Gurn the Troll

Stories and Legends

The Parable of Gurn the Troll and the Journey for a Friend

Long time ago, in the heart of the Silver Mountains, nestled deep within their rocky embrace, there was a kingdom ruled by an ancient lineage of trolls. These trolls were not the monstrous beasts whispered about in human legends, but wise and powerful creatures with great strength and even greater hearts. At the center of this kingdom was the royal troll Gurn, heir to the throne, and bearer of a burden that weighed on him far more heavily than his father's iron crown.

Gurn was unlike any troll in his family. Where his ancestors were known for their unyielding wills, Gurn possessed a softer nature, one more attuned to the world beyond their stone halls. He was a troll who admired the flowing rivers, marveled at the dawn's first light, and often found himself staring up at the stars, wondering about life beyond the Silver Mountains.
A gigantic figure resembling Klonk, covered in a thick coat of hair, exhibits a formidable presence, boasting a prominent beard that hints at untamed wilderness and ancient secrets.
Standing tall among the wilderness, this gigantic, hairy figure embodies the essence of the untamed, its beacon-like presence radiating stories of ancient secrets and adventure.

His companions were mostly the creatures of the woodlands - squirrels, birds, and the occasional deer. But though they brought him joy, Gurn felt the gnawing absence of something more. A true friend. Not just a fleeting companion, but someone who understood him deeply, someone who would stand beside him not as an animal or a subject, but as an equal.

One evening, as the moon bathed the mountains in silver light, Gurn went to his father, King Grall, and spoke of the loneliness in his heart. "Father, though I am to inherit the throne, I feel a great emptiness. I long for a friend to share my burdens and joys."

King Grall, a towering figure with skin like weathered granite and eyes that glowed like embers, regarded his son silently. After a moment, he spoke, his voice rumbling like distant thunder. "Friendship is a rare jewel, Gurn, more precious than gold. It is not found in idle wandering but in profound journeys. If you seek a friend, you must undertake a quest - a journey that tests your heart as much as your strength."

Gurn's heart stirred with a mixture of fear and excitement. "What must I do?"

"You must leave the Silver Mountains," the king declared. "Travel beyond the forests, across the plains, and into the realms where neither trolls nor men have ventured. Only then, in the depths of that unknown, will you find the friend you seek."

And so, Gurn set off the very next morning. He took only what was necessary: a staff carved from a mighty oak, a bag of herbs and food, and a small stone from the kingdom to remind him of home. As he descended the mountain, the cool air whispered through the trees, and for the first time in his life, he felt the weight of true solitude.

For days, Gurn journeyed through forests that stretched endlessly, their towering trees forming a canopy of green that barely allowed sunlight through. The creatures of the forest greeted him, but none stayed for long. He helped a family of hedgehogs find their lost child, but even they scampered off after their reunion. He guided a blind owl back to its nest, but it soon flew away into the night.

Time passed, and Gurn began to wonder if his father's words were wrong. Was there truly a friend to be found, or was he destined to roam the world alone? He had crossed the plains, trekked through valleys, and now stood at the edge of a vast desert - a place where life seemed absent, and the sun beat down mercilessly upon the cracked earth.

Exhausted and parched, Gurn stumbled forward, his vision blurring as he sought some sign of life. In the distance, he saw something unusual - a glint of blue in the desert's endless gold. As he approached, he realized it was a spring, an oasis hidden in the dunes, with a single gnarled tree stretching its limbs toward the sky. But more surprising than the oasis was the figure sitting beneath the tree - a small, weathered creature hunched over, clutching a rusted iron helm.

As Gurn drew closer, he saw that the creature was no troll, nor a human. It was a goblin, a creature known for their trickery and isolation. The goblin's skin was a pale green, and his eyes, though tired, gleamed with wisdom.

"Who are you?" Gurn asked, his voice hoarse from thirst.
A cheerful Gurn, its wide grin and oversized mouth capturing the essence of joy, stands amidst a vibrant field bursting with colorful flowers that sway gently in a warm breeze.
Amidst a canvas of blooming flowers, this Gurn radiates happiness with its infectious grin, inviting everyone to embrace the beauty of nature and the joy it brings.

The goblin looked up, and a sad smile crept across his face. "I am called Thurl, but what I am is of little consequence. The question is, who are you to have wandered so far from your home?"

"I am Gurn, prince of the trolls," Gurn replied. "I seek something more valuable than gold, something my heart has longed for but has never found."

Thurl chuckled dryly. "You seek friendship, do you not? You're not the first to come to this place in search of such a treasure."

Gurn nodded. "How did you know?"

Thurl motioned to the helm in his lap. "Long ago, I was a great general, feared and respected by many. But I, too, desired more than power or wealth. I craved companionship, someone to share my victories and defeats. I wandered far, just as you have, but all I found was this helm, a reminder of what I had lost."

Gurn knelt beside the goblin. "Then you understand my journey. You know what it means to be alone."

Thurl's eyes softened. "Yes, but I also know this: friendship is not something you find in the deserts or the mountains. It is not a prize to be won or a thing to be possessed. Friendship comes from within. It is born from kindness, trust, and the willingness to be vulnerable."

Gurn was silent for a long time, absorbing Thurl's words. He had expected his journey to lead him to some grand discovery, some magical moment where a friend would appear. But perhaps, friendship was something simpler, yet far more profound.

"Come with me, Thurl," Gurn said at last. "You've traveled far and lost much, but there is still time to find what we both seek. Let us journey together, not as prince and goblin, but as companions."

Thurl looked at Gurn, surprised. In all his years of wandering, no one had ever asked him to join them. The goblin smiled, and for the first time in years, the weight of his loneliness seemed to lift.
In a lush, rain-drenched landscape, a captivating creature with long hair and expressive eyes emerges, surrounded by shimmering drops glistening in the verdant backdrop, exuding an aura of enchantment and a connection to the elemental forces of nature.
In a stunning display of nature's beauty, a captivating creature emerges from the rain-kissed greenery. The raindrops weave an enchanting tapestry of reflections, unveiling the harmonious bond shared with the lush surroundings and the elemental splendor of life.

And so, the troll prince and the goblin general set off together, crossing the desert and heading toward lands unknown. They laughed, they argued, they shared stories of their homes and dreams. And as they walked side by side, Gurn realized that the friend he had sought was not someone waiting at the end of his journey, but the one who had chosen to walk beside him.

In the end, Gurn returned to the Silver Mountains, not with a trophy or a grand tale of conquest, but with something far more valuable - a true friend. For in Thurl, he had found not only a companion but the understanding that friendship is not about seeking what is missing, but about sharing what one already has.

And so, the Silver Mountains prospered, their prince and his goblin friend ruling side by side, a reminder that sometimes, the most profound journeys are not about where you go, but who you take with you.
Author:

The Legend of Gurn the Resilient

In an age long past, when the world was still young and the mountains kissed the sky, there lived a troll named Gurn. Unlike the fearsome trolls of lore, Gurn was a gentle giant, misunderstood by the people of the valley below. His home was a secluded cave nestled in the heart of the Great Gloomwood Forest, where the trees whispered secrets, and the rivers sang lullabies to the stars.

Gurn was not like other trolls who reveled in chaos. Instead, he cherished the beauty of nature and the harmony of life around him. He tended to the forest, nurturing its flora and fauna with tender care. The woodland creatures adored him; the birds perched upon his shoulders, and the deer grazed at his feet. Yet, despite his benevolence, Gurn lived in solitude, for the villagers feared what they did not understand.
A majestic, big furry creature named Narl, perched on a rock, bathed in a gentle spotlight, evoking a sense of peace and wonder amidst the forest backdrop.
Discover the magnificence of Narl! Standing tall and fluffy, this gentle giant emanates warmth and tranquility, harmonizing with the beauty of the nature around it.

One fateful day, a great drought descended upon the valley. The rivers ran dry, and the crops withered beneath the unforgiving sun. The villagers grew desperate and began to whisper of a solution. "The troll in the woods must be hoarding the rain!" they exclaimed. Fueled by fear and superstition, they decided that Gurn must be punished for their misfortunes.

Led by a brave but reckless warrior named Hrothgar, a band of villagers armed with torches and pitchforks marched into the heart of the Gloomwood Forest, intent on confronting the troll. As they approached Gurn's cave, the trees bowed under the weight of their anger, and the air grew thick with foreboding.

Gurn, hearing their approach, stepped out into the open. "Why do you come, my friends?" he called, his voice deep and soothing, like a distant thunder. "What troubles you?"

"Foul creature!" Hrothgar shouted, brandishing his torch. "You have stolen the rain and cursed our land. We will end your tyranny this day!"

Gurn, taken aback by the accusation, lowered his great head. "I have taken nothing from you," he replied, sadness heavy in his heart. "The drought is a trial of nature, not of my making. But I can help you if you let me."

The villagers hesitated, torn between their fear and the earnestness of Gurn's words. They had never known a troll to offer help; they only knew of stories filled with greed and malice. Hrothgar, however, pressed on. "Then prove it, Gurn! Show us the rains, or face the consequences!"
A mesmerizing green Jinx with glowing eyes and horns, elegantly positioned amidst a snowy landscape where frosty trees frame the enchanting scene.
This enchanting Jinx steals the spotlight with its luminous gaze and magnificent horns, gracefully standing in a winter wonderland filled with twinkling snow.

With a heavy sigh, Gurn stepped forward. "I will seek the rain, but you must journey with me into the heart of the mountains, where the clouds gather and the storms brew. Only together can we bring forth the water you so desperately need."

Reluctantly, the villagers agreed, for they had no other choice. They followed Gurn into the mountains, where the air was cool and the skies filled with ominous clouds. As they climbed, Gurn shared his knowledge of the earth and its secrets. He taught them to listen to the whispers of the wind and the songs of the streams.

Days passed, and the villagers began to see the world through Gurn's eyes. They witnessed the delicate balance of nature, the interconnectedness of all living things. They learned that true strength lay not in anger or fear, but in understanding and compassion.

Finally, they reached a plateau high above the valley, where the storm clouds swirled like a tempestuous sea. Gurn raised his massive arms to the heavens and called upon the spirits of the storms. The wind howled in response, and the clouds darkened ominously. The villagers stood in awe, their hearts filled with both fear and hope.

With a great roar, the heavens opened. Rain poured down in torrents, drenching the earth and filling the rivers once more. The villagers rejoiced, dancing in the rain, their fears washed away. In that moment, they understood that Gurn was not their enemy, but a protector of the land.
A colossal Bront towers majestically within a cave, with a distant castle forming a picturesque backdrop, the scene teeming with adventure and wonder.
Encounter the majestic Bront, a guardian of ancient secrets, within the cave's embrace, all while the distant castle whispers tales of adventure and intrigue, evoking a sense of wonder and endless possibility.

As the last drops fell, the villagers returned to their home, transformed by their journey. They vowed to share the story of Gurn the Resilient, the troll who brought rain and taught them the value of understanding. They built a shrine in the heart of the valley, a testament to the bond forged between them and the gentle giant.

In time, the tale of Gurn spread far and wide, inspiring many to embrace those who were different. The Great Gloomwood Forest flourished, a sanctuary of peace and harmony, where humans and creatures lived side by side. And Gurn, the misunderstood troll, became a legend, a symbol of resilience and the enduring power of compassion.

Thus, the myth of Gurn the Resilient lived on, reminding all that true strength is found not in fear, but in understanding, and that even the gentlest of souls can change the world.
Author:

Chronicle of Gurn, the Troll and the Enchanted Mirror

Long time ago, far away, in the farthest reaches of the Northlands, beyond the snowy peaks where few dare venture, there was a place where the mountains met the clouds - a land as wild and untamed as its inhabitants. It was here, in the heart of an ancient and forgotten valley, that the story of Gurn the Troll began to unfold.

Gurn was not the average troll of the wild woods. He was, by all measures, an unlikely creature of great intellect and untapped ambition. While his kin were content with the usual trollish pursuits - hoarding treasures, terrorizing travelers, and basking in their brutish strength - Gurn had always felt a restless stirring within him. The world beyond the swamps and caves beckoned, and he yearned to discover its mysteries. His true desire, however, was not for gold or power, but for knowledge. A knowledge that would give him the mastery over something more elusive than anything his kind had ever coveted.
A fearsome Klonk with an open mouth, revealing glowing eyes and sharp teeth, creates an eerie yet fascinating spectacle in the twilight.
Meet the Klonk, an enigmatic creature that evokes both fear and awe. Its glowing eyes pierce through the dusk, while its menacing grin raises questions about what lies beyond the shadows of the forest.

It was on a particularly quiet evening, as Gurn wandered through the deep forests of his homeland, that he stumbled upon something that would change his life forever. Beneath the canopy of ancient trees, a faint glow caught his eye. At first, he thought it was merely the reflection of the moonlight on the wet earth, but as he drew closer, the glow grew stronger and more deliberate. It was then that he saw it - a mirror, its frame wrought of silver and set with jewels that shimmered in a way that no earthly stone could. The mirror was perched atop a rock, as though waiting for someone to find it.

Intrigued, Gurn leaned closer. As he gazed into the mirror's surface, he was not confronted with his reflection, but with a swirling image of something far more wondrous: an image of a grand citadel, its spires reaching impossibly into the sky. The sight was so mesmerizing that Gurn could not look away, his mind consumed with wonder. A voice, deep and ancient, echoed from the mirror.

"To claim the knowledge of the mirror," the voice intoned, "you must master a skill, one that requires more than brute strength, more than cunning. It will demand your heart, your soul, and your will. Only then will you be granted what you seek."

At these words, Gurn's heart quickened. The challenge was clear: to gain the knowledge hidden within the enchanted mirror, he would need to learn a skill. And not just any skill - one that would test him in ways he had never imagined. He had been prepared for many things in his life, but this was different. This was not about physical might, nor about terrifying the weak. This was about something far more profound.

But who could Gurn turn to for help? Trolls were not known for their ability to learn new skills, let alone teach them. That was when he remembered the stories of the humans, who were said to possess the gift of learning and teaching many things - things that even the gods of the old days had to respect. Gurn decided to seek them out.

It was a journey unlike any he had ever undertaken. Gurn crossed forests, climbed mountains, and trekked across vast plains. Along the way, he encountered many beings - some friendly, others not so much. Yet none seemed to possess the knowledge he sought. It was only after many long months that he came upon a village where an old hermit, known only as Thistle, resided. Thistle was a strange and solitary man, who lived in a small hut by the river. His knowledge of the world and its wonders was vast, and Gurn hoped he could teach him the skill required to unlock the mirror's secrets.

"I have come for a lesson," Gurn said to Thistle, his voice deep and gravelly, though respectful. "I seek a skill, something that will test me in ways I have never known."

Thistle, who had seen many strange sights in his time, simply nodded. "You wish to learn a skill, do you?" he asked, his eyes twinkling with amusement. "Then you shall learn the most difficult skill of all."
Within a fiery cave, a large, furry Gurn with glowing eyes displays a fearsome yet fascinating expression, flames flickering from its mouth, painting the scene with warmth and intensity.
This striking Gurn, with its ominous yet alluring appearance, captures the fiery spirit of the cave, evoking intrigue about the stories that lie within nature's hidden depths.

Gurn's brow furrowed in confusion. "What skill is that?"

"Patience," Thistle replied. "For the true mastery of any art, craft, or ability, begins not with action but with the mind. You must first learn to wait, to observe, and to understand that all things, in their time, will reveal themselves."

It was a lesson that would prove to be the most difficult of all for Gurn. Patience was not something his kind were known for, and the mere concept of waiting without acting seemed foreign to him. But Thistle's wisdom was undeniable. Day after day, Gurn sat in silence, learning the art of patience through meditation, observation, and reflection. It was a slow and painful process, but as the seasons passed, he began to understand. He learned that the mastery of any skill required not only the application of effort but the restraint to allow time for growth and change.

As Gurn's patience deepened, Thistle also imparted the knowledge of mindfulness - an understanding of how the mind could shape the body and the world around it. Through focused breathing and careful attention to his actions, Gurn learned to hone his movements, to act with precision and clarity. This practice, while foreign to him at first, became a profound part of his being. Slowly, Gurn transformed. The strength of his body remained, but his mind, once clouded by instinct and anger, grew sharp and steady.

After many months of learning and growth, Gurn finally felt ready. He bade Thistle farewell, promising to return one day, and set off once more for the enchanted mirror. When he arrived at the site of his first discovery, the mirror still glowed softly in the twilight. He approached it with a quiet resolve, his heart steady and his mind clear.

As Gurn gazed into the mirror once more, the swirling image of the citadel reappeared. But this time, the mirror did not speak. Instead, the image began to solidify, and before him stood a figure - an ancient being, draped in robes of shimmering light.

"You have passed the test," the figure said, its voice filled with warmth. "Your mastery over patience and mindfulness has unlocked the knowledge you sought."
With an imposing appearance, Vorn displays its large, hairy face and prominent horns, exuding an aura of strength and charisma, ready to take on the wild. The wilderness serves as the perfect backdrop to highlight its rugged beauty.
Vorn, a striking creature with a powerful aura, surveys its natural domain, a testament to the beauty and strength found in nature's wild inhabitants.

And so, Gurn, the troll who had once been driven solely by brute force, became a being of wisdom and understanding. The enchanted mirror had not only granted him the knowledge he desired, but it had also transformed him. No longer was he the simple, impulsive creature of his past. He had learned that true power lay not in dominance, but in the mastery of oneself.

As Gurn departed from the valley, his heart was light, and his mind was full. He had not only gained the knowledge of the mirror, but had also forged a lasting friendship with a challenge that had transformed him. And with that, Gurn the Troll wandered off into the world, forever changed by the lessons of patience, and the mirror that had shown him the way.

Thus ends the chronicle of Gurn, the troll who learned the most valuable lesson of all.
Author:
Relatives of Gurn
Troll
0
8
48
0
Troll
Grendel
34
3
11
0
Grendel
Trollkin
8
3
18
0
Trollkin
Rumble
11
3
18
0
Rumble
Bork
23
6
30
0
Bork
Snorri
0
3
17
0
Snorri
Throgg
21
3
18
0
Throgg
Glug
15
3
18
0
Glug
Brack
27
3
11
0
Brack
Mork
20
3
18
0
Mork
Grom
19
3
18
0
Grom
Fimbul
20
3
16
0
Fimbul
Kraag
17
3
18
0
Kraag
Grogar
9
3
18
0
Grogar
Korg
14
3
17
0
Korg
Skag
17
3
18
0
Skag
Boggar
14
3
18
0
Boggar
Balthar
17
3
18
0
Balthar
Drak
34
3
18
0
Drak
Torg
17
3
18
0
Torg
Shrek
9
3
12
0
Shrek
Ogresk
0
3
18
0
Ogresk
Zog
16
3
12
0
Zog
Furg
12
3
12
0
Furg
Grum
25
3
13
0
Grum
Korr
7
3
12
0
Korr
Narl
10
3
12
0
Narl
Skoll
4
3
12
0
Skoll
Fennor
26
3
16
0
Fennor
Rax
28
3
13
0
Rax
Thorn
27
3
13
0
Thorn
Murg
16
3
18
0
Murg
Krag
14
3
17
0
Krag
Worg
5
3
17
0
Worg
Oath
8
3
18
0
Oath
Snarl
15
3
9
0
Snarl
Farg
6
3
12
0
Farg
Jotun
26
3
18
0
Jotun
Gorth
26
3
12
0
Gorth
Lurtz
16
3
18
0
Lurtz
Drogar
21
3
18
0
Drogar
Varg
23
3
17
0
Varg
Keld
24
3
18
0
Keld
Brolgar
24
3
12
0
Brolgar
Smudge
3
3
11
0
Smudge
Frakk
8
3
18
0
Frakk
Sharn
10
3
18
0
Sharn
Blor
12
3
18
0
Blor
Brum
7
3
18
0
Brum
Druk
8
3
18
0
Druk
Krok
17
3
18
0
Krok
Gnar
2
3
12
0
Gnar
Thrum
12
3
12
0
Thrum
Rugg
11
3
18
0
Rugg
Drakk
13
3
11
0
Drakk
Mung
11
3
18
0
Mung
Orin
8
3
18
0
Orin
Klonk
19
3
18
0
Klonk
Bront
21
3
18
0
Bront
Skulk
14
3
18
0
Skulk
Korgar
13
3
13
0
Korgar
Drax
5
3
18
0
Drax
Grim
9
3
12
0
Grim
Fangor
38
3
18
0
Fangor
Raze
27
3
14
0
Raze
Grix
18
3
8
0
Grix
Boogar
20
3
18
0
Boogar
Brusk
10
3
18
0
Brusk
Jinx
10
3
18
0
Jinx
Ugg
9
3
18
0
Ugg
Thrag
22
3
13
0
Thrag
Groth
22
3
13
0
Groth
Kurn
22
3
18
0
Kurn
Vorn
21
3
18
0
Vorn
Wrex
13
3
18
0
Wrex
Skaar
28
3
18
0
Skaar
Mudd
20
3
12
0
Mudd
Harn
20
3
16
0
Harn
Karr
21
3
18
0
Karr
Brawn
14
3
18
0
Brawn
Grok
28
3
15
0
Grok
Morkai
16
3
18
0
Morkai
Trog
15
3
14
0
Trog
Brakk
19
3
13
0
Brakk
Wulfgar
15
3
17
0
Wulfgar
Crag
30
3
18
0
Crag
Darg
9
3
18
0
Darg
Norv
21
3
18
0
Norv
Grizzle
16
3
14
0
Grizzle
Smaug
0
3
18
0
Smaug
Gromm
29
3
18
0
Gromm
Frix
17
3
18
0
Frix
Hox
4
3
17
0
Hox
Drung
8
3
17
0
Drung
Harg
4
3
18
0
Harg
Ogar
10
3
16
0
Ogar
Skarn
9
3
8
0
Skarn
The images on this page (and other pages) are the fan fiction, we created them just for fun, with great respect for the creators of the stories that inspired us. The images are not protected by any copyright and are posted without commercial purposes.
Continue browsing posts in category "Dark"
You may find these posts interesting:
Master Moulder
27
3
15
0
Master Moulder
Nagoth
8
3
12
0
Nagoth
Rat Ogre
16
3
18
0
Rat Ogre
Polyphemus
19
3
9
0
Polyphemus
Brigitte
11
3
8
0
Brigitte
Minotaur King
5
3
12
0
Minotaur King
Rout
19
3
7
0
Rout
Chthonius
17
3
18
0
Chthonius
Home
Terms of Service
Contact Us

© 2023 Snargl.com