Far-far away, in the grim darkness of the 41st millennium, where no hope dwells and the only certainty is war, one small figure dared to embark on a quest of intellect. His name was Fizzgut, a Gretchin who, unlike the others of his kind, had no desire for the simple pleasures of pillaging, looting, or following the whims of his Ork overlords. Instead, Fizzgut was different - he hungered for something far more elusive: wisdom.
Fizzgut's tribe, the Skarblud Mob, was a ragtag collection of ruffians, scavengers, and misfits who roamed the war-torn fields of a distant, desolate world. It was the sort of place where only the strong survived, and the weak were left to rot. The Gretchin, subservient to the Orks and often treated as little more than cannon fodder, had no place in the grand schemes of war. Yet, Fizzgut, with his large, inquisitive eyes and sharp mind, was an anomaly.

In warm climates, the Krot must balance the protection of their thick fur with the need to stay cool, often seeking out the shade or cooler regions to avoid overheating.
He had been an orphan, raised by a crone of a Gretchin named Puddlechomper who had taken him in when his parents were slain by an Ork Warlord in a reckless raid. Puddlechomper, though more often than not drunk on fungi beer, had shared stories with Fizzgut - tales of ancient things, forgotten artifacts, and the grand mysteries of the universe. Among the few lessons she imparted to him was that of "Wisdumb," a term that Fizzgut had always interpreted as the pursuit of knowledge.
One day, while scavenging the ruins of a long-dead human city, Fizzgut stumbled upon something incredible - an ancient tome, its pages worn but still intact. It was written in the archaic language of a lost civilization, and though Fizzgut couldn't read it, something about it stirred in his little brain. He clutched it tightly to his chest, determined to learn the secrets contained within.
There was, however, a problem: Orks, though brutish and crude, possessed a twisted form of intellect, and their interest in things like power and destruction often overshadowed any curiosity about arcane knowledge. This book was no ordinary artifact - it radiated with strange energy, and Fizzgut believed it held the key to something great. But how could he decipher it? How could a lowly Gretchin like him dare to unlock the ancient wisdom within?
The answer came to him in the form of a strange encounter.
Fizzgut was crouched beside a crashed ship in the dark, scavenging through the wreckage, when he found a figure - a tall, cloaked being with a face hidden in shadow. The stranger spoke in an ancient tongue, its voice distant and cold. "Do you seek what cannot be found?" it asked.
Fizzgut, trembling but determined, raised the book. "I need... I need to know," he muttered. "What's in it? What's in here?"
The figure stepped closer, and Fizzgut could feel the power emanating from it. The stranger was not human, nor was it any known race of the galaxy, and yet there was something familiar about it. "Wisdom is not given freely," the stranger intoned. "It must be earned through trials. The path you seek is not one of simplicity, Gretchin. You must decide if you are willing to pay the price."
Fizzgut, with a deep breath, nodded. "I... I'll do anything. Just tell me what to do!"
With a faint smile, the figure disappeared into the shadows, leaving Fizzgut alone with only the sound of his heartbeat in his ears. He clutched the book tightly and pondered the figure's words. Trials. What could they mean? Was he truly ready for such a challenge?
Days turned into weeks as Fizzgut navigated the treacherous warzones, all while fending off the violent whims of his fellow Orks, who saw him as little more than a nuisance. Despite the constant danger and hardship, Fizzgut's resolve grew stronger, and his desire to unlock the knowledge of the book turned into an obsession. He knew that in the hands of an Ork or a human, the book would be worthless, but in his, it was a key - a gateway.

The Krot's ability to photosynthesize using green light provides them with energy in abundance, making them uniquely equipped to thrive in their environment.
Then, one fateful night, as Fizzgut sat beneath the wreckage of a fallen starship, the cloaked figure reappeared, this time with a challenge. "The path to wisdom is not through simple study or thought. It requires sacrifice," the stranger declared.
Fizzgut's eyes widened. "Sacrifice? What do you mean?"
The stranger lifted a hand, and an ethereal glow enveloped the Gretchin. "You must offer something precious to unlock the knowledge you seek," the figure said. "Your body is weak, but your mind is strong. What would you give for this wisdom?"
Fizzgut stared at the book, his heart racing. He had nothing - no possessions, no treasure, no wealth. But in that moment, he understood. The one thing he could offer was his own life, for the pursuit of knowledge. He knew that he might never return from this journey, that the cost of seeking wisdom might be his very existence. Yet, he was undeterred.
"I will give my life," Fizzgut whispered.
The figure nodded, its presence growing even more powerful. "Then you will learn."
In that instant, the world around him seemed to dissolve, and Fizzgut found himself standing in a vast, starry void. He felt weightless, adrift among the cosmos. Images and symbols flickered before his eyes - ancient empires, forgotten gods, and the creation of the universe itself. He saw the rise and fall of civilizations, the birth of knowledge, and the untold secrets of existence.
Time passed - or perhaps it did not - until Fizzgut felt the weight of understanding settle in his mind. He knew what had been hidden from the galaxy for millennia. The truth was beyond comprehension, yet it was his. He understood the patterns of the universe, the flow of time, and the delicate balance between life and death. He had glimpsed the future, the past, and all that lay between.
When Fizzgut awoke, he found himself back in the ruins of the starship, the book still in his hands. But he was not the same. His eyes glowed with an unearthly light, and his mind buzzed with the wisdom he had gained. The cost had been steep - his life, his innocence, and perhaps even his soul - but he had learned. The knowledge he sought had come at a price, and now he was its keeper.

The Krot’s relationship with green, sun-hungry plants ensures its survival by sharing energy, with each benefiting from the other in an essential ecological balance.
As he made his way back to his mob, Fizzgut felt the weight of his transformation. He was still a Gretchin, still small and insignificant in the eyes of the Orks. But within him, a spark of brilliance had been ignited. He no longer sought the trivialities of war or the fleeting thrills of pillaging. His mind was focused on something greater, something far more profound.
The Skarblud Mob would never understand the depths of what Fizzgut had uncovered, but that was no longer his concern. He had glimpsed the vastness of the cosmos, and in doing so, he had become something more than a simple Gretchin. In the heart of a universe plagued by war and darkness, Fizzgut had found a flicker of light - and that was all the wisdom he needed.
And thus, the tale of Fizzgut, the Gretchin who sought wisdom, became a legend in its own right. Though few would ever know of his journey, the stories would be passed down, not just of his quest, but of the spark of intellect that burned within the heart of a small, forgotten creature.