Grang the Goblin

Stories and Legends

The Myth of Grang and the Celestial Map

Far-far away, in the shadowy realms of Eldoria, where forests whispered ancient secrets and mountains pierced the sky, there lived a young goblin named Grang. Unlike his kin, who reveled in mischief and mayhem, Grang was curious, dreaming of the stars that twinkled like gems in the night. He often wandered into the enchanted woods, where tales of celestial wonders filled the air.

One fateful evening, as Grang explored deeper than ever before, he stumbled upon a hidden glade illuminated by a shimmering blue light. In the center stood an ancient stone pedestal, adorned with intricate carvings of stars and constellations. Atop the pedestal lay the Celestial Map, a legendary artifact said to grant its holder the ability to traverse the cosmos and unlock the mysteries of the universe.
Skarsnik, dressed in a horned costume with a chain around his neck, stands proudly on a boat in the ocean. The vast sea stretches behind him, and his imposing look adds an air of adventure to the scene.
Standing firm on his boat with the ocean stretching behind him, Skarsnik, clad in a horned costume and chain, exudes an adventurous spirit. The open sea amplifies his powerful presence in this bold, maritime scene.

Grang's heart raced. He reached out, his fingers brushing the map's surface, and felt a surge of energy pulse through him. But as soon as he touched it, a booming voice echoed through the glade. "Only the worthy may wield the power of the Celestial Map! Prove your valor, young goblin!"

Before Grang could react, the ground trembled, and a towering figure emerged from the shadows - a Guardian of the Stars, a creature of pure light and fury, with wings that spanned the heavens. The guardian's voice thundered again, "Face your trials, Grang! Only then may you claim your prize!"

With resolve burning in his chest, Grang prepared for his first trial. The guardian conjured a whirlwind of celestial winds, each gust carrying memories of Grang's past: moments of doubt, fears of being different from his fellow goblins. But Grang stood firm. He embraced each memory, transforming his insecurities into strength. The winds calmed, and the guardian nodded in approval.

For the second trial, the Guardian summoned shadows - horrific specters that clawed at Grang, whispering lies and taunts. "You are just a goblin! You cannot conquer the stars!" But Grang remembered the friends he had made, the laughter they shared, and the dreams that filled his nights. With a fierce shout, he cast the shadows away, declaring, "I may be a goblin, but my spirit is boundless!" The specters dissolved, and the guardian smiled.
A dark, mystical scene with a figure resembling Yoda standing in a shadowy room, illuminated by a haunting red light, enhancing the sense of mystery.
Bathed in a blood-red light, the figure, a mysterious Yoda-like presence, stands in the shadows, deep in thought and preparing for an unseen destiny.

The final trial brought forth a celestial storm, lightning striking dangerously close. Grang felt the fear creeping back, but he steadied himself. He called upon the lessons of courage he had learned through his trials, focusing on the beauty of the night sky that had always captivated him. Summoning all his courage, he raced through the storm, dodging bolts and embracing the chaos. When he emerged on the other side, the storm vanished, leaving a serene night sky behind.

The Guardian of the Stars descended, glowing with approval. "You have shown courage, wisdom, and heart. You are worthy, young Grang." With a sweeping gesture, the guardian transformed into a constellation, which descended to the ground as a radiant star that floated gently into Grang's hands.

As he held the Celestial Map, constellations illuminated around him, revealing pathways to distant realms. With newfound power and purpose, Grang understood he could be a bridge between his world and the cosmos, a bringer of tales from the stars to his fellow goblins.

With the Celestial Map in hand, Grang ventured back to his village, where his kin celebrated his return with great curiosity. They gathered around as he unfolded the map, revealing swirling constellations and paths that glimmered with potential. Instead of using the map to wreak havoc, Grang shared stories of distant worlds, urging his fellow goblins to dream bigger than their mischief.
A small, green creature named Splin, wearing a bright red robe, stands on rocky ground, a glistening necklace hanging around his neck as he gazes at the surrounding landscape.
Dressed in his red robe and necklace, Splin looks thoughtfully across the rocky land, ready for the journey ahead.

And so, Grang became known not just as a goblin, but as a celestial storyteller. He led adventures into the night, teaching his kin to look up, to wonder, and to seek the stars. The village thrived on imagination and hope, transforming mischief into exploration.

Years later, as Grang looked up at the night sky, he saw the constellation that represented him - a goblin holding a map, guiding adventurers through the cosmos. He knew his journey was only beginning. The Celestial Map had not only opened the universe but had also awakened the dreams of countless goblins who dared to look beyond their roots.

Thus, the myth of Grang and the Celestial Map became a cherished tale in Eldoria, inspiring generations to seek their own paths among the stars, proving that even the smallest of creatures could embrace the vastness of the universe with courage and wonder.
Author:

The Goblin’s Mirror

In a dense, twisted forest where the trees stood like ancient sentinels, there lived a goblin named Grang. Unlike his kin, who delighted in mischief and chaos, Grang was introspective and curious, often spending his days pondering the mysteries of the world around him. With skin the color of moss and eyes that twinkled like stars hidden behind thick clouds, Grang was often overlooked by the creatures of the forest, who preferred to scurry about, lost in their own affairs.

One day, while wandering deeper into the woods than ever before, Grang stumbled upon a glimmering pond. Its surface was as smooth as glass, reflecting the world above in perfect clarity. Drawn to its serene beauty, Grang approached and peered into the water. To his astonishment, he did not see just his reflection but a myriad of images from his past and future - the laughter of his childhood, the loneliness of his adult life, and visions of paths yet untraveled.
Yoda, the wise and ancient figure, stands in a dark room illuminated only by the flickering light of a fire behind him. The shadows of the room seem to echo his deep thoughts as he contemplates in silence.
As the fire burns in the background, Yoda stands in the stillness of the room, his wisdom and experience seeming to resonate through the flickering shadows.

"Who am I?" Grang whispered, more to himself than to the water. "Is this all there is?"

The pond rippled as if it had heard him, and in that moment, a wise old frog, cloaked in vibrant green, emerged from the reeds. "Young goblin," the frog croaked, "this is the Pond of Reflections. It reveals not just your face but the essence of your soul. What you see is but a glimpse of your journey."

"Journey?" Grang asked, his heart pounding with a blend of fear and excitement. "What journey do I take?"

The frog blinked slowly, its golden eyes shimmering with ancient knowledge. "Every creature must find their own path, Grang. But beware, for the road is fraught with trials. If you seek the truth of yourself, you must first conquer your fears."

Emboldened by the frog's words, Grang decided to embrace the adventure that lay before him. He took a deep breath and stepped away from the pond, each footfall echoing his resolve. As he journeyed, he met a variety of creatures who tested him in ways he could never have anticipated.

First, he encountered a band of mischievous squirrels who challenged him to a game of riddles. "What runs but never walks?" they chattered with glee. Grang thought deeply, recalling tales of rivers and streams. "Water," he replied, and the squirrels, impressed, let him pass, gifting him a single acorn for his cleverness.

Next, he came upon a ferocious bear guarding a honey tree. The bear growled, "If you wish to pass, you must bring me a gift." Grang's heart raced, for he had no food to offer. Instead, he shared the story of his life, his dreams, and his quest for self-discovery. The bear, touched by the goblin's honesty, relented and allowed him to take a small jar of honey, recognizing the sweetness of Grang's spirit.
A green Boog with horns and a bow stands in a lush field, surrounded by animals and people, adding to the scene’s harmony and natural beauty.
Amidst a vibrant field, Green Boog with horns and bow stands as a protector, surrounded by the peaceful coexistence of animals and people in this harmonious, lively setting.

As night fell, Grang found himself on a narrow path illuminated by fireflies. Suddenly, he heard a soft sobbing sound. Following it, he discovered a tiny rabbit, trembling in the shadows. "What troubles you, dear rabbit?" Grang asked, kneeling beside her.

"I've lost my way home," she sniffled, her big eyes filled with tears.

Grang's heart ached for her. "I will help you find it," he declared. Together, they searched through the dark, Grang guiding her with his unwavering determination. At dawn, they finally spotted the rabbit's burrow. Her eyes lit up with joy, and she hugged Grang tightly. "Thank you, brave goblin! You have shown me kindness when I had none."

Feeling a warmth in his chest, Grang continued his journey. With each trial, he grew stronger and more confident, learning that kindness and courage could transform even the darkest paths. He was no longer just a goblin; he was a friend, a protector, a seeker of truth.

At long last, Grang returned to the Pond of Reflections, weary but fulfilled. As he gazed into the water, he saw his reflection - now vibrant and alive. The pond shimmered, showing him not just what he had been, but who he could become. His adventures had gifted him wisdom, compassion, and the understanding that his identity was shaped not just by the world around him, but by the choices he made within it.

The wise old frog reappeared, nodding with approval. "You have faced your fears, Grang. You have embraced the heart of adventure. What do you seek now?"

Grang smiled, his heart brimming with joy. "I seek to share my journey, to help others find their own paths."
A green Moggle, hammer raised, stands in a doorway. A beam of light illuminates its face while the darkness of the surrounding room creates an air of mystery and danger.
In the doorway, the Moggle's features are accentuated by the harsh light, standing as a silent sentinel in the face of an unknown threat.

"Then go forth," the frog encouraged, "and let the stories of your adventures inspire others."

With that, Grang set off into the world, no longer just a forgotten goblin of the forest but a beacon of hope and wisdom for all who crossed his path. As he wandered, he discovered that the truest adventure lay not in distant lands or treasure but in the connections he forged and the kindness he shared. In doing so, he finally found the answer to his question: he was not merely a creature of the forest; he was a guardian of light in the darkness, a reminder that within each heart lies the power to change the world.

And so, the Goblin Grang became a legend, his tales woven into the very fabric of the forest, where every creature learned that it is not the appearance that defines you, but the courage and love that reside within.
Author:

The Parable of Grang the Goblin and the Key to the Hidden World

In a village nestled among the whispering pines and flowing streams of the Craggy Hills, there lived a goblin named Grang. Grang was not like the other goblins, who reveled in mischief and chaos. Instead, he was curious and gentle-hearted, often wandering the woods and speaking with the creatures that dwelled there. His skin was a deep shade of green, and his eyes sparkled with a sense of wonder that set him apart from his kin.

One day, while exploring a glimmering cave, Grang stumbled upon a peculiar object: a golden key, intricately designed with symbols he had never seen before. As he picked it up, the cave resonated with a soft humming sound, and a vision unfolded before his eyes. He saw a vast ocean and an island shrouded in mist, a place filled with wonders and treasures beyond imagination. He understood that this key was not merely a trinket; it was a passage to another world.
Blar from Warcraft, dressed in dark, battle-worn armor, crouches in the shadows of a dimly lit room. A solitary beam of light shines on him, revealing his intense focus as he prepares for what lies ahead, his eyes scanning the unknown.
Blar, ever vigilant, crouches in the silence of the shadows, his armor reflecting the faint light as he waits for his next move.

Filled with excitement, Grang rushed back to the village, eager to share his discovery. But when he told the other goblins of his find, they laughed and mocked him. "A key to another world? You've been dreaming, Grang!" they jeered. Undeterred by their scorn, Grang felt a stirring within him. He knew he had to embark on this adventure alone, for his heart yearned to unlock the secrets of the island he had seen.

With a small pack filled with provisions, Grang set off toward the coast, where he had heard tales of a ship that sailed to distant lands. As he approached the shore, he found a weathered old sailor mending his nets. "Good sir," Grang said, his voice trembling with excitement, "will you take me to the island beyond the waves? I have a key that unlocks a world of wonders."

The sailor, a burly man with a white beard and wise eyes, regarded Grang with skepticism. "A goblin seeking adventure? You'll find only trouble out there. What can a wee creature like you do in the vastness of the sea?"

But Grang's determination shone through. "I may be small, but my heart is filled with dreams! Please, I wish to see the world beyond our own."

The sailor's heart softened at the sight of Grang's earnestness. "Very well, little goblin. Hop aboard. But remember, the sea is unpredictable. You must prove your worth if you wish to reach the island."

The journey began, and Grang proved to be a quick learner. He helped the sailor with the ropes, learned to read the stars, and listened intently to the tales of the sea. As they sailed on, they encountered fierce storms and treacherous waters, but Grang remained steadfast, his spirit unbroken. He faced each challenge with courage, his little heart beating fiercely in rhythm with the waves.

One fateful night, as they sailed beneath a canopy of twinkling stars, the ship was engulfed by a sudden tempest. The winds howled like a banshee, and the waves towered above them. The sailor shouted commands, but the ship was tossed about like a toy. Grang, despite his fear, remembered the stories of bravery he had heard. With a resolve stronger than steel, he took charge of the sails, his nimble fingers working swiftly. The sailor watched in awe as Grang navigated through the storm with the wisdom of an old sea captain.

After what felt like an eternity, the storm passed, leaving the ship battered but afloat. The sailor, eyes wide with respect, turned to Grang. "You've saved us, little goblin! Your courage is unmatched. The island awaits us now."
In a bustling crowd, Grotus stands out with a vibrant red cape and a thick beard, kneeling on the ground amidst others in elaborate costumes. The scene is filled with energy and excitement as characters in various disguises surround him.
Amidst a lively crowd, Grotus in his distinctive red cape and beard becomes a striking figure in a scene full of costumes and celebration.

At dawn, they finally glimpsed the misty outline of the island. As they approached the shore, Grang's heart raced with anticipation. The island was a realm of magic, filled with vibrant flowers, singing birds, and creatures of every shape and color. But among the beauty lay a darkness: a towering fortress stood at its center, guarded by a fierce dragon that hoarded treasures and secrets.

Grang knew that the key he possessed could unlock the fortress, but the dragon was known to be cunning and fierce. As he approached the gates, he felt a surge of fear. But the memory of his journey - the storms he had weathered and the respect he had earned - filled him with newfound strength. He marched up to the gates and called out to the dragon.

"Great dragon, I come with a key to unlock your fortress! I seek the wonders within, not to steal but to learn and understand."

To his surprise, the dragon emerged, a magnificent creature with shimmering scales and eyes like molten gold. "Many have come for my treasures," the dragon said, its voice rumbling like thunder. "But few have shown the courage you possess, little goblin."

Grang held up the key, its surface gleaming in the sunlight. "I wish to learn from you, wise one. Will you allow me entry?"

The dragon regarded him for a long moment, then nodded slowly. "Your heart is pure, and your spirit is strong. You may enter."

As Grang stepped through the gates, he was greeted by wonders beyond his imagination. Ancient tomes filled with knowledge, beautiful artifacts, and a glimpse into the wisdom of worlds long forgotten. He spent days within the fortress, learning from the dragon, who shared stories of the universe and the balance of magic and nature.

When the time came for Grang to leave, the dragon gifted him a small crystal that glowed with the light of the stars. "This will guide you on your journeys, little goblin. Remember, true treasures lie not in what we possess, but in what we learn and the hearts we touch."
Moggle stands boldly with a demon-like head, dressed in a striking red coat. The sharp features of its face and the vibrant color of its coat create a dynamic contrast, giving it an unmistakable presence of power and authority.
Moggle’s fierce demeanor, accentuated by its crimson attire and demon-like features, shows its dominance and role as a bold character in its universe.

With a heart full of gratitude, Grang returned to the sailor, who welcomed him back with open arms. They sailed home, but Grang was forever changed. He had ventured beyond the ordinary, faced fears, and discovered the strength within him.

Upon his return, the other goblins looked upon him with awe. "You have sailed to another world and returned!" they exclaimed, no longer mocking him. Grang smiled, sharing tales of his adventures, the dragon's wisdom, and the key that unlocked not just a fortress, but the vastness of his own potential.

From that day on, Grang became a beacon of hope for his village, teaching them that no matter how small one may be, the heart's dreams can lead to extraordinary adventures. And thus, the legend of Grang the Goblin, the brave adventurer who unlocked the secrets of another world, lived on, inspiring generations to embrace their curiosity and courage.
Author:
Relatives of Grang
Goblin
889
8
70
0
Goblin
Gollum
26
3
12
0
Gollum
Griphook
16
3
12
0
Griphook
Kreacher
12
3
6
0
Kreacher
Ragnok
24
3
12
0
Ragnok
Zog
0
3
12
0
Zog
Glitnuk
5
3
12
0
Glitnuk
Skarsnik
30
3
12
0
Skarsnik
Goblin King
10
3
12
0
Goblin King
Lurk
13
3
12
0
Lurk
Klink
5
3
12
0
Klink
Skrag
0
3
6
0
Skrag
Grotsnik
3
3
6
0
Grotsnik
Grotbag
29
3
12
0
Grotbag
Fizzbang
32
3
12
0
Fizzbang
Snagla
30
3
12
0
Snagla
Grubnash
14
3
6
0
Grubnash
Drizzt
5
3
6
0
Drizzt
Yagzak
7
3
11
0
Yagzak
Bogrod
4
3
12
0
Bogrod
Bliznik
40
3
15
0
Bliznik
Grrr
18
3
14
0
Grrr
Chieftain Thug
2
3
12
0
Chieftain Thug
Rikkit
19
3
14
0
Rikkit
Stump
19
3
12
0
Stump
Drek
3
3
6
0
Drek
Malice
0
3
12
0
Malice
Trixie
5
3
12
0
Trixie
Wizzle
0
3
12
0
Wizzle
Zogthar
14
3
6
0
Zogthar
Slurp
0
3
11
0
Slurp
Grommet
0
3
12
0
Grommet
Scruff
3
3
6
0
Scruff
Wog
0
3
12
0
Wog
Snipe
7
3
12
0
Snipe
Grix
4
3
11
0
Grix
Boggin
3
3
6
0
Boggin
Fizzle
9
3
12
0
Fizzle
Grizzle
0
3
6
0
Grizzle
Moggle
23
3
12
0
Moggle
Zub
5
3
12
0
Zub
Rax
0
3
6
0
Rax
Blag
0
3
12
0
Blag
Korl
17
3
12
0
Korl
Trog
11
3
12
0
Trog
Glum
3
3
12
0
Glum
Kazzak
10
3
6
0
Kazzak
Zarn
7
3
6
0
Zarn
Mogg
6
3
12
0
Mogg
Razzle
18
3
12
0
Razzle
Crunk
8
3
12
0
Crunk
Lumpy
5
3
12
0
Lumpy
Flog
24
3
12
0
Flog
Wug
12
3
6
0
Wug
Nib
0
3
12
0
Nib
Dreg
14
3
9
0
Dreg
Kliik
8
3
18
0
Kliik
Snork
3
3
18
0
Snork
Goblin Chief
0
3
18
0
Goblin Chief
Snarl
8
3
18
0
Snarl
Krag
20
3
18
0
Krag
Bragg
19
3
18
0
Bragg
Trix
15
3
18
0
Trix
Narl
14
3
6
0
Narl
Biff
0
3
6
0
Biff
Smudge
17
3
12
0
Smudge
Grotto
12
3
18
0
Grotto
Gnag
0
3
18
0
Gnag
Furb
0
3
12
0
Furb
Nibble
8
3
18
0
Nibble
Boog
13
3
18
0
Boog
Tiz
16
3
12
0
Tiz
Farg
19
3
18
0
Farg
Clunk
0
3
17
0
Clunk
Moggus
0
3
18
0
Moggus
Glint
2
3
12
0
Glint
Brim
12
3
18
0
Brim
Grok
16
3
6
0
Grok
Splin
24
3
18
0
Splin
Zagg
3
3
18
0
Zagg
Blort
0
3
12
0
Blort
Quib
7
3
18
0
Quib
Skab
4
3
18
0
Skab
Muck
12
3
18
0
Muck
Drib
23
3
18
0
Drib
Korr
0
3
18
0
Korr
Skulk
18
3
18
0
Skulk
Fizz
0
3
12
0
Fizz
Ferg
0
3
18
0
Ferg
Vork
0
3
11
0
Vork
Klob
2
3
17
0
Klob
Targ
0
3
18
0
Targ
Bloop
0
3
12
0
Bloop
Grizz
5
3
18
0
Grizz
Grotus
10
3
18
0
Grotus
Skim
0
3
12
0
Skim
Scuzz
6
3
18
0
Scuzz
Rag
0
3
12
0
Rag
Ziv
5
3
18
0
Ziv
Quirk
8
3
12
0
Quirk
Flar
15
3
18
0
Flar
Glorb
5
3
18
0
Glorb
Crimp
4
3
18
0
Crimp
Drizz
0
3
12
0
Drizz
Gaff
10
3
18
0
Gaff
Blug
0
3
6
0
Blug
Slar
0
3
18
0
Slar
Fizzik
5
3
12
0
Fizzik
Dribb
4
3
12
0
Dribb
Klem
0
3
18
0
Klem
Blar
19
3
18
0
Blar
Squish
0
2
11
0
Squish
Grub
17
3
18
0
Grub
Klut
0
3
12
0
Klut
Trogor
0
3
18
0
Trogor
The images on this page (and other pages) are the fan fiction, we created them just for fun, with great respect for the creators of the stories that inspired us. The images are not protected by any copyright and are posted without commercial purposes.
Continue browsing posts in category "Dark"
You may find these posts interesting:
Banshee of the Hollow
5
1
6
1
Banshee Of The Hollow
Marn
41
3
18
0
Marn
Orgrim Doomhammer
8
3
17
0
Orgrim Doomhammer
Minotaur Beastmaster
2
3
18
0
Minotaur Beastmaster
Jarg
2
3
1
0
Jarg
Ruk
11
3
18
0
Ruk
Grax
11
3
17
0
Grax
Kobold
4
11
71
1
Kobold
Home
Terms of Service
Contact Us

© 2023 Snargl.com