Long time ago, in the dim, cavernous depths of the Under-Empire, there was one name that echoed through the warrens with a mixture of dread and reverence: Doomwheel. Not the name of a mighty Skaven lord, nor a cunning warlock-engineer, but the title of a war machine that struck fear into all who crossed its path. It was a creation of pure mechanical madness, a towering infernal device of spinning wheels, jagged spikes, and a grinding, hissing mechanism that tore through the very earth beneath it.
The Doomwheel was no mere tool of destruction - it was a symbol. A symbol of the madness that ran through the veins of the Skaven, the obsession with survival, and the relentless drive for power. However, even a war machine such as this had a soul, forged in the fires of desperation and survival.

With a sword in hand and fire in its breath, the Stormvermin Chief strikes fear into all who dare cross its path in this chaotic and burning world.
It was the year of the Great Eclipse, a time when the very stars themselves had begun to shift, heralding a series of strange omens. The Skaven, forever obsessed with power, saw these signs not as warnings, but as a chance for glory. A celestial map, said to hold the secrets of ancient powers, was rumored to have surfaced in a distant and treacherous realm. It promised to reveal a path to unimaginable dominion, a way to unlock secrets that could elevate the Skaven above even the gods themselves.
Among those who heard this whisper of power was the one known as Doomwheel. Its creation had been an accident, an unforeseen consequence of its warlock-engineer's insane ambition. Now, it was an instrument of war and a harbinger of destruction, but even it was drawn into this struggle for the map.
The tale of Doomwheel's involvement in the forging of an alliance for the celestial map begins in the depths of Skavenblight, in a murky war-council chamber dimly lit by flickering warpstone torches. There, three powerful factions had gathered to discuss their claim to the map - each determined to seize the celestial knowledge for their own.
The first was the Council of Warlock Engineers, led by the cunning and ruthless Warlock-Engineer Skrellk, a genius of clockwork devices and warpstone manipulation. The second faction was the Clan Skryre, with its terrifying war machines and vast stores of weaponized arcane energy, led by the brutal and arrogant Warlock Lord Iksrath. The third and final faction was the Clan Moulder, home to the fiercest beasts and monstrous creations, commanded by the ever-bloodthirsty Warlord Raskil.
None of these factions could trust one another. Warlock-Engineers plotted in the shadows while Skryre agents whispered lies and deceit. But as the Great Eclipse drew nearer, it became apparent that none could claim the celestial map alone - unless they forged an alliance.
It was here that Doomwheel, a mere instrument of destruction, began to play a crucial role. It was not by design, but by the instinctual drive to survive. In the depths of the war-council, as rival factions bickered and plotted, Doomwheel had been placed as a neutral force between the warring parties - unpredictable, fearsome, and unwilling to bow to any single faction.
At first, it seemed the alliances were doomed to fail. Skrellk's warlocks jeered at the idea of teaming up with the brutish Moulder. Iksrath scoffed at the notion of sharing power with anyone. But Doomwheel, ever the opportunist, made its move at the height of the council's turmoil.
One evening, as the warlords were at their peak of disagreement, Doomwheel's massive wheels began to turn. The hissing and grinding of its machinery shook the chamber, sending tremors through the walls. With a shriek of metal and an explosion of sparks, Doomwheel burst through the far wall, its wheels churning and its deadly spikes glowing with the fury of warpstone.
The room went silent in terror. The assembled leaders of the clans stared at the war machine, stunned by its sudden arrival.

Amidst the downpour and the distant mountains, the Plagueclaw Chief stands unwavering, his armor glistening in the rain, preparing for battle as nature itself tests his resolve.
"I will not wait for your petty squabbles to end," Doomwheel's warlock-engineer, a crazed rat named Skritch, cackled. "I shall claim the map for myself if none of you can agree. If you wish to survive, you will join forces."
The presence of Doomwheel was a sharp reminder of the raw power that could be unleashed when Skaven madness collided with machine. Doomwheel, no longer just a weapon, had become the catalyst for the alliance that would decide the fate of the celestial map.
In that moment, Skrellk, Iksrath, and Raskil realized that they had no choice but to unite. The war machine stood as a force too potent to ignore. In the days that followed, negotiations began - not in good faith, but under the shadow of Doomwheel's deadly potential. The warlords grudgingly agreed to combine their resources. Skrellk's machines would provide the technology, Iksrath's power would fuel the advance, and Raskil's beasts would be the brute force needed to retrieve the map.
Together, they would venture into the unknown realm where the celestial map was hidden, a land filled with dangers beyond imagination.
And so, the alliance was born - not through trust or honor, but through fear and necessity. The three clans, each with their own strengths, began to march towards the fabled realm. Behind them, Doomwheel rolled like a living storm, a monstrous machine of destruction that would ensure no rival would dare challenge their path.
The journey was fraught with peril. As they traversed the treacherous land, Doomwheel proved its worth time and time again. It tore through armies of monstrous beasts, cleaved through enchanted barriers, and smashed apart enemies who dared to stand in their way. Its war machine heart, a pulsating warpstone core, provided power to the entire alliance, its hum a constant reminder of its insatiable hunger for destruction.
But as they neared the final resting place of the map, something unexpected occurred. The map's power was not meant for Skaven hands, and as the alliance's claws reached out to claim it, the very fabric of reality itself began to tear. The celestial map, glowing with an otherworldly light, unleashed a pulse of energy that shook the ground beneath them.
It was Doomwheel that saved them, not by sheer might, but by the singularity of its nature. As the world began to unravel, Doomwheel's warpstone core acted as a conduit, redirecting the energy into the very ground beneath it. The power surging through it stabilized the map, preventing its destruction and allowing the alliance to escape with their lives.
But the price was high. Doomwheel, drained of energy, was left a crumpled wreck, its once mighty wheels now shattered. Skritch, the engineer, could only weep as his creation lay still.

Standing tall against a decaying castle wall, the armored Rat Ogre exudes power, with smoke curling from its mouth, preparing for its next savage assault on anyone daring to approach.
In the aftermath of the journey, the celestial map was claimed, but its true power remained a mystery. The alliance, once forged in desperation, fractured as the factions began to fight for the map's secrets. Yet Doomwheel, in its final act of survival, had fulfilled its purpose. It had ensured that the Skaven, for a moment, stood on the edge of something far greater.
But whether the Skaven could ever wield that power without destroying themselves was another matter entirely.
And so, the tale of Doomwheel ends, a reminder of the fragile nature of alliances forged in desperation and the madness that drives the Skaven to seek power at any cost. The map was theirs, but the cost of obtaining it had already begun to tear them apart.