Drung the Troll

Stories and Legends

The Crystal Quest of Drung the Royal Troll

Long time ago, far away, in the heart of the ancient forest of Eldergrove, where sunlight danced through the thick canopy, there lived a troll named Drung. Unlike his brutish kin, Drung was a gentle soul with a heart of gold and a knack for the arts. He wore a crown of woven branches adorned with glistening dew, marking him as the royal troll of his hidden realm. The trolls of Eldergrove were not the fearsome creatures of legends; they were guardians of the forest, protectors of nature's secrets.

One day, while tending to his beloved garden, Drung stumbled upon a tattered map nestled beneath a moss-covered stone. The parchment crackled as he unfolded it, revealing a cryptic illustration of a crystal ball, said to grant the beholder unparalleled wisdom. Intrigued, Drung's emerald eyes sparkled with excitement. The crystal ball was rumored to be hidden in the Cave of Echoes, a place few dared to enter, for it was guarded by the ancient spirit of the forest.
A large, imposing Grum in a mysterious fog-laden forest, its figure outlined by towering trees, adding an air of intrigue to its formidable presence.
Step into the enchanted woods, where a large Grum stands shrouded in fog. Its powerful silhouette amidst the trees evokes a priceless sense of mystery and adventure.

Drung knew he had to embark on this quest. With a few essentials packed - a pouch of enchanted berries, his favorite paintbrush, and a trusty walking stick - he set off into the depths of Eldergrove. As he traversed the winding paths, he encountered his fellow trolls. They regarded him with a mix of awe and concern.

"Drung, the Cave of Echoes is perilous! It is said that those who enter may never return," warned Grom, the eldest troll, his voice filled with worry.

"I must try, Grom," Drung replied, determination etched on his face. "This crystal ball could bring knowledge and harmony to our realm. The forest deserves to flourish."

With the blessings of his kin, Drung ventured forth. As twilight descended, the forest transformed into a tapestry of shadows and whispers. Following the map's winding lines, Drung reached the entrance to the Cave of Echoes. A chilling breeze swirled around him as he stepped inside, the dim light illuminating walls adorned with ancient runes.

Within the cave, echoes of laughter and sorrow intertwined, a haunting melody that guided Drung deeper into the darkness. Suddenly, the ground trembled, and a shimmering figure emerged - a spectral guardian, cloaked in a veil of mist.

"Who dares seek the crystal ball?" the spirit intoned, its voice resonating like thunder.

"I am Drung, royal troll of Eldergrove," he declared, standing tall despite the unease in his heart. "I seek the crystal ball to bring wisdom and prosperity to my people."

The spirit's form flickered, its gaze piercing. "To possess the crystal, you must prove your worth. Answer my riddle, and the path shall be revealed."
An elusive creature stands tall in a forest, surrounded by autumn leaves, its presence enhanced by a gentle mist that wraps the trees in an air of mystery and intrigue.
In a world shrouded in mystery, this towering creature stands as a sentinel of the forest, surrounded by the rustling leaves and whispers of the wind, embodying the allure of unseen wonders waiting to be discovered.

Drung nodded, ready to embrace the challenge. The spirit recited the riddle:

"I speak without a mouth and hear without ears. I have no body, but I come alive with the wind. What am I?"

Drung pondered, his mind racing. The echoes around him seemed to whisper clues, and then it struck him. "An echo!" he exclaimed, his voice ringing with clarity.

The spirit's face softened, and the air shimmered with approval. "You are wise, Drung. The path is yours." With a wave of its hand, a radiant light illuminated a passage deeper within the cave.

Guided by the ethereal glow, Drung ventured forward until he reached a vast chamber. At its center lay the crystal ball, pulsating with a soft, inviting light. As he approached, the ball shimmered, revealing glimpses of the future - visions of thriving forests, joyous trolls, and harmony between all creatures.

With trembling hands, Drung reached for the crystal, and as he did, a surge of energy coursed through him. The ball spoke in a chorus of voices, revealing secrets of the forest, the balance of life, and the importance of unity. In that moment, Drung understood his purpose. He wasn't meant to possess the crystal but to share its wisdom.

As he returned to Eldergrove, the forest embraced him with open arms. Drung gathered the trolls and shared the knowledge he had gained. They learned to nurture the earth, respect all living beings, and communicate with the spirits of nature. Under Drung's guidance, Eldergrove flourished, becoming a sanctuary for all.
Amidst a fog-shrouded cave illuminated by a beam of sunlight, a formidable creature with thick fur, horns, and claws moves with purpose, embodying primal strength and the mysteries that lie within ancient, sacred spaces filled with untold stories.
Encased in an atmosphere of mystique, the creature strides through the cave, its features illuminated by shafts of light piercing through the fog. Each step resonates with the echoes of ancient tales, bridging the gap between dreams and reality within forgotten realms.

The tale of Drung the Royal Troll and his quest for the crystal ball spread far and wide, inspiring creatures of all kinds to seek knowledge and understanding. The trolls, once hidden in the shadows, emerged as respected guardians of the forest.

Years later, as Drung stood beneath the ancient trees, he marveled at the vibrant life around him. He realized that the true treasure was not the crystal ball, but the bonds forged among those who embraced its wisdom. Drung, the gentle guardian, became a legend - a symbol of compassion, unity, and the enduring power of knowledge in the heart of Eldergrove.

And so, the forest thrived, cradled by the care of its royal troll, as whispers of his tale echoed through the trees, a reminder that true wisdom lies not in possession, but in the willingness to share and grow together.
Author:

The Tale of Drung: The Resilient Troll

In a land shrouded in mist and shadow, nestled among jagged mountains and deep valleys, lived a troll named Drung. Unlike the fearsome legends spun around trolls, Drung was a creature of compassion and wisdom, with moss-green skin and a heart as large as the mountains that cradled his home. The villagers of Eldergrove, a small settlement at the foot of the mountains, feared him at first. They told tales of trolls as savage beasts, yet Drung preferred the company of the forest's creatures over that of humans.

As seasons changed, the villagers faced an unforeseen drought. The rivers shrank to a trickle, crops withered, and fear began to grip Eldergrove. They whispered of moving to a different land, but the thought of leaving their ancestors' graves and the only home they had ever known filled them with dread. It was during this tumultuous time that Drung, watching from the shadows of the forest, felt a pull to help.
A dramatic scene unfolds as a Drak with glowing eyes clad in a sleek wet suit walks confidently through the rain, arms outstretched, embodying a blend of determination and wonder in the cascading downpour.
In this captivating moment, the rain becomes a backdrop for a Drak's exploration, symbolizing resilience and curiosity, inviting viewers to embark on an adventurous journey of their own.

One evening, he approached the village under the cover of twilight. The villagers gathered around a dying fire, their faces drawn and weary. Drung's massive form cast a long shadow as he stepped into the flickering light. Gasps echoed among them, and they recoiled in fear, readying their pitchforks and torches.

"Wait!" Drung's voice rumbled, deep and resonant. "I am not here to harm you. I come with a proposal."

The village elder, a frail but wise woman named Maeve, stepped forward, her gaze piercing through the fog of fear. "What do you want, troll?"

"I want to help you find water," Drung replied, lowering his massive head in a gesture of peace. "I know the land better than anyone, and I can guide you to the hidden springs."

The villagers exchanged wary glances, torn between distrust and desperation. Finally, Maeve nodded. "We are willing to listen. But if you deceive us, we will drive you away."

Drung agreed and led the villagers into the mountains. He took them through ancient paths, over rocky terrain, and beneath towering trees. They walked for hours, Drung sharing stories of the land's history, the forgotten lore of water spirits, and the rhythms of nature.

As they climbed, Drung explained the importance of balance in the ecosystem. "Water flows where life is abundant," he said. "We must respect the land if we wish to restore it." The villagers listened, fascinated by his insights. He showed them the delicate flowers that bloomed in the shadows, the roots that clung tenaciously to the rocks, and the tiny streams that trickled between stones.

After a long day, they reached a secluded glade, where the earth shimmered with a hidden spring. The water bubbled joyfully, as if welcoming the weary travelers. The villagers cheered, but Drung raised a hand. "We must tread lightly. If we take too much, the spring will dry up."

They set to work, creating a system of channels to direct the water back to Eldergrove. Under Drung's guidance, they learned to conserve and respect the resource. Each villager took turns to guard the spring, ensuring it remained protected. As days passed, the drought slowly receded, and the villagers grew more grateful, but Drung knew they were not yet free from hardship.
A playful display of a furry Norv, illuminated by a radiant light that streams from behind, creating an enchanting contrast as he stands protectively within his cave.
Embrace the warmth of this cheerful Norv, who stands bathed in light, conveying a sense of safety and curiosity, inviting you into the mystical realm of his cave.

One fateful night, a storm brewed over the mountains. Rain lashed against the earth, and the winds howled like wild beasts. Drung sensed danger; the very ground they had worked to protect was at risk of being washed away. The villagers, unaware of the impending threat, celebrated their newfound prosperity, dancing around fires with the joyous spirit of their renewed hope.

Drung raced back to the village, his heart pounding with urgency. "We must strengthen the channels!" he cried as he approached, but the villagers laughed, mistaking his warning for a jest.

"Let the rain come, Drung! We have water now!" one villager shouted, and they laughed together, unheeding.

But Drung, undeterred, enlisted the help of the forest creatures. He rallied the beavers, the owls, and even the clever foxes to fortify the channels with mud and fallen branches. Together, they worked through the storm, battling against the elements, while Drung remained vigilant.

As dawn broke, the rain began to relent, revealing a transformed landscape. The channels held, but not without effort; the ground was soggy, and the water flowed where it had not before. However, one part of the channel had given way, and a rush of water threatened to break through.

Drung, seeing the impending disaster, dashed toward the weakening point. With all his strength, he placed himself against the wall of earth, desperately trying to hold it together. The villagers, awakened by the chaos, rushed to the scene and saw their troll ally struggling against nature itself. In that moment, fear transformed into respect, and they joined Drung, pushing against the collapsing earth, their voices unified in urgency.

Together, they formed a human-troll barrier, their combined strength holding the wall long enough for the water to settle. After what felt like an eternity, the pressure eased, and the flood receded. Exhausted but triumphant, they collapsed onto the ground, the storm behind them.

With the threat passed, the villagers turned to Drung. "You saved us," Maeve said, her voice trembling with gratitude. "We were foolish to doubt you. You have shown us that strength comes not from size, but from unity and respect for the land."
A menacing Drung, with piercing red eyes and sharp claws, prowls through a cave, its mouth open in a fearsome display, echoing the raw essence of primal instincts.
The darkness of the cave is split by the titan Drung's formidable presence, evoking tales of primal fear and the mysteries that lurk within the heart of nature's beasts.

From that day forward, Drung became a beloved figure in Eldergrove. The villagers honored him, building a small shrine at the edge of the forest, where they would come to offer thanks to the spirit of the mountain. They learned to coexist with nature, tending the land and preserving the delicate balance Drung had taught them.

Drung found joy in the companionship of the villagers, sharing tales of the forest and imparting wisdom about the rhythms of life. He was no longer just a troll; he was a guardian, a teacher, and a friend.

And so, the tale of Drung, the resilient troll, echoed through the ages, a story of survival, unity, and respect for nature that would inspire generations to come.
Author:

The Redemption of Drung and the Sword of Eternal Night

In a far away place, in the deepest valleys where the mountains scrape the sky and the rivers run black with ancient secrets, there lived a troll by the name of Drung. He was no ordinary troll, for his heart was not one of brute force alone; it pulsed with a strange yearning - a desire for redemption. Drung had once been a mighty warrior, feared by all who crossed his path, but long ago, the light of reason had been dimmed by darkness and regret. Now, he was a hermit, dwelling in the shadow of his past.

Drung's story began many years before, when he had been an infamous marauder, leading his band of trolls in raids across the lands of men, elves, and dwarves. He and his comrades feared no sword and respected no law. Their name was spoken in hushed tones, and their reputation was carved into the stone of the kingdoms they terrorized. But, as all stories go, even the mightiest fall. Drung had betrayed his brothers for the sake of power, seeking a weapon that was said to grant invincibility - the Sword of Eternal Night.
A dramatic scene unfolds as a Drak with glowing eyes clad in a sleek wet suit walks confidently through the rain, arms outstretched, embodying a blend of determination and wonder in the cascading downpour.
In this captivating moment, the rain becomes a backdrop for a Drak's exploration, symbolizing resilience and curiosity, inviting viewers to embark on an adventurous journey of their own.

Forged by a forgotten god of darkness, the sword was a weapon of unimaginable power, capable of slaying even the gods themselves. Legends whispered that whoever wielded the blade would be granted eternal life and unrivaled strength, but at a great cost: the soul of the bearer would be bound to the blade, forever cursed to wander the void of forgotten realms. Drung, driven by the thirst for dominance, had claimed the sword in a blood-soaked battle and, in doing so, lost all that he had once held dear. The sword consumed him, hollowed him out, and rendered him a soulless wretch.

Years passed in a haze of torment. Drung's people turned against him, and the enemies he had once fought alongside could no longer recognize the monster he had become. He lived in exile, the weight of his sin heavier than any weapon, the shadow of the sword hanging over him like a stormcloud that would never part.

It was on one fateful evening, while sitting by the fire, that Drung heard whispers - a voice from the wind, or perhaps from the depths of his own mind. It told him of a way to break the curse, to reclaim his soul, and to undo the devastation he had wrought in his name. But the price for this redemption would be high.

The voice spoke of a powerful artifact, one that could sever the bond between the sword and its bearer: the Crown of the Ancients, an ancient relic held deep within the heart of the Forbidden Forest, a place where none dared tread. It was said that the crown could only be unlocked by one who was truly repentant, for it would test the heart of its seeker. To retrieve it, Drung would have to face trials far worse than any physical battle - he would have to confront the darkness within himself.

Despite the risk, despite the doubt in his own heart, Drung embarked on his journey. The path to the Forbidden Forest was fraught with peril, filled with traps set by time itself. Drung had to navigate through the cursed lands, where creatures born of nightmares lurked in the shadows. There were serpents with eyes that saw into the deepest parts of the soul, and ravens that spoke in riddles, mocking his every step. But Drung persevered, his mind focused on one thing alone - the hope of redemption.

As he journeyed deeper into the forest, Drung's memories resurfaced, painful and vivid. He remembered the cries of those he had wronged - the innocent villagers whose homes he had burned, the families whose lives he had shattered. His heart ached as he recalled his betrayal of his own kin, the trolls who had once considered him a leader, a brother. With each step, the weight of his past grew heavier, and for the first time, he began to question if he was truly worthy of redemption. But still, he pressed on.

On the seventh night of his journey, Drung reached the heart of the Forbidden Forest, a clearing where the moonlight shone through the canopy like a silver veil. At the center of the clearing stood an ancient stone pedestal, upon which rested the Crown of the Ancients. Its gems gleamed with an eerie light, and the air around it was thick with power. But as Drung approached, the ground trembled, and from the shadows emerged the guardian of the crown: a great wyrm, its scales as black as the night sky.
Krag dons an elaborate costume with horns and a flowing beard as he wanders through a forest. Fallen leaves cover the ground, adding to the enchanting feel of the scene.
With his horned costume and thick beard, Krag walks through an enchanted forest. The leaves on the ground and the trees towering overhead create a magical atmosphere, as if he’s part of an ancient legend.

The wyrm's eyes glowed with the same eerie light as the crown, and its voice boomed like thunder. "You seek the crown, troll, but what makes you believe you are worthy? Redemption is not granted easily, nor is it given to those who seek it for their own gain."

Drung, his heart heavy, replied, "I do not seek the crown for power. I seek it to cleanse my soul, to right the wrongs I have committed, to undo the destruction I have caused. I have been lost for so long, but now I know the price of my actions. I am ready to face whatever trial awaits me."

The wyrm studied him for a long moment, its gaze piercing through him. Then, it spoke again, softer this time, "Then prove your repentance, troll. Face the darkness within you, for that is the greatest trial of all."

At those words, Drung's mind was flooded with visions - images of his past sins, of the lives he had destroyed. He saw the faces of those he had wronged, their eyes filled with hatred and fear. But among them, there was one face that stood out: that of his brother, Gorn, whom he had betrayed. Gorn had once been Drung's closest companion, and their bond had been broken by greed and pride. In his mind's eye, Drung saw his brother's face not in anger, but in sorrow. The weight of that sorrow crushed him.

With a mighty roar, Drung fell to his knees, overwhelmed by the weight of his guilt. "I am sorry," he whispered, though he knew it was not enough to undo the past.

The wyrm watched in silence. Finally, it nodded and stepped aside. "You are worthy," it said. "The crown is yours."
Within the echoing silence of a cave, the Big furry Krok stands boldly, its mouth agape in a powerful display; the dim light enhances its impressive features, bringing life to the hidden secrets of this curious underground realm.
The Big furry Krok comes to life within the shadowy cave, its powerful presence known through the dark, inviting explorers to discover the mysteries and wonders hidden beneath the surface of nature's grand designs.

Drung took the Crown of the Ancients and placed it upon his head. A surge of power coursed through him, but instead of the dark energy that had once consumed him, this power was pure, cleansing. The curse of the sword was broken, and for the first time in years, Drung felt free.

He returned to his home, no longer a marauder, no longer a creature of darkness, but a being of redemption. The Sword of Eternal Night was cast into the deepest pit, its power forever sealed away. Drung became a protector of the land, his story a reminder that even the most fallen could find their way back, if only they had the courage to face their past.

And so, the tale of Drung - the troll who sought redemption and found it at great cost - became legend. His name was spoken not with fear, but with respect. For in the end, it was not power or immortality that had saved him, but the willingness to face his own heart and change.
Author:
Relatives of Drung
Troll
0
8
48
0
Troll
Grendel
34
3
18
0
Grendel
Trollkin
8
3
18
0
Trollkin
Rumble
11
3
18
0
Rumble
Bork
23
6
35
0
Bork
Snorri
0
3
17
0
Snorri
Throgg
21
3
18
0
Throgg
Glug
15
3
18
0
Glug
Brack
27
3
17
0
Brack
Mork
20
3
18
0
Mork
Grom
19
3
18
0
Grom
Fimbul
20
3
18
0
Fimbul
Kraag
17
3
18
0
Kraag
Grogar
9
3
18
0
Grogar
Korg
14
3
17
0
Korg
Skag
17
3
18
0
Skag
Boggar
14
3
18
0
Boggar
Balthar
17
3
18
0
Balthar
Drak
34
3
18
0
Drak
Torg
17
3
18
0
Torg
Shrek
9
3
18
0
Shrek
Ogresk
0
3
18
0
Ogresk
Zog
16
3
18
0
Zog
Furg
12
3
18
0
Furg
Grum
25
3
18
0
Grum
Korr
7
3
18
0
Korr
Narl
10
3
18
0
Narl
Skoll
4
3
18
0
Skoll
Fennor
26
3
18
0
Fennor
Rax
28
3
18
0
Rax
Thorn
27
3
18
0
Thorn
Murg
16
3
18
0
Murg
Krag
14
3
17
0
Krag
Worg
5
3
17
0
Worg
Oath
8
3
18
0
Oath
Snarl
15
3
18
0
Snarl
Farg
6
3
18
0
Farg
Jotun
26
3
18
0
Jotun
Gorth
26
3
18
0
Gorth
Lurtz
16
3
18
0
Lurtz
Drogar
21
3
18
0
Drogar
Varg
23
3
17
0
Varg
Keld
24
3
18
0
Keld
Gurn
18
3
18
0
Gurn
Brolgar
24
3
18
0
Brolgar
Smudge
3
3
17
0
Smudge
Frakk
8
3
18
0
Frakk
Sharn
10
3
18
0
Sharn
Blor
12
3
18
0
Blor
Brum
7
3
18
0
Brum
Druk
8
3
18
0
Druk
Krok
17
3
18
0
Krok
Gnar
2
3
18
0
Gnar
Thrum
12
3
17
0
Thrum
Rugg
11
3
18
0
Rugg
Drakk
13
3
17
0
Drakk
Mung
11
3
18
0
Mung
Orin
8
3
18
0
Orin
Klonk
19
3
18
0
Klonk
Bront
21
3
18
0
Bront
Skulk
14
3
18
0
Skulk
Korgar
13
3
18
0
Korgar
Drax
5
3
18
0
Drax
Grim
9
3
18
0
Grim
Fangor
38
3
18
0
Fangor
Raze
27
3
18
0
Raze
Grix
18
3
18
0
Grix
Boogar
20
3
18
0
Boogar
Brusk
10
3
18
0
Brusk
Jinx
10
3
18
0
Jinx
Ugg
9
3
18
0
Ugg
Thrag
22
3
18
0
Thrag
Groth
22
3
18
0
Groth
Kurn
22
3
18
0
Kurn
Vorn
21
3
18
0
Vorn
Wrex
13
3
18
0
Wrex
Skaar
28
3
18
0
Skaar
Mudd
20
3
16
0
Mudd
Harn
20
3
16
0
Harn
Karr
21
3
18
0
Karr
Brawn
14
3
18
0
Brawn
Grok
28
3
18
0
Grok
Morkai
16
3
18
0
Morkai
Trog
15
3
17
0
Trog
Brakk
19
3
17
0
Brakk
Wulfgar
15
3
17
0
Wulfgar
Crag
30
3
18
0
Crag
Darg
9
3
18
0
Darg
Norv
21
3
18
0
Norv
Grizzle
16
3
18
0
Grizzle
Smaug
0
3
18
0
Smaug
Gromm
29
3
18
0
Gromm
Frix
17
3
18
0
Frix
Hox
4
3
17
0
Hox
Harg
4
3
18
0
Harg
Ogar
10
3
16
0
Ogar
Skarn
9
3
18
0
Skarn
The images on this page (and other pages) are the fan fiction, we created them just for fun, with great respect for the creators of the stories that inspired us. The images are not protected by any copyright and are posted without commercial purposes.
Continue browsing posts in category "Dark"
You may find these posts interesting:
The Forsaken
10
3
7
0
The Forsaken
Sylvia
7
3
7
0
Sylvia
Drow
257
12
83
2
Drow
Lugh
12
3
3
0
Lugh
Arctic Yeti
18
3
18
0
Arctic Yeti
The Unseen Entity
8
2
11
0
The Unseen Entity
Morgath
10
3
6
0
Morgath
Ragnar
19
3
9
0
Ragnar
Home
Terms of Service
Contact Us

© 2023 Snargl.com