Doomwheel the Scaven

Stories and Legends

The Redemption of Doomwheel

Far away, in the forgotten realm of Eldrith, where the skies wept shadows and the mountains sang of ancient sorrows, there existed a creature known as Doomwheel. Once a proud Scaven of the Iron Maw Clan, Doomwheel had fallen from grace, cursed to wander the desolate lands as a harbinger of despair. His body, a twisted amalgamation of rusted metal and sinewy flesh, rolled forth like a tempest of sorrow, echoing the tormented cries of his past.

Long ago, Doomwheel had been a master of mechanics, revered for his genius in crafting ingenious war machines. He had dreamed of uniting his clan, of elevating the Scaven above their treacherous nature. But ambition morphed into madness. A desperate pact with a dark entity - an ancient god known only as Malzareth - had granted him immense power but at a dire cost. His heart had turned cold, and he had unleashed chaos upon the realm, leading to his clan's downfall and his own damnation.
Warlock Engineer Ikit stands assertively amidst a rugged landscape, wielding a robust hammer, surrounded by vibrant orange flowers that contrast starkly with the rocky terrain, embodying the spirit of both nature and craftsmanship.
In this vivid portrayal, Warlock Engineer Ikit commands the attention of the rugged landscape with his hammer in hand, showing the intricate bond between engineering mastery and the splendor of nature.

For centuries, Doomwheel roamed the forsaken landscapes, shunned by his kin and hunted by the very monsters he had once commanded. Each turn of his wheel echoed the misery of lost dreams, and each rumble of his mechanical frame sent shivers through the hearts of those who heard it. Doomwheel was a wraith of regret, endlessly seeking redemption but too bound by his past to find it.

One fateful night, beneath a blood-red moon, he encountered a solitary figure cloaked in twilight. The figure, a woman named Elara, was a keeper of lost souls, gifted with the ability to see beyond the physical realm. She had been drawn to the anguished cries of the Scaven, sensing a flicker of light buried deep within his tormented heart.

"Doomwheel," she said, her voice soothing yet firm. "You carry the weight of your sins, but redemption is not beyond your reach. The realm needs your strength. A darkness far greater than your own stirs, threatening to consume all."

Intrigued yet skeptical, Doomwheel listened as Elara spoke of Malzareth's resurgence - a dark force threatening to plunge Eldrith into eternal despair. The Scaven's heart, once hardened by bitterness, began to pulse with a flicker of hope. Perhaps, by confronting this darkness, he could not only save the realm but also find a path to his own redemption.

Elara led Doomwheel to the Forgotten Citadel, an ancient fortress rumored to house the heart of Malzareth's power. The journey was fraught with peril. They traversed through the Blighted Forest, where twisted trees whispered secrets of despair, and crossed the Shattered Abyss, a chasm filled with echoes of the past. Along the way, Doomwheel faced remnants of his former self - phantoms of his past victories and defeats. Each encounter chipped away at his defenses, forcing him to confront the pain he had inflicted and the dreams he had forsaken.
A large, scaled lizard rests inside a shadowy cave, its head turned thoughtfully to the side, while its curled tail serves as a stark contrast to the dark and mysterious nature of its underground lair.
Within the stillness of its cave, the large lizard embodies secrecy and strength, its curled tail and contemplative posture revealing a creature at home in the depths of the earth, guarding its mysteries against the world above.

In the heart of the citadel, Doomwheel and Elara confronted Malzareth, who loomed like a shadow woven from the nightmares of the world. The dark god unleashed torrents of despair, each wave seeking to drown them in hopelessness. But in that moment of darkness, something within Doomwheel stirred - a memory of laughter, of dreams shared with his clan, of the love he had buried under layers of pride.

"Your time is over, Malzareth!" he roared, his voice resonating with newfound strength. "I reclaim my fate!"

With Elara's guidance, he summoned the remnants of his mechanical mastery, transforming his tormented form into a gleaming construct of hope and resilience. As the darkness surged, Doomwheel became a whirlwind of energy, clashing against Malzareth with a ferocity born from years of regret and yearning.

In a titanic struggle that shook the very foundations of Eldrith, Doomwheel confronted the dark god, wielding the power of his past against the shadows that sought to consume him. With a final, blinding surge of light, he shattered Malzareth's essence, scattering it like ash on the wind.
A powerful Doomwheel, adorned with sinister horns, stands imposing and fierce, capturing the essence of dark might as it looms in a shadowy setting, radiating menace and an unrelenting spirit.
With its horns reaching skyward, the Doomwheel dominates the landscape, representing the raw and terrifying power of chaotic forces that challenge the boundaries of light and dark.

As the dark clouds parted and the dawn broke over Eldrith, Doomwheel stood transformed. The twisted remnants of his former self had given way to a figure of light, embodying the very dreams he had sought to reclaim. Elara smiled, her eyes glistening with gratitude. "You have found your redemption, Doomwheel. You have not only saved this realm but also yourself."

With the darkness vanquished, Doomwheel returned to his clan, not as a monster, but as a hero. The Scaven, once fearful and shunned him, now looked upon him with awe and respect. He shared tales of bravery and sacrifice, teaching them that even the darkest paths could lead to light.

In the heart of Eldrith, where shadows had once reigned, a new legend was born - the story of Doomwheel, the redeemed, who transformed despair into hope and proved that even the most forsaken souls could find their way back to the light.
Author:

The Doomwheel and the Celestial Map: A Scaven Tale of Survival and Unity

Long time ago, in the dim, cavernous depths of the Under-Empire, there was one name that echoed through the warrens with a mixture of dread and reverence: Doomwheel. Not the name of a mighty Skaven lord, nor a cunning warlock-engineer, but the title of a war machine that struck fear into all who crossed its path. It was a creation of pure mechanical madness, a towering infernal device of spinning wheels, jagged spikes, and a grinding, hissing mechanism that tore through the very earth beneath it.

The Doomwheel was no mere tool of destruction - it was a symbol. A symbol of the madness that ran through the veins of the Skaven, the obsession with survival, and the relentless drive for power. However, even a war machine such as this had a soul, forged in the fires of desperation and survival.
A Stormvermin Chief clad in sturdy armor, wielding a gleaming sword, as fire bursts from its mouth, while standing on a fantasy street under a dim, flickering sky.
With a sword in hand and fire in its breath, the Stormvermin Chief strikes fear into all who dare cross its path in this chaotic and burning world.

It was the year of the Great Eclipse, a time when the very stars themselves had begun to shift, heralding a series of strange omens. The Skaven, forever obsessed with power, saw these signs not as warnings, but as a chance for glory. A celestial map, said to hold the secrets of ancient powers, was rumored to have surfaced in a distant and treacherous realm. It promised to reveal a path to unimaginable dominion, a way to unlock secrets that could elevate the Skaven above even the gods themselves.

Among those who heard this whisper of power was the one known as Doomwheel. Its creation had been an accident, an unforeseen consequence of its warlock-engineer's insane ambition. Now, it was an instrument of war and a harbinger of destruction, but even it was drawn into this struggle for the map.

The tale of Doomwheel's involvement in the forging of an alliance for the celestial map begins in the depths of Skavenblight, in a murky war-council chamber dimly lit by flickering warpstone torches. There, three powerful factions had gathered to discuss their claim to the map - each determined to seize the celestial knowledge for their own.

The first was the Council of Warlock Engineers, led by the cunning and ruthless Warlock-Engineer Skrellk, a genius of clockwork devices and warpstone manipulation. The second faction was the Clan Skryre, with its terrifying war machines and vast stores of weaponized arcane energy, led by the brutal and arrogant Warlock Lord Iksrath. The third and final faction was the Clan Moulder, home to the fiercest beasts and monstrous creations, commanded by the ever-bloodthirsty Warlord Raskil.

None of these factions could trust one another. Warlock-Engineers plotted in the shadows while Skryre agents whispered lies and deceit. But as the Great Eclipse drew nearer, it became apparent that none could claim the celestial map alone - unless they forged an alliance.

It was here that Doomwheel, a mere instrument of destruction, began to play a crucial role. It was not by design, but by the instinctual drive to survive. In the depths of the war-council, as rival factions bickered and plotted, Doomwheel had been placed as a neutral force between the warring parties - unpredictable, fearsome, and unwilling to bow to any single faction.

At first, it seemed the alliances were doomed to fail. Skrellk's warlocks jeered at the idea of teaming up with the brutish Moulder. Iksrath scoffed at the notion of sharing power with anyone. But Doomwheel, ever the opportunist, made its move at the height of the council's turmoil.

One evening, as the warlords were at their peak of disagreement, Doomwheel's massive wheels began to turn. The hissing and grinding of its machinery shook the chamber, sending tremors through the walls. With a shriek of metal and an explosion of sparks, Doomwheel burst through the far wall, its wheels churning and its deadly spikes glowing with the fury of warpstone.

The room went silent in terror. The assembled leaders of the clans stared at the war machine, stunned by its sudden arrival.
The Plagueclaw Chief, armored and armed with a sword and shield, stands resolute in the midst of a torrential rainstorm. With the mountains looming behind him, his battle-ready stance suggests he is prepared to face any challenge, no matter the weather.
Amidst the downpour and the distant mountains, the Plagueclaw Chief stands unwavering, his armor glistening in the rain, preparing for battle as nature itself tests his resolve.

"I will not wait for your petty squabbles to end," Doomwheel's warlock-engineer, a crazed rat named Skritch, cackled. "I shall claim the map for myself if none of you can agree. If you wish to survive, you will join forces."

The presence of Doomwheel was a sharp reminder of the raw power that could be unleashed when Skaven madness collided with machine. Doomwheel, no longer just a weapon, had become the catalyst for the alliance that would decide the fate of the celestial map.

In that moment, Skrellk, Iksrath, and Raskil realized that they had no choice but to unite. The war machine stood as a force too potent to ignore. In the days that followed, negotiations began - not in good faith, but under the shadow of Doomwheel's deadly potential. The warlords grudgingly agreed to combine their resources. Skrellk's machines would provide the technology, Iksrath's power would fuel the advance, and Raskil's beasts would be the brute force needed to retrieve the map.

Together, they would venture into the unknown realm where the celestial map was hidden, a land filled with dangers beyond imagination.

And so, the alliance was born - not through trust or honor, but through fear and necessity. The three clans, each with their own strengths, began to march towards the fabled realm. Behind them, Doomwheel rolled like a living storm, a monstrous machine of destruction that would ensure no rival would dare challenge their path.

The journey was fraught with peril. As they traversed the treacherous land, Doomwheel proved its worth time and time again. It tore through armies of monstrous beasts, cleaved through enchanted barriers, and smashed apart enemies who dared to stand in their way. Its war machine heart, a pulsating warpstone core, provided power to the entire alliance, its hum a constant reminder of its insatiable hunger for destruction.

But as they neared the final resting place of the map, something unexpected occurred. The map's power was not meant for Skaven hands, and as the alliance's claws reached out to claim it, the very fabric of reality itself began to tear. The celestial map, glowing with an otherworldly light, unleashed a pulse of energy that shook the ground beneath them.

It was Doomwheel that saved them, not by sheer might, but by the singularity of its nature. As the world began to unravel, Doomwheel's warpstone core acted as a conduit, redirecting the energy into the very ground beneath it. The power surging through it stabilized the map, preventing its destruction and allowing the alliance to escape with their lives.

But the price was high. Doomwheel, drained of energy, was left a crumpled wreck, its once mighty wheels now shattered. Skritch, the engineer, could only weep as his creation lay still.
A powerful Rat Ogre clad in armor and holding a sword stands on a crumbling castle wall, smoke billowing from its mouth. The smoke swirls around the ogre, blending with the ominous atmosphere.
Standing tall against a decaying castle wall, the armored Rat Ogre exudes power, with smoke curling from its mouth, preparing for its next savage assault on anyone daring to approach.

In the aftermath of the journey, the celestial map was claimed, but its true power remained a mystery. The alliance, once forged in desperation, fractured as the factions began to fight for the map's secrets. Yet Doomwheel, in its final act of survival, had fulfilled its purpose. It had ensured that the Skaven, for a moment, stood on the edge of something far greater.

But whether the Skaven could ever wield that power without destroying themselves was another matter entirely.

And so, the tale of Doomwheel ends, a reminder of the fragile nature of alliances forged in desperation and the madness that drives the Skaven to seek power at any cost. The map was theirs, but the cost of obtaining it had already begun to tear them apart.
Author:

The Quest for the Forgotten Melody

Long time ago, far away, in the shadowy recesses of the Under-Empire, where the walls whispered secrets and shadows danced with unseen horrors, a cute Skaven named Doomwheel scurried through the dank tunnels. With fur the color of ash and bright yellow eyes that sparkled with mischief, Doomwheel was not your typical Skaven. While most of his kin were consumed by greed and treachery, Doomwheel was drawn to the mysteries of the world above - especially the sweet melodies that wafted down through the cracks in the earth.

One fateful day, as Doomwheel rummaged through the detritus of ancient ruins, he stumbled upon a forgotten relic: a dusty, ornate music box. Intrigued, he brushed off the grime and wound the rusty key. As the gears began to turn, a hauntingly beautiful melody filled the air, wrapping around him like a warm embrace. It was a tune he had never heard before - a melody from a world long forgotten. Doomwheel's heart raced as he listened, but the moment was fleeting; the music faded away, leaving a lingering echo in his mind.
A powerful Rat Ogre clad in armor and holding a sword stands on a crumbling castle wall, smoke billowing from its mouth. The smoke swirls around the ogre, blending with the ominous atmosphere.
Standing tall against a decaying castle wall, the armored Rat Ogre exudes power, with smoke curling from its mouth, preparing for its next savage assault on anyone daring to approach.

Determined to uncover the secrets of the forgotten melody, Doomwheel set out on a quest. He scurried through the labyrinthine tunnels of the Under-Empire, seeking the guidance of the ancient Skaven lorekeepers. They were reclusive and wary of outsiders, but Doomwheel's earnestness caught the eye of Skag, a wizened old Skaven with a long, bristly beard.

"Ah, young Doomwheel," Skag rasped, his voice like crumbling stone. "You seek the melody? It speaks of a time when the world was alive with music - a time when our ancestors sang to the stars. But beware, for the song you seek is bound to a dark fate."

"What fate?" Doomwheel asked, his curiosity piqued.

"Legend has it that the melody can awaken the Forgotten One, a creature of pure chaos slumbering beneath the earth. It can bring great power, but also great destruction. Are you willing to risk everything?" Skag's yellowed eyes bored into Doomwheel's.

Doomwheel nodded resolutely. "I must know! The melody sings to my soul."

With Skag's cryptic guidance, Doomwheel embarked on a perilous journey that led him above ground, into the heart of the Empire. The sun was blinding, and the air felt thick with the scent of fresh blooms - so different from the musty confines of his home. He navigated through human towns, ducking under stalls and blending in with the shadows, searching for clues about the melody's origins.

Days turned into weeks, and each night, he would listen to the echoes of the forgotten tune in his dreams. It guided him through enchanted forests and haunted ruins, where he encountered strange creatures - a wise old owl who spoke in riddles, a playful fox who loved to dance, and a grumpy badger who guarded a hidden glade. Each being gifted him a piece of a map that led to the source of the melody.

At last, he stood before the entrance to a hidden grove, a place untouched by time. The air shimmered with magic, and the trees swayed as if they were whispering secrets. In the center of the grove, an ancient altar cradled a shimmering crystal. Doomwheel's heart raced as he approached; it pulsed with a rhythm that matched the melody he had found.
The Deathmaster Warlord, with a demon face and sword, stands in the water surrounded by a monstrous, demon-like body. The eerie atmosphere is amplified by his unsettling appearance and the looming figure behind him.
The Deathmaster Warlord, with his demonic face and sword, stands in eerie waters, his monstrous body looming behind him. The dark, foreboding presence creates a chilling moment in the water.

But as he reached for it, shadows crept from the edges of the grove. The Forgotten One had awakened, drawn by the melody that resonated with its chaotic energy. A creature of shadows and fangs, it loomed over Doomwheel, its eyes burning with malevolence.

"You dare awaken me?" it hissed, its voice a cacophony of echoes. "Your foolish song will be your doom!"

Fear gripped Doomwheel, but he stood firm. "I seek not to control you but to understand the music that binds us all! The melody is a bridge between worlds."

In that moment, the crystal flared with light, and the melody soared through the grove. Doomwheel began to hum along, his voice a delicate thread weaving through the powerful chaos. The Forgotten One hesitated, its shadowy form flickering as it felt the pull of the song.

As the melody reached its crescendo, Doomwheel poured all his heart into the notes, infusing them with hope and dreams. The darkness began to recede, and a light broke through the shadows, illuminating the grove in a brilliant glow. The Forgotten One's form twisted, caught between chaos and harmony.

"Release me!" it roared, but Doomwheel's resolve did not waver.

"I will not let you fall into despair. Join me, and let us sing together," he pleaded, his voice unwavering.
A Plague Monk Leader, with a sword in one hand and flames in their mouth, stands in the eerie woods, their presence commanding as fire dances from their lips.
The Plague Monk Leader towers in the woods, sword in hand, their fiery breath adding an element of fear and power as they stand against the shadowed trees.

With a final surge of power, the melody enveloped the grove, binding the dark entity to the music rather than chaos. The Forgotten One transformed, its darkness lifting to reveal a form of beauty and grace, a guardian of harmony rather than destruction.

As the last note lingered in the air, Doomwheel opened his eyes to find himself surrounded by a serene silence. The grove shimmered with newfound life, the trees vibrant and the air sweet with flowers. The crystal pulsed softly, and the melody played on, echoing the harmony of the world.

Doomwheel returned to the Under-Empire, forever changed. He was no longer just a cute Skaven; he was a bearer of the melody, a guardian of the forgotten song that united light and darkness. He vowed to share his story, to spread the music that healed and brought hope, reminding all who listened that even in the deepest shadows, a melody could bring forth a new dawn.
Author:
Relatives of Doomwheel
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Ratling Gunner
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Warpfire Engineer
Doomrocket Chief
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Warpstone Beast
Screaming Bell Master
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Screaming Bell Master
Plague Monk Warlock
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Plague Monk Warlock
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Deathmaster Snikch
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Hell Pit Abomination Master
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Tretch Craventail
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Skrolk
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Skrolk
Lord Skrolk
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Lord Skrolk
Throt the Unclean
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Throt The Unclean
Moulder Master
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Moulder Master
Moulder Beast
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Moulder Beast
Lord Ikit
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Lord Ikit
Grey Seer Thanquol
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Grey Seer Thanquol
Lord Warpstone
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Lord Warpstone
Moulder Warlord
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Moulder Warlord
Stormvermin Captain
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Stormvermin Captain
Warlock Engineer Ikit
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Warlock Engineer Ikit
Plague Monk Leader
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Plague Monk Leader
Rat Ogre Warlord
19
3
18
0
Rat Ogre Warlord
Hell Pit Abomination Leader
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3
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0
Hell Pit Abomination Leader
Gutter Runner Chief
22
3
18
0
Gutter Runner Chief
Screaming Bell Engineer
21
3
17
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Screaming Bell Engineer
Doomrocker
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Doomrocker
Deathmaster Master
29
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17
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Deathmaster Master
Graveclaw Warlord
7
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18
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Graveclaw Warlord
Warp Lightning Master
14
3
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Warp Lightning Master
Doomrocket Engineer
16
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0
Doomrocket Engineer
Rat Beast Master
17
3
18
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Rat Beast Master
Plagueclaw Leader
22
3
18
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Plagueclaw Leader
Warpfire Thrower Chief
3
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18
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Warpfire Thrower Chief
Warpstorm Beast
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Warpstorm Beast
Screaming Bell Warlord
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Screaming Bell Warlord
Plague Priest Warlock
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Plague Priest Warlock
Deathmaster Chief
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Deathmaster Chief
Hell Pit Beast Master
4
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18
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Hell Pit Beast Master
Skaven Lord
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Skaven Lord
Rat Queen
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Rat Queen
Stormvermin Lord
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Stormvermin Lord
Grey Seer Leader
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Grey Seer Leader
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20
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Warpstone Seer
Hell Pit Warlord
10
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Hell Pit Warlord
Warpfire Warlord
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Warpfire Warlord
Deathmaster Warlord
9
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17
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Deathmaster Warlord
Moulder Chief
11
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Moulder Chief
Plagueclaw Chief
16
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Plagueclaw Chief
Doomwheel Leader
15
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Doomwheel Leader
Doomrocket Warlord
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Doomrocket Warlord
Rat Ogre Chief
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Rat Ogre Chief
Hell Pit Beast Leader
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Hell Pit Beast Leader
Screaming Bell Chief
18
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18
0
Screaming Bell Chief
Plague Monk Chief
22
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18
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Plague Monk Chief
Deathmaster Leader
25
3
18
0
Deathmaster Leader
Ratling Gun Chief
14
3
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Ratling Gun Chief
Warpstone Beast Master
16
3
17
0
Warpstone Beast Master
Stormvermin Chief
22
3
18
0
Stormvermin Chief
Moulder Leader
40
3
18
0
Moulder Leader
Warpfire Master
16
3
18
0
Warpfire Master
Screaming Bell Leader
4
3
18
0
Screaming Bell Leader
Rat Beast Chief
10
3
18
0
Rat Beast Chief
Doomrock Leader
15
3
18
0
Doomrock Leader
Hell Pit Abomination Chief
17
3
18
0
Hell Pit Abomination Chief
Deathmaster Engineer
8
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18
0
Deathmaster Engineer
Plague Monk Master
7
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Plague Monk Master
Rat Ogre Master
21
3
18
0
Rat Ogre Master
Stormvermin Engineer
14
3
18
0
Stormvermin Engineer
Warlock Engineer Chief
15
3
17
0
Warlock Engineer Chief
The images on this page (and other pages) are the fan fiction, we created them just for fun, with great respect for the creators of the stories that inspired us. The images are not protected by any copyright and are posted without commercial purposes.
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