Gnar the Hobgoblin

Stories and Legends

Chronicle of the Eternal Flame: The Tale of Gnar and the Hobgoblin

Far away, in the heart of the Whispering Woods, where shadows danced and whispers of ancient magic lingered, lived a peculiar creature known as Gnar. Once a Hobgoblin of formidable reputation, Gnar had earned the title of "The Old" long before his age turned into wisdom. With skin as green as the moss-covered stones and eyes that twinkled like the stars above, Gnar had long set aside his mercenary days for a quieter life, filled with oddities and enchantments.

Despite his gruff exterior, Gnar possessed a heart that burned brighter than the fiercest of infernos. He spent his days gathering herbs, crafting potions, and tending to the magical creatures of the forest. Among his companions was a rare and extraordinary entity: the Eternal Flame. This was no ordinary fire; it was a flickering spirit of warmth and light that floated about Gnar's abode, illuminating the dark corners of his hut and offering companionship to the old Hobgoblin.
Bragg, dressed in a unique costume, points directly at the viewer with a confident expression, the dramatic backdrop of a waterfall cascading behind him, adding intensity to his gesture.
Bragg, in his striking costume, directs his attention at the viewer with an intense gaze, set against the roaring backdrop of a majestic waterfall.

The Eternal Flame was born from a long-lost star that had descended to the earth, seeking a purpose. With a crackling laugh and a flicker of excitement, the Flame had danced into Gnar's life, weaving through the woods and lighting up the night with its ethereal glow. The two quickly formed a bond that transcended the boundaries of their differing natures - one was flesh and bone, while the other was pure fire.

Each evening, as twilight embraced the forest, Gnar would share stories of his past: battles fought, victories won, and comrades lost. The Eternal Flame listened intently, its flickering form mimicking the emotions of Gnar's tales. When the Hobgoblin spoke of his early days, the Flame would blaze brighter, and when he recounted moments of sorrow, it would dim slightly, casting a gentle glow as if mourning alongside him.

Their friendship was a peculiar one, marked by laughter and warmth. They spent countless hours wandering the Whispering Woods, where the Flame lit their path through twisted trees and thick underbrush. In the afternoons, Gnar would fashion delicate charms from the shimmering embers of the Flame, which he gifted to the woodland creatures, each one imbued with a fragment of their shared magic. The forest soon became a vibrant tapestry of color, enchanted by the duo's joyous endeavors.

However, the tranquility of their friendship was tested when a malevolent force began to spread through the Whispering Woods. A shadowy figure, known only as the Wraith of Despair, had awakened from centuries of slumber, seeking to consume the light and warmth of the forest. It moved silently, draining the joy and life from all it touched, leaving behind a cold void of darkness.
A demonic figure named Fizzle holds an ancient book, its pages glowing faintly, as he stands before a sunset with a dark castle in the background. The scene is dramatic, as the ominous light from the setting sun reflects off the distant castle, casting ee
Amidst the fading sunset, Fizzle holds his glowing book as shadows dance around him, the castle in the distance adding to the chilling, dark vibe of the scene.

One fateful night, the Wraith descended upon Gnar's home, enveloping it in a chilling fog. The Eternal Flame flickered wildly, sensing the danger. Gnar, unarmed yet undeterred, stepped forward, shielding his luminous friend with his own body. "You shall not snuff out this light!" he bellowed, his voice echoing through the night.

With a howl, the Wraith lashed out, darkness enveloping Gnar and the Flame in an icy grip. The Hobgoblin felt the weight of despair pressing down on him, but in that moment, he remembered the stories he had shared with the Flame, the laughter, and the love that had sparked their bond. Summoning all his strength, he called upon the memories of their friendship, channeling them into a brilliant burst of energy.

The Eternal Flame, fueled by Gnar's unwavering spirit, erupted into a radiant blaze, pushing back the darkness. The Wraith recoiled, howling in fury as it was consumed by the light. With a final surge, the Flame engulfed the creature, dissolving its shadow into nothingness and reclaiming the magic of the Whispering Woods.
A demonic figure named Jarg stands alone in the heart of a dark, twisted forest, his eerie form illuminated by a fiery red light that casts long shadows around him.
Jarg, a demon born from the depths of darkness, makes his stand in a forest consumed by shadows, where the red light only amplifies his menacing presence.

Exhausted but triumphant, Gnar and the Eternal Flame stood together amidst the embers of battle. The forest shimmered with renewed life, vibrant colors bursting forth as the trees breathed a sigh of relief. Gnar, weary yet content, turned to his fiery companion, and in that moment, they both understood the depth of their friendship.

From that day forth, Gnar was no longer just the Old Hobgoblin of the woods; he was the Guardian of the Eternal Flame. Together, they roamed the Whispering Woods, ensuring that light and warmth thrived in the hearts of all who dwelled there. Their bond, forged in the fires of adversity, became a beacon of hope, illuminating the darkest corners of the world.

Thus, the tale of Gnar and the Eternal Flame lived on, a vibrant chronicle that echoed through the trees, inspiring generations to come. In the heart of the Whispering Woods, where shadows once danced in despair, laughter now flourished, and the friendship of a Hobgoblin and a flame remained an eternal testament to the power of light over darkness.
A group of individuals wearing horned costumes walks together through a dark forest, their heads crowned with horns as they move through the dense woods with mysterious purpose.
A group of mysterious figures, each with horns adorning their heads, travels through the forest, the shadows of the trees adding an air of secrecy to their path.
A dark figure with glowing red eyes stands on a rocky hillside, dressed in a red robe. The fiery sunset sky behind him creates a dramatic contrast, intensifying the ominous atmosphere surrounding him.
On a rocky hillside, a figure with glowing red eyes stands against a fiery red sky, exuding an air of power and danger.
Author:

The Last Ember of Gnar

In a far away place, in the desolate remnants of a world once vibrant with life, where the horizon was shrouded in perpetual twilight, a small settlement clung to survival amidst the ruins of civilization. This was an age when the sun rarely graced the sky, and the earth had become a desolate wasteland. The air was thick with ash, and the inhabitants of this broken world lived in constant fear of the Iron Legion, a tyrannical force that sought to extinguish all remnants of magic and hope.

In this grim reality, there existed a peculiar hero - Gnar, a hobgoblin with skin the color of moss and a heart that burned with a fiery spirit. Unlike his brutish kin, Gnar was gentle, preferring the company of creatures great and small to the violence that defined his kind. He spent his days wandering the abandoned ruins, gathering scraps and relics of the old world, hoping to bring a spark of joy to the few children that remained.

One fateful evening, as the shadows lengthened and the winds howled like lost souls, Gnar stumbled upon a hidden grove. Illuminated by a flickering glow, he discovered a small, glowing ember nestled within the roots of a gnarled tree. Its light was warm and inviting, a stark contrast to the cold darkness surrounding him. Gnar understood instantly that this ember was a fragment of the ancient magic that once flourished in the world, a remnant of the old ways that the Iron Legion sought to eradicate.

Determined to protect the ember, Gnar fashioned a small pouch from his tattered cloak and gently placed it inside. Little did he know that the ember held not only magic but also a connection to an ancient prophecy - a prophecy that foretold the rise of a hero who would unite the scattered forces of magic against the Iron Legion.

As days turned into weeks, Gnar's heart swelled with hope. He began to rally the remaining survivors in his village, sharing stories of the ember and its potential to bring about a change. Among them was Lira, a fierce young woman with fiery red hair and a spirit as unyielding as the earth itself. Lira had lost her family to the Iron Legion and had sworn to fight back, yet she was consumed by grief and anger. Gnar's optimism ignited a spark within her, and the two quickly forged an unbreakable bond.

Together, Gnar and Lira hatched a plan to reclaim their homeland. They gathered the villagers, once disparate and fearful, and transformed them into a cohesive unit. Gnar taught them how to harness their innate magic, awakening powers within themselves that had lain dormant for years. Lira led training sessions, her passionate speeches igniting the fires of rebellion in the hearts of her people.

However, the Iron Legion was relentless. The tyrants had grown aware of the ember's presence and sent their dreaded Commander Vrax to extinguish the flickering light. Vrax was a towering figure clad in dark armor, his eyes cold and devoid of mercy. He was a creature born of darkness, and his presence instilled fear in the hearts of even the bravest warriors.

The day of reckoning arrived when the Iron Legion descended upon their settlement, a tide of metal and malice. Gnar and Lira stood at the forefront, their hearts pounding in sync. As the legionnaires advanced, Lira unleashed a torrent of flame, her powers ignited by the ember Gnar had nurtured. The villagers fought with newfound vigor, rallying behind their heroes.

Amidst the chaos, Gnar felt the ember pulsating against his chest, a rhythm that matched the heartbeat of the world itself. He realized then that the magic within it was not just a force to be wielded; it was a bond - a connection to the very essence of life that flowed through all living things. Channeling this energy, he summoned a wave of green light that surged through the battlefield, infusing his comrades with strength and courage.

The clash reached a fever pitch, and Gnar found himself face-to-face with Commander Vrax. The two engaged in a fierce duel, Gnar's agility and cunning pitted against Vrax's brute force and ruthlessness. As Gnar dodged Vrax's strikes, he remembered the stories of his ancestors, tales of resilience and hope. Drawing upon that legacy, he summoned the ember's magic and transformed it into a radiant shield, deflecting Vrax's deadly blows.

In a final, desperate move, Gnar unleashed the full power of the ember. A brilliant light erupted from his form, enveloping the battlefield in warmth and brilliance. The Iron Legion faltered, their cold hearts momentarily ignited by the light. Gnar's magic surged, uniting the spirits of the fallen and the living, creating a whirlwind of energy that enveloped Vrax.

With a roar, the commander was consumed by the light, his armor shattering like glass. The remnants of the Iron Legion fled, their fear of Gnar and Lira's newfound strength eclipsing their ruthlessness. The battle was won, but it was only the beginning.

In the aftermath, Gnar and Lira stood amidst the ruins, their people rallying around them. The ember flickered brightly, its magic now intertwined with the hearts of the villagers. They understood that they had ignited a spark - a beacon of hope in a world shrouded in darkness.

As they gazed toward the horizon, where the first hints of dawn began to break through the gloom, Gnar and Lira knew that their fight was far from over. They had become symbols of resistance, champions of a new age, and friends bound by a shared purpose. Together, they would rebuild, reclaim, and restore magic to a world that had almost forgotten its light. The last ember of Gnar had ignited a revolution, and the story of their friendship would resonate through the ages, a testament to the enduring power of hope.
Author:

The Tale of Gnar and the Lost Sapphire of Tûl'Grim

Long time ago, in the mist-cloaked forests of Nalthor, deep in the heart of the old world, there lived a hobgoblin named Gnar. A creature of peculiar size and shape, with emerald green skin, a wide, jagged grin, and wild yellow eyes, Gnar was no ordinary hobgoblin. His skin was etched with the scars of countless adventures, his ears tall and pointed like the spires of an ancient castle. His fingers were long and nimble, capable of crafting both deadly traps and exquisite trinkets. Though his appearance was somewhat fearsome, his heart was full of curiosity and mischief, and he spent most of his days roaming the forest in search of mysteries to unravel.

It was on a quiet autumn morning that Gnar's peaceful life would be disrupted by a legend older than the trees themselves - a tale of an artifact known as the Sapphire of Tûl'Grim, a gem said to hold the power of time itself. The Sapphire was lost to history centuries ago, hidden away in the labyrinthine ruins of Tûl'Grim, an ancient city swallowed by the earth after a catastrophic collapse. According to the stories, whoever found the Sapphire could bend time, controlling the rise and fall of kingdoms and the fate of heroes.

This tale reached Gnar's ears through a traveling bard who stumbled into Nalthor's forests, barely escaping the jaws of a ravenous wolf. The bard spoke in trembling words of the Sapphire, and something about the legend stirred Gnar's restless heart. The idea of possessing such a treasure - of being able to manipulate time itself - was irresistible. He felt the stirring of his own adventure within him, and thus, he resolved to find the Sapphire, no matter the cost.

The journey to Tûl'Grim was fraught with dangers. The city had been lost for so long that only the bravest or most foolish adventurers sought its remnants. Gnar, however, was neither foolish nor afraid. With his cunning intellect and unbreakable determination, he set forth, carrying nothing but his satchel of tools and a map he had carefully pieced together from the bard's disjointed tale and the scraps of ancient scrolls he had found in forgotten caves.

Days turned into weeks as Gnar made his way through dense forests, across treacherous mountain ranges, and through forgotten tunnels carved into the earth by long-dead civilizations. Along the way, he encountered strange creatures - some hostile, others simply curious about the hobgoblin with his odd, determined gaze. A band of orcs tried to ambush him in the Black Ridge pass, but Gnar dispatched them with his traps and quick thinking, leaving the orcs in confusion and fury. He encountered a wounded griffon, its wings battered and broken, and with his knowledge of healing herbs, he helped it regain strength. In return, the griffon led him to a hidden path, one that avoided the many dangers of the region.

After many trials, Gnar finally reached the entrance to Tûl'Grim. It was not what he had imagined. The ruins were vast, yet they seemed to breathe with a sense of ancient, forgotten power. The city was silent, save for the eerie howls of the wind as it echoed through shattered stone walls. The entrance was guarded by a colossal stone door, inscribed with runes Gnar could not read. He studied it, his sharp eyes catching the faint glow of magical energy hidden within the cracks of the stone. There was a puzzle here, one that only someone with his talents could solve.

For days, Gnar tinkered with the door, his nimble fingers brushing over the runes, rearranging pieces of stone, and muttering to himself. He felt a strange connection to the ruins, as if they were calling out to him, urging him to press on. Then, on the fourth day, as the sun began to set, he finally deciphered the secret of the door. The runes shifted, and with a deep rumble, the massive stone slab slowly opened, revealing the darkened halls of Tûl'Grim.

Inside, the ruins were a maze of twisting corridors, each one leading deeper into the forgotten city. Gnar's mind raced as he navigated the halls, his heart pounding with excitement and anticipation. But the deeper he went, the more he could feel the weight of the city's history pressing on him. Old magic lingered in the air, thick and oppressive, and he soon realized that the Sapphire of Tûl'Grim was not the only thing waiting for him in the ruins.

As Gnar ventured further, he encountered strange and dangerous creatures - shadows of the past that had once served the city's long-gone rulers. Sentient guardians, born of magic and stone, lurked in the dark corners, testing the resolve of any who dared approach the Sapphire. Gnar fought his way through many of these guardians, his traps and wits serving him well, but it was clear that this city would not let him pass without offering a challenge.

Finally, after what felt like an eternity, Gnar found himself standing before the final chamber - the heart of Tûl'Grim. There, nestled upon a pedestal of stone, bathed in an ethereal light, lay the Sapphire of Tûl'Grim. Its blue surface shimmered with the power of ages, its glow illuminating the dark chamber in an otherworldly radiance. But as Gnar approached, he was not alone.

From the shadows emerged a figure, tall and regal, draped in tattered robes of gold. It was a spirit, a remnant of the city's last ruler, the one who had hidden the Sapphire away to protect the world from its power. The spirit gazed at Gnar with eyes full of sorrow, warning him of the consequences of wielding such a force. "The Sapphire is not meant to be held by any living being," it said, its voice a distant echo of forgotten times. "Those who seek to control time will find themselves ensnared by it."

Gnar stood there, unmoving, the Sapphire calling to him with the promise of unimaginable power. But as he gazed into its depths, he realized the spirit spoke the truth. Time, once bent, could never be unbent. The cost of such power was too great.

With a heavy heart and a final glance at the Sapphire, Gnar turned and left the chamber, sealing the door behind him. The ruins of Tûl'Grim faded from memory, and Gnar returned to the forest, content with his decision. The Sapphire would remain lost to time, just as it should be. The true treasure, he realized, was the journey itself - the mysteries uncovered, the friendships forged, and the wisdom gained.

Thus ended the tale of Gnar, the hobgoblin adventurer. And though his name would be whispered in the winds of Nalthor, Gnar knew that some treasures were meant to be left alone. And the greatest adventure was the one that led you to understand the cost of what you sought.
Author:
Relatives of Gnar
Hobgoblin
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Hobgoblin
Grizzle
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Grizzle
Thorne
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Thorne
Drek
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Drek
Fizzle
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Fizzle
Marn
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Marn
Rax
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Rax
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Bramble
Skulk
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Skulk
Grognar
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Grognar
Krix
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Krix
Bane
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Rumble
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Rumble
Tweak
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Tweak
Snag
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Snag
Glint
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Glint
Zogg
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Zogg
Harn
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Harn
Scamp
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Scamp
Puck
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Puck
Mudd
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Mudd
Krel
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Krel
Jinx
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Jinx
Thud
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Thud
Vex
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Grit
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Grit
Drak
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Drak
Wren
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Wren
Varn
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Varn
Pox
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Pox
Grim
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Grim
Warg
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Warg
Snarl
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Snarl
Bragg
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Bragg
Flix
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Flix
Brood
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Brood
Wisp
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Wisp
Hox
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Hox
Klaw
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Klaw
Murk
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Murk
Farg
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Farg
Zim
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Zim
Crag
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Crag
Snipe
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Snipe
Jarg
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Jarg
Hoot
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Hoot
Rix
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Rix
Jex
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Jex
Varg
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Varg
Wrok
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Wrok
Brak
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Brak
Drim
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Drim
Scorn
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Scorn
Trog
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Trog
Kurn
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Kurn
Boon
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Boon
Muck
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Muck
Glim
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Glim
Zark
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Zark
Lurk
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Lurk
Crux
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Crux
Grin
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Grin
Blix
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Blix
Smudge
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Smudge
Drax
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Drax
Vort
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Vort
Brim
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Brim
Zeph
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Zeph
Thrax
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Thrax
Scrag
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Scrag
Grub
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Grub
Tusk
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Tusk
Blag
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Blag
Wroth
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Wroth
Tink
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Tink
Rime
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Rime
Grom
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Grom
Kazz
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Kazz
Rook
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Rook
Sharn
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Sharn
Hax
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Hax
Vorn
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Vorn

Appearance of Gnar

Here are the ways of how people describe Gnar:
  • Gnar is a lean hobgoblin with spiky, dark brown hair and a narrow, sharp face with high cheekbones.
  • His skin is a mottled greenish-brown, and his small, beady eyes shine with a cunning glint.
  • Gnar's armor is light and sleek, designed for stealth, with several daggers strapped to his waist.
  • He has elongated arms, slightly hunched, with thin fingers tipped with razor-sharp nails.
  • Gnar's nose is flat and crooked, a result of past encounters, adding to his rough appearance.
  • His sharp, pointed ears twitch at every sound, alert and eager for any potential danger.
  • Gnar's body is wiry and agile, with lean muscles honed by years of swift movements and quick strikes.
  • A long, thin scar runs down his left cheek, marking him as a survivor of many close calls.
  • Gnar has a sly, often mocking grin, showing his teeth that are slightly more canine than human.
The images on this page (and other pages) are the fan fiction, we created them just for fun, with great respect for the creators of the stories that inspired us. The images are not protected by any copyright and are posted without commercial purposes.
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