Just as he reached for it, Grog appeared behind him, flanked by his loyal followers.

"Foolish goblin!" Grog bellowed, brandishing a massive club. "You thought you could outwit me?"

Klink's mind raced, searching for a way out. "Perhaps, Warboss, but power is not just in strength. It's in cleverness," he retorted, a sly grin creeping across his face. "What if I told you the Eye is a trap? It will consume whoever tries to take it."

Grog paused, considering Klink's words. With a quick motion, Klink grabbed a nearby rock and tossed it toward the altar. The moment it touched the artifact, a blinding light erupted, sending shockwaves throughout the chamber. Grog and his clan were momentarily blinded, giving Klink the opportunity he needed.

With a final dash, he leaped for the Serpent's Eye, clutching it in his hands as the light subsided. The power surged through him, and he felt the elements bend to his will. With a swift motion, he summoned a gust of wind that sent Grog and his followers sprawling back, disoriented.

"I am Klink, and I am not just a goblin; I am the master of my destiny!" he shouted, feeling the thrill of power.

Using the elements at his command, Klink conjured a storm that engulfed the cavern, flooding it with light and chaos. Grog roared in fury, but Klink was already slipping into the shadows, leaving the Ironclaw Clan behind as he ascended to freedom.

Emerging from the caverns into the dawn light, Klink held the Serpent's Eye aloft, the world shimmering in the magic that flowed from it. He had not just outsmarted his rivals; he had proven that a small goblin could change the course of his destiny. With a heart full of dreams and a mind sharp as ever, Klink vanished into the Whispering Woods, ready for whatever adventures awaited him next, the echoes of his triumph dancing in the air around him.
Author:
Relatives of Klink
Goblin
889
8
70
0
Goblin
Gollum
26
3
12
0
Gollum
Griphook
16
3
12
0
Griphook
Kreacher
12
3
6
0
Kreacher
Ragnok
24
3
12
0
Ragnok
Zog
0
3
12
0
Zog
Glitnuk
5
3
12
0
Glitnuk
Skarsnik
30
3
12
0
Skarsnik
Goblin King
10
3
12
0
Goblin King
Lurk
13
3
12
0
Lurk
Skrag
0
3
6
0
Skrag
Grotsnik
3
3
6
0
Grotsnik
Grotbag
29
3
12
0
Grotbag
Fizzbang
32
3
12
0
Fizzbang
Snagla
30
3
12
0
Snagla
Grubnash
14
3
6
0
Grubnash
Drizzt
5
3
6
0
Drizzt
Yagzak
7
3
11
0
Yagzak
Bogrod
4
3
12
0
Bogrod
Bliznik
40
3
15
0
Bliznik
Grrr
18
3
14
0
Grrr
Chieftain Thug
2
3
12
0
Chieftain Thug
Rikkit
19
3
14
0
Rikkit
Stump
19
3
12
0
Stump
Drek
3
3
6
0
Drek
Malice
0
3
12
0
Malice
Trixie
5
3
12
0
Trixie
Wizzle
0
3
12
0
Wizzle
Zogthar
14
3
6
0
Zogthar
Slurp
0
3
11
0
Slurp
Grommet
0
3
12
0
Grommet
Scruff
3
3
6
0
Scruff
Wog
0
3
12
0
Wog
Snipe
7
3
12
0
Snipe
Grix
4
3
11
0
Grix
Boggin
3
3
6
0
Boggin
Fizzle
9
3
12
0
Fizzle
Grizzle
0
3
6
0
Grizzle
Moggle
23
3
12
0
Moggle
Zub
5
3
12
0
Zub
Rax
0
3
6
0
Rax
Blag
0
3
12
0
Blag
Korl
17
3
12
0
Korl
Trog
11
3
12
0
Trog
Glum
3
3
12
0
Glum
Kazzak
10
3
6
0
Kazzak
Zarn
7
3
6
0
Zarn
Mogg
6
3
12
0
Mogg
Razzle
18
3
12
0
Razzle
Crunk
8
3
12
0
Crunk
Lumpy
5
3
12
0
Lumpy
Flog
24
3
12
0
Flog
Wug
12
3
6
0
Wug
Nib
0
3
12
0
Nib
Dreg
14
3
9
0
Dreg
Kliik
8
3
18
0
Kliik
Snork
3
3
18
0
Snork
Goblin Chief
0
3
18
0
Goblin Chief
Snarl
8
3
18
0
Snarl
Krag
20
3
18
0
Krag
Bragg
19
3
18
0
Bragg
Trix
15
3
18
0
Trix
Narl
14
3
6
0
Narl
Biff
0
3
6
0
Biff
Smudge
17
3
12
0
Smudge
Grotto
12
3
18
0
Grotto
Gnag
0
3
18
0
Gnag
Furb
0
3
12
0
Furb
Nibble
8
3
18
0
Nibble
Boog
13
3
18
0
Boog
Tiz
16
3
12
0
Tiz
Farg
19
3
18
0
Farg
Clunk
0
3
17
0
Clunk
Moggus
0
3
18
0
Moggus
Glint
2
3
12
0
Glint
Brim
12
3
18
0
Brim
Grok
16
3
6
0
Grok
Splin
24
3
18
0
Splin
Zagg
3
3
18
0
Zagg
Blort
0
3
12
0
Blort
Quib
7
3
18
0
Quib
Skab
4
3
18
0
Skab
Muck
12
3
18
0
Muck
Drib
23
3
18
0
Drib
Korr
0
3
18
0
Korr
Skulk
18
3
18
0
Skulk
Fizz
0
3
12
0
Fizz
Ferg
0
3
18
0
Ferg
Vork
0
3
11
0
Vork
Klob
2
3
17
0
Klob
Targ
0
3
18
0
Targ
Bloop
0
3
12
0
Bloop
Grizz
5
3
18
0
Grizz
Grotus
10
3
18
0
Grotus
Skim
0
3
12
0
Skim
Scuzz
6
3
18
0
Scuzz
Rag
0
3
12
0
Rag
Ziv
5
3
18
0
Ziv
Quirk
8
3
12
0
Quirk
Flar
15
3
18
0
Flar
Glorb
5
3
18
0
Glorb
Crimp
4
3
18
0
Crimp
Drizz
0
3
12
0
Drizz
Gaff
10
3
18
0
Gaff
Blug
0
3
6
0
Blug
Slar
0
3
18
0
Slar
Fizzik
5
3
12
0
Fizzik
Dribb
4
3
12
0
Dribb
Grang
0
3
18
0
Grang
Klem
0
3
18
0
Klem
Blar
19
3
18
0
Blar
Squish
0
2
11
0
Squish
Grub
17
3
18
0
Grub
Klut
0
3
12
0
Klut
Trogor
0
3
18
0
Trogor
The images on this page (and other pages) are the fan fiction, we created them just for fun, with great respect for the creators of the stories that inspired us. The images are not protected by any copyright and are posted without commercial purposes.
Continue browsing posts in category "Dark"
You may find these posts interesting:
Tempest
5
3
6
1
Tempest
Drek
3
3
6
0
Drek
Rex
21
3
18
0
Rex
Damasen
2
3
1
0
Damasen
Warp Lightning Cannon
5
3
18
0
Warp Lightning Cannon
Gylfi
16
3
12
0
Gylfi
Draugr
3
3
16
0
Draugr
Trik
58
3
18
0
Trik
Home
Terms of Service
Contact Us

© 2023 Snargl.com