Jinxie the Gremlin

Stories and Legends

The Legend of Jinxie and the Lost Kingdom of Greloria

In a far away place, in the heart of a dense, enchanted forest known as Thistledown Grove, where light danced through the leaves and whispers of ancient magic lingered in the air, there lived a remarkable creature named Jinxie. She was no ordinary gremlin; she possessed an ethereal beauty that captivated all who laid eyes on her. With shimmering emerald skin that sparkled like dew-kissed leaves, hair like cascading moonlight, and eyes the color of the deepest sapphires, Jinxie was renowned among her kin as the most beautiful gremlin in all of Greloria.

Despite her striking appearance, Jinxie was humble and kind-hearted, often helping lost travelers who stumbled into her forest home. She would guide them safely back to their paths, weaving through the underbrush with an elegance that belied her small stature. Many whispered tales of her beauty, yet they equally spoke of her enchanting spirit, for she radiated a warmth that made the forest come alive. However, deep within her heart, Jinxie felt a lingering emptiness - a yearning for adventure and discovery beyond the verdant confines of Thistledown Grove.
A charming small Jinxie displays a big orange wing atop its head, standing with an air of curiosity and whimsy, inviting hearts to explore its enchanting world.
With its playful demeanor and distinctive orange wing, this Jinxie invites everyone to embrace whimsy and explore the depths of imagination.

One fateful twilight, while wandering along a glimmering stream, Jinxie stumbled upon an ancient map partially submerged beneath the water's surface. Its edges were tattered, but the intricate illustrations glowed faintly in the dim light. Curiosity ignited within her, and she gently pulled the map from the stream. The parchment revealed a hidden location, marked with an intricate symbol resembling a crown surrounded by vines - a sign that spoke of the lost kingdom of Greloria, a place said to be rich in magic and beauty, but long forgotten by time.

Intrigued, Jinxie knew she had to uncover the mysteries of this lost kingdom. She gathered her courage and decided to embark on a quest that would change her life forever. Leaving behind the familiar embrace of Thistledown Grove, she ventured into uncharted territories, guided by the shimmering path laid out on the ancient map.

As she traveled deeper into the wild, Jinxie encountered numerous challenges. She navigated treacherous cliffs and crossed bubbling rivers filled with mischievous water sprites. Along the way, she befriended various magical beings, including a wise old owl named Olwen, who shared tales of Greloria's splendor. He spoke of its magnificent palaces, lush gardens, and the ethereal glimmer that enveloped the kingdom like a warm embrace.
In a soft rain, Jinxie stands gracefully with an umbrella, creating a charming scene of cozy tranquility as rain droplets dance around its joyful presence.
Against the backdrop of falling rain, Jinxie finds joy in the beauty of every droplet, reminding us that even the rain can create a magical moment.

After days of journeying, Jinxie finally reached the entrance to the lost kingdom. It was hidden behind a waterfall that cascaded like liquid crystal, and as she stepped through the curtain of water, she found herself in a breathtaking realm. Greloria was alive with vibrant colors; the flowers sang as they swayed in the gentle breeze, and the trees whispered secrets of the ages. Towers of shimmering gold and silver rose majestically into the sky, adorned with jewels that sparkled like stars.

But as Jinxie marveled at the beauty around her, she discovered that the kingdom was not as it once was. An eerie stillness hung in the air, and she soon learned that Greloria had been cursed long ago by a vengeful sorceress who envied its beauty. The inhabitants had been turned into stone, frozen in time, their vibrant spirits trapped within their marble forms. Jinxie felt a deep sorrow for the lost souls, and her heart swelled with a determination to break the curse.

With Olwen's guidance and the help of her new friends, Jinxie set out to find the heart of Greloria - the Crystal of Lumina, a magical gem said to hold the essence of the kingdom's beauty and joy. It was hidden within the tallest tower, guarded by illusions and riddles spun by the sorceress herself. Jinxie's courage and intelligence shone as she navigated the treacherous maze, her enchanting beauty drawing forth the kingdom's dormant magic.
A playful baby gremo, adorned with a vivid orange ear, rests amidst fallen leaves, encapsulating the joy of discovery with its innocent gaze directed towards unseen wonders.
In a cozy corner of the forest, the baby gremo's playful spirit unfolds, surrounded by nature's treasures, where every leaf and whisper sings of adventure.

After many trials, she finally reached the tower's summit. There, nestled within a pedestal of pure light, lay the Crystal of Lumina. As she approached, the gem pulsed with energy, and in that moment, Jinxie understood that the beauty of Greloria resided not only in its splendor but in the love and laughter of its people. With a heart full of love and resolve, she lifted the crystal, unleashing a wave of radiant light that swept across the kingdom.

The curse shattered like glass, and the inhabitants of Greloria were freed. Joyful laughter filled the air as they danced and celebrated their liberation. In gratitude, they crowned Jinxie the Queen of Greloria, for her bravery and unwavering spirit had restored their home. Under her reign, the kingdom flourished, and Jinxie realized that her true beauty lay not in her appearance but in her courage, kindness, and the bonds she forged with those around her.

The legend of Jinxie and the lost kingdom of Greloria became a timeless tale, passed down through generations. It served as a reminder that true beauty is found in the heart, and that adventure often leads to the most profound discoveries. Even today, when the moonlight spills over Thistledown Grove, the whispers of Jinxie's laughter can be heard among the trees, inspiring others to embrace their own journeys and seek the magic within themselves.
Author:

The Parable of Jinxie the Gremlin and the Key to the Beyond

In a land where clouds hung thick like blankets and the ground trembled with secrets of ancient days, there lived a Gremlin named Jinxie. Not like other Gremlins who reveled in mischief and chaos, Jinxie had a certain darkness about him. His eyes were sharp, his tail sleek, and his heart, though wild and restless, carried the weight of an unspoken longing.

Jinxie had long yearned for something greater than the tricks he played or the havoc he caused. Yet, no matter how many wheels he turned, or traps he set, his restlessness could not be quelled. He craved redemption, though he never quite understood what that meant - until the day the Key appeared.
A charming, petite Tattle toy nestled in a vibrant green grass field, illuminated by a soft, warm yellow light that creates an enchanting atmosphere.
This whimsical Tattle toy captures the essence of childhood joy as it lies peacefully in the grass, surrounded by nature's beauty and a warm, inviting glow.

It was on a day much like any other, with the wind howling through the trees and a cold mist crawling through the village, that an old traveler came through the gate of the Gremlin's lair. His robes were of tattered velvet, his face hidden beneath a cowl. In his hand, he carried a small, intricate key - its metal gleaming like it belonged to another world entirely. The key, with its swirling patterns and faint glow, was unlike anything Jinxie had ever seen.

The traveler, aware of the Gremlin's curious eyes, approached him with a knowing smile.

"You, Jinxie," the traveler said, "are a creature of great mischief, but not all mischief is born of malice. You seek something, do you not?"

Jinxie flinched. How did this traveler know? The Gremlin had kept his desires hidden deep within his chest, locked away, out of reach even from himself.

"What do you mean?" Jinxie growled, his voice rough like gravel.

The traveler's smile deepened. "This key, you see, is not a key like any other. It opens the door to another world - a world full of possibilities. Yet, it is not something one may simply take. This key must be earned."

Jinxie's ears twitched. "Earned? How does one earn a key?"

The traveler's eyes sparkled, though his face remained hidden. "By seeking redemption for the harm you have caused, by understanding the weight of your actions. Only then, when your heart is pure, will the door open."

Jinxie stared at the key. His tail flicked with impatience. "How can a Gremlin like me ever redeem himself?"

The traveler's tone softened, almost tender. "Redemption, dear Jinxie, comes not from doing grand deeds or vanquishing foes, but from love - the kind of love that grows from the soil of understanding. The love that comes when you see another not as a victim of your tricks, but as a soul with hopes and dreams. The love that makes you wish to heal, rather than harm."

Jinxie felt a pang in his chest, a stirring of something unfamiliar. His mind flashed to all the trouble he had caused - the pranks, the chaos, the people he had frightened or angered. Had he truly meant them harm? Or had he only wanted attention, to feel seen in a world where he felt invisible?

"How do I begin?" Jinxie asked, his voice barely a whisper.

The traveler leaned closer. "Begin with the one whom you have wronged the most. Seek them out and listen. You will know what to do from there."

And so, with the weight of the traveler's words pressing upon him, Jinxie set off on his journey. He knew there was one whom he must seek - the baker's daughter, Clara. It had been Jinxie's trickery that had caused her bakery to burn down in a fire that, though small, had ruined her livelihood. The town had blamed her for the fire, but Jinxie knew the truth: it had been his antics that had caused the mishap. He had never apologized, never taken responsibility.
An enchanting small green creature with oversized ears rests atop a sun-bleached piece of wood, surrounded by a boundless sky, exuding a sense of contentment and bliss in this tranquil setting.
This joyful small green bubble lounges peacefully on its wooden throne, soaking in the warmth of the day, while the endless blue sky above inspires dreams and adventures, whispering stories of nature's wonders.

Now, he would.

When he found Clara, she was kneading dough by the flickering light of a humble hearth. Her hands, though calloused from the work, were gentle as she shaped the dough into loaves.

"Clara," Jinxie said, stepping forward, his voice wavering with uncertainty. "I... I owe you an apology."

Clara did not turn to look at him right away. She simply kept working, though Jinxie could see her hands falter.

"I have wronged you," he continued, his words rushing out like a flood. "I am the one who caused the fire. It was my tricks that caused the chaos that burned your bakery down. I was foolish. I never meant to hurt you, but I did. And I am so sorry."

Clara paused, her hands still, but she did not speak. Instead, she stood and turned to face him. Her eyes were soft, and there was a sadness in them that Jinxie had never noticed before.

"You didn't just burn my bakery down, Jinxie," Clara said quietly. "You made me question myself. I believed for a long time that I was the one who failed, that I wasn't good enough. It took me a long time to rebuild - not just my bakery, but myself."

Jinxie felt his heart tighten. "I didn't know. I never knew," he whispered, his voice thick with emotion. "I was just trying to be noticed."

Clara sighed. "I understand. But seeking attention at the cost of others leaves wounds, Jinxie. And wounds take time to heal."

Jinxie felt the weight of her words press upon him, but he didn't turn away. For the first time, he truly saw Clara - not just as the victim of his prank, but as a person, full of her own fears and hopes, and dreams.

"I will do whatever I can to help," Jinxie vowed. "I promise."

And so, over the weeks that followed, Jinxie worked beside Clara, helping her rebuild her bakery, mending the cracks in both the walls and their hearts. As he worked, he began to understand what the traveler had meant about redemption. It was not a grand, dramatic gesture - it was in the small acts of care, in the humility of acknowledging his wrongs, and in the quiet acts of kindness that healed.

When the bakery was once again bustling with life, Clara turned to Jinxie with a soft smile. "You've redeemed yourself," she said simply.

Jinxie felt something deep within him shift - a lightness, as though a weight he had carried for years had finally been lifted.
A formidable Zingo with vibrant orange eyes and a uniquely shaped, demon-like body stands assertively, exuding an aura of both intimidation and fascination, set against a backdrop rife with adventure.
This formidable Zingo invokes a sense of awe with its otherworldly presence, a bridge between fascination and intimidation, encouraging exploration into the realms of fantasy and adventure.

And so it was that, with Clara's forgiveness, Jinxie returned to the traveler. The traveler, seeing the change in him, handed him the key with a nod. "The door awaits you, Jinxie. You have earned your place in the world beyond."

Jinxie took the key, but as he gazed at it, he realized that it was not the key that mattered - it was the love he had learned to give, the redemption he had found, and the world he had built, not beyond, but right here, with those he had wronged and those he had healed.

And thus, Jinxie the Gremlin learned that the true key to any world lies not in the door you open, but in the heart you unlock.
Author:

The Wily Whims of Jinxie the Gremlin

Far away, in the bustling town of Tinker Hollow, where gears and springs danced in a symphony of mechanical marvels, lived a notorious gremlin named Jinxie. She was no ordinary gremlin; she was a pint-sized whirlwind of chaos, with a penchant for mischief so profound that it could rattle the sturdiest of contraptions. With her wild green hair and bright, twinkling eyes, Jinxie had an uncanny knack for being in the right place at the wrong time - especially when it came to the townsfolk's inventions.

Tinker Hollow prided itself on its inventions, from whirring automatons to flying machines that could scoop pies from the oven. But for every delightful contraption, Jinxie left her mark - like the time she replaced old Mr. Cogswell's prized cuckoo clock with one that chanted opera at ungodly hours. The townsfolk adored her in an exasperated sort of way, though everyone secretly dreaded crossing paths with her.
Rattle, with oversized ears and a joyful grin, gleefully enjoys the rain, a charming building peeking through the raindrops in the background, capturing a moment of pure happiness.
In a delightful rain shower, Rattle's big smile radiates joy, bringing a whimsical touch to the scene. With every raindrop, the cheerful spirit reveals a world of wonder, as its playful nature connects with the rhythmic patter of rain.

However, Jinxie harbored a darker ambition deep in her gremlin heart - a grand plan to engineer a gadget so outrageous that it would glow with constant attention. The infamous Gizmo of Glory was to be her pièce de résistance, a contraption that would not only play the town's favorite tunes but also shoot confetti and offer free snacks. It was the perfect mix of chaos and celebration, and in the mind of Jinxie, it would cement her legacy as Tinker Hollow's mischievous muse.

However, Jinxie soon discovered that she was not the only one in pursuit of the Gizmo of Glory. The town's overly serious inventor, Professor Silas Grumbleton, had set his sights on the same goal, hoping to win the annual Invention Fair with a much more sensible but utterly dull device: the Automatic Umbrella Tracker - an invention completely devoid of fun but excellent for rainy weather.

With the fair just days away, Jinxie's competitive spirit flared. As the moon rose high in the sky and stars twinkled like mischievous eyes, Jinxie set her plan into motion. She sneaked into Grumbleton's workshop under the cloak of night, armed with a jar of her infamous "Gremlin Goo." The goo had an unprecedented ability to temporarily disable any invention - perfect for her nefarious purpose.

As Jinxie slathered the goo on the Automatic Umbrella Tracker, she couldn't help but cackle softly to herself. "This'll be the most spectacular display of failure Tinker Hollow has ever seen!" she chirped, her eyes gleaming with glee. But as she turned to make her escape, she tripped over a stray wrench and stumbled into a nearby shelf, golden gears crashing down around her in a cacophony of metallic doom.

Panicking, she scuttled out of the workshop and raced back to her secret lair beneath the old oak tree, where she concocted her own version of the Gizmo of Glory. Time flew, and soon, with a flick of her wand and sprinkling of glitter (as one does with dreams), the device came to life - a glorious lightshow bursting with joy and absurdity.
A figure named Sizzle, with a glowing crystal wand in hand, stands in a reflective body of water. Tall trees surround him, their branches reaching towards the sky, completing the mystical ambiance of the scene.
In a moment of quiet power, Sizzle stands by the water, his crystal wand glowing softly as the trees around him whisper in the wind.

The day of the Invention Fair dawned bright and cheery. The townsfolk gathered, excitement buzzing like a swarm of fireflies. Jinxie hid among the crowd, her heart a drumroll of anticipation while Grumbleton presented his Automatic Umbrella Tracker with pompous flair. To her delight, just as the professor activated his invention, the goo worked its wonders. A great splatter of gooey green erupted from the machine, causing it to sputter and hiss like an angry goose.

The townsfolk burst into laughter, their faces lit by the antics of Grumbleton's malfunctioning invention. Amidst the chaos, Jinxie revealed her Gizmo of Glory, and the crowd gasped in wonder as it shot confetti and blared catchy tunes. It was a spectacle that danced through the air, and as laughter filled Tinker Hollow, Jinxie felt a surge of pride.

But in her moment of triumph, she couldn't shake the creeping guilt gnawing at her conscience. Jinxie knew she had sabotaged Grumbleton, a fellow inventor who merely sought attention. With each burst of confetti, reality gnawed at her - the townsfolk loved her invention, but it was built on betrayal.

As the fair ended, she stepped forward from the shadows, a wave of courage washing over her. With a heartfelt voice, she confessed her wrongdoing to the townsfolk. "Yes, I may be a gremlin who loves chaos, but I shouldn't have meddled in Professor Grumbleton's dreams. The good of Tinker Hollow is more important than my moment in the spotlight!"
A whimsical creature named Jitter, clutching a glowing lantern, stands in a shadowy cave. The ethereal light radiates from its feet, illuminating its mischievous and slightly sinister face, creating an aura of mystery and enchantment.
In the depths of a dim cave, Jitter holds a lantern that guides its way while revealing its playful yet eerie features. This magical moment captures the essence of adventure and curiosity in a world filled with wonder.

The crowd fell silent. A murmur rippled through the air, and just as Jinxie braced for the worst, Grumbleton chuckled. "Well, I suppose if a gremlin can be humble, there may be hope for us all! Let's shake on it and start over, shall we?"

And so, in a newfound spirit of camaraderie, Grumbleton and Jinxie formed the most unexpected partnership Tinker Hollow had ever seen. Together, they blended their ideas - the Automatic Umbrella Tracker was improved with Jinxie's whimsical flair, turning it into a confetti-cannon that shot umbrellas at the rain instead. It became the town's beloved centerpiece for years to come, a symbol of unity and chaos-harmony.

Tinker Hollow prospered, and so did the friendship between Jinxie and Grumbleton. The gremlin had learned that mischief could be magic but that true joy came in sharing chaos with others - not in betrayal. From that day on, Jinxie swore to be the gremlin who sparked laughter, not treachery, reminding everyone that sometimes, the wildest dreams begin with a lesson learned.
Author:
Relatives of Jinxie
Gremlin
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Gizmo
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Stripe
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Daffy
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Brain
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Mogwai
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Fuzz
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Spike
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George
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Lenny
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Trixie
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Zuzu
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Wally
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Blitz
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Blitzo
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Grim
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Rolo
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Nix
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Quibble
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Cranky
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Jinx
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Wren
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Tinker
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Rusty
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Sparky
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Snip
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Snip
Bolt
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Bolt
Zingo
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Fizz
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Clank
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Puck
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Glitch
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Zip
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Zeke
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Nutter
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Spindle
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Wobble
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Buzz
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Buzz
Tinkerbell
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Tinkerbell
Gears
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Flip
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Skitter
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Sprocket
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Widget
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Dribble
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Snipe
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Snipe
Fumble
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Razz
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Razz
Tweak
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Tweak
Tattle
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Tattle
Jumble
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Snap
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Zapper
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Crackle
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Pop
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Pop
Wisp
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Pogo
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Pogo
Nibble
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Pumpernickel
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Jitter
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Rattle
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Wizzle
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Grover
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Pickle
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Pickle
Rumble
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Fizzle
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Fizzle
Dr. Poke
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Trunk
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Bop
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Pip
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Doodle
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Scrat
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Gidget
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Gidget
Noodle
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Noodle
Skew
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Sizzle
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Sizzle
Fizzpop
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Fizzpop
Clatter
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Clatter
Jitterbug
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Jitterbug
Chuck
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Chuck
Toot
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Toot
Niblet
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Niblet
Pipsqueak
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Grit
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Riff
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Flick
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Chatter
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Stash
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Scamp
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Scamp
Whizz
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Whizz
Fuzzball
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Fuzzball
Tinkertron
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Tinkertron
Jive
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Jive
Bubbles
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Bubbles
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